Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

Restore Player Choice & Expression // "Reshaping" Dropped Sets to a Known Motif

Muttsmutt
Muttsmutt
✭✭✭✭✭
The Issue:

We have all these beautiful motifs that we cannot use if we also want to wear BiS gear, or min-max, or play the game's hardest content.

Forcing players to choose between being less powerful when there are more powerful choices, or looking worse when there are better looking choices, is ... cruel. We have all these strong sets, and all these beautiful motifs, but we can't have them both?! Why? This limitation does not benefit the community, or the game as a whole, or even ZOS, in any way whatsoever, it's simply a by-product issue that has not been addressed.

The Solution:


Add a perk in the crafting trees to allow us to use tempers on an armor/weapon to reshape it in a motif we know.


The Consequences & Pros/Cons:

Pros:

-Crafting becomes something desirable for one to max and invest skill points in. Moreso if this binds the specific piece of gear, if it was not already bound.
-People can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked].
-At the extreme, people who avoided dropped sets and ran with sub-par crafted gear for aesthetic reasons [it happens...!] will be able to experience the hardest content in the game without dragging their team down.

Cons:

-Tempers will rise in price.

NOT Cons / Bad consequences that WON'T actually exist:

-People will NOT stop running dungeons/trials, because they will still need the sets!
-People will NOT stop crafting sets, or craft them any more less... rather, will do so ONLY on their gameplay merit [which some of them have], or as in-between, also known as mid-game sets until they can farm their desired dropped sets- which is EXACTLY what crafted sets should be.
-People who like the look of sets don't have to worry one bit, nothing changes for them! Except that others can wear the same sets without being forced to wear a costume or deal with looking a way they don't like.

Amount of work ZoS has to do:

-Coding work to implement the functionality at Crafting Stations for the added perk, and associated UI assets. Much of which I expect will be very similar to the way improvement works.

The Alternatives:

By design, dropped sets have to be better than crafted sets in most cases, because there has to be a reward from doing Dungeons/Trials/etc. This is OK, crafted sets are not entirely obsolete, they have their uses in limited situations. The answer is NOT making crafted sets equal to dungeon drops- that can prove unfair and difficult.

Costumes are a band-aid fix, and present a much less variety than motifs. Not even the Crown Store gives us a large or desirable variety of combat-ready costumes, can't even say they do this to force us to buy costumes which is honestly a silly concept.

and of course i guess zos could also charge crowns at this or that turn in the "reshaping process". then add that to pros, zos makes more money.
Edited by Muttsmutt on April 12, 2017 12:55PM
PC-EU // UNDEAD
  • Alchemical
    Alchemical
    ✭✭✭✭✭
    I like this idea and have no negative criticism of it.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    There's a better way that doesn't involve gold upgrade matts. The master writ vendor could sell an item for maybe 50-100 vouchers that can be used to convert one piece to a known motif.

    Simpler and provides a continued use for the master vouchers.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Muttsmutt wrote: »
    The Issue:

    We have all these beautiful motifs that we cannot use if we also want to wear BiS gear, or min-max, or play the game's hardest content.

    Forcing players to choose between being less powerful when there are more powerful choices, or looking worse when there are better looking choices, is ... cruel. We have all these strong sets, and all these beautiful motifs, but we can't have them both?! Why? This limitation does not benefit the community, or the game as a whole, or even ZOS, in any way whatsoever, it's simply a by-product issue that has not been addressed.

    The Solution:


    Add a perk in the crafting trees to allow us to use tempers on an armor/weapon to reshape it in a motif we know.


    The Consequences & Pros/Cons:

    Pros:

    -Crafting becomes something desirable for one to max and invest skill points in. Moreso if this binds the specific piece of gear, if it was not already bound.
    -People can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked].
    -At the extreme, people who avoided dropped sets and ran with sub-par crafted gear for aesthetic reasons [it happens...!] will be able to experience the hardest content in the game without dragging their team down.

    Cons:

    -Tempers will rise in price.

    NOT Cons / Bad consequences that WON'T actually exist:

    -People will NOT stop running dungeons/trials, because they will still need the sets!
    -People will NOT stop crafting sets, or craft them any more less... rather, will do so ONLY on their gameplay merit [which some of them have], or as in-between, also known as mid-game sets until they can farm their desired dropped sets- which is EXACTLY what crafted sets should be.
    -People who like the look of sets don't have to worry one bit, nothing changes for them! Except that others can wear the same sets without being forced to wear a costume or deal with looking a way they don't like.

    Amount of work ZoS has to do:

    -Coding work to implement the functionality at Crafting Stations for the added perk, and associated UI assets. Much of which I expect will be very similar to the way improvement works.

    The Alternatives:

    By design, dropped sets have to be better than crafted sets in most cases, because there has to be a reward from doing Dungeons/Trials/etc. This is OK, crafted sets are not entirely obsolete, they have their uses in limited situations. The answer is NOT making crafted sets equal to dungeon drops- that can prove unfair and difficult.

    Costumes are a band-aid fix, and present a much less variety than motifs. Not even the Crown Store gives us a large or desirable variety of combat-ready costumes, can't even say they do this to force us to buy costumes which is honestly a silly concept.

    and of course i guess zos could also charge crowns at this or that turn in the "reshaping process". then add that to pros, zos makes more money.

    RE the bold... this is false - at least partially. Folks have said on these forums a number of times that they craft sets because of the looks. They have said they liked some dropped sets specs but did not like their looks and so they avoided them. So it is evident that some people will move to drop sets and away from crafted if the only unique element that crafted sets bring to the table is given over to drop sets by means of this system.

    The key is that some people ARE right now in play crafting sets and wearing crafted sets instead of drops because of their looks.

    So your imagining that "People will NOT stop crafting sets, or craft them any more less." is apparantrly false based on statements made.

    in fact, you imply almost admit that later in the same element when you say that (implied after the change) the decisions would be based on merits as opposed to looks and this is how you would like it to be... expressed of course in the self-certain emphatic capped comment about what things should be.

    There is a difference between something you suggest folks don't do now (use crafted for looks over merits) and something you don't feel they should need to do now.

    But if not one crafted set is made or worn in this game for looks alone and every crafted set made/worn in this game now is done for either merit or filler/convenience (if as you say explicitly "People will NOT stop crafting sets, or craft them any more less" , then nobody cares enough about looks in this game to give up merit/convenience for looks so no real serious need to add this feature, right?

    For me, since i am a myth to you, i dont exist, cuz i do actually use crafted sets in some cases for looks and so if i could use better drop sets i would then reduce my crafted set make and use, i do not want to see the only unique feature that crafted sets bring to the table - style control - given away to drop sets.

    And i have to ask...

