Should ESO....

Emothic
Emothic
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This thread is broken up into two topics of which I would like to hear the opinions of the community about. Both topics are related into the overall theme of the thread, but do not tie into each other. I will give my short opinion on each topic, but encourge others to post their opinions on it as well.

Should ESO remove Champion Point cap in PvE area's?
I never really understood a CP cap in PvE, though it is highly needed in PvP, just never really seen the importance of a cap in PvE. Though I guess the reason why there is a cap is because it is much easier for the developers to use it this way. And I guess it could be used in a way to prevent players from soloing dungeon and encourage more group play, though many well knowladge and skillful players can already do this. As I said before, I never really understood as to why.

Should ESO allow Dungeon drop sets to be traded to all players instead of those who were in the group?
I think these sets should be traded to anyone just as the Open World drop sets are. Now yes usually dungeon dropped sets are more powerful at times then open world sets, but the time to grind out a set for those who don't have time makes the set not worth it. For example: I've spent 11 days trying to get Burning Spellweave jewelry, and I'm still trying to get them, however I don't have the time my self to grind though the dungeon for a few hours and make no progress. But there is something that I do have, and that is coin. Now last Sunday I finally got two of the three jewelry items I needed. This is after 9 days of grinding, and the only reason why I got two of the pieces is becuase I started offering a 100k reward to those in the group that gets a drop. I had to resort to this reward system because I had made no progress in getting the drops myself in the past 30 - 40 runs.

Right now these items hold no actual value. Players should be allowed to sell or trade with other players outside of those that were in the group. Doing this opens up a whole new market of bought/sold items. And the rarity of these drops, of which at times is a 300 : 1 odds, means that this items for a quite long time will have a high value to them. Even if a group grinds out a dungon all day for profits. They may only pick up a few decent pieces to sell, especially when it comes to the weapons/sheilds drops.
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These are my "short" opinions on the matter, what are yours?
Lord Emothic Von Hellsing of ze Hellsing Family.
Dragon Knight of the Ebonheart Pact. Xbox One - NA
  • Turelus
    Turelus
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    I don't think the CP removal would help the game. It would turn back into people grinding for max CP rather than playing as they want to be the most competitive in leaderboards and world firsts. The CP cap keeps that to a short grind each increase for those at the top level.

    I am a huge fan of items being BoE rather than BoP but there needs to also be a system which stops the mudflation or people simply not running content any more because they can buy the items. That said I would be happy to buy Maelstrom weapons rather than run that damn thing more.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ParaNostram
    ParaNostram
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    Those are well written out opinions and thank you for sharing them with us OP. Personally, I already find the content too easy with 600 CP (the devs themselves have talked about how all challenging content they release is designed with 300CP players in mind). I feel as though ever higher and higher climbing CP numbers without a cap would result in even more CP elitism which is enough of a problem (people getting booted from groups for having less than max CP, I don't see it as much anymore but it still happens and it is contradictory to ZOS' "do what you want when you want" approach).

    TLDR - on my response to your first point - I'm concerned regarding new players, the life blood of any MMO, having a bad time.

    In regards to the second thought... Not to sound like a Capitalist or something but I am worried about the effect that would have on the in game economy. Furthermore, I do believe there should always be some items in an MMO that you need to earn yourself. The current economy and gear progression feels lovely enough, spend some gold and get crafted gear, spend some more gold get some world drop gear if you really don't want to farm it up, then go into dungeons and farm up some gear you want. Rinse, cycle, repeat.

    TLDR - Pay to win still is a thing with in game gold, and making some items "drop only" helps put a ceiling on that advantage. I mean the gal with full legendary stuff is likely still going to kick your butt, -but- under the current model you can give her a run for her money.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Emothic
    Emothic
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    In regards to the second thought... Not to sound like a Capitalist or something but I am worried about the effect that would have on the in game economy. Furthermore, I do believe there should always be some items in an MMO that you need to earn yourself. The current economy and gear progression feels lovely enough, spend some gold and get crafted gear, spend some more gold get some world drop gear if you really don't want to farm it up, then go into dungeons and farm up some gear you want. Rinse, cycle, repeat.

    I don't see how much of an effect it would actually have in the economy. Maybe in the combat system of the game as you expressed in your TL;DR. But this game already has a free market/free economy of which the only restrictions in place are which items can be sold/traded or not. The restrictions only prevent certian items/sets from being sold, it doesn't actually regulate the economy in any actual way. Now yes, introducing these sets into the economy can have an effect, such as other sets that are not as good or as powerful will take a hit and will drasticaly drop in price. That's the cost of a free economy right there. But, since the newer items cost alot more the cheaper weaker items can become more favoritable. As a result a supply in them would drop increasing the demand and prices. And at the same time it can make the newer sets drop in price as well because their expense in compared to the cheaper versions.

    Another thing as to why this restriction doesn't really help. Is becasue it is no different then the developers introducing a new item set next patch, and making it sellable to other players. It's really the same thing as I explained above. Also the developers have a tendency to drasticly change the stats of some sets. So in the next update some of these non-tradable sets can become completely useless, furthering invaladating the need of this type of restriction.
    Lord Emothic Von Hellsing of ze Hellsing Family.
    Dragon Knight of the Ebonheart Pact. Xbox One - NA
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