Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

So I leveled a Templar Healer

ThePaleItalian
ThePaleItalian
✭✭✭✭✭
I initially rolled a Stamplar... I didn't like it. Felt very clunky, for lack of better words. So I decided to go healer. I hit max level and looked at my gear. Question is, I have alot of options. So I would like some options on what others on the forums run. I have seen other builds but its always nice to get a larger perspective. I do some trial groups with my guilds and a bit of PVP as well. This isn't my main, but I have a lot of gear laying around, so I wanna make the best of it.

I am an Imperial, I did it for Stam, but that changed. Atronach is my Mundus

Gear I have in sets already are as follows:

Lord Warden both pieces divines in light
5 piece Lich
5 piece Warlock
5 piece Sanctuary
3 piece willpower
I have 4 pieces of Spell Cure and Prayer Shawl

I can make a 5 piece Kag, but I felt that that set is more a PvP set. I could be wrong.

I have seen builds with staves on both bars, some with S&B or dual wield on front bar and resto back. Just trying to get a fell for the general consensus and maybe get my mind to decide. Any help is appreciated.

Conan, what is good in life?
Crush your enemies. See them driven before you. Hear the lamentations of their women.

PS4 Screen Name: The_Pale_Italian
ZweiHandler - Orc DK Tank
Solstice StormHaven - Magika Sorc
Oba Nobanaga - Stam NB
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm running 5 pc spell power cure and 5 pc alteration mastery on mine atm.

    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.

    Currently running a generic crafted staff combo until I can get a maelstrom staff. I run resto on one bar and lightning on the other to proc off balance for the group.
    Edited by Lynx7386 on April 7, 2017 9:18PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Shanjijri
    Shanjijri
    ✭✭✭✭
    (From my PVE perspective.) I run with 5 SPC and 5 Worm. I'm looking for the Master restoration staff.
    I have two swords in my back bar with my Khajiit. Magnus' Gift, just for more magicka, but I know it's not the best set to run.
    I have a destruction staff with my Argonian, for Elemental Drain (until his orbs will be improved).
    Edited by Shanjijri on April 7, 2017 9:21PM
  • ThePaleItalian
    ThePaleItalian
    ✭✭✭✭✭
    Lynx7386 wrote: »
    I'm running 5 pc spell power cure and 5 pc alteration mastery on mine atm.

    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.

    Currently running a generic crafted staff combo until I can get a maelstrom staff. I run resto on one bar and lightning on the other to proc off balance for the group.

    I didn't even think of that set. Is that 6% even on ultimates?
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lynx7386 wrote: »
    I'm running 5 pc spell power cure and 5 pc alteration mastery on mine atm.

    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.

    Currently running a generic crafted staff combo until I can get a maelstrom staff. I run resto on one bar and lightning on the other to proc off balance for the group.

    I didn't even think of that set. Is that 6% even on ultimates?

    I'm not positive but I think so, it's 6% off all abilities.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ThePaleItalian
    ThePaleItalian
    ✭✭✭✭✭
    Griffe wrote: »
    (From my PVE perspective.) I run with 5 SPC and 5 Worm. I'm looking for the Master restoration staff.
    I have two swords in my back bar with my Khajiit. Magnus' Gift, just for more magicka, but I know it's not the best set to run.
    I have a destruction staff with my Argonian, for Elemental Drain (until his orbs will be improved).

    I do see alot of destro and resto combos. I will need to play with each to get a feel for it.

    Thanks!
    Lynx7386 wrote: »
    Lynx7386 wrote: »
    I'm running 5 pc spell power cure and 5 pc alteration mastery on mine atm.

    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.

    Currently running a generic crafted staff combo until I can get a maelstrom staff. I run resto on one bar and lightning on the other to proc off balance for the group.

    I didn't even think of that set. Is that 6% even on ultimates?

    I'm not positive but I think so, it's 6% off all abilities.

    Can't hurt for me to try it out. Thank you!
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Griffe wrote: »
    (From my PVE perspective.) I run with 5 SPC and 5 Worm. I'm looking for the Master restoration staff.
    I have two swords in my back bar with my Khajiit. Magnus' Gift, just for more magicka, but I know it's not the best set to run.
    I have a destruction staff with my Argonian, for Elemental Drain (until his orbs will be improved).

