@ZOS_GinaBruno @Wrobel @ZOS_RichLambert @ZOS_ChipHilseberg
So over the last few months, as part of my development on LUI Extended I've been keeping track of individual abilityId's in the game and their name, icon, functions, and interactions (can block/dodge/reflect etc). My primary reason behind doing this was so I could update abilities with missing/inconsistent names and icons, as well as hide buffs and debuffs that provide no useful information - as there are a great deal of things that show placeholder icons.
Going into this much effort allowed me to keep track of inconsistencies and issues to report.
In regards to the NDA I'd like to stress all of my information was obtained on LIVE servers over previous months. The only thing I've done on the PTS is go through each NPC and ability and verify that each abilityId still functions in the same way. I've made some minor updates here or there for small changes (for example now Heavy Weapons Bleed Rank 2 now shows a debuff correctly). No Vvardenfell related abilities or Warden abilities have been referenced here. Additionally everything here has been submitted in ingame bug reports, I feel like that's likely the most optimal way to report issues to the development team but perhaps this will provide a nice reference as well.
As a last note, I was really hoping I'd have a full report for all the active abilities of at least 1-2 classes and a few weapons - but due to a wrist injury I suffered significant setbacks :-(
So without further ado here we go.
PLAYER PASSIVES & GENERAL ABILITIES
- 1.1 - General Abilities & Champion Points
- 1.2 - Consumables, Enchantments, Procs
- 1.3 - Skill Line Passives & Weapon Attacks
NPC ABILITIES
- 2.1 - General List
- 2.2 - Human NPC's
- 2.3 - Animal NPC's
- 2.4 - Insect NPC's
- 2.5 - Monster NPC's
- 2.6 - Dwemer NPC's
- 2.7 - Daedra NPC's
- 2.8 - Undead NPC's
1.0 - GENERAL ABILITIES
- 1.1.1 - LAVA
- Damage dealt by lava is currently counted as player damage - causing procs to go off, the damage to scale with champion points, and dying to lava to trigger "player kill" procs. I haven't tested but its likely it would proc sets that trigger off dealing damage to another player as well. This may be due to the fact that lava is a buff rather than a debuff.
- Additionally, I'd like to mention the lack of consistency with lava damage. It varies based on zone due to the multitude of abilityId's for it. Is it really necessary to have so many abilityId's for lava - could just use a single id and fix it to be a debuff for all lava in the game.
- 1.1.2 - BASH
- [21970] Bash – Suggest switching the icon for this to ‘esoui/art/icons/ability_warrior_012’ since this icon will longer be needed for Empower, and it looks like a dude punching someone to interrupt them. This would only effect Death Recap and player Combat Text addons but it would still look nice.
- 1.1.3 - INTERRUPT
- A standard player interrupt causes:
- [21972] Stagger (no aura) which transistions into:
- [21971] Bash Stun & [2727] Off-Balance
- [2727] Off-Balance - does not have an icon for its debuff. Additionally this debuff is self applied by the target that is bashed onto self. This means that if the player does not have “Target Debuffs From Others” toggled on, the Off-Balance will not display. I suggest redesigning this ability to be applied at the same time as [21971] Bash Stun with the player as the source to correct this issue.
- Additionally, Bash Stun lasts 3 seconds while Off-Balance lasts 4 seconds. I find this timing odd, and think it would be better if both effects lasted either 3 or 4 seconds for a more consistent appearance. (Considering you can off-balance exploit them for the full 4 sec duration it seems odd if they’re moving around again already from the stun fading)
- 1.1.4 - INTERRUPT (ALTERNATE)
- When the player bashes an NPC that is pinned against an obstacle or unable to move (at least that appears to be the condition to trigger this) the following events happen:
- [48416] Uber Attack: 3 sec duration, no aura (I don’t know what this does) and
- [45982] Bash Stun (4 sec duration)
- [45902] Off-Balance (4 sec duration)
- For some reason 45902 Off-Balance ALSO applies as a debuff on the player.
- Note that unlike the standard interrupt, the Bash Stun and Off-Balance in this case both have a 4 second duration. I’m not sure if there is a technical reason for this variant of bash stun to exist but the off-balance on player should be removed at least.
- 1.1.5 - BLOCK STAGGER
- The following events occur when the player blocks a NPC heavy attack and causes them to stagger:
- [86310] Stagger: into:
- [86309] Stun – Applied on everything else (3 sec duration)
- [86312] Stun – Applied on Ogrim and Ogres (3 sec duration)
- [45902] Off-Balance (4 sec duration)
- Currently both [86309] and [86312] do not correctly display a debuff for their duration.
