ZOS, Do you realize you are reintroducing an old problem? Proc sets and poisons!

Dr.NRG
Dr.NRG
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ZOS, with these changes you will have the same outrage agin as of a couple month ago. People will run pure proc builds again so compansate sor sustain. This will especially happen with battlegrounds as most ppl wil use cost poisons to win. They dont care if its cheese, they only care about winning, getting ap and the new gear sets. There will be an outrage as we had before with the same problems and the community going nuts and frustrated.

These poisons should not be part of any game and no one likes em.
These proc sets will completly take of the requirement for skill again.

I thought you said you want to do these changes so we have to use more skill through sustainability. You are doing the exact opposite with it. Especially as in no CP as these sets and poisons will have a huge impact don dmg and sustain.

Your common build will be Viper, tremors, widowmaker and cost poison and so the majority will run around doing nothing but light attacking and rooting. There will be no need at all to build for sustain nor for dmg.

You will however make the most unskillful players very happy cause they will as strong as anyone else.
Great Job

Please consider removing these poisons and restricting proc sets from any no CP pvp or even better entirely!

Thanks
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  • Hutch679
    Hutch679
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    Dr.NRG wrote: »
    ZOS, with these changes you will have the same outrage agin as of a couple month ago. People will run pure proc builds again so compansate sor sustain. This will especially happen with battlegrounds as most ppl wil use cost poisons to win. They dont care if its cheese, they only care about winning, getting ap and the new gear sets. There will be an outrage as we had before with the same problems and the community going nuts and frustrated.

    These poisons should not be part of any game and no one likes em.
    These proc sets will completly take of the requirement for skill again.

    I thought you said you want to do these changes so we have to use more skill through sustainability. You are doing the exact opposite with it. Especially as in no CP as these sets and poisons will have a huge impact don dmg and sustain.

    Your common build will be Viper, tremors, widowmaker and cost poison and so the majority will run around doing nothing but light attacking and rooting. There will be no need at all to build for sustain nor for dmg.

    You will however make the most unskillful players very happy cause they will as strong as anyone else.
    Great Job

    Please consider removing these poisons and restricting proc sets from any no CP pvp or even better entirely!

    Thanks

    Not worried about poisons, however the proc sets will be distasteful in BGs. I'm using high regen on my characters in non cp pvp as is and I am very use to the resource poisons. They truly aren't that bad if you run high regen and reduce cost jewelry.
  • Ragnaroek93
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    I agree, I would prefer proc sets getting overnerfed to be honest (at least for PvP). Will be totally annoying in battlegrounds.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Hutch679
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    I agree, I would prefer proc sets getting overnerfed to be honest (at least for PvP). Will be totally annoying in battlegrounds.

    Ikr? The poisons I like because they help eliminate the ridiculously tank builds that just stack defense. The proc sets just are over the top. It's basically like a % chance to use a double ability. Example: dizzy swing and selenes proc... a little much....
  • Dr.NRG
    Dr.NRG
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    Hutch679 wrote: »
    I agree, I would prefer proc sets getting overnerfed to be honest (at least for PvP). Will be totally annoying in battlegrounds.

    Ikr? The poisons I like because they help eliminate the ridiculously tank builds that just stack defense. The proc sets just are over the top. It's basically like a % chance to use a double ability. Example: dizzy swing and selenes proc... a little much....

    yeah now add viper wand widow to it and imagine you got no cp to stack into defenses
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  • Dr.NRG
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    1hit goodnight. I can run that build with 0 recovery or cost reduction just relying on potions
    Edited by Dr.NRG on April 19, 2017 7:19PM
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  • Dr.NRG
    Dr.NRG
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    its bs! 0 skill requirement
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  • KingJ
    KingJ
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    I agree, I would prefer proc sets getting overnerfed to be honest (at least for PvP). Will be totally annoying in battlegrounds.
    With the new CP Star that boost proc set damage there be no reason not to use them in BG they pretty much make the changes they made to sustain a none issue because you be dealing more damage with not have resources issue.
  • Dr.NRG
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    we are doomed lol
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  • cschwingeb14_ESO
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    The new CP Star that lowers direct damage is more powerful than the one that increases it:

    1000 damage increased by 30% = 1300 damage. Then lowered by 30% becomes 910 damage

    Ironclad lowers the power of proc sets and burst by quite a bit
    Edited by cschwingeb14_ESO on April 19, 2017 11:12PM
  • Dr.NRG
    Dr.NRG
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    The new CP Star that lowers direct damage is more powerful than the one that increases it:

    1000 damage increased by 30% = 1300 damage. Then lowered by 30% becomes 910 damage

    Ironclad lowers the power of proc sets and burst by quite a bit

    Good point, however most people do not know how to sustain and these sets will still deal immense dmg when paired with other sets of same style and thus ppl will run em and cause lots of uproar and problems
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  • Ocelot9x
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    Stamina meta will be selene+viper+marksman+regen\cost reduction glyphs. Good luck mitigating 8k proc with that resource management. Soooo funny
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    yes..sorry but this gif is..awesome

    4SZ3E56.gif
    Edited by melloni_aleb16_ESO on April 21, 2017 12:48AM
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • Zvorgin
    Zvorgin
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    Everything is rng in the game, so why not if you kill someone or not with a proc set? Proc sets aren't the issue, rng game wide is the issue.
  • Strider_Roshin
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    Ocelot9x wrote: »
    Stamina meta will be selene+viper+marksman+regen\cost reduction glyphs. Good luck mitigating 8k proc with that resource management. Soooo funny

    Nah, I've already fought it and with proper CP allocation it barely scratched me.
  • Bowser
    Bowser
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    Dr.NRG wrote: »
    Your common build will be Viper, tremors, widowmaker and cost poison and so the majority will run around doing nothing but light attacking and rooting. There will be no need at all to build for sustain nor for dmg.

    Not quite. You'll need to use heavy attacks and Black Rose instead of Widowmaker for sustain.

    34k burst damage on a target skeleton is nice though.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • necronomniconb14_ESO
    Dr.NRG wrote: »
    ZOS, with these changes you will have the same outrage agin as of a couple month ago. People will run pure proc builds again so compansate sor sustain. This will especially happen with battlegrounds as most ppl wil use cost poisons to win. They dont care if its cheese, they only care about winning, getting ap and the new gear sets. There will be an outrage as we had before with the same problems and the community going nuts and frustrated.

    These poisons should not be part of any game and no one likes em.
    These proc sets will completly take of the requirement for skill again.

    I thought you said you want to do these changes so we have to use more skill through sustainability. You are doing the exact opposite with it. Especially as in no CP as these sets and poisons will have a huge impact don dmg and sustain.

    Your common build will be Viper, tremors, widowmaker and cost poison and so the majority will run around doing nothing but light attacking and rooting. There will be no need at all to build for sustain nor for dmg.

    You will however make the most unskillful players very happy cause they will as strong as anyone else.
    Great Job

    Please consider removing these poisons and restricting proc sets from any no CP pvp or even better entirely!

    Thanks

    ddue, light attacks is the only way i plan to play while the game is in a small window and i focus the majority of my attention on something more stimulating. Don't cramp my style. I'd rather not wake up hours later, wonder wtf happened picking up my controller off of the floor with drool down my cheek because the game became so monotonous and slow that i just passed out. Which has happened before, usually with the long half hour to hour (and longer) shopping mall and inventory management escapades that just knocked me clean out without any recollection on just exactly what I was doing most of the time i was managing inventory. It was so boring that I literally compared the lack of recollection to a time I had a 12 pack of labats and started into another while playing starcraft on a mission I was having trouble with an woke up later sick as a dog with that and the next fe wmissions also finished and had no clue how it happened.