    When 1T rolled around, drop sets got all upped to tier-whatever-you-want up to cp160 (vs a lot of them being capped at cp120 or cp140 before), got a lot new sets added, got jewels and weapons pretty much across the board and got easily identifiable farming deployments... all of which turned into pretty good uptick in drop set impact in the game and.... yet... somehow.... thats still not enough for you?

    After you get style control on top of all those gains from 1t, whats next?

    We see tons of request for trait control too... is that next on the "lets keep making drop sets better and better and moar and moar until crafted are just a quaint memory on the folks here before we got it all for drops and renamed the old "crafting" skill lines "alterations" and made them into drop set support systems?"









    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Vanthras79
    Vanthras79
    ✭✭✭✭✭
    I am for a "restyling" of the gear sets. Especially when the style of the gear you use does not match the tone of your character.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • rotaugen454
    rotaugen454
    ✭✭✭✭✭
    ✭✭✭✭✭
    Trait control is separate from style control. The latter is simply the look. Motifs are a waste of time right now, especially if you'd like to have a full matched set instead of the patchwork look we have now, which is why you see so many people in costumes. Make the transmog a crown store item, and it won't hurt costume sales.
    "Get off my lawn!"
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    *nods* It's a good idea.

    We've suggested this and many other very similar morphs of such ideas over the years. Development knows, whether or not they do anything about it... We're still waiting.
    If you can be anything, be kind.
  • Earrindo
    Earrindo
    ✭✭✭✭✭
    Forget transforming dropped items please, just add an appearance system as they have in EQ2. You still need to craft the sets if you want to use it for appearance, its even still technically equipped. But you dont mess with the dropped gear at all. This also allows for maintaining a consistent look while slowly upgrading your gear at whatever pace you like.

    This doesnt eliminate the use of costumes, but it does eliminate their necessity if you want to control how you look and still wear good gear.
  • IronCrystal
    IronCrystal
    ✭✭✭✭✭
    Another transmog/restyle/transform/whatever you guys call it now. I agree it would be nice. But seriously so many threads on the same topic.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • amasuriel
    amasuriel
    ✭✭✭✭
    Yeah, they can even make it a money maker by requiring mimic stones. Would definitely increase their motif sales if you know you would actually get to use the style. Right now nobody in their right mind would ever wear a crafted helm / shoulders for example.
  • Gothlander
    Gothlander
    ✭✭✭✭
    There's a better way that doesn't involve gold upgrade matts. The master writ vendor could sell an item for maybe 50-100 vouchers that can be used to convert one piece to a known motif.

    Simpler and provides a continued use for the master vouchers.

    I like this more than using gold mats.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    The time has come for ZOS to deliver a TRANSMOG system like in pretty much every other successful MMO, particularly if they ever want to really appeal to the RP crowd.

    I have to say, I really hate getting a piece of gear that I really like the looks of on my character, then have to dump it for some set gear etc.

    There's not enuff variation/flexibility in costumes disguises to compensate.

    I'd hate for the solution to be crown store based, but what if they sold a "costume blank", and you could snapshot the look of a particular set of gear, then apply it over any gear using a created "custom costume blank"? A blank would have to be re-usable.
  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    A reshaping system would add more value to the persuit of motifs too, min maxers and BIS seekers currently have less use for motifs.

    I would have ranted about the lack of a wardrobe system in this game several patches ago, but the ZOS team has done quite a bit lately to give players a chance to personalize their looks. I like the way people have to work towards their desired look, dyes and motifs don't just fall in your lap in this game. The OP's idea seems like a good way to round out the current style system in ESO, it's also a nice alternative to the wardrobe systems of other MMO's.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    It needs to happen

    PC EU
    PvP only
  • Alpheu5
    Alpheu5
    ✭✭✭✭✭
    ✭✭
    STEVIL wrote: »
    Muttsmutt wrote: »
    The Issue:

    We have all these beautiful motifs that we cannot use if we also want to wear BiS gear, or min-max, or play the game's hardest content.

    Forcing players to choose between being less powerful when there are more powerful choices, or looking worse when there are better looking choices, is ... cruel. We have all these strong sets, and all these beautiful motifs, but we can't have them both?! Why? This limitation does not benefit the community, or the game as a whole, or even ZOS, in any way whatsoever, it's simply a by-product issue that has not been addressed.

    The Solution:


    Add a perk in the crafting trees to allow us to use tempers on an armor/weapon to reshape it in a motif we know.


    The Consequences & Pros/Cons:

    Pros:

    -Crafting becomes something desirable for one to max and invest skill points in. Moreso if this binds the specific piece of gear, if it was not already bound.
    -People can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked].
    -At the extreme, people who avoided dropped sets and ran with sub-par crafted gear for aesthetic reasons [it happens...!] will be able to experience the hardest content in the game without dragging their team down.

    Cons:

    -Tempers will rise in price.

    NOT Cons / Bad consequences that WON'T actually exist:

    -People will NOT stop running dungeons/trials, because they will still need the sets!
    -People will NOT stop crafting sets, or craft them any more less... rather, will do so ONLY on their gameplay merit [which some of them have], or as in-between, also known as mid-game sets until they can farm their desired dropped sets- which is EXACTLY what crafted sets should be.
    -People who like the look of sets don't have to worry one bit, nothing changes for them! Except that others can wear the same sets without being forced to wear a costume or deal with looking a way they don't like.

    Amount of work ZoS has to do:

    -Coding work to implement the functionality at Crafting Stations for the added perk, and associated UI assets. Much of which I expect will be very similar to the way improvement works.

    The Alternatives:

    By design, dropped sets have to be better than crafted sets in most cases, because there has to be a reward from doing Dungeons/Trials/etc. This is OK, crafted sets are not entirely obsolete, they have their uses in limited situations. The answer is NOT making crafted sets equal to dungeon drops- that can prove unfair and difficult.

    Costumes are a band-aid fix, and present a much less variety than motifs. Not even the Crown Store gives us a large or desirable variety of combat-ready costumes, can't even say they do this to force us to buy costumes which is honestly a silly concept.

    and of course i guess zos could also charge crowns at this or that turn in the "reshaping process". then add that to pros, zos makes more money.

    RE the bold... this is false - at least partially. Folks have said on these forums a number of times that they craft sets because of the looks. They have said they liked some dropped sets specs but did not like their looks and so they avoided them. So it is evident that some people will move to drop sets and away from crafted if the only unique element that crafted sets bring to the table is given over to drop sets by means of this system.

    The key is that some people ARE right now in play crafting sets and wearing crafted sets instead of drops because of their looks.

    So your imagining that "People will NOT stop crafting sets, or craft them any more less." is apparantrly false based on statements made.

    in fact, you imply almost admit that later in the same element when you say that (implied after the change) the decisions would be based on merits as opposed to looks and this is how you would like it to be... expressed of course in the self-certain emphatic capped comment about what things should be.