- Additionally the icon needs to be changed to ‘esoui/art/icons/ability_debuff_stun.dds’
- I suggest renaming them to “Block Stun” to label them more accurately.
- Lastly, the duration of the block stun is 3 seconds while off-balance applied is 4 seconds. I suggest normalizing these to either a 3 or 4 second duration so Interrupt/Block both cause a consistent Off-Balance/Stun duration.
- 1.1.6 - MISCELLANEOUS
- [48532] Charge Snare – This is incorrectly displayed as a buff rather then debuff, preventing it from displaying when charging an enemy.
- [42514] Hard Dismount – Stun effect when player is knocked off of their mount. This effect currently does not display a debuff aura and should.
- [69143] Dodge Fatigue – The stacking penalty to Dodge Roll cost currently displays incorrectly as a buff rather than debuff.
- [55400] & [55401] Magicka Restore – (One of these is actually Stamina) – This effect appears when the player is resurrected by another player. These effects have a very short duration buff aura that displays blue skull placeholders on buffs and should be hidden from display.
- [47270] Ritual of Mara – 5.6 sec self stun when entering into the Ritual of Mara with another player (Just a minor additional suggestion, it would look cool to use ‘esoui/art/icons/ achievement_update11_dungeons_017.dds’ for this icon. It fits the animation really well).
- 1.1.7 - CHAMPION ABILITIES
- The Tower – Ensnare:
- [60402] Ensnare – This debuff is incorrectly flagged as a buff rather than debuff.
- The Shadow – Shadowstrike:
- [64245] This 2.5 sec stun on mobs uses the Shadow Cloak icon rather than the icon for [64244] Shadowstrike. Should be changed.
1.2 - CONSUMABLES, ENCHANTMENTS, PROCS
- 1.2.1 - FOOD/DRINK
- The following is a list of food buffs that should not display a buff aura. These, for whatever reason only appear after a zone transition and are unnecessary since the base buff will be there stuff:
- [84732] Increase Health Regen
- [84733] Increase Health Regen
- 1.2.2 - POTIONS
- The following potion effects have inconsistencies in their effect names:
- [46215] Health Potion Poison (“X” of Ravage Health) Should be named "Ravage Health"
- [46217] Health Potion Linger Effect(“X” of Ravage Health) Should be named "Ravage Health"
- [46113] Damage Health (“X” of Ravage Health) Should be named "Ravage Health"
- [68401] Restore All Resources (Crown Tri-Restoration Potion) Should be “Restore Health”
- [86696] Crown Survivor's Elixir (Crown Survivor's Elixir) Should be “Restore Health”
- [86682] Crown Spellcaster's Elixir (Crown Spellcaster's Elixir) - Should be “Restore Magicka”
- [86692] Crown Warrior's Elixir (Crown Warrior's Elixir) - Should be “Restore Stamina”
- 1.2.3 - POISONS
- The following poison effects have inconsistencies in their effect names:
- [79280] Brutality-Draining Poison -> Should be “Minor Maim”
- [79699] Drain Health -> Should be “Creeping Drain Health”
- [81351] Drain Health -> Should be “Creeping Drain Health”
- [79700] Restore Health -> Should be “Lingering Restore Health”
- This makes these effects consistent with their 3 trait variants. Additionally consider renaming these effects to match the host poison (I.E. “Gradual Drain Health” instead of "Creeping Drain Heal")
- Consider renaming “Gradual Health Drain Poison” item to “Gradual Drain Health Poison” to match other poison item name syntax.
- 1.2.4 - ENCHANTMENT PROCS
- [17945] Weakening - (from Glyph of Weakening) this incorrectly displays as a buff rather than debuff, preventing the player from seeing it on the new Buff/Debuff Frames component if applied on a target.
- Additionally the icon for this is confusing, as it displays a set of armor, which would hold more implication that armor was being affected in some way.
- Also suggest renaming these proc enchant effects to be named directly after their host enchant (I.E. “Weapon Damage Enchantment” less fancy, but more clear. The damage proc effects could benefit from this too.
- 1.2.5 - ELEMENTAL STATUS EFFECT PROCS
- [21925] Diseased – I’m not sure what this actually does, maybe just visual effects or something? This is applied along with Major Defile from the disease damage proc, this aura has no useful information for the player and should be hidden.
1.3 - SKILL LINE PASSIVES & WEAPON ATTACKS
- 1.3.1 - CLASS PASSIVES
- Dragonknight
- Suggest changing icon for snare applied by DK Passive Warmth to the icon used in the skills list for consistency:
- [29436] Warmth – Rank 1
- [45016] Warmth – Rank 2
- Nightblade
- The Ultimate Gain proc from the NB Siphoning passive “Catalyst” is named “Amphibious Regen” for both ranks, suggest changing to “Catalyst” for consistency and player addons.
