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RNG Algorithms: How to exploit on your behalf

Woopy
Woopy
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When you take the gradient of a single base generator at the current point of the base roll on RNG derivatives, you will find the Hessian Matrix of the second derivative of the diagonal matrix which you can plug into the second formula to better see your odds of a success in crafting and whether or not a specific item is considered to be rare, common, very rare, or other. To determine the drop rate of one single item and to improve your chances on a scale that leads to less 'farming' and remove the 1 in 20 (example) chances in it dropping will depend on your ability to plug in the specific formula of the subspace regarding the item ID (which can be found when linking more than the approved amount in chat).


min{1/2s^T_Hs+s^Tg such that ||Ds||≤Δ}

where g is the gradient of f at the current point x, H is the Hessian matrix (the symmetric matrix of second derivatives)
such algorithms typically involve the computation of a full eigensystem.

min f(d)=1/2F(x_k+d)^T_F(x_k+d)

But a minimum of f(d) is not necessarily a root of F(x). Thus leading to the real practical numbers that follow through with finding the correct percentages on items and success factors.

Heart of Ayanad [StamSorc]
Soul of Ayanad [MagKnight]
Aegis of Ayanad [MagPlar]
Keeper of Ayanad [MagBlade]
Shadow of Ayanad [MagSorc]
  • Waffennacht
    Waffennacht
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    Um, did we do some backward engineering there? Sounds like it lol

    Also, i think we're missing something, like a program or add on?

    Re reading, yes, this has nothing to do with console...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    4 ... the answer is 4.
  • Woopy
    Woopy
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    Um, did we do some backward engineering there? Sounds like it lol

    Also, i think we're missing something, like a program or add on?

    Re reading, yes, this has nothing to do with console...

    Works on all platforms so long as you can acquire item IDs & solve basic math equations.
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • HoolDog
    HoolDog
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    lol I don't know what I just read but I'm guessing it explains the crap I pulled in maelstrom over the last 16 runs.
  • Nestor
    Nestor
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    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • GawdSB
    GawdSB
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    lol

    I thought I'd be able to understand what you're trying to say but nah.
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    2 + 2 = 3
  • SirAndy
    SirAndy
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    Woopy wrote: »
    Thus leading to the real practical numbers that follow through with finding the correct percentages on items and success factors.
    If you plot actual drop rates from repetitive things like refining mats in the time domain, you'll noticed that certain items follow a distinct (half) sine wave like distribution.

    This pattern has been there since the beginning and is a clear indicator that ZOS uses a modified system that adjusts probabilities in a repeating pattern that utilizes a bell curve type filter.
    shades.gif
    Edited by SirAndy on April 11, 2017 8:58PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Woopy wrote: »
    Um, did we do some backward engineering there? Sounds like it lol

    Also, i think we're missing something, like a program or add on?

    Re reading, yes, this has nothing to do with console...

    Works on all platforms so long as you can acquire item IDs & solve basic math equations.

    You have quite an impressive definition of basic.
  • Daemons_Bane
    Daemons_Bane
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    42.. The answer will always be 42
  • Waseem
    Waseem
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    how to get vMA inferno again?
    PC EU

  • Jitterbug
    Jitterbug
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    Only 1 in 1000 will get this
  • Malamar1229
    Malamar1229
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    2d1764fc63196465c8212deffe7144b3f03597099a157c35cf1c9dfddc96d558.jpg
  • Woopy
    Woopy
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    Um, did we do some backward engineering there? Sounds like it lol

    Also, i think we're missing something, like a program or add on?

    Re reading, yes, this has nothing to do with console...

    Works on all platforms so long as you can acquire item IDs & solve basic math equations.
    HoolDog wrote: »
    lol I don't know what I just read but I'm guessing it explains the crap I pulled in maelstrom over the last 16 runs.
    SirAndy wrote: »
    Woopy wrote: »
    Thus leading to the real practical numbers that follow through with finding the correct percentages on items and success factors.
    If you plot actual drop rates from repetitive things like refining mats in the time domain, you'll noticed that certain items follow a distinct (half) sine wave like distribution.

    This pattern has been there since the beginning and is a clear indicator that ZOS uses a modified system that adjusts probabilities in a repeating pattern that utilizes a bell curve type filter.
    shades.gif

    unfortunately things are never truly rng. Most things are weighted :(
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • helediron
    helediron
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    OP, show a practical example, e.g. refining Ancestor silk and a way to exploit it. I can wait.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • smacx250
    smacx250
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    Ahhh - no. Nice try though! ;)
  • Grymmoire
    Grymmoire
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    Woopy wrote: »
    When you take the gradient of a single base generator at the current point of the base roll on RNG derivatives, you will find the Hessian Matrix of the second derivative of the diagonal matrix which you can plug into the second formula to better see your odds of a success in crafting and whether or not a specific item is considered to be rare, common, very rare, or other. To determine the drop rate of one single item and to improve your chances on a scale that leads to less 'farming' and remove the 1 in 20 (example) chances in it dropping will depend on your ability to plug in the specific formula of the subspace regarding the item ID (which can be found when linking more than the approved amount in chat).


    min{1/2s^T_Hs+s^Tg such that ||Ds||≤Δ}

    where g is the gradient of f at the current point x, H is the Hessian matrix (the symmetric matrix of second derivatives)
    such algorithms typically involve the computation of a full eigensystem.

    min f(d)=1/2F(x_k+d)^T_F(x_k+d)

    But a minimum of f(d) is not necessarily a root of F(x). Thus leading to the real practical numbers that follow through with finding the correct percentages on items and success factors.

