Giles.floydub17_ESO wrote: »Really not sure exactly what your trying to say. I am a little dense on dramatic stuff.
However, if your trying to build platforms to outlying areas and coming across a digital wall, all homes have digital walls limiting the home to a specific area. For the design purposes some limit had to be set.
Giles.floydub17_ESO wrote: »Really not sure exactly what your trying to say. I am a little dense on dramatic stuff.
However, if your trying to build platforms to outlying areas and coming across a digital wall, all homes have digital walls limiting the home to a specific area. For the design purposes some limit had to be set.
stanley parable, no?
yeah i was trying to find a way out XD a shame i failed
it makes no sense that earthtear cavern has invisible walls within the cavern (and at reachable normal height) tho
(Narrator voice: This is a story of a single man battling against ZOS.)
(The man just purchased this cavern as a guild hall, everything will sure went well)
(Why is he buying stages and stacking them together? It makes no sense!)
(ahhh I see what are u trying to do there now, you are not escaping the cavern, I won't allow it)
(The man used all his stages to get up to the top, but he used up all his stages, he is that stupid)
(The man decides to remove the stages from below and putting them up high...really you are that desperate to get out?)
(The man is moving higher and higher, he believes there must be something ZOS missed, there must be a hole or something that he can get out of the inner cavern, and he can finally use the space out there)
(and then.. he fell)
Seriously tho, any earthtear cavern owner has succed to break free from the inner cavern ? XD I tried so hard yet failed many times
starkerealm wrote: »
Yolokin_Swagonborn wrote: »I specifically mentioned a particular ledge in the EarthTear Cavern that would have been PERFECT for crafting stations but was unfairly blocked off by needless invisible walls. Other houses, like Twin Arches have their entire roof, the staple and iconic feature of redguard housing, blocked off by invisible walls.
I understand that something is necessary to keep people from escaping the map but some of these walls do NOTHING to serve that purpose and only crush creativity and make it less fun to decorate.
starkerealm wrote: »
Live version of the cavern seemed to have some pest controls implemented and no more slaughterfish
starkerealm wrote: »
Yolokin_Swagonborn wrote: »How about ALL of us that are really into the homestead function of the game unite against invisible walls. Way back on the PTS, I made a post about invisible walls and how they really crushed creativity.
I specifically mentioned a particular ledge in the EarthTear Cavern that would have been PERFECT for crafting stations but was unfairly blocked off by needless invisible walls. Other houses, like Twin Arches have their entire roof, the staple and iconic feature of redguard housing, blocked off by invisible walls.
I understand that something is necessary to keep people from escaping the map but some of these walls do NOTHING to serve that purpose and only crush creativity and make it less fun to decorate.
Giles.floydub17_ESO wrote: »Zos has already stated they will increase item limit with housing. They purposely chose lower limits to see how the load worked out.
Yolokin_Swagonborn wrote: »How about ALL of us that are really into the homestead function of the game unite against invisible walls. Way back on the PTS, I made a post about invisible walls and how they really crushed creativity.
I specifically mentioned a particular ledge in the EarthTear Cavern that would have been PERFECT for crafting stations but was unfairly blocked off by needless invisible walls. Other houses, like Twin Arches have their entire roof, the staple and iconic feature of redguard housing, blocked off by invisible walls.
I understand that something is necessary to keep people from escaping the map but some of these walls do NOTHING to serve that purpose and only crush creativity and make it less fun to decorate.
I totally agree. The thing is the invisible walls are completely necessary, however they do not need to be INSIDE the Cavern or other homes. These invisible collision walls could be extended just beyond the Cavern walls so that actual REAL walls block our escape rather than invisible ones. I think we all wanted to build in the area on the right side of the Cavern, it was an ideal place to construct a house, pub, whatever. There are also some very very cool places in the ceiling where you could create secret areas, alas you cannot actually get to these. Even in the ruins at the back, there are invisible walls stopping you from building. So for all it's vastness, the 700 limit and the invisble walls really crush the creativity and limit something that at first appears limitless.Giles.floydub17_ESO wrote: »Zos has already stated they will increase item limit with housing. They purposely chose lower limits to see how the load worked out.
I have seen this mentioned a couple of times, but having searched high and low for this comment I cannot find it. Do you have a link?