ZOS, with these changes you will have the same outrage agin as of a couple month ago. People will run pure proc builds again so compansate sor sustain. This will especially happen with battlegrounds as most ppl wil use cost poisons to win. They dont care if its cheese, they only care about winning, getting ap and the new gear sets. There will be an outrage as we had before with the same problems and the community going nuts and frustrated.
These poisons should not be part of any game and no one likes em.
These proc sets will completly take of the requirement for skill again.
I thought you said you want to do these changes so we have to use more skill through sustainability. You are doing the exact opposite with it. Especially as in no CP as these sets and poisons will have a huge impact don dmg and sustain.
Your common build will be Viper, tremors, widowmaker and cost poison and so the majority will run around doing nothing but light attacking and rooting. There will be no need at all to build for sustain nor for dmg.
You will however make the most unskillful players very happy cause they will as strong as anyone else.
Great Job
Please consider removing these poisons and restricting proc sets from any no CP pvp or even better entirely!
Thanks
Ragnaroek93 wrote: »I agree, I would prefer proc sets getting overnerfed to be honest (at least for PvP). Will be totally annoying in battlegrounds.
Ragnaroek93 wrote: »I agree, I would prefer proc sets getting overnerfed to be honest (at least for PvP). Will be totally annoying in battlegrounds.
Ikr? The poisons I like because they help eliminate the ridiculously tank builds that just stack defense. The proc sets just are over the top. It's basically like a % chance to use a double ability. Example: dizzy swing and selenes proc... a little much....
With the new CP Star that boost proc set damage there be no reason not to use them in BG they pretty much make the changes they made to sustain a none issue because you be dealing more damage with not have resources issue.Ragnaroek93 wrote: »I agree, I would prefer proc sets getting overnerfed to be honest (at least for PvP). Will be totally annoying in battlegrounds.
cschwingeb14_ESO wrote: »The new CP Star that lowers direct damage is more powerful than the one that increases it:
1000 damage increased by 30% = 1300 damage. Then lowered by 30% becomes 910 damage
Ironclad lowers the power of proc sets and burst by quite a bit

Your common build will be Viper, tremors, widowmaker and cost poison and so the majority will run around doing nothing but light attacking and rooting. There will be no need at all to build for sustain nor for dmg.
ZOS, with these changes you will have the same outrage agin as of a couple month ago. People will run pure proc builds again so compansate sor sustain. This will especially happen with battlegrounds as most ppl wil use cost poisons to win. They dont care if its cheese, they only care about winning, getting ap and the new gear sets. There will be an outrage as we had before with the same problems and the community going nuts and frustrated.
These poisons should not be part of any game and no one likes em.
These proc sets will completly take of the requirement for skill again.
I thought you said you want to do these changes so we have to use more skill through sustainability. You are doing the exact opposite with it. Especially as in no CP as these sets and poisons will have a huge impact don dmg and sustain.
Your common build will be Viper, tremors, widowmaker and cost poison and so the majority will run around doing nothing but light attacking and rooting. There will be no need at all to build for sustain nor for dmg.
You will however make the most unskillful players very happy cause they will as strong as anyone else.
Great Job
Please consider removing these poisons and restricting proc sets from any no CP pvp or even better entirely!
Thanks
Mattock_Romulus wrote: »So glad I've got my Viper, red mountain, Veledrith set ready to go.
@necronomniconb14_ESO
Wow lol. All I can say to that xD