    I do see alot of destro and resto combos. I will need to play with each to get a feel for it.

    Thanks!
    Lynx7386 wrote: »
    Lynx7386 wrote: »
    I'm running 5 pc spell power cure and 5 pc alteration mastery on mine atm.

    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.

    Currently running a generic crafted staff combo until I can get a maelstrom staff. I run resto on one bar and lightning on the other to proc off balance for the group.

    I didn't even think of that set. Is that 6% even on ultimates?

    I'm not positive but I think so, it's 6% off all abilities.

    Can't hurt for me to try it out. Thank you!

    I'm able to practically spam the resto staff ultimate, at least
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ThePaleItalian
    ThePaleItalian
    ✭✭✭✭✭
    Lynx7386 wrote: »
    Griffe wrote: »
    (From my PVE perspective.) I run with 5 SPC and 5 Worm. I'm looking for the Master restoration staff.
    I have two swords in my back bar with my Khajiit. Magnus' Gift, just for more magicka, but I know it's not the best set to run.
    I have a destruction staff with my Argonian, for Elemental Drain (until his orbs will be improved).

    I do see alot of destro and resto combos. I will need to play with each to get a feel for it.

    Thanks!
    Lynx7386 wrote: »
    Lynx7386 wrote: »
    I'm running 5 pc spell power cure and 5 pc alteration mastery on mine atm.

    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.

    Currently running a generic crafted staff combo until I can get a maelstrom staff. I run resto on one bar and lightning on the other to proc off balance for the group.

    I didn't even think of that set. Is that 6% even on ultimates?

    I'm not positive but I think so, it's 6% off all abilities.

    Can't hurt for me to try it out. Thank you!

    I'm able to practically spam the resto staff ultimate, at least

    I am just trying to learn the rotations. I main a tank so running into the fray and not being able to damage abilities is a little weird to get used too.
    Edited by ThePaleItalian on April 7, 2017 9:39PM
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • O_LYKOS
    O_LYKOS
    ✭✭✭✭✭
    I use 5 worm and 5 spc and 1 pc monster. destroy/resto staves. Works very nicely with the extra weapon damage and I never run out of magicka.

    I don't run trials with it tho, only vet dungeons.
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    welp not Argonian better reroll.
  • Floki_Vilgerdarson
    Floki_Vilgerdarson
    ✭✭✭✭
    It does not matter what you wear until you master the art of healing. If you want to help your team "learn to heal" then worry about SPC etc.

    I think this game is funny, everyone thinks gear is the answer. Learn your class. That simple.
    Edited by Floki_Vilgerdarson on April 8, 2017 6:51PM
  • xblackroxe
    xblackroxe
    ✭✭✭✭✭
    It does not matter what you wear until you master the art of healing. If you want to help your team "learn to heal" then worry about SPC etc.

    I think this game is funny, everyone thinks gear is the answer. Learn your class. That simple.

    What does that even mean? Healing means supporting your group the best you can and that includes sets.
    Member of HODOR

    Dro-m'Athra Destroyer
  • IronCrystal
    IronCrystal
    ✭✭✭✭✭
    If you are going to learn how to heal trials (and I run these sets in dungeons as well), SPC 5pc and 5pc Worm or Mending is the meta right now. If you are in a dungeon, mending probably isn't worth it compared to worms.

    As for the last piece of armor, some go 1 pc heavy monster (I run grothdar for more max magicka) or some go the master's staves route for stamina regen. The monster set will give more max stats due to undaunted kicking in, but the stamina regen from master's can be helpful for tanks. I have not decided which is better though.

    You do want to run a lightning staff and a resto staff. The lightning staff is for ele drain and for lighting wall of elements (due to changes in CP passives, lightning wall of elements helps set enemies off-balance for 10% dmg boost to allies).

    As you are learning to heal, I recommend not trying to depend on BoL too much. It is an expensive skill and is only for emergencies. Most of your healing should be with healing springs and combat prayer.

    Make sure you slot other helpful abilities such as orbs.

