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Ima roll a DK...

MurderMostFoul
MurderMostFoul
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F' it.

I like a challenge, and maybe by the time I'm leveled, ZOS will have shown the DK some love.
“There is nothing either good or bad, but thinking makes it so.”
  • dantator
    dantator
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    Goodluck
    +Divine Force+

    +Divines+
  • Twohothardware
    Twohothardware
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    Stamina Templar needs more love than DK does. The lowest DPS class in the game and they nerf it again.
  • MurderMostFoul
    MurderMostFoul
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    Stamina Templar needs more love than DK does. The lowest DPS class in the game and they nerf it again.

    LOL, I main a stamplar...
    “There is nothing either good or bad, but thinking makes it so.”
  • dantator
    dantator
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    Stamina Templar needs more love than DK does. The lowest DPS class in the game and they nerf it again.

    LOL, I main a stamplar...

    Well, this is awkward. haha
    +Divine Force+

    +Divines+
  • Durham
    Durham
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    Stamina Templar needs more love than DK does. The lowest DPS class in the game and they nerf it again.

    Not in PVP ... Stam Templar also has much easier to achieve DPS then DK... but I d not want to debate you because I believe Stam Temps were over nerfed just like DKs
    PVP DEADWAIT
    PVP The Unguildables
  • FlyLionel
    FlyLionel
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    Cough* nightblades.

    Goodluck with dk though, make sure and level up to the max so you can get the most benefit from battle roar! (Sounds odd doesn't it).
    The Flyers
  • Stamden
    Stamden
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    F' it.
    ZOS will have shown the DK some love.

    I've been thinking this for the past 2 years. Don't get your hopes up kid.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Durham
    Durham
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    I just can't wrap my mind around these changes and why it is so extreme...
    PVP DEADWAIT
    PVP The Unguildables
  • Stamden
    Stamden
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    Durham wrote: »
    I just can't wrap my mind around these changes and why it is so extreme...

    They think they need to gut DKs for people to reroll to Warden.

    Which is silly, because DKs are already the weakest class. If they want to force people onto Warden, they should be nerfing Sorcs.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • SirDopey
    SirDopey
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    It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.

    Personally I think DKs will be one of the stronger classes in the game next patch, their sustain will be better than NBs and Templars.

    All these changes are doing are forcing you to look at other sets instead of running entirely DPS setups with weapon/spell damage glyphs, they've got my vote.
    NA PC | AD
    xx Doc Holliday xx
  • Durham
    Durham
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    SirDopey wrote: »
    It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.

    Personally I think DKs will be one of the stronger classes in the game next patch, their sustain will be better than NBs and Templars.

    All these changes are doing are forcing you to look at other sets instead of running entirely DPS setups with weapon/spell damage glyphs, they've got my vote.

    Magicka maybe ... Stamina no... Stamina was to gutted the major mending loss ... I get 3x less stam from helping hands, 40% less from leap .... I have been on the test by the time you add all the regen into a template ... The other classes look better... they all get stam regen .. I can't cast helping hands every 4 secs for my 250 a sec return ... I'm out of magicka I'm getting more like 100 stam a sec from helping hands thats horrible ...
    PVP DEADWAIT
    PVP The Unguildables
  • LorDrek
    LorDrek
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    Stam dk any good heal, loss mending from igneous schield, vigor too expensive.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Vapirko
    Vapirko
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    Welcome to the club
  • filip175
    filip175
    My stamDK main will enjoy a lot of fishing, the only thing he'll be good at next patch...

    inb4 fishing nerf
  • The Uninvited
    The Uninvited
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    SirDopey wrote: »
    It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.

    I remember when sustain sets were the most valuable. I guess we're back to those days again.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Banana
    Banana
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    Youll be better off going a magicka sorcerer for the upcoming nerf patch.
  • Durham
    Durham
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    I remember when we ran 2000 stam recovery 34 to 35k stam on Stam DKs ... For the stam DK this is not pre anything ... 3 major aspects of PVP stam DK are nerf by huge amounts over I'm talking over 50%... unplayable when you compare him to the other classes ... The magicka DK does get hit but nothing like Stam...

    Even if they did nothing to helping hands and it returned the same as before it's bad because you can only cast it 2 times with blue and 3 with purple food ... your magicka regen is slashed by 42% lol... It's not just the nerfs to The DK it's like a double nerf to this class ....that relies on both resources to get back resources....
    -
    PVP DEADWAIT
    PVP The Unguildables
  • xarguideb17_ESO
    xarguideb17_ESO
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    F it, I'm creating a sorc.
    Yesterday I tried stamina warden with high health and health regen. It was really boring, but not too bad at surviving. However any mag sorc wiped the floor with me.
  • NBrookus
    NBrookus
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    Durham wrote: »
    I remember when we ran 2000 stam recovery 34 to 35k stam on Stam DKs ... For the stam DK this is not pre anything ... 3 major aspects of PVP stam DK are nerf by huge amounts over I'm talking over 50%... unplayable when you compare him to the other classes ... The magicka DK does get hit but nothing like Stam...