    At least when a boring game puts me to sleep like that i don't wake up with one shoe facing one directiona nd the other in the opposite direction at the foot of my bed while my pants are off on only one leg and only one sock is on while my necklace is lost until i move out of the place a couple of years later. Once a game becomes that dull, well I'll just assume I woke up in hell or something at that point. If i wanted a tab combat elder scrolls i would play morrowind, but i don't becaus ein spite of it's cool world the combat was absolute garbage. like eso combat will ironically become when it releases morrowind lmfao. the irony. both morrowinds will have garbage combat roflmao. wow. unplayable garbage. I will literally pass out from the boredom. jesus christ I am not kidding.

    They need to at the Least Halve the heavy attack times. because they are boring as hell. And if i have to do them often I will just tie a rubberband and use a destruction staff with weapon damage and critical while i watch tv and nudge the stick to just move around and follow while doing one maybe two random dailies for the useless cp xp and then logging off. I won't need the crafting bag that way at least.


    TFDR (Too Funny Didn't Read)
    Any game with 'Morrowind' in it apparently has tedius, unfun, garbage combat. At least they're sticking with the 'lore' on this version of morrowind, eh?
    Edited by necronomniconb14_ESO on April 21, 2017 3:14AM
  • Mattock_Romulus
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    So glad I've got my Viper, red mountain, Veledrith set ready to go.
  • Dr.NRG
    Dr.NRG
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    @necronomniconb14_ESO
    Wow lol. All I can say to that xD
    Edited by Dr.NRG on April 21, 2017 6:15AM
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  • necronomniconb14_ESO
    So glad I've got my Viper, red mountain, Veledrith set ready to go.

    I was regretting a yellow red mountain purchase lately but now that I think of it, it usually goes off within a third ability. I still plan to combine infector with either leviathan or crafted night mother set though, with either any 1h weapon or for dual dreugh king. Mundus for critical chance, NB slotted for further critical chance. As close to my 100% master wii crit chance build as possible. right click to win wuju style while not falling asleep at the wheel since it doesn't require much focus to hold the trigger for heavy attacks or tap it for light attacks while glancing at the screen or the portion of it about what feels like every 10 to 15 seconds to make sure I follow a group and don't stand there swinging at air like a bot.

    On the bright side I may as well actually listen to the npcs at that point since it will be the only interesting part of the game. I think we have learned that any game named Morrowind will have garbage, impractical monotonous combat. I played oblivion for almost half a year straight as the only game I played for most of that period and as much as I loved listening to the npcs even on my 5th and 6th characters it still put me to sleep sometimes lol. The progression system in Oblivion was written by an intellectually-challenged aspie but the combat itself was actually pretty fun most of the time. Better than Skyrim's combat in my own opinion. Better than Morrowinds as a fact.

    What kept me logging into ESO was being able to roll around, and pew pew around on my archer. Once I can no longer do that especially after being accustomed to it for so long that nothing even slightly monotonous could feel stimulating but I am unable to quit until I get a buyer since the scheisters at Zyngamax only released the patch notes after the crown sale I will be forced to play the game the way I mentioned. I intend for it to be a joke, but if the game is boring as hell or i am constantly nodding off and looking at my watch and time feels as if it's taking forever to pass I will be asking Zyngamax to send me a paycheck for the time I'm punching into the game. And I will play the weapon damage crit maxing Infector/Leviathan/NM build (and going straight to farming the set on a cp toon before doing anything in Morrowind if I even buy it rather than the infector set off of other players) while not even doing more than glancing at the screen to relocate to anew mob group while spamming light attacks or rubberbanding the trigger for heavy attacks while paying attention to something that is actually interesting.
    Dr.NRG wrote: »
    @necronomniconb14_ESO
    Wow lol. All I can say to that xD

    Thank you.
    Thankyou very much.
    Necronomicon has left the building.
    Edited by necronomniconb14_ESO on April 21, 2017 8:47PM
  • Dr.NRG
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    now looking at the newst patch notes and all the tests on pts regarding sustain, I can only see poisons to become an even bigger issue than i tought.
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