    I cannot comment on PvP.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    I run Spell Power Cure and Kagrenac's for both PvP and PvE dungeons. For vet Trials your groupmates may want you to switch to a better support set than Kag's ... already mentioned above:

    Worm
    Sanctuary
    Alteration Mastery

  • Floki_Vilgerdarson
    Floki_Vilgerdarson
    ✭✭✭✭
    xblackroxe wrote: »
    It does not matter what you wear until you master the art of healing. If you want to help your team "learn to heal" then worry about SPC etc.

    I think this game is funny, everyone thinks gear is the answer. Learn your class. That simple.

    What does that even mean? Healing means supporting your group the best you can and that includes sets.

    I have over 1000 champion points and I am a healer as my primary class.

    Do I use spc, sanctuary and worm cult? Yes I do and have all jewelry so I can use the best set for the group on the fly.

    I just want new healers to stop worrying about these sets that are made to help your team mostly. You cannot help your team until you learn to heal and then you start putting together these additional sets to enhance your abilities.

    I am so tired of seeing baby healers running around with these sets thinking they have a clue.

    Everyone thinks sets are the magic that changes their game.

    Practice makes perfect and "you can't polish a turd".

  • xblackroxe
    xblackroxe
    ✭✭✭✭✭
    xblackroxe wrote: »
    It does not matter what you wear until you master the art of healing. If you want to help your team "learn to heal" then worry about SPC etc.

    I think this game is funny, everyone thinks gear is the answer. Learn your class. That simple.

    What does that even mean? Healing means supporting your group the best you can and that includes sets.

    I have over 1000 champion points and I am a healer as my primary class.

    Do I use spc, sanctuary and worm cult? Yes I do and have all jewelry so I can use the best set for the group on the fly.

    I just want new healers to stop worrying about these sets that are made to help your team mostly. You cannot help your team until you learn to heal and then you start putting together these additional sets to enhance your abilities.

    I am so tired of seeing baby healers running around with these sets thinking they have a clue.

    Everyone thinks sets are the magic that changes their game.

    Practice makes perfect and "you can't polish a turd".

    Well if someone asks what sets are good for healers then what should we tell them then if we can´t tell them about the sets that are actually good for healers?
    Member of HODOR

    Dro-m'Athra Destroyer
  • Seri
    Seri
    ✭✭✭✭
    Lynx7386 wrote: »
    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.
    Alt mastery would only affect yourself however, while worm you + 11 other group members.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    I run Spell Power Cure and Kagrenac's for both PvP and PvE dungeons. For vet Trials your groupmates may want you to switch to a better support set than Kag's ... already mentioned above:

    Worm
    Sanctuary
    Alteration Mastery
    What makes Kagrenac's so good among the crafted sets?
    As OP says its good for PvP but in PvE the healer can not res if he has to heal a lot but leave that to dps.
    Mara looks more relevant for me with the cost reduction but is probably better for non templar healers who lean harder on the resto staff.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TrueGreenSmoker
    TrueGreenSmoker
    ✭✭✭
    Griffe wrote: »
    (From my PVE perspective.) I run with 5 SPC and 5 Worm. I'm looking for the Master restoration staff.
    I have two swords in my back bar with my Khajiit. Magnus' Gift, just for more magicka, but I know it's not the best set to run.
    I have a destruction staff with my Argonian, for Elemental Drain (until his orbs will be improved).

    I do see alot of destro and resto combos. I will need to play with each to get a feel for it.

    Thanks!
    Lynx7386 wrote: »
    Lynx7386 wrote: »
    I'm running 5 pc spell power cure and 5 pc alteration mastery on mine atm.

    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.

    Currently running a generic crafted staff combo until I can get a maelstrom staff. I run resto on one bar and lightning on the other to proc off balance for the group.

    I didn't even think of that set. Is that 6% even on ultimates?

    I'm not positive but I think so, it's 6% off all abilities.

    Can't hurt for me to try it out. Thank you!

