Update 44 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of September 23:
• PC/Mac: No maintenance – September 23

Tank stats?

waterfairy
waterfairy
✭✭✭✭✭
✭✭
I'm new to tanking so I'd like to know if these are sufficient stats before attempting dungeons as a tank role.
Health- 30k
Stamina- 28k
Physical and spell resistance- 30k for both
Stamina recovery- 1900

My crit resistance is around 600 but I don't think it matters for pve...or does it?

I know these are probably not the best stats but my gear is still purple and I don't plan on doing trials with this character.
Edited by waterfairy on April 6, 2017 9:11PM
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    First, what class are you?

    Crit resistance does not apply in pve, only in pvp.

    Your stats look good but your stamina recovery is really high. That's not a bad thing, but stamina recovery doesn't work while blocking, so most tanks find other ways to get stamina back instead: nightblades use siphoning attacks, dks use ultimates, etc.

    I would try to raise health just a bit. 30k is the recommended hp for tanks, but if you're grouping with random players you never know how on the ball your healer will be, I like to sit at 35k as an added buffer.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Tanking, at least for dungeons, has quite a bit more flexibility than other roles. You can be a magicka based tank, stamina based tank or even health based tank and still be efficient if you know what you're doing. Judging by the numbers you posted you're stamina. You didn't post your magicka though which will still be important to you for the utility they can provide. What class are you?

    Critical resistance is not needed in PvE, you're right, mobs don't crit(at least they're not supposed to). Sturdy is a great trait for a tank since it reduces block cost.

    Stamina recovery is arguably not needed (much) because all your stam regeneration is halted when you're blocking. Personally I still like having some stam regeneration so I can let block down and quickly regenerate some stamina, but it really depends on the fight(I also mainly made my tank for PvP where I really like that stamina regeneration). We come to the question of your class again though, DKs for example have quite a few ways to restore stamina while blocking whereas templars, not so much.

    Armor and spell resistance hard cap at about 33k so you should be fine there. If you're at 30k without Major Ward/Resolve buff, it's even a little bit overkill.

    Generally, your stats should be fine, it's what you're going to do with them that will decide whether you're a good tank or not ;)
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    Ok thanks. I assumed stamina would recover very slowly while blocking (as it should imo) but I guess I should switch some things up a bit and maybe add to health recovery instead.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Vigarr wrote: »
    Ok thanks. I assumed stamina would recover very slowly while blocking (as it should imo) but I guess I should switch some things up a bit and maybe add to health recovery instead.

    Health recovery is quite a weak stat overall. It can be very strong on some builds, especially in PvP but in PvE where you're supposed to have a dedicated healer backing you up(and self-heals of your own), there's really not much point.

    Magicka recovery can actually be more useful, or perhaps block reduction(for jewelry), but again you haven't told us your class ;)
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    For me it will depend on how many CP you have and where they are allocated, but I think 28k stamina is too much and 30k health is too little. You also don't quote your health recovery, your race or class.

    I have seen tanks with 50k health but my best runs (with food) at about 37k health and about 20k stamina with somewhere near 2k health recovery and about 1k stamina recovery. I am helped by being at CP cap so that reduces stamina cost if allocated properly.

    I use group finder all of the time so my build is pretty self sufficient, as you do not know what sort of healer you are going to get.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    disintegr8 wrote: »
    For me it will depend on how many CP you have and where they are allocated, but I think 28k stamina is too much and 30k health is too little. You also don't quote your health recovery, your race or class.

    I have seen tanks with 50k health but my best runs (with food) at about 37k health and about 20k stamina with somewhere near 2k health recovery and about 1k stamina recovery. I am helped by being at CP cap so that reduces stamina cost if allocated properly.

    I use group finder all of the time so my build is pretty self sufficient, as you do not know what sort of healer you are going to get.

    30k HP is the standard HP of like 90% of well built tanks. 28k stamina is good, not too much not to little. His health recovery is pointless to put in as its the most useless stat after stamina recovery and crit resist for a tank in PvE. Most tanks even go Vampire for the magicka recovery and undeath passive making health recovery even more useless.