    Even if they did nothing to helping hands and it returned the same as before it's bad because you can only cast it 2 times with blue and 3 with purple food ... your magicka regen is slashed by 42% lol... It's not just the nerfs to The DK it's like a double nerf to this class ....that relies on both resources to get back resources....
    -

    I disagree. MagDK already has miserable magicka sustain and it just got worse. We both got screwed, but as is, my stam DK is in a much better place. My mag DK will be forced into light armor so yippee skippy I can sit and eat 15k snipes raw instead of blocking 12k snipes and will still not being able to catch the people attacking me. If I'm going to have to shield stack, why would I do it on a DK and not a sorc that has passive cost reduction and a better class shield?

    I'll be damned if I roll a Warden if they destroy my main class.
  • SirDopey
    SirDopey
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    SirDopey wrote: »
    It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.

    I remember when sustain sets were the most valuable. I guess we're back to those days again.

    Yeah, remember when warlock would go for insane prices? When you got one of those rings you were instantly rich!!!
    NA PC | AD
    xx Doc Holliday xx
  • SirDopey
    SirDopey
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    NBrookus wrote: »
    Durham wrote: »
    I remember when we ran 2000 stam recovery 34 to 35k stam on Stam DKs ... For the stam DK this is not pre anything ... 3 major aspects of PVP stam DK are nerf by huge amounts over I'm talking over 50%... unplayable when you compare him to the other classes ... The magicka DK does get hit but nothing like Stam...

    Even if they did nothing to helping hands and it returned the same as before it's bad because you can only cast it 2 times with blue and 3 with purple food ... your magicka regen is slashed by 42% lol... It's not just the nerfs to The DK it's like a double nerf to this class ....that relies on both resources to get back resources....
    -

    I disagree. MagDK already has miserable magicka sustain and it just got worse. We both got screwed, but as is, my stam DK is in a much better place. My mag DK will be forced into light armor so yippee skippy I can sit and eat 15k snipes raw instead of blocking 12k snipes and will still not being able to catch the people attacking me. If I'm going to have to shield stack, why would I do it on a DK and not a sorc that has passive cost reduction and a better class shield?

    I'll be damned if I roll a Warden if they destroy my main class.

    THIS - > This is exactly what needs to be fixed!!! YES you will have to be forced back into light armor if you want sustain, that's entirely how it should be!
    NA PC | AD
    xx Doc Holliday xx
  • The Uninvited
    The Uninvited
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    SirDopey wrote: »
    SirDopey wrote: »
    It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.

    I remember when sustain sets were the most valuable. I guess we're back to those days again.

    Yeah, remember when warlock would go for insane prices? When you got one of those rings you were instantly rich!!!

    My point exactly.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • NBrookus
    NBrookus
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    ✭✭✭✭
    SirDopey wrote: »
    NBrookus wrote: »
    Durham wrote: »
    I remember when we ran 2000 stam recovery 34 to 35k stam on Stam DKs ... For the stam DK this is not pre anything ... 3 major aspects of PVP stam DK are nerf by huge amounts over I'm talking over 50%... unplayable when you compare him to the other classes ... The magicka DK does get hit but nothing like Stam...

    Even if they did nothing to helping hands and it returned the same as before it's bad because you can only cast it 2 times with blue and 3 with purple food ... your magicka regen is slashed by 42% lol... It's not just the nerfs to The DK it's like a double nerf to this class ....that relies on both resources to get back resources....
    -

    I disagree. MagDK already has miserable magicka sustain and it just got worse. We both got screwed, but as is, my stam DK is in a much better place. My mag DK will be forced into light armor so yippee skippy I can sit and eat 15k snipes raw instead of blocking 12k snipes and will still not being able to catch the people attacking me. If I'm going to have to shield stack, why would I do it on a DK and not a sorc that has passive cost reduction and a better class shield?

    I'll be damned if I roll a Warden if they destroy my main class.

    THIS - > This is exactly what needs to be fixed!!! YES you will have to be forced back into light armor if you want sustain, that's entirely how it should be!

    I would LOVE for light armor DK to be viable again. But with the raw damage floating around Cyrodiil and intense need for mobility, DK doesn't have the skills and passives to cope. We are the class that is supposed to stand your ground but you can't do that when the only counter to destro ult and negate is run. Slowly. We are supposed to stand your ground, but can't mitigate damage in light armor like sorcs can. Or escape like magblades theoretically can (and they are hurting too). Or heal/purge like templars... but wait, they lost major mending.

    It's not my fault they removed bracing and replaced it with the wrath passive and turned heavy armor from tanking damage into doing damage and made stam heavy armor OP with sets like Fury and Seventh Legion. It's not my fault they removed mag DK's execute, AOE and class sustain. Mag DKs don't want to wear heavy armor, but we are forced into it for lack of mobility and any defense that doesn't involve blocking. If light armor doesn't work and heavy armor is also not viable and blocking is nerfed and our already crappy shield is nerfed and we lose major mending and our class sustain passives are utterly gutted... what exactly are magicka DKs supposed to do? I think we are supposed to re-roll Wardens. *** that.