    Yes alteration mastery also counts for ultis

    PS4 - NA - CP 859+
    #1 Magicka Sorc - AD - High Elf - Vampire - TrueGreen
    #2 Magicka DK - AD - Dark Elf - Vampire - Flamy Burnin Alot
    #3 Magicka Temp - AD - High Elf - Vampire - TrueGreen Temp
    #4 Magicka NB - AD - Breton - Vampire - Magic of the Night
    #5 Magicka Sorc - DC - High Elf - Vampire - High Old Elf
    #6 Stamina Sorc - EP - Orc - Normal - Original Herbalist
    #7 Stamina NB - AD - Redguard - Vampire - Gank and Blaze
    #8 Magicka DK - EP - Argonian - Vamp - Flamy-Tail

    PS4 - EU - CP 249
    #1 Magicka Temp - DC - Breton - Normal - Mary Healer Jane
    #2 Magicka Sorc - DC High Elf - Normal - Baked Wizard of DC

    Playing on PS4 NA
    media.tumblr.com/tumblr_mdgl7fwlj61ro2d43.gif
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    If you want to use it in Trials this is what you want to do:

    Main set: 5xSpell Power Cure

    Secondary set options: Gossamer, Twilight Remedy, Sanctuary, Mending Mage or Worm's Raiment

    You will always want to go Spell Power Cure in PvE no matter what and then you want to combine that with one of those above mentioned sets. My recommendations is to have a Worm's Raiment set up and an additional set up with one of the other 4 sets, my recommendation would be Gossamer. You want to do this so that whenever you actually do Trials and the other Healer only has Worm then you can swap out to the other set up, but also if the other healer doesn't have worm then you can run it.

    Now you will have 1 slot open after that, and there are a few things you can do with that, an easy option to grind for and get would be to go with either one piece of The Troll King or one piece of Sentinel of Rkugamz, both of them have a one piece bonus of 2% Healing Done. Now what would be better to run but requires some more work than the first option is to get your weapons to be the last 1piece, what you would want there is a Master Restoration staff and then have on your other bar a Destruction staff. The destruction staff can be whatever set you want cause it won't matter but I would recommend this. Make it a lightning destruction staff with the charged trait enchanted with a shock glyph. This will have a really high chance of proc'ing concussion and help with minor vulnerability up time as well as off-balance up time if you also use Wall of Elements on your destruction staff bar.

    What I just recommended here is for Trials and overall end game content. If all you want to do is Regular dungeons then just Run SPC and then whatever, its a dungeon, it really won't matter that much. But if you want to optimize and be as effective as you can be then run my recommendation or at least something similar, there are plenty of ways to do it and there is a lot of wiggle room, far more so than a what a Damage Dealer has, so play around and see what fits your playstyle.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Seri wrote: »
    Lynx7386 wrote: »
    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.
    Alt mastery would only affect yourself however, while worm you + 11 other group members.

    Go go further, lynx is just looking at it from his own point of view. When the best ways is to look at it as worm saving the group between 20% and 60% magic cost vs just you at 6%. I am aware that this isnt actually how it maths out but it helps people to understand how important worm is to the group.


    Also I have never understood the absolute obsession that some healers have with regen, I have healed everything short of vmol, and this is just because I can't ever find a group for it, with 1k regen, wearing SPC+ worm and a master staff. Although I am Argonian Master Healer race, with 40k magic, so that makes even trash pots give back 10k magic.






    Edited by Lightspeedflashb14_ESO on April 9, 2017 4:08AM
  • IronCrystal
    IronCrystal
    ✭✭✭✭✭
    If you want to use it in Trials this is what you want to do:

    Main set: 5xSpell Power Cure

    Secondary set options: Gossamer, Twilight Remedy, Sanctuary, Mending Mage or Worm's Raiment

    You will always want to go Spell Power Cure in PvE no matter what and then you want to combine that with one of those above mentioned sets. My recommendations is to have a Worm's Raiment set up and an additional set up with one of the other 4 sets, my recommendation would be Gossamer. You want to do this so that whenever you actually do Trials and the other Healer only has Worm then you can swap out to the other set up, but also if the other healer doesn't have worm then you can run it.

    Now you will have 1 slot open after that, and there are a few things you can do with that, an easy option to grind for and get would be to go with either one piece of The Troll King or one piece of Sentinel of Rkugamz, both of them have a one piece bonus of 2% Healing Done. Now what would be better to run but requires some more work than the first option is to get your weapons to be the last 1piece, what you would want there is a Master Restoration staff and then have on your other bar a Destruction staff. The destruction staff can be whatever set you want cause it won't matter but I would recommend this. Make it a lightning destruction staff with the charged trait enchanted with a shock glyph. This will have a really high chance of proc'ing concussion and help with minor vulnerability up time as well as off-balance up time if you also use Wall of Elements on your destruction staff bar.