    For OP. You stats seem fine with the exception of stamina recovery which is useless. Now you have not told us your class but I am gonna make a quick tip in regards to all classes, makes it easy for both skilled and new players to tank. Spend all you have into cost reduction, CP, Enchantments and traits. I go 100% block cost reduction. My blocks only cost 88 stamina. That with wearing 7 heavy armor pieces gives you a lot of stamina and magicka back with constitution. You can block for days and still have stamina for skills. Combine that with high magicka recovery from CP and other bonuses such as sets and Mundus and you can have all the resources you want to do anything you want regardless of class.
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    Thanks again for the insight. Do you think a tank needs full 7 heavy armor or is 2 medium armor acceptable for the stam bonuses?
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Vigarr wrote: »
    Thanks again for the insight. Do you think a tank needs full 7 heavy armor or is 2 medium armor acceptable for the stam bonuses?

    Go full heavy, the constitution passive is really powerful.
  • Blake6332
    Blake6332
    ✭✭✭
    Personally I run 5 heavy, 1 light, 1 medium. Provides the biggest stat bonuses. But I also run full prismatic enchants (gives health stamina and magicka) on every slot with infused big pieces and sturdy small ones, so as an imperial my stats are massive...32k health (no attribute points in health), 27k stamina, 20k magicka.

    Because I run prismatic enchants I am getting a HUGE amount of extra stats from Undaunted Mettle, not to mention 12% health and 10% stam from imperial and of course the small bonuses from being 313 CP. When I run Lord Warden my spell resist is capped permanently on non-movement fights and phys resists are around 28k which is more than sufficient.

    I will say this, you NEED to get rid of anything giving you stam recovery. With stam recovery that high I am assuming you are a woodelf which is honestly fine and should be sufficient. But as a tank, unless you have like 70k health (mixed opinions on this, not suelre how I feel about it) you should be blocking nearly 100% of the time, which makes stamina recovery COMPLETELY USELESS as you do not regen ANY stamina while blocking. Use Shield Play Jewelery enchantments (lowers block cost) instead of stam recovery.

    That's about all the advice I can think to give you for now, may come back to post more later!

    I am on PCNA if you have any questions, name is Blake6332

    EDIT:

    Here is a screen shot of the stats without any buffs:

    <img src="https://us.v-cdn.net/5020507/uploads/FileUpload/87/75878cedaab587d7612fd9f7351ecc.png&quot; /><img src="https://us.v-cdn.net/5020507/uploads/FileUpload/87/75878cedaab587d7612fd9f7351ecc.png&quot; />

    Here is the screenshot of the buffed resistances with Lord Warden procced:

    <img src="https://us.v-cdn.net/5020507/uploads/FileUpload/a9/33b9427b04c191ccb6529bb9b193e5.png&quot; /><img src="https://us.v-cdn.net/5020507/uploads/FileUpload/a9/33b9427b04c191ccb6529bb9b193e5.png&quot; />

    Not sure if this kind of thing is of any use to you, but I am providing it nonetheless :)

    EDIT 2: Not sure how to format this post lol, never posted screenshots, but the first attached file is the unbuffed and the buffed is on the right.
    Edited by Blake6332 on April 9, 2017 9:28PM
  • warstarblo
    warstarblo
    Soul Shriven
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    @Blake6332 thanks for the advice, this gives me something to think about.

    I was wrong about my stam recovery, it's 1500 which is still high but as I've said, I wrongly assumed stam would recover slowly while blocking. I also slotted werewolf for that but now I have to rework some things.
    Edited by waterfairy on April 11, 2017 12:58AM
  • Blake6332
    Blake6332
    ✭✭✭
    warstarblo wrote: »

    The addon is Superstar :)
  • Blake6332
    Blake6332
    ✭✭✭
    Vigarr wrote: »
    @Blake6332 thanks for the advice, this gives me something to think about.