    There is a difference between something you suggest folks don't do now (use crafted for looks over merits) and something you don't feel they should need to do now.

    But if not one crafted set is made or worn in this game for looks alone and every crafted set made/worn in this game now is done for either merit or filler/convenience (if as you say explicitly "People will NOT stop crafting sets, or craft them any more less" , then nobody cares enough about looks in this game to give up merit/convenience for looks so no real serious need to add this feature, right?

    For me, since i am a myth to you, i dont exist, cuz i do actually use crafted sets in some cases for looks and so if i could use better drop sets i would then reduce my crafted set make and use, i do not want to see the only unique feature that crafted sets bring to the table - style control - given away to drop sets.

    And i have to ask...

    When 1T rolled around, drop sets got all upped to tier-whatever-you-want up to cp160 (vs a lot of them being capped at cp120 or cp140 before), got a lot new sets added, got jewels and weapons pretty much across the board and got easily identifiable farming deployments... all of which turned into pretty good uptick in drop set impact in the game and.... yet... somehow.... thats still not enough for you?

    After you get style control on top of all those gains from 1t, whats next?

    We see tons of request for trait control too... is that next on the "lets keep making drop sets better and better and moar and moar until crafted are just a quaint memory on the folks here before we got it all for drops and renamed the old "crafting" skill lines "alterations" and made them into drop set support systems?"

    The next step would be improving upon the current and/or implementing new crafted sets. The "façade over functionality" argument against being able to reform dropped sets becomes irrelevant if the crafted sets are on par with the dropped sets. I myself wear a costume on my main almost 100% of the time simply because the body pieces look absolutely terrible together, but would really love for my monster helmet to be visible.

    And more people than you think would be against trait control on the basis that it would make the game too easy, myself included.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't care how they do it. Just make it happen
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
    ✭✭✭✭✭
    ✭✭
    There's a better way that doesn't involve gold upgrade matts. The master writ vendor could sell an item for maybe 50-100 vouchers that can be used to convert one piece to a known motif.

    Simpler and provides a continued use for the master vouchers.

    Better still have it as a Passive that unlocks once all other Gear Passives have been unlocked. Have it tied to a small Quest chain, that involves collecting a rare material from a certain mob in a certain dungeon - both of which are unique to that questline.

    Make it "feel" like something we earned.

    If there is a need to have it use existing mats / tokens then have the Master Writ Vendor sell - for no more than 50 Writ Vouchers - an "Invite To The Honoured Guild Of Master Craftsmen" or something. Maybe make it so we have to craft a single 9 Trait Legendary item from each of Blacksmith, Woodworker and Clothier. Yes, that will be a lot of Gold craft mats, but we would be in the process of being inducted into "The Honoured Guild Of Master Craftsmen".

    But the quests and costs involved should be a one-off "unlock" fee. Not a "per item" cost. No need to add even more soulless grinding to Crafting, there's enough already.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Alpheu5 wrote: »
    STEVIL wrote: »
    Muttsmutt wrote: »
    The Issue:

    We have all these beautiful motifs that we cannot use if we also want to wear BiS gear, or min-max, or play the game's hardest content.

    Forcing players to choose between being less powerful when there are more powerful choices, or looking worse when there are better looking choices, is ... cruel. We have all these strong sets, and all these beautiful motifs, but we can't have them both?! Why? This limitation does not benefit the community, or the game as a whole, or even ZOS, in any way whatsoever, it's simply a by-product issue that has not been addressed.

    The Solution:


    Add a perk in the crafting trees to allow us to use tempers on an armor/weapon to reshape it in a motif we know.


    The Consequences & Pros/Cons:

    Pros:

    -Crafting becomes something desirable for one to max and invest skill points in. Moreso if this binds the specific piece of gear, if it was not already bound.
    -People can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked].
    -At the extreme, people who avoided dropped sets and ran with sub-par crafted gear for aesthetic reasons [it happens...!] will be able to experience the hardest content in the game without dragging their team down.

    Cons:

    -Tempers will rise in price.

    NOT Cons / Bad consequences that WON'T actually exist:

    -People will NOT stop running dungeons/trials, because they will still need the sets!
    -People will NOT stop crafting sets, or craft them any more less... rather, will do so ONLY on their gameplay merit [which some of them have], or as in-between, also known as mid-game sets until they can farm their desired dropped sets- which is EXACTLY what crafted sets should be.
    -People who like the look of sets don't have to worry one bit, nothing changes for them! Except that others can wear the same sets without being forced to wear a costume or deal with looking a way they don't like.

    Amount of work ZoS has to do:

    -Coding work to implement the functionality at Crafting Stations for the added perk, and associated UI assets. Much of which I expect will be very similar to the way improvement works.

    The Alternatives:

    By design, dropped sets have to be better than crafted sets in most cases, because there has to be a reward from doing Dungeons/Trials/etc. This is OK, crafted sets are not entirely obsolete, they have their uses in limited situations. The answer is NOT making crafted sets equal to dungeon drops- that can prove unfair and difficult.

    Costumes are a band-aid fix, and present a much less variety than motifs. Not even the Crown Store gives us a large or desirable variety of combat-ready costumes, can't even say they do this to force us to buy costumes which is honestly a silly concept.

    and of course i guess zos could also charge crowns at this or that turn in the "reshaping process". then add that to pros, zos makes more money.

    RE the bold... this is false - at least partially. Folks have said on these forums a number of times that they craft sets because of the looks. They have said they liked some dropped sets specs but did not like their looks and so they avoided them. So it is evident that some people will move to drop sets and away from crafted if the only unique element that crafted sets bring to the table is given over to drop sets by means of this system.

    The key is that some people ARE right now in play crafting sets and wearing crafted sets instead of drops because of their looks.

    So your imagining that "People will NOT stop crafting sets, or craft them any more less." is apparantrly false based on statements made.

    in fact, you imply almost admit that later in the same element when you say that (implied after the change) the decisions would be based on merits as opposed to looks and this is how you would like it to be... expressed of course in the self-certain emphatic capped comment about what things should be.

    There is a difference between something you suggest folks don't do now (use crafted for looks over merits) and something you don't feel they should need to do now.

    But if not one crafted set is made or worn in this game for looks alone and every crafted set made/worn in this game now is done for either merit or filler/convenience (if as you say explicitly "People will NOT stop crafting sets, or craft them any more less" , then nobody cares enough about looks in this game to give up merit/convenience for looks so no real serious need to add this feature, right?

    For me, since i am a myth to you, i dont exist, cuz i do actually use crafted sets in some cases for looks and so if i could use better drop sets i would then reduce my crafted set make and use, i do not want to see the only unique feature that crafted sets bring to the table - style control - given away to drop sets.

    And i have to ask...