    What I just recommended here is for Trials and overall end game content. If all you want to do is Regular dungeons then just Run SPC and then whatever, its a dungeon, it really won't matter that much. But if you want to optimize and be as effective as you can be then run my recommendation or at least something similar, there are plenty of ways to do it and there is a lot of wiggle room, far more so than a what a Damage Dealer has, so play around and see what fits your playstyle.

    For curiosity, why recommend Gossmers? I don't know anyone who runs that in vet trials.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    If you want to use it in Trials this is what you want to do:

    Main set: 5xSpell Power Cure

    Secondary set options: Gossamer, Twilight Remedy, Sanctuary, Mending Mage or Worm's Raiment

    You will always want to go Spell Power Cure in PvE no matter what and then you want to combine that with one of those above mentioned sets. My recommendations is to have a Worm's Raiment set up and an additional set up with one of the other 4 sets, my recommendation would be Gossamer. You want to do this so that whenever you actually do Trials and the other Healer only has Worm then you can swap out to the other set up, but also if the other healer doesn't have worm then you can run it.

    Now you will have 1 slot open after that, and there are a few things you can do with that, an easy option to grind for and get would be to go with either one piece of The Troll King or one piece of Sentinel of Rkugamz, both of them have a one piece bonus of 2% Healing Done. Now what would be better to run but requires some more work than the first option is to get your weapons to be the last 1piece, what you would want there is a Master Restoration staff and then have on your other bar a Destruction staff. The destruction staff can be whatever set you want cause it won't matter but I would recommend this. Make it a lightning destruction staff with the charged trait enchanted with a shock glyph. This will have a really high chance of proc'ing concussion and help with minor vulnerability up time as well as off-balance up time if you also use Wall of Elements on your destruction staff bar.

    What I just recommended here is for Trials and overall end game content. If all you want to do is Regular dungeons then just Run SPC and then whatever, its a dungeon, it really won't matter that much. But if you want to optimize and be as effective as you can be then run my recommendation or at least something similar, there are plenty of ways to do it and there is a lot of wiggle room, far more so than a what a Damage Dealer has, so play around and see what fits your playstyle.

    For curiosity, why recommend Gossmers? I don't know anyone who runs that in vet trials.

    I feel like a lot of people are underestimating its usefulness. A 15% chance to completely negate a possible fatal attack? Yes please. And what I see for next update with the possibility of a Warden as 2nd healer and a warden off-tank you could give everyone in the group Major Ward and Resolve with the Wardens Ice fortress and with combat prayer the healers would give everyone the Minor Ward and Resolve, combine that with Major Evasion and your team will be a really fricking sturdy one. I think it will add more survivability than Sanctuary or Mending Mage and too few people actually use the synergies to get full benefit from Twilight remedy, very very very few DPS actually use a synergy every 10s, most simply do it when they see a necrotic orb. So that is my reasoning :tongue:
  • IronCrystal
    IronCrystal
    ✭✭✭✭✭
    If you want to use it in Trials this is what you want to do:

    Main set: 5xSpell Power Cure

    Secondary set options: Gossamer, Twilight Remedy, Sanctuary, Mending Mage or Worm's Raiment

    You will always want to go Spell Power Cure in PvE no matter what and then you want to combine that with one of those above mentioned sets. My recommendations is to have a Worm's Raiment set up and an additional set up with one of the other 4 sets, my recommendation would be Gossamer. You want to do this so that whenever you actually do Trials and the other Healer only has Worm then you can swap out to the other set up, but also if the other healer doesn't have worm then you can run it.

    Now you will have 1 slot open after that, and there are a few things you can do with that, an easy option to grind for and get would be to go with either one piece of The Troll King or one piece of Sentinel of Rkugamz, both of them have a one piece bonus of 2% Healing Done. Now what would be better to run but requires some more work than the first option is to get your weapons to be the last 1piece, what you would want there is a Master Restoration staff and then have on your other bar a Destruction staff. The destruction staff can be whatever set you want cause it won't matter but I would recommend this. Make it a lightning destruction staff with the charged trait enchanted with a shock glyph. This will have a really high chance of proc'ing concussion and help with minor vulnerability up time as well as off-balance up time if you also use Wall of Elements on your destruction staff bar.