    In honor of your mathematical prowess, I submit to you:

    https://youtu.be/gXlfXirQF3A
  • pizzaow
    pizzaow
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    Waseem wrote: »
    how to get vMA inferno again?
    Ugh, can't you do math? Let me translate it for you...
    First, you decon 10 purple heavy items, while harvesting fewer than 5 grain solvents.
    Next, you refine 100 ancestor silks, while yielding No Dreugh wax
    Next, you extract 20 runes, while getting No Kutas
    Finally, you complete VMA making sure to kill the last boss in a manner when your completion time ends in a 5 (seconds), the local server time's minutes are odd and the digits in your score individually add up to 27.
    Of course, this is only for a Mag Sorc... the calculations vary by class
    XBox/NA GT: Pizzaow
  • Cêltic421
    Cêltic421
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    Idk what I just read. You suggesting that during certain period of time during the day the better the drop rate of said items?
  • Tommy_The_Gun
    Tommy_The_Gun
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    121411_1611_SecureRando1.png
  • Cadbury
    Cadbury
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    I forgot to carry the two :/
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Nestor
    Nestor
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    You know those Protean Rune Nodes from Surveys, here is something to chew on

    https://www.math.uwaterloo.ca/~nwormald/papers/protean.pdf
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Woopy
    Woopy
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    Cêltic421 wrote: »
    Idk what I just read. You suggesting that during certain period of time during the day the better the drop rate of said items?

    Yes, approx. during the times between 1:42 and 7:01
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • Woopy
    Woopy
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    Nestor wrote: »
    You know those Protean Rune Nodes from Surveys, here is something to chew on

    https://www.math.uwaterloo.ca/~nwormald/papers/protean.pdf

    Definitely chewing. Thanks
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • Cadbury
    Cadbury
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    Woopy wrote: »
    Cêltic421 wrote: »
    Idk what I just read. You suggesting that during certain period of time during the day the better the drop rate of said items?

    Yes, approx. during the times between 1:42 and 7:01

    I should have known that RNG is a by-product of a time paradox.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Woopy
    Woopy
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    Cadbury wrote: »
    Woopy wrote: »
    Cêltic421 wrote: »
    Idk what I just read. You suggesting that during certain period of time during the day the better the drop rate of said items?

    Yes, approx. during the times between 1:42 and 7:01

    I should have known that RNG is a by-product of a time paradox.

    It actually creates a tear in the space-time continuum leading to another dimension totally created through a supercomputer conducting randomly generated objects and organisms based on trials of numbers and patterns.
    Edited by Woopy on April 11, 2017 10:29PM
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • Waffennacht
    Waffennacht
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    I'm gonna uncode this @$!#

    First sentence "when you take the gradient of a single base generator at the current point of the base roll on RNG derivatives, you will find the Hessian Matrix of the second derivative of the diagonal matrix which you can plug into the second formula to better see your odds of a success in crafting and whether or not a specific item is considered to be rare, common, very rare, or other. "

    Gradient of a single base generator = In mathematics, the gradient is a multi-variable generalization of the derivative. While a derivative can be defined on functions of a single variable, for functions of several variables, the gradient takes its place. The gradient is a vector-valued function, as opposed to a derivative, which is scalar-valued. If f(x1, ..., xn) is a differentiable, real-valued function of several variables, its gradient is the vector whose components are the n partial derivatives of f.

    Like the derivative, the gradient represents the slope of the tangent of the graph of the function. More precisely, the gradient points in the direction of the greatest rate of increase of the function, and its magnitude is the slope of the graph in that direction.

    So an undefined number... that changes...


    The Hessian matrix or Hessian is a square matrix of second-order partial derivatives of a scalar-valued function, or scalar field

    Some sort of graph and equation I think...

    Ok let's say I hypothetically get the item's id number. Which undefined number in your equation becomes the ID number.

    You said simple math, and all I need is the number. So do tell good sir, what the "simple" math is?

    Edit: btw, the reason you only have one awesome is because everyone knows wtf you're doing.
    Edited by Waffennacht on April 11, 2017 10:33PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • WalksonGraves
    WalksonGraves
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    So how many goats do I sacrifice per equinox for any of that to translate into anything practical?
  • Cadbury
    Cadbury
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    So how many goats do I sacrifice per equinox for any of that to translate into anything practical?

    Three seems to be the preferred amount currently.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Paulington
    Paulington
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