    When 1T rolled around, drop sets got all upped to tier-whatever-you-want up to cp160 (vs a lot of them being capped at cp120 or cp140 before), got a lot new sets added, got jewels and weapons pretty much across the board and got easily identifiable farming deployments... all of which turned into pretty good uptick in drop set impact in the game and.... yet... somehow.... thats still not enough for you?

    After you get style control on top of all those gains from 1t, whats next?

    We see tons of request for trait control too... is that next on the "lets keep making drop sets better and better and moar and moar until crafted are just a quaint memory on the folks here before we got it all for drops and renamed the old "crafting" skill lines "alterations" and made them into drop set support systems?"

    The next step would be improving upon the current and/or implementing new crafted sets. The "façade over functionality" argument against being able to reform dropped sets becomes irrelevant if the crafted sets are on par with the dropped sets. I myself wear a costume on my main almost 100% of the time simply because the body pieces look absolutely terrible together, but would really love for my monster helmet to be visible.

    And more people than you think would be against trait control on the basis that it would make the game too easy, myself included.

    yeah yeah yeah... that makes perfect sense. :-)

    Give drop sets massive uptick so crafted see less and less use.

    then take away crafteds one remaining unique element....

    then sometime later one day some day kinda maybe sorta get around to giving crafted some crtumbs.

    Thats how things work right?

    get more and more and more and take away every last bit until you finally get everything and then decide its time to share the love.

    How about instead of giving drop sets even more bonus and taking that last unique part of crafted sets away...

    FIRST you raise crafted sets up to be more worthwhile, give them other unique capabilities that give them a seat at the table for more than just copnvenience temporaries then throw-away disposables and then after that you take the currently unique to crafted style control and spread it around?

    Every hear of triage?

    Thats where you prioritize cases based on how cosmetic vs in need of treatment things are.

    the give drop sets style control thing is like saying "hey, the super-model has a hangnail so unplug the kidney guy's dailysis machine so we can get the right lighting for her buff."

    like i said, the massive gains from 1T, not enough for drop-fans. gotta get their more more more more more more first cuz like you know they didn't get enough with all jewels all cp160 bunches of new sets and drops freaking everywhere on cue...

    but hey then later we can maybe look at crafted... after we give droppers more more more more more more more.

    one day... yup... holding my breath.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Dragonking06
    Dragonking06
    ✭✭✭
    This needs to happen already, ZoS! This suggestion for changing the styles of Dropped and Monster sets pops up at least every other day if not EVERY DAY. It's clear what the community wants, please make this happen! My motif collection is STILL gathering dust!
    PC - NA Server
    Nora Wolf-bane - Nord - Knight of Alkosh, Tank
    "We both looked into the Abyss. But when it looked back... You blinked."
  • Alpheu5
    Alpheu5
    ✭✭✭✭✭
    ✭✭
    STEVIL wrote: »
    Alpheu5 wrote: »
    STEVIL wrote: »
    Muttsmutt wrote: »
    The Issue:

    We have all these beautiful motifs that we cannot use if we also want to wear BiS gear, or min-max, or play the game's hardest content.

    Forcing players to choose between being less powerful when there are more powerful choices, or looking worse when there are better looking choices, is ... cruel. We have all these strong sets, and all these beautiful motifs, but we can't have them both?! Why? This limitation does not benefit the community, or the game as a whole, or even ZOS, in any way whatsoever, it's simply a by-product issue that has not been addressed.

    The Solution:


    Add a perk in the crafting trees to allow us to use tempers on an armor/weapon to reshape it in a motif we know.


    The Consequences & Pros/Cons:

    Pros:

    -Crafting becomes something desirable for one to max and invest skill points in. Moreso if this binds the specific piece of gear, if it was not already bound.
    -People can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked].
    -At the extreme, people who avoided dropped sets and ran with sub-par crafted gear for aesthetic reasons [it happens...!] will be able to experience the hardest content in the game without dragging their team down.

    Cons:

    -Tempers will rise in price.

    NOT Cons / Bad consequences that WON'T actually exist:

    -People will NOT stop running dungeons/trials, because they will still need the sets!
    -People will NOT stop crafting sets, or craft them any more less... rather, will do so ONLY on their gameplay merit [which some of them have], or as in-between, also known as mid-game sets until they can farm their desired dropped sets- which is EXACTLY what crafted sets should be.
    -People who like the look of sets don't have to worry one bit, nothing changes for them! Except that others can wear the same sets without being forced to wear a costume or deal with looking a way they don't like.

    Amount of work ZoS has to do:

    -Coding work to implement the functionality at Crafting Stations for the added perk, and associated UI assets. Much of which I expect will be very similar to the way improvement works.

    The Alternatives:

    By design, dropped sets have to be better than crafted sets in most cases, because there has to be a reward from doing Dungeons/Trials/etc. This is OK, crafted sets are not entirely obsolete, they have their uses in limited situations. The answer is NOT making crafted sets equal to dungeon drops- that can prove unfair and difficult.

    Costumes are a band-aid fix, and present a much less variety than motifs. Not even the Crown Store gives us a large or desirable variety of combat-ready costumes, can't even say they do this to force us to buy costumes which is honestly a silly concept.

    and of course i guess zos could also charge crowns at this or that turn in the "reshaping process". then add that to pros, zos makes more money.

    RE the bold... this is false - at least partially. Folks have said on these forums a number of times that they craft sets because of the looks. They have said they liked some dropped sets specs but did not like their looks and so they avoided them. So it is evident that some people will move to drop sets and away from crafted if the only unique element that crafted sets bring to the table is given over to drop sets by means of this system.

    The key is that some people ARE right now in play crafting sets and wearing crafted sets instead of drops because of their looks.

    So your imagining that "People will NOT stop crafting sets, or craft them any more less." is apparantrly false based on statements made.

    in fact, you imply almost admit that later in the same element when you say that (implied after the change) the decisions would be based on merits as opposed to looks and this is how you would like it to be... expressed of course in the self-certain emphatic capped comment about what things should be.

    There is a difference between something you suggest folks don't do now (use crafted for looks over merits) and something you don't feel they should need to do now.

    But if not one crafted set is made or worn in this game for looks alone and every crafted set made/worn in this game now is done for either merit or filler/convenience (if as you say explicitly "People will NOT stop crafting sets, or craft them any more less" , then nobody cares enough about looks in this game to give up merit/convenience for looks so no real serious need to add this feature, right?

    For me, since i am a myth to you, i dont exist, cuz i do actually use crafted sets in some cases for looks and so if i could use better drop sets i would then reduce my crafted set make and use, i do not want to see the only unique feature that crafted sets bring to the table - style control - given away to drop sets.

    And i have to ask...

