D0ntevenL1ft wrote: »All of that complaining and not one word about pirate skeleton being dropped down by 1%? Now that stam has a 30% increase in cost for our heals ill most likely be moving to troll king to muster up any survivability i still can.
arkansas_ESO wrote: »I'd rather see it made a flat value that doesn't scale with health regen bonuses (racials, class passives, potion buffs, heavy armor passives, etc.) and lowered to 35-40% proc chance. Should probably definitely nerf Pirate Skeleton as well.
Waffennacht wrote: »Please no? Pirate skele is just as good. Proc dmg sets do a huge amount of carrying for offensive builds still. Leave TK alone, at least until after it changes
Methariorn wrote: »Pirete Skel just need to be fixed for shields damage mitigation and proc on shields: it's a bugged set. Troll King is working as intended and it's a bit too powerfull imho
D0ntevenL1ft wrote: »All of that complaining and not one word about pirate skeleton being dropped down by 1%? Now that stam has a 30% increase in cost for our heals ill most likely be moving to troll king to muster up any survivability i still can.
Waffennacht wrote: »Please no? Pirate skele is just as good. Proc dmg sets do a huge amount of carrying for offensive builds still. Leave TK alone, at least until after it changes
IMO, Troll King's healing should be weaker than Malubeth's because TK always procs, whereas Malubeth only has a chance to proc and has counterplay to prevent full heal. Right now Troll King is far stronger and there's no counterplay against it.
Troll King is stupidly strong on Stam sorcs, and probably will continue to be. It really carries players and allows them to make a lot of mistakes without consequence. Their opponent has to run a high burst build -- but the TK wearer can be high burst AND have the heals.
On other stam classes, with the cost increase of vigor, Troll King might no longer be the huge crutch it is now. Or so I hope. If every stam player can't afford 100% uptime on vigor, that leaves room to either fight a resource war or CC and burst before they can proc the set.
WIth all the nerfs coming with next patch hitting all classes, both PvE and PvP...
YOU CREATE ANOTHER NERF-POST!!!!!!
I´m losing hope for this community someties...
Strider_Roshin wrote: »It procs when you hit execute range; meaning for you to reap its benefits you need to be able to recover. It also offers nothing as far as damage does whereas Skoria, Selene's, or Velidreth can potentially take a third of your health away for free. Troll King is a great set if you're not a Templar or a DK, and way more people survive death from Undeath than they do Troll King.
Troll King doesn't carry bad players, it reinforces talented ones. Troll King is wasted on the unskilled. Troll King is fine where it is. If you see someone that's using it get them to around 60% before bursting them. It's that simple.
Waffennacht wrote: »Dude you missed the no proc train years ago
WIth all the nerfs coming with next patch hitting all classes, both PvE and PvP...
YOU CREATE ANOTHER NERF-POST!!!!!!
I´m losing hope for this community someties...
Sorry, didn't get the point you're trying to make. Let's make a hypothetical case here, let's say Crystal Frags hit for 100000k damage, let's say every other aspect of the game gets nerfed except that crystal frag, should people not complain about it just 'cause other things are already getting nerfed. I know I built up an extreme case, but it's just to make a point that you're 'argument' makes no sense.
If you're not going to say anything productive, be it pro-nerf or against it, don't miss the golden opportunity to remain silent.Strider_Roshin wrote: »It procs when you hit execute range; meaning for you to reap its benefits you need to be able to recover. It also offers nothing as far as damage does whereas Skoria, Selene's, or Velidreth can potentially take a third of your health away for free. Troll King is a great set if you're not a Templar or a DK, and way more people survive death from Undeath than they do Troll King.
Troll King doesn't carry bad players, it reinforces talented ones. Troll King is wasted on the unskilled. Troll King is fine where it is. If you see someone that's using it get them to around 60% before bursting them. It's that simple.
Hey, nice input, but can you make it a little bit clearer for me, I didn't really understand what you meant. You said that Troll king doesn't carry bad players, but I didn't understand how it doesn't. In my point of view it literally gives you passive healing which you don't have to build for, spend resources on, or do anything apart from allowing yourself to get to low health (which I don't necessarily see that as being a skillfull tactic on MOST situations). About the other proc sets you mentioned, I totally agree with everything, imho all of them should be removed or nerfed to a point where they no longer can literally turn the tide of the fight whilst requiring no skill for it to be used (keep in mind, if they're built in a way where actual skill is needed to use them, then I agree proc sets are a valuable asset that should be maintained and refined in the game.)
Thanks!
Strider_Roshin wrote: »WIth all the nerfs coming with next patch hitting all classes, both PvE and PvP...
YOU CREATE ANOTHER NERF-POST!!!!!!
I´m losing hope for this community someties...
Sorry, didn't get the point you're trying to make. Let's make a hypothetical case here, let's say Crystal Frags hit for 100000k damage, let's say every other aspect of the game gets nerfed except that crystal frag, should people not complain about it just 'cause other things are already getting nerfed. I know I built up an extreme case, but it's just to make a point that you're 'argument' makes no sense.
If you're not going to say anything productive, be it pro-nerf or against it, don't miss the golden opportunity to remain silent.Strider_Roshin wrote: »It procs when you hit execute range; meaning for you to reap its benefits you need to be able to recover. It also offers nothing as far as damage does whereas Skoria, Selene's, or Velidreth can potentially take a third of your health away for free. Troll King is a great set if you're not a Templar or a DK, and way more people survive death from Undeath than they do Troll King.
Troll King doesn't carry bad players, it reinforces talented ones. Troll King is wasted on the unskilled. Troll King is fine where it is. If you see someone that's using it get them to around 60% before bursting them. It's that simple.
Hey, nice input, but can you make it a little bit clearer for me, I didn't really understand what you meant. You said that Troll king doesn't carry bad players, but I didn't understand how it doesn't. In my point of view it literally gives you passive healing which you don't have to build for, spend resources on, or do anything apart from allowing yourself to get to low health (which I don't necessarily see that as being a skillfull tactic on MOST situations). About the other proc sets you mentioned, I totally agree with everything, imho all of them should be removed or nerfed to a point where they no longer can literally turn the tide of the fight whilst requiring no skill for it to be used (keep in mind, if they're built in a way where actual skill is needed to use them, then I agree proc sets are a valuable asset that should be maintained and refined in the game.)
Thanks!
The reason why I said it doesn't carry bad players is because Troll King isn't up automatically; you need to get within execute range first (<50%) before it activates, and unskilled payers aren't knowledgeable enough, or at the very least lack the reaction time needed to recover from being bursted down to that point. Where Troll King really shines is when someone does burst you down to execute range, and then you recover because then you have a large amount of health recovery while being at/near full health.
A bad player will get bursted to execute range, and then killed; making troll king a waste for them. This is why Troll King is a good addition, it rewards the talented, and useless on the unskilled.
Troll king is fine, with a equivalent of 750 hot. With the CP change it was nerfed.