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One Tamriel - Idea good, but done wrong!

jolinar83ub17_ESO
I KNOW I am not the only one who has a HUGE problem with the way one tamriel was done. The idea is fine, letting people go and do whatever they want regardless of level, BUT is was implemented COMPLETELY wrong! Having the ENTIRE world scale with you is complete and utter ***! It takes away all sense of progression, I should be able to go back to the newbie zones and roll over all enemies there, NOT have them be equal level to me! With everything scaling with you how do you go about a fight you're having trouble with? You can't just go do something else and come back later, higher level and try again, cause it scales with you! The same thing goes for guild and the main story, they didn't use to level up with you, I know I've seen videos from a guy who's been playing since day one and you could be higher level than those quests. Which is how it should be, since not all of us are super good mmo players, if you're having trouble beating the mobs or boss in an area you SHOULD be able to go do something else and come back later higher level and have an easier time with it.

You wanted to make it so everyone could go anywhere in the world and do what they want, ok I get it. But rather than scaling the ENTIRE world around/with the player you SHOULD have done it they was the dlc always did, scale the player up to the zones level, but keep all the levels exactly as they were before! And of course let them know they're being scaled up, even add it to any screen that shows them their level. Still show their actual level but like below that have a little thing saying like scaled up to and whatever level they're being scaled to for that area. THAT is how it should have been done, and I seriously hope you guys look at these (and other) forums to see these kinds of posts and actually listen to the players and make changes to how you're doing this!
  • kessik221
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    Nah they did it right. If you are having issues clearing content the problem isnt leveling, the problem is YOU. Tweak your build make it better clear the content. A big problem with prior content was that once you cleared the zones level bracket there was no point in going back or staying. The only thing i will complain about 1t is that now you can collect all the stuff from any zone or dungeon but you have to redo it every couple levels. If they just removed level cap from gear you'd be alright.
  • ADarklore
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    The problem OP, if you'd bothered to do a search on this topic, EVERY poll, EVERY post, the overwhelming majority of players are happy with One Tamriel. OT made it so no content is never obsolete and no matter what level you are, you can go back to older zones and still receive full XP.
    Edited by ADarklore on April 1, 2017 8:22PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • WhitePawPrints
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    Which content are you having trouble with? Whatever content you are referring to can have a huge impact on your argument.

    One Tamriel has been discussed before, and while the sense of progression has been significant reduced, this is about the only negative side effect. One Tamriel has brought very positive changes to the game.

    Progression is no longer measured by level, but by your gear optimization and your own skill. It's actually a very realistic measurement of progression.

  • Tabbycat
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    I honestly thought I was going to hate the level scaling but once I started playing it, I found I absolutely loved it. My character does feel stronger as she goes along and I do feel that sense of progression, especially now that I've finally gotten into the Champion levels.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • jolinar83ub17_ESO
    Which content are you having trouble with? Whatever content you are referring to can have a huge impact on your argument.

    One Tamriel has been discussed before, and while the sense of progression has been significant reduced, this is about the only negative side effect. One Tamriel has brought very positive changes to the game.

    Progression is no longer measured by level, but by your gear optimization and your own skill. It's actually a very realistic measurement of progression.

    Yeah ok I'll agree with you it may be my gear, but there are just some really weird jumps in difficulty in the mobs, I'm not the only one who's noticed it.
  • WhitePawPrints
    WhitePawPrints
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    Which content are you having trouble with? Whatever content you are referring to can have a huge impact on your argument.

    One Tamriel has been discussed before, and while the sense of progression has been significant reduced, this is about the only negative side effect. One Tamriel has brought very positive changes to the game.

    Progression is no longer measured by level, but by your gear optimization and your own skill. It's actually a very realistic measurement of progression.

    Yeah ok I'll agree with you it may be my gear, but there are just some really weird jumps in difficulty in the mobs, I'm not the only one who's noticed it.

    Specify.



    There are different tiers of mobs, and you can notice by the border around their health bar. Normal mobs have no border. Tier one mobs (gargoyles, deadroths, liches, harvesters, trolls, titans, giants, mammoths) will have a small border. Harvesters in particular can be difficult due to their mechanics.

    World Bosses are designed for 4-man group content so they'll be practically impossible to defeat.

    Public dungeons, with large mobs and tier two (?) bosses won't be so easily solo'd. If you wander in a group dungeon, those are meant for 4 man groups as well. If you wander in a trial... then you're screwed.

    Depending on where you are, or what types of mobs you come across then you'll have varying levels of degrees in difficulty. These things are designed specifically to be more of a challenge, so there's no hope of becoming stronger and going back to steamroll them. You have to learn the mechanics of that boss/creature, have sufficient gear and be prepared for the fight in order to defeat them.
  • jolinar83ub17_ESO
    Yes I know harder mobs have special borders around their names. Wow such hate generated by an OPINION. No need for everyone to jump in for the kill just for sharing an opinion.