    When 1T rolled around, drop sets got all upped to tier-whatever-you-want up to cp160 (vs a lot of them being capped at cp120 or cp140 before), got a lot new sets added, got jewels and weapons pretty much across the board and got easily identifiable farming deployments... all of which turned into pretty good uptick in drop set impact in the game and.... yet... somehow.... thats still not enough for you?

    After you get style control on top of all those gains from 1t, whats next?

    We see tons of request for trait control too... is that next on the "lets keep making drop sets better and better and moar and moar until crafted are just a quaint memory on the folks here before we got it all for drops and renamed the old "crafting" skill lines "alterations" and made them into drop set support systems?"

    The next step would be improving upon the current and/or implementing new crafted sets. The "façade over functionality" argument against being able to reform dropped sets becomes irrelevant if the crafted sets are on par with the dropped sets. I myself wear a costume on my main almost 100% of the time simply because the body pieces look absolutely terrible together, but would really love for my monster helmet to be visible.

    And more people than you think would be against trait control on the basis that it would make the game too easy, myself included.

    yeah yeah yeah... that makes perfect sense. :-)

    Give drop sets massive uptick so crafted see less and less use.

    then take away crafteds one remaining unique element....

    then sometime later one day some day kinda maybe sorta get around to giving crafted some crtumbs.

    Thats how things work right?

    get more and more and more and take away every last bit until you finally get everything and then decide its time to share the love.

    How about instead of giving drop sets even more bonus and taking that last unique part of crafted sets away...

    FIRST you raise crafted sets up to be more worthwhile, give them other unique capabilities that give them a seat at the table for more than just copnvenience temporaries then throw-away disposables and then after that you take the currently unique to crafted style control and spread it around?

    Every hear of triage?

    Thats where you prioritize cases based on how cosmetic vs in need of treatment things are.

    the give drop sets style control thing is like saying "hey, the super-model has a hangnail so unplug the kidney guy's dailysis machine so we can get the right lighting for her buff."

    like i said, the massive gains from 1T, not enough for drop-fans. gotta get their more more more more more more first cuz like you know they didn't get enough with all jewels all cp160 bunches of new sets and drops freaking everywhere on cue...

    but hey then later we can maybe look at crafted... after we give droppers more more more more more more more.

    one day... yup... holding my breath.

    Realistically, what do you think would be easier to implement:

    1) Implementing a system to change nothing but the appearance of a given item, or,

    2) Rebalancing all sets so crafted/dropped sets are on par with each other?

    If we wait for the second to happen before even trying to do the first, there's no telling how long we'd have to wait before we'd get restyling. Just look at the time gap between Imperial City and One Tamriel, when all sets in the game got the memo that, hey, the level cap is now v16/cp160.

    As it is right now, crafted sets can be obtained immediately, on demand, with BiS weights, traits, and in the preferred style. Dropped sets, on the other hand, rely solely on pure chance, and when you finally get exactly what you're looking for, you're stuck with whatever style it came in. As a crafter, I'm appalled that I can't take whatever motifs I painstakingly bought, found, or stole, and apply that knowledge to my own rewards.

    Letting people restyle their dropped sets isn't going to magically make crafted sets non-unique, simply on the basis that crafted gear can be made at the player's behest. You have to remember that this is an MMO, but also an RPG. A player shouldn't be forced to choose between making their character badass and making their character just look badass.
    Edited by Alpheu5 on April 12, 2017 9:11PM
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree with you for the most part, and I think most players do as well.

    I would like a system that requires a bit more from the crafter to pull this off, though--which is why I favor either the best items dropping as single-use schematics or being able to be broken down to single-use schematics. The best sets could require nine traits and a 9-trait crafting station to make, as well.

    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    There's a better way that doesn't involve gold upgrade matts. The master writ vendor could sell an item for maybe 50-100 vouchers that can be used to convert one piece to a known motif.

    Simpler and provides a continued use for the master vouchers.

    Maybe for those lucky enough to get them. Your idea will alienate a large percentage of the player base. Plus, 50-100 for EACH item is an insane amount. Let me guess, you have more than one account and craft with all or most your characters?

    Want to make it real simple and fair for everyone? Just buy a style stone from the Crown Store.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2540+
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Agree, every one wants this and they have the ability so please add zos
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Woolenthreads
    Woolenthreads
    ✭✭✭✭
    I use a half and half setup. 3 jewellery and 2 items from dropped plus 5 created with room for 1 or two Monster set items. It used to be that the Imperial Capability to change all looks to Imperial Style worked on everything but Monster Sets. Now it doesn't because they locked the styles.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    I think ZOS already said no to this about 3 or 4 times before.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »
    Muttsmutt wrote: »
    The Issue:

    We have all these beautiful motifs that we cannot use if we also want to wear BiS gear, or min-max, or play the game's hardest content.

    Forcing players to choose between being less powerful when there are more powerful choices, or looking worse when there are better looking choices, is ... cruel. We have all these strong sets, and all these beautiful motifs, but we can't have them both?! Why? This limitation does not benefit the community, or the game as a whole, or even ZOS, in any way whatsoever, it's simply a by-product issue that has not been addressed.

    The Solution:


    Add a perk in the crafting trees to allow us to use tempers on an armor/weapon to reshape it in a motif we know.


    The Consequences & Pros/Cons:

    Pros:

    -Crafting becomes something desirable for one to max and invest skill points in. Moreso if this binds the specific piece of gear, if it was not already bound.
    -People can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked].
    -At the extreme, people who avoided dropped sets and ran with sub-par crafted gear for aesthetic reasons [it happens...!] will be able to experience the hardest content in the game without dragging their team down.

    Cons:

    -Tempers will rise in price.

    NOT Cons / Bad consequences that WON'T actually exist:

    -People will NOT stop running dungeons/trials, because they will still need the sets!
    -People will NOT stop crafting sets, or craft them any more less... rather, will do so ONLY on their gameplay merit [which some of them have], or as in-between, also known as mid-game sets until they can farm their desired dropped sets- which is EXACTLY what crafted sets should be.
    -People who like the look of sets don't have to worry one bit, nothing changes for them! Except that others can wear the same sets without being forced to wear a costume or deal with looking a way they don't like.

    Amount of work ZoS has to do:

    -Coding work to implement the functionality at Crafting Stations for the added perk, and associated UI assets. Much of which I expect will be very similar to the way improvement works.

    The Alternatives:

    By design, dropped sets have to be better than crafted sets in most cases, because there has to be a reward from doing Dungeons/Trials/etc. This is OK, crafted sets are not entirely obsolete, they have their uses in limited situations. The answer is NOT making crafted sets equal to dungeon drops- that can prove unfair and difficult.

    Costumes are a band-aid fix, and present a much less variety than motifs. Not even the Crown Store gives us a large or desirable variety of combat-ready costumes, can't even say they do this to force us to buy costumes which is honestly a silly concept.

    and of course i guess zos could also charge crowns at this or that turn in the "reshaping process". then add that to pros, zos makes more money.

