Using Maelstrom weapons for research. What an age of ESO to be playing in.FerrumnCutem wrote: »Sharpened is the only way to deal damage atm.
Nirnhoned is practically useless except for research.
Hello,
I got maelstrom lightning staff (nirnhoned).
My testing showed that this staff is worthless, since it is doing less damage than ordinary lightning staff (sharpened) in PvE. (I am wearing 5 piece light armor) I also tried allocate 50 champion points in spell penetration, it does not change anything.
Am I correct?
Hello,
I got maelstrom lightning staff (nirnhoned).
My testing showed that this staff is worthless, since it is doing less damage than ordinary lightning staff (sharpened) in PvE. (I am wearing 5 piece light armor) I also tried allocate 50 champion points in spell penetration, it does not change anything.
Am I correct?
Not rly correct. Use it with spinners and youll get good results. Or use the MSA staff only on backbar and a sharpened Staff on the mainbar. The buff from the MSA staff alone is a good dps increase
TBH I can see this happening eventually even if not with Morrowind, so as always Flaminir speaks sense.Save it... Do NOT use it for research/Decon...
What if they tweak a couple of traits in morrowind and nirn gets stronger? How annoyed would you be then!
Hello,
I got maelstrom lightning staff (nirnhoned).
My testing showed that this staff is worthless, since it is doing less damage than ordinary lightning staff (sharpened) in PvE. (I am wearing 5 piece light armor) I also tried allocate 50 champion points in spell penetration, it does not change anything.
Am I correct?
Not rly correct. Use it with spinners and youll get good results. Or use the MSA staff only on backbar and a sharpened Staff on the mainbar. The buff from the MSA staff alone is a good dps increase
Using Maelstrom weapons for research. What an age of ESO to be playing in.FerrumnCutem wrote: »Sharpened is the only way to deal damage atm.
Nirnhoned is practically useless except for research.
Save it... Do NOT use it for research/Decon...
What if they tweak a couple of traits in morrowind and nirn gets stronger? How annoyed would you be then!
inf.toniceb17_ESO wrote: »Slot spinner's set and you won't need sharp weps ever again. Ninhoned, precise, infused, charged all of these will work great.
jakeedmundson wrote: »Save it... Do NOT use it for research/Decon...
What if they tweak a couple of traits in morrowind and nirn gets stronger? How annoyed would you be then!
I, for one, would be EXTREMELY annoyed if sharpened gets moved to be the weaker trait.... you know how many times i've done vma?? Only things i'm missing are a sharpened inferno, and any sharpened 2-hander (plus some random nirnhoned items i need for research just to save some gold)
However... if they just bumped a couple other traits up to compete with sharpened.... absolutely all for it.
jakeedmundson wrote: »Save it... Do NOT use it for research/Decon...
What if they tweak a couple of traits in morrowind and nirn gets stronger? How annoyed would you be then!
I, for one, would be EXTREMELY annoyed if sharpened gets moved to be the weaker trait.... you know how many times i've done vma?? Only things i'm missing are a sharpened inferno, and any sharpened 2-hander (plus some random nirnhoned items i need for research just to save some gold)
However... if they just bumped a couple other traits up to compete with sharpened.... absolutely all for it.
psychotic13 wrote: »inf.toniceb17_ESO wrote: »Slot spinner's set and you won't need sharp weps ever again. Ninhoned, precise, infused, charged all of these will work great.
Don't listen to this guy, a sharpened trait gives like 5000 something pen? While spinners 5pc gives 4000. Nirnhoned weapon gives an extra like 100 spell damage? a 5pc of BSW gives like 650?
psychotic13 wrote: »inf.toniceb17_ESO wrote: »Slot spinner's set and you won't need sharp weps ever again. Ninhoned, precise, infused, charged all of these will work great.
Don't listen to this guy, a sharpened trait gives like 5000 something pen? While spinners 5pc gives 4000. Nirnhoned weapon gives an extra like 100 spell damage? a 5pc of BSW gives like 650?
jakeedmundson wrote: »Save it... Do NOT use it for research/Decon...
