FlyingSwan wrote: »The Warden
The elite players in a couple of the guilds I am in are saying people are going to be greatly disappointed if they think the Warden is going to be powerful. These are players that as the game is now can hit 50K single target DPS. They are upset about the changes but are saying even with the changes the Warden character will be average at best.
I can't talk specifcally about my ongoing PTS experience, but whilst Warden is not a behemoth char, it has not suffered the same fate of other classes due to its innate abilities. And those abilities are common knowledge, so I am not breaking my NDA.
Your friends are not wrong, it's just Warden will be average while everything else will be below average. That is most certainly an incentive.
Judas Helviaryn wrote: »DaveMoeDee wrote: »Judas Helviaryn wrote: »...
Add Research Scrolls to the equation. You've spent a long period of time waiting and working towards your research goals, achieving the maximum level required to open up the crafting world. You did this without research scrolls, the only difference in this equation between you, and someone who buys said scrolls in the future. Refer back to the competitiveness that is inherent to having fun. You've invested your time. They've invested less, and they've received as much as you have, or more.
Wouldn't you say your own investment has been devalued? It does directly affect you, because in any game where the goalposts are constantly shifted, the players know they're being manipulated. There's a reason 'Shifting the Goalpost' is a metaphor for unsuccessful arguments.
How other people finish research has no bearing on the value of my accomplishment. I know my effort. Why would I care if people waste money to buy something they can get for free by playing a game? I am actually happy to hear of whales throwing money at the game. I would be happy to let them pay to level alts straight to 50. That keeps the game profitable without me needing to spend much. When I complete a motif, I care nothing about those who bought the motif in the crown store. Why would I? Am I going to feel like running a marathon was a waste because someone was able to drive from the starting area to the finish line?
To be honest, this example doesn't even make sense. If you still have research, you can speed it up down the road with the scrolls. If you have finished all research, what is the problem? Would you have waited for the scrolls instead of doing the research if you knew they were coming? I suspect the answer is "no". The only people who have any argument to put forth are new players who get left it the dust by other new players.
A real example of moving the goalposts is saying that with the sub, you will always have access to all new content and then changing that to "crown store dlc" only and changing one of the promised quarterly DLC to a "chapter."
Hey, I never said it was universal. Everyone values their time to some degree, whether that's less, or more.
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Dude, you've spent like 400 bucks on this game so you can beat everyone who hasn't spent any money. Pay-to-win noob!
DaveMoeDee wrote: »Judas Helviaryn wrote: »DaveMoeDee wrote: »Judas Helviaryn wrote: »...
Add Research Scrolls to the equation. You've spent a long period of time waiting and working towards your research goals, achieving the maximum level required to open up the crafting world. You did this without research scrolls, the only difference in this equation between you, and someone who buys said scrolls in the future. Refer back to the competitiveness that is inherent to having fun. You've invested your time. They've invested less, and they've received as much as you have, or more.
Wouldn't you say your own investment has been devalued? It does directly affect you, because in any game where the goalposts are constantly shifted, the players know they're being manipulated. There's a reason 'Shifting the Goalpost' is a metaphor for unsuccessful arguments.
How other people finish research has no bearing on the value of my accomplishment. I know my effort. Why would I care if people waste money to buy something they can get for free by playing a game? I am actually happy to hear of whales throwing money at the game. I would be happy to let them pay to level alts straight to 50. That keeps the game profitable without me needing to spend much. When I complete a motif, I care nothing about those who bought the motif in the crown store. Why would I? Am I going to feel like running a marathon was a waste because someone was able to drive from the starting area to the finish line?
To be honest, this example doesn't even make sense. If you still have research, you can speed it up down the road with the scrolls. If you have finished all research, what is the problem? Would you have waited for the scrolls instead of doing the research if you knew they were coming? I suspect the answer is "no". The only people who have any argument to put forth are new players who get left it the dust by other new players.
A real example of moving the goalposts is saying that with the sub, you will always have access to all new content and then changing that to "crown store dlc" only and changing one of the promised quarterly DLC to a "chapter."