    If you want horse simulator 2017, wait until damage is increased with the new Master of Arms passive but no one can heal or sustain. If by fast-paced combat they mean die a lot, that's going to happen. Unfortunately, constantly trying to get back to the battle is going to be something less than "fast-paced."
    Edited by NBrookus on April 20, 2017 3:37PM
  • JimT722
    JimT722
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    SirDopey wrote: »
    It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.

    I remember when sustain sets were the most valuable. I guess we're back to those days again.

    I actually think the opposite will happen at least in pvp. Damage can still be stacked very high. No need for sustain if you can drop people very fast.
  • SirDopey
    SirDopey
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    JimT722 wrote: »
    SirDopey wrote: »
    It really isn't that bad, you just have to "morph" your playstyle a little bit. These changes are just taking us back to 1.5 days so anyone that's been in the game for a while knows it's not the end of the world.

    I remember when sustain sets were the most valuable. I guess we're back to those days again.

    I actually think the opposite will happen at least in pvp. Damage can still be stacked very high. No need for sustain if you can drop people very fast.

    Oh you'll have those people for sure. I think this will be the casual player's way of thinking, but all the really good players will ensure they have just enough mitigation to survive the onslaught and then just do away with those all damage builds once they're out of resources.

    The problem at the moment is being able to do that same damage and have seemingly endless resources - when ideally you should only be able to last very short durations of high damage output before you're starved of juice, making yourself an easy target.
    NA PC | AD
    xx Doc Holliday xx
  • SirDopey
    SirDopey
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    NBrookus wrote: »
    SirDopey wrote: »
    NBrookus wrote: »
    Durham wrote: »
    I remember when we ran 2000 stam recovery 34 to 35k stam on Stam DKs ... For the stam DK this is not pre anything ... 3 major aspects of PVP stam DK are nerf by huge amounts over I'm talking over 50%... unplayable when you compare him to the other classes ... The magicka DK does get hit but nothing like Stam...

    Even if they did nothing to helping hands and it returned the same as before it's bad because you can only cast it 2 times with blue and 3 with purple food ... your magicka regen is slashed by 42% lol... It's not just the nerfs to The DK it's like a double nerf to this class ....that relies on both resources to get back resources....
    -

    I disagree. MagDK already has miserable magicka sustain and it just got worse. We both got screwed, but as is, my stam DK is in a much better place. My mag DK will be forced into light armor so yippee skippy I can sit and eat 15k snipes raw instead of blocking 12k snipes and will still not being able to catch the people attacking me. If I'm going to have to shield stack, why would I do it on a DK and not a sorc that has passive cost reduction and a better class shield?

    I'll be damned if I roll a Warden if they destroy my main class.

    THIS - > This is exactly what needs to be fixed!!! YES you will have to be forced back into light armor if you want sustain, that's entirely how it should be!

    I would LOVE for light armor DK to be viable again. But with the raw damage floating around Cyrodiil and intense need for mobility, DK doesn't have the skills and passives to cope. We are the class that is supposed to stand your ground but you can't do that when the only counter to destro ult and negate is run. Slowly. We are supposed to stand your ground, but can't mitigate damage in light armor like sorcs can. Or escape like magblades theoretically can (and they are hurting too). Or heal/purge like templars... but wait, they lost major mending.

    It's not my fault they removed bracing and replaced it with the wrath passive and turned heavy armor from tanking damage into doing damage and made stam heavy armor OP with sets like Fury and Seventh Legion. It's not my fault they removed mag DK's execute, AOE and class sustain. Mag DKs don't want to wear heavy armor, but we are forced into it for lack of mobility and any defense that doesn't involve blocking. If light armor doesn't work and heavy armor is also not viable and blocking is nerfed and our already crappy shield is nerfed and we lose major mending and our class sustain passives are utterly gutted... what exactly are magicka DKs supposed to do? I think we are supposed to re-roll Wardens. *** that.

    If you want horse simulator 2017, wait until damage is increased with the new Master of Arms passive but no one can heal or sustain. If by fast-paced combat they mean die a lot, that's going to happen. Unfortunately, constantly trying to get back to the battle is going to be something less than "fast-paced."

    Are you looking at this holistically though? Sure, if only the DK nerfs went through and all the other classes stayed as they are on live, DKs would be rooted. But that's not whats happening, all classes are suffering (ok, sorcs probably not enough), and I think when you take in all the other class's nerfs DKs will still be able to compete with them on their new lower levels as well.

    (lets not forget there are still 6 weeks before this goes live and ZOS will tweak things, they've learnt to nerf things way harder than they intend at the start of testing so that when the patch actually goes live its where they wanted things to be)
    NA PC | AD
    xx Doc Holliday xx
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