    What I just recommended here is for Trials and overall end game content. If all you want to do is Regular dungeons then just Run SPC and then whatever, its a dungeon, it really won't matter that much. But if you want to optimize and be as effective as you can be then run my recommendation or at least something similar, there are plenty of ways to do it and there is a lot of wiggle room, far more so than a what a Damage Dealer has, so play around and see what fits your playstyle.

    For curiosity, why recommend Gossmers? I don't know anyone who runs that in vet trials.

    I feel like a lot of people are underestimating its usefulness. A 15% chance to completely negate a possible fatal attack? Yes please. And what I see for next update with the possibility of a Warden as 2nd healer and a warden off-tank you could give everyone in the group Major Ward and Resolve with the Wardens Ice fortress and with combat prayer the healers would give everyone the Minor Ward and Resolve, combine that with Major Evasion and your team will be a really fricking sturdy one. I think it will add more survivability than Sanctuary or Mending Mage and too few people actually use the synergies to get full benefit from Twilight remedy, very very very few DPS actually use a synergy every 10s, most simply do it when they see a necrotic orb. So that is my reasoning :tongue:

    I see your reasoning. Almost every group I run with uses Mending as the secondary set as it decreases the damage enemies do.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    If you want to use it in Trials this is what you want to do:

    Main set: 5xSpell Power Cure

    Secondary set options: Gossamer, Twilight Remedy, Sanctuary, Mending Mage or Worm's Raiment

    You will always want to go Spell Power Cure in PvE no matter what and then you want to combine that with one of those above mentioned sets. My recommendations is to have a Worm's Raiment set up and an additional set up with one of the other 4 sets, my recommendation would be Gossamer. You want to do this so that whenever you actually do Trials and the other Healer only has Worm then you can swap out to the other set up, but also if the other healer doesn't have worm then you can run it.

    Now you will have 1 slot open after that, and there are a few things you can do with that, an easy option to grind for and get would be to go with either one piece of The Troll King or one piece of Sentinel of Rkugamz, both of them have a one piece bonus of 2% Healing Done. Now what would be better to run but requires some more work than the first option is to get your weapons to be the last 1piece, what you would want there is a Master Restoration staff and then have on your other bar a Destruction staff. The destruction staff can be whatever set you want cause it won't matter but I would recommend this. Make it a lightning destruction staff with the charged trait enchanted with a shock glyph. This will have a really high chance of proc'ing concussion and help with minor vulnerability up time as well as off-balance up time if you also use Wall of Elements on your destruction staff bar.

    What I just recommended here is for Trials and overall end game content. If all you want to do is Regular dungeons then just Run SPC and then whatever, its a dungeon, it really won't matter that much. But if you want to optimize and be as effective as you can be then run my recommendation or at least something similar, there are plenty of ways to do it and there is a lot of wiggle room, far more so than a what a Damage Dealer has, so play around and see what fits your playstyle.

    For curiosity, why recommend Gossmers? I don't know anyone who runs that in vet trials.

    No one really uses it in that setting but if you got it, it is better then some other selfish set.


    Also, Do not use one piece SoR or troll King, use a kena, the extra 129 spell damage is more healing then the 2% extra healing and it increases your damage from your shards or Jesus beam. Or a one piece monster set that has max magic, the more max magic you have the more damage your purifying light does and the more stam/heal you get out of repentance, as those two skills only scales with max magic.

    Also also, it is better to use your armor to max out your spell damage, IE spell damage on your jewelry, and then use the regen food to get regen, if you need it. I have tested this and you get higher heals from the glyphs then the max magic food gives, and you get more regen for the max health/magic regen food the puting regen glyphs on your jewelry.
    Edited by Lightspeedflashb14_ESO on April 9, 2017 4:45AM
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seri wrote: »
    Lynx7386 wrote: »
    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.
    Alt mastery would only affect yourself however, while worm you + 11 other group members.

    In a 4 man dungeon group, 5% reduced magicka cost just isn't as worthwhile, especially when odds are that at least one of those 3 players is a stamina build, and sometimes all 3 are.

    In any situation where I'm grouped with 5 or more people, sure, worm becomes increasingly better. But for solo or 4 man dungeons, I'd rather have alteration mastery.
    Seri wrote: »
    Lynx7386 wrote: »
    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.
    Alt mastery would only affect yourself however, while worm you + 11 other group members.