    I was wrong about my stam recovery, it's 1500 which is still high but as I've said, I wrongly assumed stam would recover slowly while blocking. I also slotted werewolf for that but now I have to rework some things.

    Vamp works really well as tank for the Undeath and Magicka Recovery passives. The fire damage is not that bad actually, you'll find yourself laughing at bosses that have exclusive fire damage and still cant touch your health bar (I.E the daedroth boss in Vet Banished Cells 2, I stood in the fire he puts down to keep him still in the spikes while the DPS killed him and that fire field stacks, not to mention his fire breath, never brought me below 80% health).

    Id also like to mention I am missing a couple of BiS pieces in the screenshot. I should have sturdy light Lord Warden shoulders and Sturdy ebon gloves. Havent gotten the gloves to drop yet :(
  • Blake6332
    Blake6332
    ✭✭✭
    Also, you are not alone in the stam recovery assumption. When I came back to the game two months ago I thought the same and tried to make a wood elf stamplar tank.....
  • Johngo0036
    Johngo0036
    ✭✭✭✭✭
    Hi All,

    I am going to hijack this post as i think my question fits in here,

    I have a DK magicka Tank,
    I run 5 Heavy Seducer all with the prismatic enchant for all 3 stats increase,

    What would be good sets to run with this in PVE and PVP?
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • FlyLionel
    FlyLionel
    ✭✭✭✭
    Vigarr wrote: »
    I'm new to tanking so I'd like to know if these are sufficient stats before attempting dungeons as a tank role.
    Health- 30k
    Stamina- 28k
    Physical and spell resistance- 30k for both
    Stamina recovery- 1900

    My crit resistance is around 600 but I don't think it matters for pve...or does it?

    I know these are probably not the best stats but my gear is still purple and I don't plan on doing trials with this character.

    Everything is perfect, get your stam recovery to damn near nothing though. Spec into max magic/recovery without touching health or stam, @Blake6332 is on the money with 5-1-1. It is a no contest as a dk, the higher your max stats the bigger the battle roar passive gives back=sitting and permablock forever getting ult up quick is what is needed in endgame content. If you are not a dk tank...yeah sure the constitution passive wil help.
    The Flyers
  • Blake6332
    Blake6332
    ✭✭✭
    Johngo0036 wrote: »
    Hi All,

    I am going to hijack this post as i think my question fits in here,

    I have a DK magicka Tank,
    I run 5 Heavy Seducer all with the prismatic enchant for all 3 stats increase,

    What would be good sets to run with this in PVE and PVP?

    I wont make a post telling you how to play or anything, but I will give my opinion. Seducers is a magicka sustain set and is one of the worst crafting sets for a tank.

    Being a tank is about supporting your team. Seducers does nothing at all for that. The secret to staying alive as a dk tank is this:

    1. Have enough block cost reduction to get your block cost near 600 (sturdy small pieces and block cost enchants will do this)

    2. Have enough magicka and magicka recovery to use igneous shields (and utility stuff obviously) to get stam back so you can permanently block.

    3. Have enough stam that helping hands gives a decent chunk of stam back per cast (it gives 5%)

    4. Have enough health that igneous shields provides a good shield (10kish - so around 30k health) for you, and a decent shield for the group (5k).

    A magicka based DK tank is the LEAST effective because they don't have the sustainability and survivability a hybrid/stam dk does.

    So to answer your question - you shouldnt need seducers either. This is overstated - but Ebon Armory is one of the best sets in the game for tanking because it puts your health at a treshhold where you dont have to put attribute points in it as a race that gets a health boost, AND it supports your group with 1k health (and it DOES help, have seen so many recoveries in Vet DLC dungeons because of this set), AND allows you to put more into your other stats because you have so much health already.

    So if you NEED to use Seducers for whatever reason, go ahead, but it will not be as effective as a more supportive set such as dragonguard which would allow you to provide more warhorns for the group, or Alkosh which would massively increase group DPS. No real reason to run Seducers unless you are just now starting the gear grind.
    Edited by Blake6332 on April 13, 2017 1:40PM
Sign In or Register to comment.