- [63705] Amphibious Regen
- [63707] Amphibious Regen
- Templar
- The proc from Templar “Burning Light” currently just uses the basic Death Recap Light Attack/Magic Icon depending on which variant hits. Suggest changing this damaging proc to use the same icon as the passive for consistency.
- Burning Light Ids: [31720], [80153], [44731], [80170]
- Icon Path: “esoui/art/icons/ability_templar_028.dds”
- 1.3.2 - WEAPON ATTACKS
- Players have taken to referring to not-fully charged heavy attacks as “Medium Attacks.” I’d like to suggest renaming the abilities for these attacks to be named as such, for better clarity in Death Recap and player Combat Log addons.
- [18430] Heavy Attack – Unarmed
- [17162] Heavy Attack – 2H
- [15282] Heavy Attack – 1H + Shield
- [17170] Heavy Attack – Dual Wield
- [17174] Heavy Attack – Bow
- [18405] Heavy Attack – Frost Staff
- [15385] Heavy Attack – Flame Staff
- [32479] Heavy Attack – Werewolf
- Currently the lightning staff heavy attack is still able to be cleansed (I believe) – however – it does not show an active debuff aura when used. Additionally, the burst damage effect at the end does incorrectly show a debuff for a split second:
- [18396] Heavy Attack (Shock) – channel, should show debuff
- [19277] Shock Pulse – burst damage, should not show debuff
- Cleave and its morphs as well as Rending Slashes and its morph currently use a generic Death Recap Bleed Icon. I'd like to suggest changing the bleed debuff icons for each of these abilites and the various ranks of their morphs to their relevant ability icon for improved clarity on debuff frames.
- 1.3.3 - WEAPON PASSIVES
- Two Handed - Forceful: Suggest changing the icon for the damaging component of this ability to match its passive icon: “esoui/art/icons/ability_weapon_027.dds”
- [30821] Forceful
- [45445] Forceful
- Two Handed - Follow Up: The active buff component of this ability should be renamed to “Follow Up”
- [60860] Bonus Damage
- [60888] Bonus Damage
- Bow - Hasty Retreat: Suggest changing the icon for the active effect of this passive to use the universal icon: “esoui/art/icons/ability_buff_major_expedition.dds’
- [68793] Major Expedition
- [68795] Major Expedition
- Destruction Staff – Destruction Expert: The active component of this passive is incorrectly flagged as having a buff aura, causing it to briefly appear on many player addon Buff Trackers. Additionally I suggest renaming this effect to “Destruction Expert” as well - for consistency.
- [30966] Magicka Restore
- [45515] Magicka Restore
- 1.3.4 - SOUL MAGIC PASSIVES
- The following abilities display buff auras that are for instant damage components or otherwise have no necessity to display a buff on the player:
- [39268] Soul Shatter – Rank 1
- [45585] Soul Shatter – Rank 2
- [39264] Soul Trap – Rank 1
- [45582] Soul Trap – Rank 2
- 1.3.5 - DARK BROTHERHOOD PASSIVES
- Padomaic Sprint’s Major Expedition active components should use the generic Major Expedition icon “esoui/art/icons/ability_buff_major_expedition.dds”
Relevant ID’s:
- [79623], [80392] – Rank 1
- [79624], [80394] – Rank 2
- [79625], [80396] – Rank 3
- [79877], [80398] – Rank 4
- Note – 2 variations for each rank, one for normal kills, one when using Blade of Woe.
- 1.3.6 - UNDAUNTED PASSIVES
- The following is a list of the Rank 1 / Rank 2 Undaunted Command magicka and stamina restoring abilityId's - I suggest renaming to “Undaunted Command” to be consistent with the name for the HP restore component.
- [55607] Undaunted Command Magicka Rest
- [55679] Undaunted Command Magicka Rest
- [55608] Undaunted Command Stamina Rest
- [55679] Undaunted Command Stamina Rest
- 1.3.7 - RACIAL PASSIVES
- The following racial passives display a short and pointless buff on the player when their effects proc, this should be hidden from display:
- [36548], [45314], [45316] Adrenaline Rush – R1/2/3
- [36214], [45292], [45294] Red Diamond – R1/2/3
- Additionally, I'd like to suggest making a new icon for the Red Diamond passive to use either (This would have to have to be a new icon with the alpha channel edited in to crop the borders):
- ‘esoui/art/icons/ability_aedric_command.dds’
- ‘esoui/art/icons/achievement_075.dds
Edited by ArtOfShred on April 24, 2017 11:18AM