    RE the bold... this is false - at least partially. Folks have said on these forums a number of times that they craft sets because of the looks. They have said they liked some dropped sets specs but did not like their looks and so they avoided them. So it is evident that some people will move to drop sets and away from crafted if the only unique element that crafted sets bring to the table is given over to drop sets by means of this system.

    The key is that some people ARE right now in play crafting sets and wearing crafted sets instead of drops because of their looks.

    So your imagining that "People will NOT stop crafting sets, or craft them any more less." is apparantrly false based on statements made.

    in fact, you imply almost admit that later in the same element when you say that (implied after the change) the decisions would be based on merits as opposed to looks and this is how you would like it to be... expressed of course in the self-certain emphatic capped comment about what things should be.

    There is a difference between something you suggest folks don't do now (use crafted for looks over merits) and something you don't feel they should need to do now.

    But if not one crafted set is made or worn in this game for looks alone and every crafted set made/worn in this game now is done for either merit or filler/convenience (if as you say explicitly "People will NOT stop crafting sets, or craft them any more less" , then nobody cares enough about looks in this game to give up merit/convenience for looks so no real serious need to add this feature, right?

    For me, since i am a myth to you, i dont exist, cuz i do actually use crafted sets in some cases for looks and so if i could use better drop sets i would then reduce my crafted set make and use, i do not want to see the only unique feature that crafted sets bring to the table - style control - given away to drop sets.

    And i have to ask...

    When 1T rolled around, drop sets got all upped to tier-whatever-you-want up to cp160 (vs a lot of them being capped at cp120 or cp140 before), got a lot new sets added, got jewels and weapons pretty much across the board and got easily identifiable farming deployments... all of which turned into pretty good uptick in drop set impact in the game and.... yet... somehow.... thats still not enough for you?

    After you get style control on top of all those gains from 1t, whats next?

    We see tons of request for trait control too... is that next on the "lets keep making drop sets better and better and moar and moar until crafted are just a quaint memory on the folks here before we got it all for drops and renamed the old "crafting" skill lines "alterations" and made them into drop set support systems?"









    What's wrong with people using fewer crafted sets? It's a choice people will be able to make, a choice which doesn't affect you in any way. You can still choose what sets you want to wear yourself.

    Every single MMO on the market has a transmog system that lets you re-style dropped gear. It's a tried-and-true system with no drawbacks.
    Edited by MLGProPlayer on April 12, 2017 10:58PM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree with you for the most part, and I think most players do as well.

    I would like a system that requires a bit more from the crafter to pull this off, though--which is why I favor either the best items dropping as single-use schematics or being able to be broken down to single-use schematics. The best sets could require nine traits and a 9-trait crafting station to make, as well.

    That would defeat the purpose of a transmog system if only 1% of the player base could use it (9-trait crafters). New players would also need to wait 8 months to use the system because research is time gated.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »
    Alpheu5 wrote: »
    STEVIL wrote: »
    Muttsmutt wrote: »
    The Issue:

    We have all these beautiful motifs that we cannot use if we also want to wear BiS gear, or min-max, or play the game's hardest content.

    Forcing players to choose between being less powerful when there are more powerful choices, or looking worse when there are better looking choices, is ... cruel. We have all these strong sets, and all these beautiful motifs, but we can't have them both?! Why? This limitation does not benefit the community, or the game as a whole, or even ZOS, in any way whatsoever, it's simply a by-product issue that has not been addressed.

    The Solution:


    Add a perk in the crafting trees to allow us to use tempers on an armor/weapon to reshape it in a motif we know.


    The Consequences & Pros/Cons:

    Pros:

    -Crafting becomes something desirable for one to max and invest skill points in. Moreso if this binds the specific piece of gear, if it was not already bound.
    -People can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked].
    -At the extreme, people who avoided dropped sets and ran with sub-par crafted gear for aesthetic reasons [it happens...!] will be able to experience the hardest content in the game without dragging their team down.

    Cons:

    -Tempers will rise in price.

    NOT Cons / Bad consequences that WON'T actually exist:

    -People will NOT stop running dungeons/trials, because they will still need the sets!
    -People will NOT stop crafting sets, or craft them any more less... rather, will do so ONLY on their gameplay merit [which some of them have], or as in-between, also known as mid-game sets until they can farm their desired dropped sets- which is EXACTLY what crafted sets should be.
    -People who like the look of sets don't have to worry one bit, nothing changes for them! Except that others can wear the same sets without being forced to wear a costume or deal with looking a way they don't like.

    Amount of work ZoS has to do:

    -Coding work to implement the functionality at Crafting Stations for the added perk, and associated UI assets. Much of which I expect will be very similar to the way improvement works.

    The Alternatives:

    By design, dropped sets have to be better than crafted sets in most cases, because there has to be a reward from doing Dungeons/Trials/etc. This is OK, crafted sets are not entirely obsolete, they have their uses in limited situations. The answer is NOT making crafted sets equal to dungeon drops- that can prove unfair and difficult.

    Costumes are a band-aid fix, and present a much less variety than motifs. Not even the Crown Store gives us a large or desirable variety of combat-ready costumes, can't even say they do this to force us to buy costumes which is honestly a silly concept.

    and of course i guess zos could also charge crowns at this or that turn in the "reshaping process". then add that to pros, zos makes more money.

    RE the bold... this is false - at least partially. Folks have said on these forums a number of times that they craft sets because of the looks. They have said they liked some dropped sets specs but did not like their looks and so they avoided them. So it is evident that some people will move to drop sets and away from crafted if the only unique element that crafted sets bring to the table is given over to drop sets by means of this system.

    The key is that some people ARE right now in play crafting sets and wearing crafted sets instead of drops because of their looks.

    So your imagining that "People will NOT stop crafting sets, or craft them any more less." is apparantrly false based on statements made.

    in fact, you imply almost admit that later in the same element when you say that (implied after the change) the decisions would be based on merits as opposed to looks and this is how you would like it to be... expressed of course in the self-certain emphatic capped comment about what things should be.

    There is a difference between something you suggest folks don't do now (use crafted for looks over merits) and something you don't feel they should need to do now.

    But if not one crafted set is made or worn in this game for looks alone and every crafted set made/worn in this game now is done for either merit or filler/convenience (if as you say explicitly "People will NOT stop crafting sets, or craft them any more less" , then nobody cares enough about looks in this game to give up merit/convenience for looks so no real serious need to add this feature, right?

    For me, since i am a myth to you, i dont exist, cuz i do actually use crafted sets in some cases for looks and so if i could use better drop sets i would then reduce my crafted set make and use, i do not want to see the only unique feature that crafted sets bring to the table - style control - given away to drop sets.

    And i have to ask...

