Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
With the incoming heavy-attack meta you won't be smashing 1 button but holding 1 mouse-button instead. There's a similar difference between 1 dollar and 100 cents.Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
The game was getting very boring/easy, these changes will force players to put points into resource management which means item sets that don't provide full DPS benefits will become more necessary.
Was running 63K max magic, 3K spell damage, CP system and armor passives was my effortless sources of sustain, how silly.
That's right, I am okay with my setup getting nerfed.
Drummerx04 wrote: »Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
The game was getting very boring/easy, these changes will force players to put points into resource management which means item sets that don't provide full DPS benefits will become more necessary.
Was running 63K max magic, 3K spell damage, CP system and armor passives was my effortless sources of sustain, how silly.
That's right, I am okay with my setup getting nerfed.
63k with 3k spell damage? I'm wearing necro, full mag everything enchants, bound aegis, inner light, meteor, and a master staff... and I have 55k... could probably push it up another 2 k with two 1 piece monster sets and getting a set with 2-3 piece max mag instead of just 2 piece. I guess I could take the mage stone for another 2k, but still...
Oh, and I only have 2k spell damage.
What the hell are you wearing?
Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
The game was getting very boring/easy, these changes will force players to put points into resource management which means item sets that don't provide full DPS benefits will become more necessary.
Was running 63K max magic, 3K spell damage, CP system and armor passives was my effortless sources of sustain, how silly.
That's right, I am okay with my setup getting nerfed.
Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
The game was getting very boring/easy, these changes will force players to put points into resource management which means item sets that don't provide full DPS benefits will become more necessary.
Was running 63K max magic, 3K spell damage, CP system and armor passives was my effortless sources of sustain, how silly.
That's right, I am okay with my setup getting nerfed.
But I thought players were not viable for any content until they were CP600 (soon CP630) that's what all the forums posts keep telling me.wimhwimladimf wrote: »Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
The game was getting very boring/easy, these changes will force players to put points into resource management which means item sets that don't provide full DPS benefits will become more necessary.
Was running 63K max magic, 3K spell damage, CP system and armor passives was my effortless sources of sustain, how silly.
That's right, I am okay with my setup getting nerfed.
You look at it only from end game point of view. Try to think about players who aren't even lvl50 and believe me, even with full MP passive and all Light Armor parts you will still have mana problems.
clocksstoppe wrote: »Yeah, thanks ZOS, now only sorcs will have the privilege of one button mash. Great class balance..
wimhwimladimf wrote: »Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
The game was getting very boring/easy, these changes will force players to put points into resource management which means item sets that don't provide full DPS benefits will become more necessary.
Was running 63K max magic, 3K spell damage, CP system and armor passives was my effortless sources of sustain, how silly.
That's right, I am okay with my setup getting nerfed.
You look at it only from end game point of view. Try to think about players who aren't even lvl50 and believe me, even with full MP passive and all Light Armor parts you will still have mana problems.
wimhwimladimf wrote: »Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
The game was getting very boring/easy, these changes will force players to put points into resource management which means item sets that don't provide full DPS benefits will become more necessary.
Was running 63K max magic, 3K spell damage, CP system and armor passives was my effortless sources of sustain, how silly.
That's right, I am okay with my setup getting nerfed.
You look at it only from end game point of view. Try to think about players who aren't even lvl50 and believe me, even with full MP passive and all Light Armor parts you will still have mana problems.
Well that's quite the adorable assumption.
This is PTS, where ZoS refers to their goal "raise the floor and lower the ceiling" motto, the CP system is for end-game players only, this isn't even applicable to new players (but not limited to new characters) so this is not of relevance, therefore, the statement made was implied to those who benefit from the CP system as that has received major changes (discussing it is appropriate because that is what PTS is for).
The only thing new players are getting in terms of the sustainability reduction is the modifications to armor passives on PTS.
That is the contextual comprehension given the patch notes, not legitimate testing as this would be a breach of the non-disclosure agreement (NDA) of the PTS server.
As of live, the CP system can sustain players' resources without them having to allocate any sustainability from other resources, this is very apparent in dungeon runs when other effects such as; procs, magicka steal, and other effects are active, therefore, allowing people to maximize resources with little sacrificial decisions.
This change is unarguably good for new players as this will lessen the margin between new and min/maxing players.
Using yourself as an example is just bias as we are all blind-slighted to ourselves and cannot account all others' experiences and state as your statement suggests using terms like "...you will still have mana problems" as if this is an interpersonal conversation, having said that, there is no deny that new players are not suffering from some sort of sustain problem.
Also consider new players are ignorant of what is available and are still learning as this has nothing to do with "sustain" itself but a development process of the players' awareness of the game's mechanical attributes.
You're welcome.
[Non-repudiation]: "Using yourself as an example is just bias as we are all blind-slighted to ourselves and cannot account all others' experiences and state as your statement suggests using terms like "...you will still have mana problems" as if this is an interpersonal conversation, having said that, there is no deny that new players are not suffering from some sort of sustain problem."wimhwimladimf wrote: »Thanks ZoS. This game was becoming a simple, button-mash as a result of unlimited resources and unlimited damage mitigation. Power creep had to be addressed and you have addressed it well. Ignore the complaints. Like all balancing, the good players will remain good players and the bad players will become worse. Totally fine with that.
The game was getting very boring/easy, these changes will force players to put points into resource management which means item sets that don't provide full DPS benefits will become more necessary.
Was running 63K max magic, 3K spell damage, CP system and armor passives was my effortless sources of sustain, how silly.
That's right, I am okay with my setup getting nerfed.
You look at it only from end game point of view. Try to think about players who aren't even lvl50 and believe me, even with full MP passive and all Light Armor parts you will still have mana problems.
Well that's quite the adorable assumption.
This is PTS, where ZoS refers to their goal "raise the floor and lower the ceiling" motto, the CP system is for end-game players only, this isn't even applicable to new players (but not limited to new characters) so this is not of relevance, therefore, the statement made was implied to those who benefit from the CP system as that has received major changes (discussing it is appropriate because that is what PTS is for).
The only thing new players are getting in terms of the sustainability reduction is the modifications to armor passives on PTS.
That is the contextual comprehension given the patch notes, not legitimate testing as this would be a breach of the non-disclosure agreement (NDA) of the PTS server.
As of live, the CP system can sustain players' resources without them having to allocate any sustainability from other resources, this is very apparent in dungeon runs when other effects such as; procs, magicka steal, and other effects are active, therefore, allowing people to maximize resources with little sacrificial decisions.
This change is unarguably good for new players as this will lessen the margin between new and min/maxing players.
Using yourself as an example is just bias as we are all blind-slighted to ourselves and cannot account all others' experiences and state as your statement suggests using terms like "...you will still have mana problems" as if this is an interpersonal conversation, having said that, there is no deny that new players are not suffering from some sort of sustain problem.
Also consider new players are ignorant of what is available and are still learning as this has nothing to do with "sustain" itself but a development process of the players' awareness of the game's mechanical attributes.
You're welcome.
New players or people who play no cp pvp are not just getting the armor nerf but also the increase cost to all stamina abilities and if they are dks they also got battle roar and helping hands sustain nerf plus if they are resguarda they might as well rave change