    Edit: How does the leveling for cp level gear go up is it like by 10s? Just logged in and my gear is quite a lot lower than my actual level but I think all the stuff I've been finding has been the same level as what I already have.
    Edited by jolinar83ub17_ESO on April 1, 2017 9:17PM
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    One Tamriel is awesome

    Seems some people just cry about things to cry about things....
  • Tabbycat
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    Yes I know harder mobs have special borders around their names. Wow such hate generated by an OPINION. No need for everyone to jump in for the kill just for sharing an opinion.

    Edit: How does the leveling for cp level gear go up is it like by 10s? Just logged in and my gear is quite a lot lower than my actual level but I think all the stuff I've been finding has been the same level as what I already have.

    Crafting goes up by 10's for Champion levels. I am guessing dropped gear does as well. I have not seen any gear anywhere that isn't by 10's for Champion levels.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • zaria
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    Yes I know harder mobs have special borders around their names. Wow such hate generated by an OPINION. No need for everyone to jump in for the kill just for sharing an opinion.

    Edit: How does the leveling for cp level gear go up is it like by 10s? Just logged in and my gear is quite a lot lower than my actual level but I think all the stuff I've been finding has been the same level as what I already have.
    CP level gear is in rounded 10.
    Then you get up to cp levels its starts get good to have sharpened weapons and a set, either looted or crafted with bonuses who benefits you build. If you are an magic user you want light armor sets with +magic +spell power and magic regeneration, for stamina / weapon builds you want stamina, stamina regen and weapon power.

    Ask in the players helper players section.

    And yes its an downside you can not wait some levels and come back, On the other hand questing is designed to be done by anybody. Main benefit with an good build is that fights is much faster
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • hmsdragonfly
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    I KNOW I am not the only one who has a HUGE problem with the way one tamriel was done. The idea is fine, letting people go and do whatever they want regardless of level, BUT is was implemented COMPLETELY wrong! Having the ENTIRE world scale with you is complete and utter ***! It takes away all sense of progression, I should be able to go back to the newbie zones and roll over all enemies there, NOT have them be equal level to me! With everything scaling with you how do you go about a fight you're having trouble with? You can't just go do something else and come back later, higher level and try again, cause it scales with you! The same thing goes for guild and the main story, they didn't use to level up with you, I know I've seen videos from a guy who's been playing since day one and you could be higher level than those quests. Which is how it should be, since not all of us are super good mmo players, if you're having trouble beating the mobs or boss in an area you SHOULD be able to go do something else and come back later higher level and have an easier time with it.

    You wanted to make it so everyone could go anywhere in the world and do what they want, ok I get it. But rather than scaling the ENTIRE world around/with the player you SHOULD have done it they was the dlc always did, scale the player up to the zones level, but keep all the levels exactly as they were before! And of course let them know they're being scaled up, even add it to any screen that shows them their level. Still show their actual level but like below that have a little thing saying like scaled up to and whatever level they're being scaled to for that area. THAT is how it should have been done, and I seriously hope you guys look at these (and other) forums to see these kinds of posts and actually listen to the players and make changes to how you're doing this!

    Ehhh that's what they did with One Tamriel. You are scaled to the zone, not the other way around.

    No, you shouldn't be able to go back to newbie zones and roll over all the enemies. It's an outdated, stupid and unimmersive game design, it was fine 10 years ago when it was first introduced because people didn't have any better alternatives. With TES 4 and 5, it has been proven that the scaling system is superior in every sense. The progression now comes from gear (ESO needs a tutorial, to tell ppl that they have to update their gear), skill points, passives, ability unlocked, your actual skills and game knowledge. After CP160, it's a progress of getting your DPS to 30k (self buffed single target).
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    One Tamriel is awesome

    Seems some people just cry about things to cry about things....

    OP probably didn't update his gear. That's why ESO needs a tutorial, really.
    Edited by hmsdragonfly on April 2, 2017 11:27AM
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    Edit: How does the leveling for cp level gear go up is it like by 10s? Just logged in and my gear is quite a lot lower than my actual level but I think all the stuff I've been finding has been the same level as what I already have.

    Well yeah, that's the deal. You become weaker if your gear is outdated. You have to use the gear that are close to your actual level.

    It's not your fault. It's ZOS's fault for not telling new players about it.
    Aldmeri Dominion Loyalist. For the Queen!
  • Turelus
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    One Tamriel is awesome

    Seems some people just cry about things to cry about things....

    OP probably don't update his gear. That's why ESO needs a tutorial, really.
    But it has one. You can block and interrupt!

    Let's hope the new Morrowind one is better.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • IcyDeadPeople
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    I should be able to go back to the newbie zones and roll over all enemies there
    That was what made the PVE so boring before. 99% of the world was way too easy and didn't provide any decent reward.