    When 1T rolled around, drop sets got all upped to tier-whatever-you-want up to cp160 (vs a lot of them being capped at cp120 or cp140 before), got a lot new sets added, got jewels and weapons pretty much across the board and got easily identifiable farming deployments... all of which turned into pretty good uptick in drop set impact in the game and.... yet... somehow.... thats still not enough for you?

    After you get style control on top of all those gains from 1t, whats next?

    We see tons of request for trait control too... is that next on the "lets keep making drop sets better and better and moar and moar until crafted are just a quaint memory on the folks here before we got it all for drops and renamed the old "crafting" skill lines "alterations" and made them into drop set support systems?"

    The next step would be improving upon the current and/or implementing new crafted sets. The "façade over functionality" argument against being able to reform dropped sets becomes irrelevant if the crafted sets are on par with the dropped sets. I myself wear a costume on my main almost 100% of the time simply because the body pieces look absolutely terrible together, but would really love for my monster helmet to be visible.

    And more people than you think would be against trait control on the basis that it would make the game too easy, myself included.

    yeah yeah yeah... that makes perfect sense. :-)

    Give drop sets massive uptick so crafted see less and less use.

    then take away crafteds one remaining unique element....

    then sometime later one day some day kinda maybe sorta get around to giving crafted some crtumbs.

    Thats how things work right?

    get more and more and more and take away every last bit until you finally get everything and then decide its time to share the love.

    How about instead of giving drop sets even more bonus and taking that last unique part of crafted sets away...

    FIRST you raise crafted sets up to be more worthwhile, give them other unique capabilities that give them a seat at the table for more than just copnvenience temporaries then throw-away disposables and then after that you take the currently unique to crafted style control and spread it around?

    Every hear of triage?

    Thats where you prioritize cases based on how cosmetic vs in need of treatment things are.

    the give drop sets style control thing is like saying "hey, the super-model has a hangnail so unplug the kidney guy's dailysis machine so we can get the right lighting for her buff."

    like i said, the massive gains from 1T, not enough for drop-fans. gotta get their more more more more more more first cuz like you know they didn't get enough with all jewels all cp160 bunches of new sets and drops freaking everywhere on cue...

    but hey then later we can maybe look at crafted... after we give droppers more more more more more more more.

    one day... yup... holding my breath.

    How does someone else re-styling their dropped gear affecr you in any way?

    You can continue to wear crafted gear of you like. Nobody is going to force you to switch to dropped sets if you don't want to.
    Edited by MLGProPlayer on April 12, 2017 10:40PM
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »
    Muttsmutt wrote: »
    The Issue:

    We have all these beautiful motifs that we cannot use if we also want to wear BiS gear, or min-max, or play the game's hardest content.

    Forcing players to choose between being less powerful when there are more powerful choices, or looking worse when there are better looking choices, is ... cruel. We have all these strong sets, and all these beautiful motifs, but we can't have them both?! Why? This limitation does not benefit the community, or the game as a whole, or even ZOS, in any way whatsoever, it's simply a by-product issue that has not been addressed.

    The Solution:


    Add a perk in the crafting trees to allow us to use tempers on an armor/weapon to reshape it in a motif we know.


    The Consequences & Pros/Cons:

    Pros:

    -Crafting becomes something desirable for one to max and invest skill points in. Moreso if this binds the specific piece of gear, if it was not already bound.
    -People can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked].
    -At the extreme, people who avoided dropped sets and ran with sub-par crafted gear for aesthetic reasons [it happens...!] will be able to experience the hardest content in the game without dragging their team down.

    Cons:

    -Tempers will rise in price.

    NOT Cons / Bad consequences that WON'T actually exist:

    -People will NOT stop running dungeons/trials, because they will still need the sets!
    -People will NOT stop crafting sets, or craft them any more less... rather, will do so ONLY on their gameplay merit [which some of them have], or as in-between, also known as mid-game sets until they can farm their desired dropped sets- which is EXACTLY what crafted sets should be.
    -People who like the look of sets don't have to worry one bit, nothing changes for them! Except that others can wear the same sets without being forced to wear a costume or deal with looking a way they don't like.

    Amount of work ZoS has to do:

    -Coding work to implement the functionality at Crafting Stations for the added perk, and associated UI assets. Much of which I expect will be very similar to the way improvement works.

    The Alternatives:

    By design, dropped sets have to be better than crafted sets in most cases, because there has to be a reward from doing Dungeons/Trials/etc. This is OK, crafted sets are not entirely obsolete, they have their uses in limited situations. The answer is NOT making crafted sets equal to dungeon drops- that can prove unfair and difficult.

    Costumes are a band-aid fix, and present a much less variety than motifs. Not even the Crown Store gives us a large or desirable variety of combat-ready costumes, can't even say they do this to force us to buy costumes which is honestly a silly concept.

    and of course i guess zos could also charge crowns at this or that turn in the "reshaping process". then add that to pros, zos makes more money.

    RE the bold... this is false - at least partially. Folks have said on these forums a number of times that they craft sets because of the looks. They have said they liked some dropped sets specs but did not like their looks and so they avoided them. So it is evident that some people will move to drop sets and away from crafted if the only unique element that crafted sets bring to the table is given over to drop sets by means of this system.

    The key is that some people ARE right now in play crafting sets and wearing crafted sets instead of drops because of their looks.

    So your imagining that "People will NOT stop crafting sets, or craft them any more less." is apparantrly false based on statements made.

    in fact, you imply almost admit that later in the same element when you say that (implied after the change) the decisions would be based on merits as opposed to looks and this is how you would like it to be... expressed of course in the self-certain emphatic capped comment about what things should be.

    There is a difference between something you suggest folks don't do now (use crafted for looks over merits) and something you don't feel they should need to do now.

    But if not one crafted set is made or worn in this game for looks alone and every crafted set made/worn in this game now is done for either merit or filler/convenience (if as you say explicitly "People will NOT stop crafting sets, or craft them any more less" , then nobody cares enough about looks in this game to give up merit/convenience for looks so no real serious need to add this feature, right?

    For me, since i am a myth to you, i dont exist, cuz i do actually use crafted sets in some cases for looks and so if i could use better drop sets i would then reduce my crafted set make and use, i do not want to see the only unique feature that crafted sets bring to the table - style control - given away to drop sets.

    And i have to ask...

    When 1T rolled around, drop sets got all upped to tier-whatever-you-want up to cp160 (vs a lot of them being capped at cp120 or cp140 before), got a lot new sets added, got jewels and weapons pretty much across the board and got easily identifiable farming deployments... all of which turned into pretty good uptick in drop set impact in the game and.... yet... somehow.... thats still not enough for you?

    After you get style control on top of all those gains from 1t, whats next?