    Go go further, lynx is just looking at it from his own point of view. When the best ways is to look at it as worm saving the group between 20% and 60% magic cost vs just you at 6%. I am aware that this isnt actually how it maths out but it helps people to understand how important worm is to the group.


    Also I have never understood the absolute obsession that some healers have with regen, I have healed everything short of vmol, and this is just because I can't ever find a group for it, with 1k regen, wearing SPC+ worm and a master staff. Although I am Argonian Master Healer race, with 40k magic, so that makes even trash pots give back 10k magic.

    I like having higher regen because I can't always heal efficiently. I run with random players from group finder, and a lot of times those players are just plain bad. You get bow wizards and poor dps, you get tanks that can't block (or taunt), and you get idiots that stand in stupid.

    With a good team, I hardly ever have to overheal, but most of the time I'm spamming breath of life and healing springs like mad.

    I also tend to throw, out as much damage as I can between heals, so the regen can help there.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    If you want to use it in Trials this is what you want to do:

    Main set: 5xSpell Power Cure

    Secondary set options: Gossamer, Twilight Remedy, Sanctuary, Mending Mage or Worm's Raiment

    You will always want to go Spell Power Cure in PvE no matter what and then you want to combine that with one of those above mentioned sets. My recommendations is to have a Worm's Raiment set up and an additional set up with one of the other 4 sets, my recommendation would be Gossamer. You want to do this so that whenever you actually do Trials and the other Healer only has Worm then you can swap out to the other set up, but also if the other healer doesn't have worm then you can run it.

    Now you will have 1 slot open after that, and there are a few things you can do with that, an easy option to grind for and get would be to go with either one piece of The Troll King or one piece of Sentinel of Rkugamz, both of them have a one piece bonus of 2% Healing Done. Now what would be better to run but requires some more work than the first option is to get your weapons to be the last 1piece, what you would want there is a Master Restoration staff and then have on your other bar a Destruction staff. The destruction staff can be whatever set you want cause it won't matter but I would recommend this. Make it a lightning destruction staff with the charged trait enchanted with a shock glyph. This will have a really high chance of proc'ing concussion and help with minor vulnerability up time as well as off-balance up time if you also use Wall of Elements on your destruction staff bar.

    What I just recommended here is for Trials and overall end game content. If all you want to do is Regular dungeons then just Run SPC and then whatever, its a dungeon, it really won't matter that much. But if you want to optimize and be as effective as you can be then run my recommendation or at least something similar, there are plenty of ways to do it and there is a lot of wiggle room, far more so than a what a Damage Dealer has, so play around and see what fits your playstyle.

    For curiosity, why recommend Gossmers? I don't know anyone who runs that in vet trials.

    I feel like a lot of people are underestimating its usefulness. A 15% chance to completely negate a possible fatal attack? Yes please. And what I see for next update with the possibility of a Warden as 2nd healer and a warden off-tank you could give everyone in the group Major Ward and Resolve with the Wardens Ice fortress and with combat prayer the healers would give everyone the Minor Ward and Resolve, combine that with Major Evasion and your team will be a really fricking sturdy one. I think it will add more survivability than Sanctuary or Mending Mage and too few people actually use the synergies to get full benefit from Twilight remedy, very very very few DPS actually use a synergy every 10s, most simply do it when they see a necrotic orb. So that is my reasoning :tongue:

    I see your reasoning. Almost every group I run with uses Mending as the secondary set as it decreases the damage enemies do.

    For current live, I think you are right, but hopefully with a slight change in meta it won't be as necessary to run Mending. We will see :smile: I am still hopeful for 1 Templar 1 Warden set up for Trial Healers. However, I wonder if Hircince might become viable again with next update.... They did say they are doing balance changes with Morrowind and with no CP if stamina becomes more of a thing again it might be run along side Worm. I hope they change Hircine to be cost reduction too like worm, and if heals ran both of those and tank wears ebon.... ALL THE ORBS :tongue: And then all 3 of those sets would actually be viable. Will see :wink:
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Lynx7386 wrote: »
    Seri wrote: »
    Lynx7386 wrote: »
    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.
    Alt mastery would only affect yourself however, while worm you + 11 other group members.

