Redguard Skills
Adrenaline Rush: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
Imperial Skills
Red Diamond: This passive ability now restores Health based on your character level instead of Max Health. Also no longer has a 10% proc chance and has 100% chance to proc on a 5/6 second cool-down to mimic Adrenaline Rush but for health.
GreenSoup2HoT wrote: »RedGuard's Adrenaline finally got a rework, long time coming. In my opinion it was ridiculous how easy it was to stack maximum resources and be given monstrous sustain via RedGuard Adrenaline rush or even Battle Roar/Helping Hands but...... when do Imperials get theirs?Redguard Skills
Adrenaline Rush: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
Where is the:Imperial Skills
Red Diamond: This passive ability now restores Health based on your character level instead of Max Health. Also no longer has a 10% proc chance and has 100% chance to proc on a 5/6 second cool-down to mimic Adrenaline Rush but for health.
Imperial's Red Diamond is such a niche passive and only really effective on the very few health builds. Its about time ANYONE can get value from this passive by changing it to mimic the Red Guard's Adrenaline passive but for health. In my opinion it should also be a decent amount of health because unlike stamina you cannot use it to cast anything, its just a bit more survivability so the value should be double the redguard stamina value or happen more often. To be fair, it is only health. Please adjust this passive.
These patch notes may actually sway me to come back to ESO. A lot of these changes to classes have been what ive been asking for a long time. Thank you ZOS for finally imo bringing the game back in line. I'm keeping my hopes high for the Morrowwind expansion!
MaximusDargus wrote: »Please, stop with this "Scales with your character lvl" that kills build diversity and oversimplifies gameplay. Before "Scales to character LVL" era came people could prove their creativity and create interesting builds with resource pools optimised for certain passives.
MaximusDargus wrote: »Please, stop with this "Scales with your character lvl" that kills build diversity and oversimplifies gameplay. Before "Scales to character LVL" era came people could prove their creativity and create interesting builds with resource pools optimised for certain passives.
GreenSoup2HoT wrote: »RedGuard's Adrenaline finally got a rework, long time coming. In my opinion it was ridiculous how easy it was to stack maximum resources and be given monstrous sustain via RedGuard Adrenaline rush or even Battle Roar/Helping Hands but...... when do Imperials get theirs?Redguard Skills
Adrenaline Rush: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
Where is the:Imperial Skills
Red Diamond: This passive ability now restores Health based on your character level instead of Max Health. Also no longer has a 10% proc chance and has 100% chance to proc on a 5/6 second cool-down to mimic Adrenaline Rush but for health.
Imperial's Red Diamond is such a niche passive and only really effective on the very few health builds. Its about time ANYONE can get value from this passive by changing it to mimic the Red Guard's Adrenaline passive but for health. In my opinion it should also be a decent amount of health because unlike stamina you cannot use it to cast anything, its just a bit more survivability so the value should be double the redguard stamina value or happen more often. To be fair, it is only health. Please adjust this passive.
MrBeatDown_ wrote: »As imperial Stamina Dk, I think the value it provides now is Decent. But i really do like Solariken's suggestion that it work on incoming damage instead of outgoing melee attacks.
As imperial its optimum to run High health builds anyway. Everything works better for you. Examples, Green dragon blood, Spiked Bone shield, Heavy armor passive Juggernaut, and any skill that benefits you by a percentage based on max health.
So i like Red Diamond and i also like imperial Passive Tough which increases your max health by 12%.
Sure buff Red diamond, *** passive anyway.
If you seriously think the adrenaline nerf was good......just *sigh*
It was nerfed a few patches ago, the skill was fine. No need to be nerfed, redguard was not overpowered because of it. Just because you can´t kill someone in pvp or certain builds are meta doesn´t mean they need to go away.
Theorycrafters will always find what´s "BiS" and "META". Shall we nerf everything that becomes meta and bis just because players want to perform as good as possible??? The answer to that is no, we shouldn´t. Things that doesn´t work as intended should be adjusted, maybe tweaked a little once in a while (and the recent changes isn´t a little "tweak", it´s a destruction of a classunique passive. Same goes for dk´s battle roar that shouldn´t be touched)
I´m generally against the whole "based on your level" *** for all classes and skills. It removes the uniqueness when everyone shall "be the same".
UppGRAYxDD wrote: »Why not make red diamond function like adrenaline rush but return magicka instead...
GreenSoup2HoT wrote: »However others have mentioned a replacement passive which would add 10% max magicka to make Imperials a jack of all trades kind of race. The issue with this is the lore. The lore states Imperial is the shield wielding race like Redguards. They are not known for their magical potenail (even though some famous mages have been imperial in the lore). Not as physic as orcs but have better battle strategy and intelligence. In my opinion better intelligence does not mean they are better suited with magicka.
I think Imperial's passives suit them very well, its just Red Diamond that falls short from its actual usefulness.
clocksstoppe wrote: »Imperial is already *** overloaded, do you unironically want to turn it into p2w race?
MaximusDargus wrote: »Seeing how things went this PTS cycle, i honestly dont want anything anymore. Just leave things as they are. Giving them attention results with these new kind of nerfs "Its a buff if X and nerf if Y" where Y is 99% sane players who plan their builds in logical way.
Too late, by about two three years.wimhwimladimf wrote: »In B4 pay to win.
Too late, by about two three years.wimhwimladimf wrote: »In B4 pay to win.