    We see tons of request for trait control too... is that next on the "lets keep making drop sets better and better and moar and moar until crafted are just a quaint memory on the folks here before we got it all for drops and renamed the old "crafting" skill lines "alterations" and made them into drop set support systems?"









    What's wrong with people using fewer crafted sets? It's a choice people will be able to make, a choice which doesn't affect you in any way. You can still choose what sets you want to wear yourself.

    Every single MMO on the market has a transmog system that lets you re-style dropped gear. It's a tried-and-true system with no drawbacks.
    Agree, here, and i think the numbers who use crafted over superior dropped set they have is pretty low.
    As in an tank who wear crafted over the set of ebon he have then tanking.

    Probably most players don't do enough dungeons to get an good dungeon set in an long time.
    Crafted also has the benefit that its trivial to get sharpened weapons for set, this is the main benefit of crafted.
    Edited by zaria on April 12, 2017 11:43PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    STEVIL wrote: »
    Muttsmutt wrote: »
    The Issue:

    We have all these beautiful motifs that we cannot use if we also want to wear BiS gear, or min-max, or play the game's hardest content.

    Forcing players to choose between being less powerful when there are more powerful choices, or looking worse when there are better looking choices, is ... cruel. We have all these strong sets, and all these beautiful motifs, but we can't have them both?! Why? This limitation does not benefit the community, or the game as a whole, or even ZOS, in any way whatsoever, it's simply a by-product issue that has not been addressed.

    The Solution:


    Add a perk in the crafting trees to allow us to use tempers on an armor/weapon to reshape it in a motif we know.


    The Consequences & Pros/Cons:

    Pros:

    -Crafting becomes something desirable for one to max and invest skill points in. Moreso if this binds the specific piece of gear, if it was not already bound.
    -People can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked].
    -At the extreme, people who avoided dropped sets and ran with sub-par crafted gear for aesthetic reasons [it happens...!] will be able to experience the hardest content in the game without dragging their team down.

    Cons:

    -Tempers will rise in price.

    NOT Cons / Bad consequences that WON'T actually exist:

    -People will NOT stop running dungeons/trials, because they will still need the sets!
    -People will NOT stop crafting sets, or craft them any more less... rather, will do so ONLY on their gameplay merit [which some of them have], or as in-between, also known as mid-game sets until they can farm their desired dropped sets- which is EXACTLY what crafted sets should be.
    -People who like the look of sets don't have to worry one bit, nothing changes for them! Except that others can wear the same sets without being forced to wear a costume or deal with looking a way they don't like.

    Amount of work ZoS has to do:

    -Coding work to implement the functionality at Crafting Stations for the added perk, and associated UI assets. Much of which I expect will be very similar to the way improvement works.

    The Alternatives:

    By design, dropped sets have to be better than crafted sets in most cases, because there has to be a reward from doing Dungeons/Trials/etc. This is OK, crafted sets are not entirely obsolete, they have their uses in limited situations. The answer is NOT making crafted sets equal to dungeon drops- that can prove unfair and difficult.

    Costumes are a band-aid fix, and present a much less variety than motifs. Not even the Crown Store gives us a large or desirable variety of combat-ready costumes, can't even say they do this to force us to buy costumes which is honestly a silly concept.

    and of course i guess zos could also charge crowns at this or that turn in the "reshaping process". then add that to pros, zos makes more money.

    RE the bold... this is false - at least partially. Folks have said on these forums a number of times that they craft sets because of the looks. They have said they liked some dropped sets specs but did not like their looks and so they avoided them. So it is evident that some people will move to drop sets and away from crafted if the only unique element that crafted sets bring to the table is given over to drop sets by means of this system.

    The key is that some people ARE right now in play crafting sets and wearing crafted sets instead of drops because of their looks.

    So your imagining that "People will NOT stop crafting sets, or craft them any more less." is apparantrly false based on statements made.

    in fact, you imply almost admit that later in the same element when you say that (implied after the change) the decisions would be based on merits as opposed to looks and this is how you would like it to be... expressed of course in the self-certain emphatic capped comment about what things should be.

    There is a difference between something you suggest folks don't do now (use crafted for looks over merits) and something you don't feel they should need to do now.

    But if not one crafted set is made or worn in this game for looks alone and every crafted set made/worn in this game now is done for either merit or filler/convenience (if as you say explicitly "People will NOT stop crafting sets, or craft them any more less" , then nobody cares enough about looks in this game to give up merit/convenience for looks so no real serious need to add this feature, right?

    For me, since i am a myth to you, i dont exist, cuz i do actually use crafted sets in some cases for looks and so if i could use better drop sets i would then reduce my crafted set make and use, i do not want to see the only unique feature that crafted sets bring to the table - style control - given away to drop sets.

    And i have to ask...

    When 1T rolled around, drop sets got all upped to tier-whatever-you-want up to cp160 (vs a lot of them being capped at cp120 or cp140 before), got a lot new sets added, got jewels and weapons pretty much across the board and got easily identifiable farming deployments... all of which turned into pretty good uptick in drop set impact in the game and.... yet... somehow.... thats still not enough for you?

    After you get style control on top of all those gains from 1t, whats next?

    We see tons of request for trait control too... is that next on the "lets keep making drop sets better and better and moar and moar until crafted are just a quaint memory on the folks here before we got it all for drops and renamed the old "crafting" skill lines "alterations" and made them into drop set support systems?"









    I know you will be here, with due respect I have to disagree.

    People use crafted set because they are good, cheap and easy to get. Some are almost BIS, like TBS and Julianos, so if people have to choose between farming BSW for 20 hours or just go craft a set of TBS in 5 minutes, a lot of people (maybe except for the top 0.5% who do competitive raiding) will just go for the crafted set. 1% more DPS ain't going to make you a better DD. Some are versatile and can be used for multiple builds effectively: Kagrenac, Julianos, Seducer, Night Mother's Gaze etc. Some are very unique that cannot be replaced by dropped set in any way: Clever Alchemist, Eternal *unt etc. A lot of people don't care about styles of crafted sets, because they use costume anyway. Good sets like TBS, Julianos, Kagrenac, Night Mother's Gaze, Clever Alchemist, Seducer, Tava's Favor, Eternal *unt etc will stay as strong as ever, they are not going to go away.

    The few of us who shy away from certain dropped sets in spite of the stats will scream in joy if we can change the style of those sets.

    Master crafters will get more "jobs" because only they can change the style of the gear.

    So, who loses? No one. Well, maybe only you, for some unknown reasons.

    Edited by hmsdragonfly on April 13, 2017 9:07AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Muttsmutt
    Muttsmutt
    ✭✭✭✭✭
    Another transmog/restyle/transform/whatever you guys call it now. I agree it would be nice. But seriously so many threads on the same topic.

    good, the more threads the better.. ZOS will see the community wants this, not just this and that fella.
    PC-EU // UNDEAD
Sign In or Register to comment.