What if they tweak a couple of traits in morrowind and nirn gets stronger? How annoyed would you be then!
I, for one, would be EXTREMELY annoyed if sharpened gets moved to be the weaker trait.... you know how many times i've done vma?? Only things i'm missing are a sharpened inferno, and any sharpened 2-hander (plus some random nirnhoned items i need for research just to save some gold)
However... if they just bumped a couple other traits up to compete with sharpened.... absolutely all for it.
All it needs to make traits useful is tweaking numbers. Precise up to 12-13% (more would make it too strong in heavy crit damage modifier builds), nirnhoned to 33% (would give ~600 SD with major sorcery) ... This way you can stack either crit or weapon damage with them and the increase somewhat matches sharpened.
Charged can stay as it is (maybe double the damage from status effects while equipped), has its uses. Infused is too weak right now (just doubles enchantment strength with 40% less CD and 20% more strength) make it 50% reduction and 50% more strength.
Powered can stay (and maybe increase damage form light and heavy attacks by a % margin), decisive should just be 34% more ultimate. Sounds strong, but it is just a 34% increase on damage from your ultimate and would make ulti gen builds a lot more interesting.
jakeedmundson wrote: »jakeedmundson wrote: »Save it... Do NOT use it for research/Decon...
What if they tweak a couple of traits in morrowind and nirn gets stronger? How annoyed would you be then!
I, for one, would be EXTREMELY annoyed if sharpened gets moved to be the weaker trait.... you know how many times i've done vma?? Only things i'm missing are a sharpened inferno, and any sharpened 2-hander (plus some random nirnhoned items i need for research just to save some gold)
However... if they just bumped a couple other traits up to compete with sharpened.... absolutely all for it.
All it needs to make traits useful is tweaking numbers. Precise up to 12-13% (more would make it too strong in heavy crit damage modifier builds), nirnhoned to 33% (would give ~600 SD with major sorcery) ... This way you can stack either crit or weapon damage with them and the increase somewhat matches sharpened.
Charged can stay as it is (maybe double the damage from status effects while equipped), has its uses. Infused is too weak right now (just doubles enchantment strength with 40% less CD and 20% more strength) make it 50% reduction and 50% more strength.
Powered can stay (and maybe increase damage form light and heavy attacks by a % margin), decisive should just be 34% more ultimate. Sounds strong, but it is just a 34% increase on damage from your ultimate and would make ulti gen builds a lot more interesting.
I agree with most of that... but for nirnhoned (the hardest trait to find/craft) SHOULD truly be the best trait... As much as i don't want to have to re-farm stuff... it would make sense.
Maybe make nirnhoned add small amounts of multiple things...
ex.
4% crit chance + 5% weapon damage + 2500 penetration (on a 2-h)
Not exactly those values, but you know what i mean.... Make nirnhoned worth using!
EDIT: Also... i'm not trying to be biased towards making nirnhoned stronger just because i have 3 or 4 nirnhoned maelstrom infernos
jakeedmundson wrote: »jakeedmundson wrote: »Save it... Do NOT use it for research/Decon...
What if they tweak a couple of traits in morrowind and nirn gets stronger? How annoyed would you be then!
I, for one, would be EXTREMELY annoyed if sharpened gets moved to be the weaker trait.... you know how many times i've done vma?? Only things i'm missing are a sharpened inferno, and any sharpened 2-hander (plus some random nirnhoned items i need for research just to save some gold)
However... if they just bumped a couple other traits up to compete with sharpened.... absolutely all for it.
All it needs to make traits useful is tweaking numbers. Precise up to 12-13% (more would make it too strong in heavy crit damage modifier builds), nirnhoned to 33% (would give ~600 SD with major sorcery) ... This way you can stack either crit or weapon damage with them and the increase somewhat matches sharpened.
