If I were coding it the way it was implemented, I would assign a value, 1 or 2, to each node. Whenever a player looks at this node, if it has a value of 1, the appearance matches the level of the character. If the value of the node is 2, it would match the crafting skill of the character. When a player opens the node, it's appreance gets fixed and it's contents decided, and so it would remain till despawn.
DaveMoeDee wrote: »If I were coding it the way it was implemented, I would assign a value, 1 or 2, to each node. Whenever a player looks at this node, if it has a value of 1, the appearance matches the level of the character. If the value of the node is 2, it would match the crafting skill of the character. When a player opens the node, it's appreance gets fixed and it's contents decided, and so it would remain till despawn.
Appearance needs to be fixed for a character as soon as it is visible.
The big question is when I leave ancestor silk in a node and then a non-crafting level 3 uses the node, do they see jute? I assume so.
The node's contents are not set until it is clicked upon. My partner and I running together can see 2 different materials (differing levels) but whichever of us clicks it first "locks in" that vision of reality. This is why it's such a pain when someone goes around clicking nodes then leaving stuff behind, it never adjusts to what the next player might need instead.
The same goes for treasure chest contents, my CP160+ character's been finding maple staves and such lately thanks to hopefully unknowing (rather than malignant) players.
Does ESO decide whats in a node at the time it places it or when someone clicks on it?
Farming for Nirn, wondered if it's worth my while going for those ones surrounded by mobs, or just moving on to the next one? If it's decided whats in a node at the time it's placed, it's probably worth going for them.
The node's contents are not set until it is clicked upon. My partner and I running together can see 2 different materials (differing levels) but whichever of us clicks it first "locks in" that vision of reality. This is why it's such a pain when someone goes around clicking nodes then leaving stuff behind, it never adjusts to what the next player might need instead.
The same goes for treasure chest contents, my CP160+ character's been finding maple staves and such lately thanks to hopefully unknowing (rather than malignant) players.
@Tevalaur
In this situation, would a Ancestor Silk, that you see, cough up say, Jute if the lower level/passive clicked on it? Or does it change to Jute right in front of you?
If you as max level crafter touched a clothier node, a lowbie will see it as a Jute node but loots Ancestor Silk.
If you as max level crafter touched a clothier node, a lowbie will see it as a Jute node but loots Ancestor Silk.
Just confirmed this. @Nestor, my gf and I just went to a node. She saw Flax, I saw Ancestor Silk. I touched it, but did not remove the plant. She then harvested ancestor silk from what still continued to appear to look like Flax to her, but received Ancestor Silk.
Result: it continues to look like what each of us saw all along, but the harvest changes.