I thought they attacked the highest DPS/Heals. This is why when fighting world bosses in zones with newbies it always attacks me and not them.Lithium Flower wrote: »No. Mob aggression is randomly assigned to every player that does any damage to the mob in question or is healing or is in the group. The only way to control aggro is with a taunt skill.
paulsimonps wrote: »They will attack what is damaging them. Its the reason for example why as a tank you can tank the Mages Axes in vAA without retaunting them as long as you deal damage to them and no one else does. So if you can sustain your regen without shards for example and deal a lot of damage to them you can tank them without taunting them. This is basically what most tanks do during vAA HM cause retaunting 7-8 is basically impossible.
paulsimonps wrote: »They will attack what is damaging them. Its the reason for example why as a tank you can tank the Mages Axes in vAA without retaunting them as long as you deal damage to them and no one else does. So if you can sustain your regen without shards for example and deal a lot of damage to them you can tank them without taunting them. This is basically what most tanks do during vAA HM cause retaunting 7-8 is basically impossible.
I've noticed that. The problem is that it's not reliable. You have to taunt them to be sure they don't run off. I had quite a few situations where a stray shot from one of the DDs, or even the shards thrown by healers broke this "soft" aggro and I had to bring back the stray axe with a ranged taunt. That certainly has a cooldown as well. And in some cases that fight is actually very mobile which increases the likelyhood of that happening. I have to constantly move away from the black circles on the ground because nobody bothers breaking the mines so I rotate throughout the edge of the arena.