exeeter702 wrote: »Floki_Vilgerdarson wrote: »If my healer is a sorc with a bird, I am leaving group instantly. Sorcs don't even compare to a real healer ie Templar.
Edit: name calling is probably uncalled for.
Sorcerer healers are very strong. Outside of a resource utility that is complete overkill in 4 man dungeons. All 4 of the healing options in this game produce equal healing output. The fact that you are calling templars "real" healers speaks volumes about your utter lack of understanding in regards to how this game's class/role system is desgined.
Dk possesing an entirely SELFLESS heal along with the most accessible form.of major mending is not an accident. Changing there molten shell ultimate to a group wide bubble without the need for a synergy was not an accident. Sorceres being given the strongest burst heali n the game, and an ultimate dedicated strictly to healing a group is not an accident. Nightblades having a SELFLESS healing ultimate that does no damage, passive that increases healing output and refreshing path are not accidents. Sentinel monster set and dsa resto staff are not accidents.
Understand there is a very big difference between the intention of design and the execution of it. Templars are given exclusive class rights to stamina group regen utility not becuase zos considers them the intended exclusive healer in this game but because it wants class diversity where an even spread od classes in a group regardless of role can bring something to the table. Everything in the restoring light tree, passives included, are equally suited to reinforce a templar tank as the skill line is to reinforcing a templar healer. Which the irony here is shards isnt even found in said tree. The biggest argument for templars being the "intended" or "real" healer is based on a skill that is not even located in the "healing skill line".
You dont need that utility in 4 man vet dungeons unless you are a try hard raid healer going into a 4 man vet with a vmol hm setup. I would sooner kick the dumb ass templar that shows up for a 4 man dlc pledge throwing orbs shards and healing springs every other second over a strong non templar healer that buffs and debuffs just the same while providing solid dps to the group on their own. Just to be clear, templar healer dps while not quite as strong as a nb healer dps is still good. Its just people with your mindset about templars being the real healers enforces the notion that non templar healers have a stronger grasp on their class' healing capabilites and damage.
And in vet trials, the most potent raid heals are combat prayer and springs. All of which are not exclusive to templars. And if you are stacking 2 templars in rhe healing role, more power to you, but there is a VERY real and easy case to make in the vein of "your doing it wrong"....
exeeter702 wrote: »Floki_Vilgerdarson wrote: »If my healer is a sorc with a bird, I am leaving group instantly. Sorcs don't even compare to a real healer ie Templar.
Edit: name calling is probably uncalled for.
Sorcerer healers are very strong. Outside of a resource utility that is complete overkill in 4 man dungeons. All 4 of the healing options in this game produce equal healing output. The fact that you are calling templars "real" healers speaks volumes about your utter lack of understanding in regards to how this game's class/role system is desgined.
Dk possesing an entirely SELFLESS heal along with the most accessible form.of major mending is not an accident. Changing there molten shell ultimate to a group wide bubble without the need for a synergy was not an accident. Sorceres being given the strongest burst heali n the game, and an ultimate dedicated strictly to healing a group is not an accident. Nightblades having a SELFLESS healing ultimate that does no damage, passive that increases healing output and refreshing path are not accidents. Sentinel monster set and dsa resto staff are not accidents.
Understand there is a very big difference between the intention of design and the execution of it. Templars are given exclusive class rights to stamina group regen utility not becuase zos considers them the intended exclusive healer in this game but because it wants class diversity where an even spread od classes in a group regardless of role can bring something to the table. Everything in the restoring light tree, passives included, are equally suited to reinforce a templar tank as the skill line is to reinforcing a templar healer. Which the irony here is shards isnt even found in said tree. The biggest argument for templars being the "intended" or "real" healer is based on a skill that is not even located in the "healing skill line".
You dont need that utility in 4 man vet dungeons unless you are a try hard raid healer going into a 4 man vet with a vmol hm setup. I would sooner kick the dumb ass templar that shows up for a 4 man dlc pledge throwing orbs shards and healing springs every other second over a strong non templar healer that buffs and debuffs just the same while providing solid dps to the group on their own. Just to be clear, templar healer dps while not quite as strong as a nb healer dps is still good. Its just people with your mindset about templars being the real healers enforces the notion that non templar healers have a stronger grasp on their class' healing capabilites and damage.
And in vet trials, the most potent raid heals are combat prayer and springs. All of which are not exclusive to templars. And if you are stacking 2 templars in rhe healing role, more power to you, but there is a VERY real and easy case to make in the vein of "your doing it wrong"....
I'm sure you can notice that DK was meant to be the tank, Templar the healer, and NB and Sorc the DPSs.
But every class was given tools to play any of the roles to give players the freedom to be whatever they wanted to be.
exeeter702 wrote: »exeeter702 wrote: »Floki_Vilgerdarson wrote: »If my healer is a sorc with a bird, I am leaving group instantly. Sorcs don't even compare to a real healer ie Templar.
Edit: name calling is probably uncalled for.