    In a 4 man dungeon group, 5% reduced magicka cost just isn't as worthwhile, especially when odds are that at least one of those 3 players is a stamina build, and sometimes all 3 are.

    In any situation where I'm grouped with 5 or more people, sure, worm becomes increasingly better. But for solo or 4 man dungeons, I'd rather have alteration mastery.
    Seri wrote: »
    Lynx7386 wrote: »
    I was running worm cult instead of alteration, but outside of trials I find it just isn't as effective. Alteration mastery set gives 1% lower spell cost than worm and higher recovery.
    Alt mastery would only affect yourself however, while worm you + 11 other group members.

    Go go further, lynx is just looking at it from his own point of view. When the best ways is to look at it as worm saving the group between 20% and 60% magic cost vs just you at 6%. I am aware that this isnt actually how it maths out but it helps people to understand how important worm is to the group.


    Also I have never understood the absolute obsession that some healers have with regen, I have healed everything short of vmol, and this is just because I can't ever find a group for it, with 1k regen, wearing SPC+ worm and a master staff. Although I am Argonian Master Healer race, with 40k magic, so that makes even trash pots give back 10k magic.

    I like having higher regen because I can't always heal efficiently. I run with random players from group finder, and a lot of times those players are just plain bad. You get bow wizards and poor dps, you get tanks that can't block (or taunt), and you get idiots that stand in stupid.

    With a good team, I hardly ever have to overheal, but most of the time I'm spamming breath of life and healing springs like mad.

    I also tend to throw, out as much damage as I can between heals, so the regen can help there.

    I feel you with healing, let's say, less then perfect groups, but you don't need the regen when your Mutegen is ticking for 5k+ and your extended ritual is ticking for 3k+. That is an average healing of like a minimum 6k a second from just those 2 skills, add in purifying ritual, that ticks for 5k plus, springs that ticks for 7k+, there is hardly ever a reason to spam breath, the only reason that you need regen. My shards also hit for 10k+ on the first hit. With mystic orbs rolling at 1.7k ticks and purifying light hitting for 23k+, the damage is good and the healing is great. All this with only 1k regen.

    I swap out Mutegen for combat prayer only for trials, most four man groups I have been in hardly stack as well that would make it worth it.

    I have also been that magic sorc, I can definitely tell the difference when the healer is wearing worm or not, it is a good bit of difference in dps. Even on my dk tank, I love worm, 5% cheaper igneous shields means that much more stam.
    Edited by Lightspeedflashb14_ESO on April 9, 2017 5:07AM
  • Draqone
    Draqone
    ✭✭✭✭
    I don't run Worm in 4 man groups.

    I also don't run healing springs in 4 man groups, it's a great ability but it's pointless if you are an experienced healer. You should be able to keep your group's HP up using Rapid Regen/Mutagen, Ritual and maybe resto ulti / BoL.

    Honestly, for 4 man groups the best crafted set is Julianos. Slot in a few DPS skills (Reflective light, Wall of elements, Jesus beam) and use a charged Lightning staff for max concussion uptime.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Draqone wrote: »
    I don't run Worm in 4 man groups.

    I also don't run healing springs in 4 man groups, it's a great ability but it's pointless if you are an experienced healer. You should be able to keep your group's HP up using Rapid Regen/Mutagen, Ritual and maybe resto ulti / BoL.

    Honestly, for 4 man groups the best crafted set is Julianos. Slot in a few DPS skills (Reflective light, Wall of elements, Jesus beam) and use a charged Lightning staff for max concussion uptime.

    I have a master resto, why wouldn't I just use springs as my main heal? You don't even need a healer if you're group is good enough.
  • raidentenshu_ESO
    raidentenshu_ESO
    ✭✭✭✭✭
    ✭✭
    It does not matter what you wear until you master the art of healing. If you want to help your team "learn to heal" then worry about SPC etc.

    I think this game is funny, everyone thinks gear is the answer. Learn your class. That simple.

    That's exactly what I'm doing with my magic templar as we speak. My Templar was originally built for healing, but I was clueless on the class. I decided to change my magic Templar from a Healer to now a DPS. It's safe to say that since I've converted my character I've learned so much about the Templar class.
Sign In or Register to comment.