Hey, I never said it was universal. Everyone values their time to some degree, whether that's less, or more.
Yeah, and if we valued our time, we wouldn't be playing video games.
It isn't a question of valuing one's time. Research does not require much of our time. In fact, research scrolls do not save you any time whatsoever. You still have to get the gear with the trait to research and initiate the research. All it does is make you complete the research faster.
Judas Helviaryn wrote: »DaveMoeDee wrote: »Judas Helviaryn wrote: »DaveMoeDee wrote: »Judas Helviaryn wrote: »...
Add Research Scrolls to the equation. You've spent a long period of time waiting and working towards your research goals, achieving the maximum level required to open up the crafting world. You did this without research scrolls, the only difference in this equation between you, and someone who buys said scrolls in the future. Refer back to the competitiveness that is inherent to having fun. You've invested your time. They've invested less, and they've received as much as you have, or more.
Wouldn't you say your own investment has been devalued? It does directly affect you, because in any game where the goalposts are constantly shifted, the players know they're being manipulated. There's a reason 'Shifting the Goalpost' is a metaphor for unsuccessful arguments.
How other people finish research has no bearing on the value of my accomplishment. I know my effort. Why would I care if people waste money to buy something they can get for free by playing a game? I am actually happy to hear of whales throwing money at the game. I would be happy to let them pay to level alts straight to 50. That keeps the game profitable without me needing to spend much. When I complete a motif, I care nothing about those who bought the motif in the crown store. Why would I? Am I going to feel like running a marathon was a waste because someone was able to drive from the starting area to the finish line?
To be honest, this example doesn't even make sense. If you still have research, you can speed it up down the road with the scrolls. If you have finished all research, what is the problem? Would you have waited for the scrolls instead of doing the research if you knew they were coming? I suspect the answer is "no". The only people who have any argument to put forth are new players who get left it the dust by other new players.
A real example of moving the goalposts is saying that with the sub, you will always have access to all new content and then changing that to "crown store dlc" only and changing one of the promised quarterly DLC to a "chapter."
Hey, I never said it was universal. Everyone values their time to some degree, whether that's less, or more.
Yeah, and if we valued our time, we wouldn't be playing video games.
It isn't a question of valuing one's time. Research does not require much of our time. In fact, research scrolls do not save you any time whatsoever. You still have to get the gear with the trait to research and initiate the research. All it does is make you complete the research faster.
Soo.. completing your research faster doesn't save time?
You obviously didn't read what I said at all. Everybody needs downtime to function normally. That includes video games.
The bolded parts of your quote show the disconnect. You can't have it both ways.
FlyingSwan wrote: »The Warden
The elite players in a couple of the guilds I am in are saying people are going to be greatly disappointed if they think the Warden is going to be powerful. These are players that as the game is now can hit 50K single target DPS. They are upset about the changes but are saying even with the changes the Warden character will be average at best.
I can't talk specifcally about my ongoing PTS experience, but whilst Warden is not a behemoth char, it has not suffered the same fate of other classes due to its innate abilities. And those abilities are common knowledge, so I am not breaking my NDA.
Your friends are not wrong, it's just Warden will be average while everything else will be below average. That is most certainly an incentive.
If Warden is average that means there are some better and some worse. I don't play on the PTS because I want the content to be fresh when it goes live in the game. That means I am relying on the opinions of others but these are people I trust when it comes to game play. They are saying they do not see the Warden replacing any other class when it comes to end game activity. I suppose we shall see.
But...but... Imperial race is Pay-to-win... not that much as warden will be but still - it is something that is relatively strong and "normal" players don't have access to it. If you do PvE with imperial - that is fine. You don't fight other players. But as soon as you start to PvP - then it is Pay-to-win. Not much.. but still...pay-to-win.Artemiisia wrote: »Tommy_The_Gun wrote: »That is until you join to PvP camping / PvP duel and fight against someone who don't have access to Morrowind Chapter and Warden class...Artemiisia wrote: »some people say warden is p2w but it aint
not everyone have access to imperial race either, and thats not p2w so your statement is flawed, even if I played warden i pvp or what ever I wont win everytime
SydneyGrey wrote: »I've noticed that when a lot of people say that something is "pay to win" all they mean is that a newer player might be able to catch up to an older player at a faster rate than they had when they started playing. Not sure why some people find this so threatening.
