@Gilliamtherogue Just watched your video and was very impressed in the way you presented it so we can all understand the implication of these massive changes to cost reduction and resource management and what it means to us solo and group players.
@ZOS_RichLambert @Wrobel need to watch as well.
https://www.youtube.com/watch?v=fK5D32QGsy0
After watching Gill's video, I really believe he should be the lead combat developer for ZOS instead of some of their current developers. He nailed it.
So...Half a year ago they massively buffed the health of bosses and trash mobs and increased the armor of trash mobs to compensate for peoples high dps. Then they nerfed procs sets (no complaints) and now they nerf sustain which is going to be a big nerf to dps. Are they leaving the boss health the same because that might be a huge problem considering what I'm seeing so far in Gilliam's video.
@Gilliamtherogue Just watched your video and was very impressed in the way you presented it so we can all understand the implication of these massive changes to cost reduction and resource management and what it means to us solo and group players.
@ZOS_RichLambert @Wrobel need to watch as well.
https://www.youtube.com/watch?v=fK5D32QGsy0
Specifically i have some low to moderate sleeping issues and fell asleep several times during final bosses.So...Half a year ago they massively buffed the health of bosses and trash mobs and increased the armor of trash mobs to compensate for peoples high dps. Then they nerfed procs sets (no complaints) and now they nerf sustain which is going to be a big nerf to dps. Are they leaving the boss health the same because that might be a huge problem considering what I'm seeing so far in Gilliam's video.
Rohamad_Ali wrote: »Absolutely . I was just saying in the other thread . He hit every issue I've ran into and addressed every concern in a positive way . Keep it focused for ZoS .
wimhwimladimf wrote: »He's right in most points, except pvp. If you can burn someone down within 10-15sec, even new mp/stamina cost wont change anything. It will affect only big fights and fights against classes with lot's of phys/spell resist or good heals.
DragonBound wrote: »Rohamad_Ali wrote: »Absolutely . I was just saying in the other thread . He hit every issue I've ran into and addressed every concern in a positive way . Keep it focused for ZoS .
If you watch to the end of the video he explains he still disagrees with the changes and the communication as the changes are indeed negative.
DragonBound wrote: »Rohamad_Ali wrote: »Absolutely . I was just saying in the other thread . He hit every issue I've ran into and addressed every concern in a positive way . Keep it focused for ZoS .
If you watch to the end of the video he explains he still disagrees with the changes and the communication as the changes are indeed negative.
I watched the video many tines. He told the truth... that is never negative. You cannot polish a t@@d.
Great breakdown of the patch notes.
So it sounds like they lowered the floor instead of raising it for the solo PvE player.
wimhwimladimf wrote: »He's right in most points, except pvp. If you can burn someone down within 10-15sec, even new mp/stamina cost wont change anything. It will affect only big fights and fights against classes with lot's of phys/spell resist or good heals.
2h stam users still drop people in 2-3 hits on the pts.
sustain is not something that affects pvp except for the ability for a single templar to keep two people alive forever against a zerg. that had to be addressed. THAT was poor pvp design in DAOC and it's poor pvp design here.