    As for the progression, you've got it backwards. The world doesn't scale, you are the one who is scaled up to meet the CP 160 world.

    And the scaling only boosts some of your primary stats, not the skills and passives. There is a huge difference when you are a level 3 player with only a few abilities that are not leveled up yet, no passives and low level gear, compared to when you go back as CP 160 in CP 160 gear.

    All the overland enemies become extremely easy at CP 160, but at least it's not so easy that you are bored out of your skull compared to the old days.
  • JasonSilverSpring
    JasonSilverSpring
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    One Tamriel is awesome

    Seems some people just cry about things to cry about things....

    OP probably didn't update his gear. That's why ESO needs a tutorial, really.

    While I definitely agree that the tutorial needs improvement, perhaps it is just me but in most any game it is common sense that my gear should be at a level close to me. I noticed they are selling a Prima guide for Morrowind. I wonder how well that guide will cover game mechanics.
  • jolinar83ub17_ESO
    My gear is as high as it can be, cp 160. So now you'll all just say get better. Yeah yeah if I could delete this damn thread I would!
  • zaria
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    I should be able to go back to the newbie zones and roll over all enemies there
    That was what made the PVE so boring before. 99% of the world was way too easy and didn't provide any decent reward.

    As for the progression, you've got it backwards. The world doesn't scale, you are the one who is scaled up to meet the CP 160 world.

    And the scaling only boosts some of your primary stats, not the skills and passives. There is a huge difference when you are a level 3 player with only a few abilities that are not leveled up yet, no passives and low level gear, compared to when you go back as CP 160 in CP 160 gear.

    All the overland enemies become extremely easy at CP 160, but at least it's not so easy that you are bored out of your skull compared to the old days.
    If you want to do the quests and also do groups activities PvP / dungeons you would over-level the content.
    Remember on second character I did all delves, group dungeons and dolmens in zone and I would over-level a lot even without PvP / dungeons.
    So you would always be 2-4 level above unless you skip so content was easy.
    If you are an high cp player or do an alt in crafted training armor set the game is easy. no question about it.
    Not so easy if you have crap gear and don't know inn and out of how to play.

    For an cp160 character you can go everywhere and not being restricted to one zone. Look at the current setting with overland sets being all over.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • shadow071179
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    The did a good job with One Tamriel.
  • Magdalina
    Magdalina
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    My gear is as high as it can be, cp 160. So now you'll all just say get better. Yeah yeah if I could delete this damn thread I would!

    If you list specific fights that are giving you issues and perhaps your character setup we might be able to come up with a better advice ;)

    In all seriousness though, if you're struggling with main quest or something along those lines at this point, I'm sorry but there's likely some glaring issue with your setup/strategy that you might want to address rather than carry on unaware, because they really don't require much now(as opposed to what they were at launch for example when you really might've had to wait a few levels to be able to beat some of it).

    I will agree the feeling of progression is severely reduced though. But there're more good things than bad, now all the zones are alive at least and you legit can group and play with lowbie friend without oneshotting everything by the power of a single stern look.
  • Ojustaboo
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    Before 1T I was one of a small minority that really wanted xp disablers rather than XP increases as I was tired of outleveling places and there being zero challenge when doing all the quests.

    So for me, 1T has been a huge improvement, although as with anything, there's bits that I don't like, such as wanting to gather crafting mats for all levels with my main crafter.
  • ADarklore
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    There is one issue with One Tamriel that I think the devs overlooked.... delve bosses. It used to be that lower zone delve bosses were pretty basic in their attacks, but higher level zone delve bosses were more powerful and used 'advanced' attacks, but by the time you reached them your skill level had advanced to counter them. However, with One Tamriel, players can go to whatever zone/delve they want... which means low level players are going to these formerly high level delves and facing bosses with advanced attacks they aren't prepared for. I've seen several low level players dying to these advanced delve bosses and can't help but wonder if this is something the OP may be encountering.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • t3hdubzy
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    I KNOW I am not the only one who has a HUGE problem with the way one tamriel was done. The idea is fine, letting people go and do whatever they want regardless of level, BUT is was implemented COMPLETELY wrong! Having the ENTIRE world scale with you is complete and utter ***! It takes away all sense of progression, I should be able to go back to the newbie zones and roll over all enemies there, NOT have them be equal level to me! With everything scaling with you how do you go about a fight you're having trouble with? You can't just go do something else and come back later, higher level and try again, cause it scales with you! The same thing goes for guild and the main story, they didn't use to level up with you, I know I've seen videos from a guy who's been playing since day one and you could be higher level than those quests. Which is how it should be, since not all of us are super good mmo players, if you're having trouble beating the mobs or boss in an area you SHOULD be able to go do something else and come back later higher level and have an easier time with it.