Judas Helviaryn wrote: »DaveMoeDee wrote: »Judas Helviaryn wrote: »DaveMoeDee wrote: »Judas Helviaryn wrote: »...
Add Research Scrolls to the equation. You've spent a long period of time waiting and working towards your research goals, achieving the maximum level required to open up the crafting world. You did this without research scrolls, the only difference in this equation between you, and someone who buys said scrolls in the future. Refer back to the competitiveness that is inherent to having fun. You've invested your time. They've invested less, and they've received as much as you have, or more.
Wouldn't you say your own investment has been devalued? It does directly affect you, because in any game where the goalposts are constantly shifted, the players know they're being manipulated. There's a reason 'Shifting the Goalpost' is a metaphor for unsuccessful arguments.
How other people finish research has no bearing on the value of my accomplishment. I know my effort. Why would I care if people waste money to buy something they can get for free by playing a game? I am actually happy to hear of whales throwing money at the game. I would be happy to let them pay to level alts straight to 50. That keeps the game profitable without me needing to spend much. When I complete a motif, I care nothing about those who bought the motif in the crown store. Why would I? Am I going to feel like running a marathon was a waste because someone was able to drive from the starting area to the finish line?
To be honest, this example doesn't even make sense. If you still have research, you can speed it up down the road with the scrolls. If you have finished all research, what is the problem? Would you have waited for the scrolls instead of doing the research if you knew they were coming? I suspect the answer is "no". The only people who have any argument to put forth are new players who get left it the dust by other new players.
A real example of moving the goalposts is saying that with the sub, you will always have access to all new content and then changing that to "crown store dlc" only and changing one of the promised quarterly DLC to a "chapter."
Hey, I never said it was universal. Everyone values their time to some degree, whether that's less, or more.
Yeah, and if we valued our time, we wouldn't be playing video games.
It isn't a question of valuing one's time. Research does not require much of our time. In fact, research scrolls do not save you any time whatsoever. You still have to get the gear with the trait to research and initiate the research. All it does is make you complete the research faster.
Soo.. completing your research faster doesn't save time?
You obviously didn't read what I said at all. Everybody needs downtime to function normally. That includes video games.
The bolded parts of your quote show the disconnect. You can't have it both ways.
No completing your research faster doesn't save you time in the context in which you present it. If you had to sit there at your computer and watch as your character learned the trait then yes it would save time. As it is now you get the weapon/armor you want to research you click a button and your part in the process is done. How long you then wait doesn't matter as you can do other things. When it is all said and done there is no advantage between learning a trait in five hours or learning it in six. You both get to make the same thing.
@Galwylin
I don't agree with you at 100%.
If I remeber correctly P2W was defined as unplayable or unfun to play for players who don't buy items etc. at cash shop, where buying advantages are nearly mandatory to play. Opposite to that was cash shop with only cosmetic changes, which leaves gameplay unchanged.
ESO made crown store not to impact main "activity" which is PvP and PvE, so every player can compete with others in PvP and PvE, regardless of spent money in cash shop.
Pay 2 Win in the case of MMOs is simply this...
When you have to pay money to obtain some special advantage - a class, a skill, etc. - that you cannot otherwise get in game, but is required to have in order to do some content, then that is pay 2 win.
When I say "required to have in order to do some content", I mean... end game content guilds/groups will not allow you to join them unless you have said thing.
Wrecking_Blow_Spam wrote: »Wrecking_Blow_Spam wrote: »Warden
Not really though, because it doesn't provide a sense of accomplishment by rolling one any more than it undermines someone rolling any other character, so it is more "different" then it is "winning."
Whether the class is designed to be OP compared to all others remains to be seem but I kinda doubt it.
Based on what's happened to the Templar it seem P2W to me