Charged can stay as it is (maybe double the damage from status effects while equipped), has its uses. Infused is too weak right now (just doubles enchantment strength with 40% less CD and 20% more strength) make it 50% reduction and 50% more strength.
Powered can stay (and maybe increase damage form light and heavy attacks by a % margin), decisive should just be 34% more ultimate. Sounds strong, but it is just a 34% increase on damage from your ultimate and would make ulti gen builds a lot more interesting.
I agree with most of that... but for nirnhoned (the hardest trait to find/craft) SHOULD truly be the best trait... As much as i don't want to have to re-farm stuff... it would make sense.
Maybe make nirnhoned add small amounts of multiple things...
ex.
4% crit chance + 5% weapon damage + 2500 penetration (on a 2-h)
Not exactly those values, but you know what i mean.... Make nirnhoned worth using!
EDIT: Also... i'm not trying to be biased towards making nirnhoned stronger just because i have 3 or 4 nirnhoned maelstrom infernos
This wouldn't solve the rng issue if nirn becomes significantly better than the rest. A trait can be best,but not by that significant amount. I like the current trait design in general, the numbers are just way off. I agree that nirn should be a lot better than now, maybe best by a small margin (1% maybe), but not significant.
And to all people saying sharpened or nothing, if you want to put yourself to the mindless grind you do that, but you could also settle for something that is within 5% damage of that and have a fun life in ESO.
IronCrystal wrote: »jakeedmundson wrote: »jakeedmundson wrote: »Save it... Do NOT use it for research/Decon...
What if they tweak a couple of traits in morrowind and nirn gets stronger? How annoyed would you be then!
I, for one, would be EXTREMELY annoyed if sharpened gets moved to be the weaker trait.... you know how many times i've done vma?? Only things i'm missing are a sharpened inferno, and any sharpened 2-hander (plus some random nirnhoned items i need for research just to save some gold)
However... if they just bumped a couple other traits up to compete with sharpened.... absolutely all for it.
All it needs to make traits useful is tweaking numbers. Precise up to 12-13% (more would make it too strong in heavy crit damage modifier builds), nirnhoned to 33% (would give ~600 SD with major sorcery) ... This way you can stack either crit or weapon damage with them and the increase somewhat matches sharpened.
Charged can stay as it is (maybe double the damage from status effects while equipped), has its uses. Infused is too weak right now (just doubles enchantment strength with 40% less CD and 20% more strength) make it 50% reduction and 50% more strength.
Powered can stay (and maybe increase damage form light and heavy attacks by a % margin), decisive should just be 34% more ultimate. Sounds strong, but it is just a 34% increase on damage from your ultimate and would make ulti gen builds a lot more interesting.
I agree with most of that... but for nirnhoned (the hardest trait to find/craft) SHOULD truly be the best trait... As much as i don't want to have to re-farm stuff... it would make sense.
Maybe make nirnhoned add small amounts of multiple things...
ex.
4% crit chance + 5% weapon damage + 2500 penetration (on a 2-h)
Not exactly those values, but you know what i mean.... Make nirnhoned worth using!
EDIT: Also... i'm not trying to be biased towards making nirnhoned stronger just because i have 3 or 4 nirnhoned maelstrom infernos
This wouldn't solve the rng issue if nirn becomes significantly better than the rest. A trait can be best,but not by that significant amount. I like the current trait design in general, the numbers are just way off. I agree that nirn should be a lot better than now, maybe best by a small margin (1% maybe), but not significant.
And to all people saying sharpened or nothing, if you want to put yourself to the mindless grind you do that, but you could also settle for something that is within 5% damage of that and have a fun life in ESO.
For min-maxers as myself, the best possible weapons are necessary to perform to the maximum. Even as a healer I grinded for specific resto and lightning staves to get the best performance possible, and I still play around with my ratio of divines to infused pieces.
FerrumnCutem wrote: »Sharpened is the only way to deal damage atm.
Nirnhoned is practically useless except for research.