Theoldsalem wrote: »Yea ive did the math and I'll be losing about 7500 on my soul teather from stealth. I love this game but if they nerf crit damage from stealth and nerf the speed while in stealth i will unsubscribe and find another game. Im tired of having to change my playstyle and re gold my gear every patch
can't you just hit shadowy disguise to still activate a critical hit?
and, concealed weapon to stun them...
IcyDeadPeople wrote: »Theoldsalem wrote: »Yea ive did the math and I'll be losing about 7500 on my soul teather from stealth. I love this game but if they nerf crit damage from stealth and nerf the speed while in stealth i will unsubscribe and find another game. Im tired of having to change my playstyle and re gold my gear every patch
But is it all crit damage from stealth attacks or just the extra damage bonus from flanking attacks when you are directly behind the target?
IcyDeadPeople wrote: »Theoldsalem wrote: »Yea ive did the math and I'll be losing about 7500 on my soul teather from stealth. I love this game but if they nerf crit damage from stealth and nerf the speed while in stealth i will unsubscribe and find another game. Im tired of having to change my playstyle and re gold my gear every patch
But is it all crit damage from stealth attacks or just the extra damage bonus from flanking attacks when you are directly behind the target?
Any bonus to critical damage provided by the bonus to crit damage from stealth will be removed. All crit damage from stealth attacks will suffer accordingly. The extra damage bonus from flanking attacks is not (as of yet) involved.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »Theoldsalem wrote: »Yea ive did the math and I'll be losing about 7500 on my soul teather from stealth. I love this game but if they nerf crit damage from stealth and nerf the speed while in stealth i will unsubscribe and find another game. Im tired of having to change my playstyle and re gold my gear every patch
But is it all crit damage from stealth attacks or just the extra damage bonus from flanking attacks when you are directly behind the target?
Any bonus to critical damage provided by the bonus to crit damage from stealth will be removed. All crit damage from stealth attacks will suffer accordingly. The extra damage bonus from flanking attacks is not (as of yet) involved.
In that case, which stealth crit damage bonuses are we talking about exactly?
This was not in the Nightblade class section of the patch notes, so I gather it is not referring to the NB Hemorrage passive (increase all crit strike dmg by 10%) Master Assassin passive (increase weapon and spell damage value while in stealth), nor the Khajiit and Bosmer passives (increase damage 10% while in stealth).
Are there other bonuses like this from armor sets or something?
IcyDeadPeople wrote: »IcyDeadPeople wrote: »Theoldsalem wrote: »Yea ive did the math and I'll be losing about 7500 on my soul teather from stealth. I love this game but if they nerf crit damage from stealth and nerf the speed while in stealth i will unsubscribe and find another game. Im tired of having to change my playstyle and re gold my gear every patch
But is it all crit damage from stealth attacks or just the extra damage bonus from flanking attacks when you are directly behind the target?
Any bonus to critical damage provided by the bonus to crit damage from stealth will be removed. All crit damage from stealth attacks will suffer accordingly. The extra damage bonus from flanking attacks is not (as of yet) involved.
In that case, which stealth crit damage bonuses are we talking about exactly?
This was not in the Nightblade class section of the patch notes, so I gather it is not referring to the NB Hemorrage passive (increase all crit strike dmg by 10%) Master Assassin passive (increase weapon and spell damage value while in stealth), nor the Khajiit and Bosmer passives (increase damage 10% while in stealth).
Are there other bonuses like this from armor sets or something?
It applies to all classes. The bonus that is being removed is something that was just part of the mechanics when attacking from stealth: You gain extra critical damage when attacking from stealth (eye indicator fully closed).
The stealthy passive for Khajiit and Bosmer is a bonus to damage done from stealth, but not specifically just critical damage. It, along with the Hemorrage passive you mentioned, are not reduced by this nerf, but the total damage done will be reduced, as the nerf removes a bonus that was applied on top of those passives. People may say: "See! The bonuses stacked! Unfair all along!" but in a heavy armor meta such statements are garbage, and none of this crit damage bonus would apply to a player with shields, unless the ordinary damage were enough to dispel the shield. Otherwise, the crit damage would just dissipate into nothing.
It will make ganking harder, and it does benefit shield users (even Dks) during the few seconds their shields drop.
Is it the end? Lol no. 100% stamblade players like OP are most often more tenacious that those that main, or even alt, other classes. How else to get through the die, retry, repeat cycle of advancement? We'll get by, and there will be other weaknesses to exploit. Frankly, templars were our unfair problem in Cyrodiil, and now we get to feast. They're new to sustain issues and survivability problems. We aren't.
GreenSoup2HoT wrote: »@Runschei The one shot onslaught builds are the reason we lost that hidden stealth crit damage, 100% justifiable imho.
GreenSoup2HoT wrote: »@Runschei The one shot onslaught builds are the reason we lost that hidden stealth crit damage, 100% justifiable imho.
Personally I use either a 3skill combo or 4 if needed. Some say I will clearly notice this nerf, and some say I am one of those that won't notice it at all. I don't know what to believe so I guess I'll just try it out on the PTS asap
GreenSoup2HoT wrote: »@Runschei The one shot onslaught builds are the reason we lost that hidden stealth crit damage, 100% justifiable imho.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@Runschei The one shot onslaught builds are the reason we lost that hidden stealth crit damage, 100% justifiable imho.
Personally I use either a 3skill combo or 4 if needed. Some say I will clearly notice this nerf, and some say I am one of those that won't notice it at all. I don't know what to believe so I guess I'll just try it out on the PTS asap
For me, my gank started with a duelwield heavy attack. So this hidden damage bonus was only granted to half of my initial heavy attack. I personally wont even notice.
Lemme know your findings on pts!
GreenSoup2HoT wrote: »The stealth damage modifier that is being removed is a nerf to an invisible mechanic nobody really knew about. There were a ton of rumours to what this mechanic really was. It amplified the initial strike from being in stealth by a significant margin. Some say 10% others say 50%.... all we know it was a boost of some sort. Some people also say for a duration of 0.5 seconds after striking, others say only for 1 source of damage. This bonus is more apparent on PvE monsters. Thats why you see 100k wrecking blow's from stealth and things like that.
This bonus is honestly negligible. It will hurt the players that spec'd more so into the "1shot" type of gameplay with heavy attacks/wrecking blow/onslaught/snipe. Any ganker who uses "combo's"... for example, heavy att>incap>light att>execute... will hardly even notice the damage loss. It will still be a loss on your initial hit but from a ganking perspective, you should not be killing someone in "1 hit" which was the issue. Using a full combo rotation executed perfectly while your opponent is to slow to break free is what ganking is about. Its about opportunity and all that... not really going to get into what ganking is because its not a favoured playstyle in any community in any game.
GreenSoup2HoT wrote: »I think what stealth truly needs to flourish is a way to return to "hidden" and not be stuck in combat for 5 minutes. If i engage on someone for example and it fails... if i escape and go behind a rock out of sight i should be able to go back into the "hidden" status and try again if i choose. This is what stealth gameplay lacks for classes outside of nightblade. Stealth needs to have more cat and mouse elements in it. Nightblades already do that pretty well but if any other class tries and fails.. well it takes ages to get outta combat. I know zos is looking into the in-combat status situation and i hope it gets resolved.