    You wanted to make it so everyone could go anywhere in the world and do what they want, ok I get it. But rather than scaling the ENTIRE world around/with the player you SHOULD have done it they was the dlc always did, scale the player up to the zones level, but keep all the levels exactly as they were before! And of course let them know they're being scaled up, even add it to any screen that shows them their level. Still show their actual level but like below that have a little thing saying like scaled up to and whatever level they're being scaled to for that area. THAT is how it should have been done, and I seriously hope you guys look at these (and other) forums to see these kinds of posts and actually listen to the players and make changes to how you're doing this!

    The whole game is easy mode anyways, id rather they mke the game more difficult. The only degree of sifficulty comes from getting gear drops from ol rng.
  • Pwnyridah
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    When you go back into dungeons, delves and public dungeons with MORE CP and BIS gear you will ROLL over everything and MELT it to your heart's desire. One Tamriel is fine.
  • Tandor
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    They executed it brilliantly, in my view.

    Not only is the scaling seamless so a newbie at level 3 can be fighting alongside a level 50 with hundreds of CPs and both make reasonable contributions and get equally decent xp and loot, but it allows people to do the DLCs at any time without having to leave it to level 50 for those who don't want to get over-leveled with the DLC before returning to the base game. Also, anyone can travel through the lower-level zones and get decent xp, loot and mats with all the encounters meaning something. Moreover, come special festivals everyone can enjoy the event quests no matter where they are.

    As far as world bosses are concerned, I think the raising of their difficulty levels was well worth doing but I think they should be doable by a couple of players rather than sometimes requiring a bigger group, and in lower level zones especially that balance should be geared to players not having a load of CPs and higher level skills to rely on. Some of the encounters are fine, others especially those with multiple triple bar mobs are in need of a slight downgrading, and whilst I never support dumbing down I do feel that balancing is always justified!

    With regard to the main story, I'm fine with the way the quests level up with you but I don't like them following straight on one after another and much preferred it when you hit a special level and got an invitation to the Harborage for the next stage in the story. Reinstating that would go a long way to addressing some players' concern that leveling up means nothing now.
  • BigBragg
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    I am personally a huge fan of the changes One Tamriel brought to the table. I definitely feel character progression on classes I have rolled since it's implementation, without the restrictions of being locked into certain zones. It is more freedom for my builds, as well as new and old characters alike.
  • dpencil
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    Elements of progression in One Tamriel:
    - Redistribution of attributes to increase primary stat.
    - Unlocking skills and morphs
    - Collecting skill points
    - Keeping gear level up with character level
    - Progressing through quest lines anywhere in the world at your own pace
    - Getting better at playing your character

    Plenty of progression.
    Edited by dpencil on April 2, 2017 3:48PM
  • STEVIL
    STEVIL
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    I KNOW I am not the only one who has a HUGE problem with the way one tamriel was done. The idea is fine, letting people go and do whatever they want regardless of level, BUT is was implemented COMPLETELY wrong! Having the ENTIRE world scale with you is complete and utter ***! It takes away all sense of progression, I should be able to go back to the newbie zones and roll over all enemies there, NOT have them be equal level to me! With everything scaling with you how do you go about a fight you're having trouble with? You can't just go do something else and come back later, higher level and try again, cause it scales with you! The same thing goes for guild and the main story, they didn't use to level up with you, I know I've seen videos from a guy who's been playing since day one and you could be higher level than those quests. Which is how it should be, since not all of us are super good mmo players, if you're having trouble beating the mobs or boss in an area you SHOULD be able to go do something else and come back later higher level and have an easier time with it.

    First off, what a great April Fools post!!! Kudos for the holiday rant. Marvelous, really.

    I mean, its hilarious. Several classics...

    "It takes away all sense of progression,"

    yeah yeah yeah. what a hoot. i mean, liker unlocking a ton of skills and passives, unlocking tons of morphs, unlocking ultimates and even getting two bars to run vs one arent at all any sense of progression. Really, a gut buster.

    Another classic...

    "With everything scaling with you how do you go about a fight you're having trouble with? You can't just go do something else and come back later, higher level and try again, cause it scales with you!"

    Can hardly type for the guffaws. i mean yeah like wow, nobody ever thought of changing tactics, changing skills slotted, or even changing gear to learn how to beat a tougher foe or heaven forbid group. or even run off and unlock a few skills more appropriate to this threat and come back.

    oh hey, i gotta call this one a win for you Op. best April Fools post so far.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • yarnevk
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    There is a way to improve One Tramiel, as noted by responses it already levels you to the content. This is huge that you can level a thief now without waiting for lvl50 to avoid over leveling the faction story.

    Simply change this so it can green/yellow/red level you for those over/underachievers with adjusted reward. This has the advantage of the challenge (or not) you desire, while keeping the advantage that One Tramiel has of following your own path thru the content including the DLC.
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