Sorcerer healers are very strong. Outside of a resource utility that is complete overkill in 4 man dungeons. All 4 of the healing options in this game produce equal healing output. The fact that you are calling templars "real" healers speaks volumes about your utter lack of understanding in regards to how this game's class/role system is desgined.
Dk possesing an entirely SELFLESS heal along with the most accessible form.of major mending is not an accident. Changing there molten shell ultimate to a group wide bubble without the need for a synergy was not an accident. Sorceres being given the strongest burst heali n the game, and an ultimate dedicated strictly to healing a group is not an accident. Nightblades having a SELFLESS healing ultimate that does no damage, passive that increases healing output and refreshing path are not accidents. Sentinel monster set and dsa resto staff are not accidents.
Understand there is a very big difference between the intention of design and the execution of it. Templars are given exclusive class rights to stamina group regen utility not becuase zos considers them the intended exclusive healer in this game but because it wants class diversity where an even spread od classes in a group regardless of role can bring something to the table. Everything in the restoring light tree, passives included, are equally suited to reinforce a templar tank as the skill line is to reinforcing a templar healer. Which the irony here is shards isnt even found in said tree. The biggest argument for templars being the "intended" or "real" healer is based on a skill that is not even located in the "healing skill line".
You dont need that utility in 4 man vet dungeons unless you are a try hard raid healer going into a 4 man vet with a vmol hm setup. I would sooner kick the dumb ass templar that shows up for a 4 man dlc pledge throwing orbs shards and healing springs every other second over a strong non templar healer that buffs and debuffs just the same while providing solid dps to the group on their own. Just to be clear, templar healer dps while not quite as strong as a nb healer dps is still good. Its just people with your mindset about templars being the real healers enforces the notion that non templar healers have a stronger grasp on their class' healing capabilites and damage.
And in vet trials, the most potent raid heals are combat prayer and springs. All of which are not exclusive to templars. And if you are stacking 2 templars in rhe healing role, more power to you, but there is a VERY real and easy case to make in the vein of "your doing it wrong"....
I'm sure you can notice that DK was meant to be the tank, Templar the healer, and NB and Sorc the DPSs.
But every class was given tools to play any of the roles to give players the freedom to be whatever they wanted to be.
Actually... No. I do not subscribe to that logic.
IronCrystal wrote: »exeeter702 wrote: »exeeter702 wrote: »Floki_Vilgerdarson wrote: »If my healer is a sorc with a bird, I am leaving group instantly. Sorcs don't even compare to a real healer ie Templar.
Edit: name calling is probably uncalled for.
Sorcerer healers are very strong. Outside of a resource utility that is complete overkill in 4 man dungeons. All 4 of the healing options in this game produce equal healing output. The fact that you are calling templars "real" healers speaks volumes about your utter lack of understanding in regards to how this game's class/role system is desgined.
Dk possesing an entirely SELFLESS heal along with the most accessible form.of major mending is not an accident. Changing there molten shell ultimate to a group wide bubble without the need for a synergy was not an accident. Sorceres being given the strongest burst heali n the game, and an ultimate dedicated strictly to healing a group is not an accident. Nightblades having a SELFLESS healing ultimate that does no damage, passive that increases healing output and refreshing path are not accidents. Sentinel monster set and dsa resto staff are not accidents.
Understand there is a very big difference between the intention of design and the execution of it. Templars are given exclusive class rights to stamina group regen utility not becuase zos considers them the intended exclusive healer in this game but because it wants class diversity where an even spread od classes in a group regardless of role can bring something to the table. Everything in the restoring light tree, passives included, are equally suited to reinforce a templar tank as the skill line is to reinforcing a templar healer. Which the irony here is shards isnt even found in said tree. The biggest argument for templars being the "intended" or "real" healer is based on a skill that is not even located in the "healing skill line".
You dont need that utility in 4 man vet dungeons unless you are a try hard raid healer going into a 4 man vet with a vmol hm setup. I would sooner kick the dumb ass templar that shows up for a 4 man dlc pledge throwing orbs shards and healing springs every other second over a strong non templar healer that buffs and debuffs just the same while providing solid dps to the group on their own. Just to be clear, templar healer dps while not quite as strong as a nb healer dps is still good. Its just people with your mindset about templars being the real healers enforces the notion that non templar healers have a stronger grasp on their class' healing capabilites and damage.
And in vet trials, the most potent raid heals are combat prayer and springs. All of which are not exclusive to templars. And if you are stacking 2 templars in rhe healing role, more power to you, but there is a VERY real and easy case to make in the vein of "your doing it wrong"....
I'm sure you can notice that DK was meant to be the tank, Templar the healer, and NB and Sorc the DPSs.
But every class was given tools to play any of the roles to give players the freedom to be whatever they wanted to be.
Actually... No. I do not subscribe to that logic.
While I agree that every class can play every role, templars have the passives/abilties which help them more than any other class.
The leaderboards are proof enough. We aren't all doing this wrong.