Rohamad_Ali wrote: »There are random bandits robbing travelers . Treasue hunters digging up chests . Wandering merchants and more quests have been added since town capture system . The problem is PVP players PVP for castles and mostly do not like questing in Cyrodiil . So adding these does not change those peoples minds to go somewhere else . It becomes a waste of developing time . There are tons of delves , caves and tombs in Cyrodiil . No one goes there except to get a buff .
Cyrodiil used to have Deer and Torchbugs, they were removed to improve performance.
It does seem a little barren at times, however the idea (from my understanding) was that the zones would always have players running around in armies, questing, exploring etc. to make it feel alive.
However again due to performance issues they lowered the caps for numbers inside and most PvE players don't feel they're rewarded enough. It's become a PvP or GTFO zone.
There are some NPC's around and not in towns with quests, most just take you to one of the various towns or there is the one to make wine (I think) as well as many unmarked locations you can stop and visit.
Rohamad_Ali wrote: »There are random bandits robbing travelers . Treasue hunters digging up chests . Wandering merchants and more quests have been added since town capture system . The problem is PVP players PVP for castles and mostly do not like questing in Cyrodiil . So adding these does not change those peoples minds to go somewhere else . It becomes a waste of developing time . There are tons of delves , caves and tombs in Cyrodiil . No one goes there except to get a buff .
But I hope that if the quests of Cyrodiil would be made more interesting that would make also PvE-players come to Cyrodiil and become involved in PvP too. People, wandering on the roads of Cyrodiil, doing quests, can also be a good solution of the problem, as for me.
The problem is most people don't want more players there doing PvP because of the caps.Cyrodiil used to have Deer and Torchbugs, they were removed to improve performance.
It does seem a little barren at times, however the idea (from my understanding) was that the zones would always have players running around in armies, questing, exploring etc. to make it feel alive.
However again due to performance issues they lowered the caps for numbers inside and most PvE players don't feel they're rewarded enough. It's become a PvP or GTFO zone.
There are some NPC's around and not in towns with quests, most just take you to one of the various towns or there is the one to make wine (I think) as well as many unmarked locations you can stop and visit.
I think that the devs could find some seldom-visited by players locations and increase the amount of such npc-s there decreasing it in the other places.