Twohothardware wrote: »Stamina Templar needs more love than DK does. The lowest DPS class in the game and they nerf it again.
MurderMostFoul wrote: »Twohothardware wrote: »Stamina Templar needs more love than DK does. The lowest DPS class in the game and they nerf it again.
LOL, I main a stamplar...
Twohothardware wrote: »Stamina Templar needs more love than DK does. The lowest DPS class in the game and they nerf it again.
MurderMostFoul wrote: »F' it.
ZOS will have shown the DK some love.
I just can't wrap my mind around these changes and why it is so extreme...
It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.
Personally I think DKs will be one of the stronger classes in the game next patch, their sustain will be better than NBs and Templars.
All these changes are doing are forcing you to look at other sets instead of running entirely DPS setups with weapon/spell damage glyphs, they've got my vote.
It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.
I remember when we ran 2000 stam recovery 34 to 35k stam on Stam DKs ... For the stam DK this is not pre anything ... 3 major aspects of PVP stam DK are nerf by huge amounts over I'm talking over 50%... unplayable when you compare him to the other classes ... The magicka DK does get hit but nothing like Stam...
Even if they did nothing to helping hands and it returned the same as before it's bad because you can only cast it 2 times with blue and 3 with purple food ... your magicka regen is slashed by 42% lol... It's not just the nerfs to The DK it's like a double nerf to this class ....that relies on both resources to get back resources....
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The Uninvited wrote: »It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.
I remember when sustain sets were the most valuable. I guess we're back to those days again.
I remember when we ran 2000 stam recovery 34 to 35k stam on Stam DKs ... For the stam DK this is not pre anything ... 3 major aspects of PVP stam DK are nerf by huge amounts over I'm talking over 50%... unplayable when you compare him to the other classes ... The magicka DK does get hit but nothing like Stam...
Even if they did nothing to helping hands and it returned the same as before it's bad because you can only cast it 2 times with blue and 3 with purple food ... your magicka regen is slashed by 42% lol... It's not just the nerfs to The DK it's like a double nerf to this class ....that relies on both resources to get back resources....
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I disagree. MagDK already has miserable magicka sustain and it just got worse. We both got screwed, but as is, my stam DK is in a much better place. My mag DK will be forced into light armor so yippee skippy I can sit and eat 15k snipes raw instead of blocking 12k snipes and will still not being able to catch the people attacking me. If I'm going to have to shield stack, why would I do it on a DK and not a sorc that has passive cost reduction and a better class shield?
I'll be damned if I roll a Warden if they destroy my main class.
The Uninvited wrote: »It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.
I remember when sustain sets were the most valuable. I guess we're back to those days again.
Yeah, remember when warlock would go for insane prices? When you got one of those rings you were instantly rich!!!
I remember when we ran 2000 stam recovery 34 to 35k stam on Stam DKs ... For the stam DK this is not pre anything ... 3 major aspects of PVP stam DK are nerf by huge amounts over I'm talking over 50%... unplayable when you compare him to the other classes ... The magicka DK does get hit but nothing like Stam...
Even if they did nothing to helping hands and it returned the same as before it's bad because you can only cast it 2 times with blue and 3 with purple food ... your magicka regen is slashed by 42% lol... It's not just the nerfs to The DK it's like a double nerf to this class ....that relies on both resources to get back resources....
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I disagree. MagDK already has miserable magicka sustain and it just got worse. We both got screwed, but as is, my stam DK is in a much better place. My mag DK will be forced into light armor so yippee skippy I can sit and eat 15k snipes raw instead of blocking 12k snipes and will still not being able to catch the people attacking me. If I'm going to have to shield stack, why would I do it on a DK and not a sorc that has passive cost reduction and a better class shield?
I'll be damned if I roll a Warden if they destroy my main class.
THIS - > This is exactly what needs to be fixed!!! YES you will have to be forced back into light armor if you want sustain, that's entirely how it should be!
The Uninvited wrote: »It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.
I remember when sustain sets were the most valuable. I guess we're back to those days again.
The Uninvited wrote: »It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.
I remember when sustain sets were the most valuable. I guess we're back to those days again.
I actually think the opposite will happen at least in pvp. Damage can still be stacked very high. No need for sustain if you can drop people very fast.
I remember when we ran 2000 stam recovery 34 to 35k stam on Stam DKs ... For the stam DK this is not pre anything ... 3 major aspects of PVP stam DK are nerf by huge amounts over I'm talking over 50%... unplayable when you compare him to the other classes ... The magicka DK does get hit but nothing like Stam...
Even if they did nothing to helping hands and it returned the same as before it's bad because you can only cast it 2 times with blue and 3 with purple food ... your magicka regen is slashed by 42% lol... It's not just the nerfs to The DK it's like a double nerf to this class ....that relies on both resources to get back resources....
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I disagree. MagDK already has miserable magicka sustain and it just got worse. We both got screwed, but as is, my stam DK is in a much better place. My mag DK will be forced into light armor so yippee skippy I can sit and eat 15k snipes raw instead of blocking 12k snipes and will still not being able to catch the people attacking me. If I'm going to have to shield stack, why would I do it on a DK and not a sorc that has passive cost reduction and a better class shield?
I'll be damned if I roll a Warden if they destroy my main class.
THIS - > This is exactly what needs to be fixed!!! YES you will have to be forced back into light armor if you want sustain, that's entirely how it should be!
I would LOVE for light armor DK to be viable again. But with the raw damage floating around Cyrodiil and intense need for mobility, DK doesn't have the skills and passives to cope. We are the class that is supposed to stand your ground but you can't do that when the only counter to destro ult and negate is run. Slowly. We are supposed to stand your ground, but can't mitigate damage in light armor like sorcs can. Or escape like magblades theoretically can (and they are hurting too). Or heal/purge like templars... but wait, they lost major mending.
It's not my fault they removed bracing and replaced it with the wrath passive and turned heavy armor from tanking damage into doing damage and made stam heavy armor OP with sets like Fury and Seventh Legion. It's not my fault they removed mag DK's execute, AOE and class sustain. Mag DKs don't want to wear heavy armor, but we are forced into it for lack of mobility and any defense that doesn't involve blocking. If light armor doesn't work and heavy armor is also not viable and blocking is nerfed and our already crappy shield is nerfed and we lose major mending and our class sustain passives are utterly gutted... what exactly are magicka DKs supposed to do? I think we are supposed to re-roll Wardens. *** that.
If you want horse simulator 2017, wait until damage is increased with the new Master of Arms passive but no one can heal or sustain. If by fast-paced combat they mean die a lot, that's going to happen. Unfortunately, constantly trying to get back to the battle is going to be something less than "fast-paced."