WhitePawPrints wrote: »Which content are you having trouble with? Whatever content you are referring to can have a huge impact on your argument.
One Tamriel has been discussed before, and while the sense of progression has been significant reduced, this is about the only negative side effect. One Tamriel has brought very positive changes to the game.
Progression is no longer measured by level, but by your gear optimization and your own skill. It's actually a very realistic measurement of progression.
jolinar83ub17_ESO wrote: »WhitePawPrints wrote: »Which content are you having trouble with? Whatever content you are referring to can have a huge impact on your argument.
One Tamriel has been discussed before, and while the sense of progression has been significant reduced, this is about the only negative side effect. One Tamriel has brought very positive changes to the game.
Progression is no longer measured by level, but by your gear optimization and your own skill. It's actually a very realistic measurement of progression.
Yeah ok I'll agree with you it may be my gear, but there are just some really weird jumps in difficulty in the mobs, I'm not the only one who's noticed it.
jolinar83ub17_ESO wrote: »Yes I know harder mobs have special borders around their names. Wow such hate generated by an OPINION. No need for everyone to jump in for the kill just for sharing an opinion.
Edit: How does the leveling for cp level gear go up is it like by 10s? Just logged in and my gear is quite a lot lower than my actual level but I think all the stuff I've been finding has been the same level as what I already have.
CP level gear is in rounded 10.jolinar83ub17_ESO wrote: »Yes I know harder mobs have special borders around their names. Wow such hate generated by an OPINION. No need for everyone to jump in for the kill just for sharing an opinion.
Edit: How does the leveling for cp level gear go up is it like by 10s? Just logged in and my gear is quite a lot lower than my actual level but I think all the stuff I've been finding has been the same level as what I already have.
jolinar83ub17_ESO wrote: »I KNOW I am not the only one who has a HUGE problem with the way one tamriel was done. The idea is fine, letting people go and do whatever they want regardless of level, BUT is was implemented COMPLETELY wrong! Having the ENTIRE world scale with you is complete and utter ***! It takes away all sense of progression, I should be able to go back to the newbie zones and roll over all enemies there, NOT have them be equal level to me! With everything scaling with you how do you go about a fight you're having trouble with? You can't just go do something else and come back later, higher level and try again, cause it scales with you! The same thing goes for guild and the main story, they didn't use to level up with you, I know I've seen videos from a guy who's been playing since day one and you could be higher level than those quests. Which is how it should be, since not all of us are super good mmo players, if you're having trouble beating the mobs or boss in an area you SHOULD be able to go do something else and come back later higher level and have an easier time with it.
You wanted to make it so everyone could go anywhere in the world and do what they want, ok I get it. But rather than scaling the ENTIRE world around/with the player you SHOULD have done it they was the dlc always did, scale the player up to the zones level, but keep all the levels exactly as they were before! And of course let them know they're being scaled up, even add it to any screen that shows them their level. Still show their actual level but like below that have a little thing saying like scaled up to and whatever level they're being scaled to for that area. THAT is how it should have been done, and I seriously hope you guys look at these (and other) forums to see these kinds of posts and actually listen to the players and make changes to how you're doing this!
Shadow_Viper_vX wrote: »One Tamriel is awesome
Seems some people just cry about things to cry about things....
jolinar83ub17_ESO wrote: »Edit: How does the leveling for cp level gear go up is it like by 10s? Just logged in and my gear is quite a lot lower than my actual level but I think all the stuff I've been finding has been the same level as what I already have.
But it has one. You can block and interrupt!hmsdragonfly wrote: »Shadow_Viper_vX wrote: »One Tamriel is awesome
Seems some people just cry about things to cry about things....
OP probably don't update his gear. That's why ESO needs a tutorial, really.
That was what made the PVE so boring before. 99% of the world was way too easy and didn't provide any decent reward.jolinar83ub17_ESO wrote: »I should be able to go back to the newbie zones and roll over all enemies there
hmsdragonfly wrote: »Shadow_Viper_vX wrote: »One Tamriel is awesome
Seems some people just cry about things to cry about things....
OP probably didn't update his gear. That's why ESO needs a tutorial, really.
If you want to do the quests and also do groups activities PvP / dungeons you would over-level the content.IcyDeadPeople wrote: »That was what made the PVE so boring before. 99% of the world was way too easy and didn't provide any decent reward.jolinar83ub17_ESO wrote: »I should be able to go back to the newbie zones and roll over all enemies there
As for the progression, you've got it backwards. The world doesn't scale, you are the one who is scaled up to meet the CP 160 world.
And the scaling only boosts some of your primary stats, not the skills and passives. There is a huge difference when you are a level 3 player with only a few abilities that are not leveled up yet, no passives and low level gear, compared to when you go back as CP 160 in CP 160 gear.
All the overland enemies become extremely easy at CP 160, but at least it's not so easy that you are bored out of your skull compared to the old days.
jolinar83ub17_ESO wrote: »My gear is as high as it can be, cp 160. So now you'll all just say get better. Yeah yeah if I could delete this damn thread I would!
jolinar83ub17_ESO wrote: »I KNOW I am not the only one who has a HUGE problem with the way one tamriel was done. The idea is fine, letting people go and do whatever they want regardless of level, BUT is was implemented COMPLETELY wrong! Having the ENTIRE world scale with you is complete and utter ***! It takes away all sense of progression, I should be able to go back to the newbie zones and roll over all enemies there, NOT have them be equal level to me! With everything scaling with you how do you go about a fight you're having trouble with? You can't just go do something else and come back later, higher level and try again, cause it scales with you! The same thing goes for guild and the main story, they didn't use to level up with you, I know I've seen videos from a guy who's been playing since day one and you could be higher level than those quests. Which is how it should be, since not all of us are super good mmo players, if you're having trouble beating the mobs or boss in an area you SHOULD be able to go do something else and come back later higher level and have an easier time with it.
You wanted to make it so everyone could go anywhere in the world and do what they want, ok I get it. But rather than scaling the ENTIRE world around/with the player you SHOULD have done it they was the dlc always did, scale the player up to the zones level, but keep all the levels exactly as they were before! And of course let them know they're being scaled up, even add it to any screen that shows them their level. Still show their actual level but like below that have a little thing saying like scaled up to and whatever level they're being scaled to for that area. THAT is how it should have been done, and I seriously hope you guys look at these (and other) forums to see these kinds of posts and actually listen to the players and make changes to how you're doing this!
jolinar83ub17_ESO wrote: »I KNOW I am not the only one who has a HUGE problem with the way one tamriel was done. The idea is fine, letting people go and do whatever they want regardless of level, BUT is was implemented COMPLETELY wrong! Having the ENTIRE world scale with you is complete and utter ***! It takes away all sense of progression, I should be able to go back to the newbie zones and roll over all enemies there, NOT have them be equal level to me! With everything scaling with you how do you go about a fight you're having trouble with? You can't just go do something else and come back later, higher level and try again, cause it scales with you! The same thing goes for guild and the main story, they didn't use to level up with you, I know I've seen videos from a guy who's been playing since day one and you could be higher level than those quests. Which is how it should be, since not all of us are super good mmo players, if you're having trouble beating the mobs or boss in an area you SHOULD be able to go do something else and come back later higher level and have an easier time with it.