psychotic13 wrote: »Anyone have a link so I can't watch the ESO live and see what's up with the warden? Thanks.
psychotic13 wrote: »Anyone have a link so I can't watch the ESO live and see what's up with the warden? Thanks.
Should be this link Here.
They show off the Animal Companion skill line only. Later ESO Lives will show off Green Balance and Winter's Embrace.
It's fantastic!
psychotic13 wrote: »Skill trackers for console, yeaaaaaaaah boy
More likely they changed it to match the "Morrowind" theme of the other summons, although the whole class itself doesn't seem to go together at all, Dunmer who are the natives of Morrowind are more about fire then ice yet the ice class summons creatures native to their land.They mostly said they changed it due to technical issues with the Haj Mota.
I agree with you. It would be awesome for one morph to be shalks while the other (stamina morph probably) was a Haj Mota.
TX12001rwb17_ESO wrote: »More likely they changed it to match the "Morrowind" theme of the other summons, although the whole class itself doesn't seem to go together at all, Dunmer who are the natives of Morrowind are more about fire then ice yet the ice class summons creatures native to their land.They mostly said they changed it due to technical issues with the Haj Mota.
I agree with you. It would be awesome for one morph to be shalks while the other (stamina morph probably) was a Haj Mota.
No offense but looking at the abilities the class does seem kind of weak and relying on summons to be your main source of DPS isn't a good idea as the games AI is terrible.TX12001rwb17_ESO wrote: »More likely they changed it to match the "Morrowind" theme of the other summons, although the whole class itself doesn't seem to go together at all, Dunmer who are the natives of Morrowind are more about fire then ice yet the ice class summons creatures native to their land.They mostly said they changed it due to technical issues with the Haj Mota.
I agree with you. It would be awesome for one morph to be shalks while the other (stamina morph probably) was a Haj Mota.
I think it goes together wonderfully. Ice and Nature fit quite nice, especially because the Warden's color scheme is rounded out so well between blue and green colors (Ice magic is a pale blue cold, Animal's spawn with a green/blue teal color, healing magic is a forest green, etc). Imo it's perfect.
Agree to disagree. I am permanently maining Warden upon release, and am dropping my Mag Sorc who I've played since launch.
TX12001rwb17_ESO wrote: »No offense but looking at the abilities the class does seem kind of weak and relying on summons to be your main source of DPS isn't a good idea as the games AI is terrible.TX12001rwb17_ESO wrote: »More likely they changed it to match the "Morrowind" theme of the other summons, although the whole class itself doesn't seem to go together at all, Dunmer who are the natives of Morrowind are more about fire then ice yet the ice class summons creatures native to their land.They mostly said they changed it due to technical issues with the Haj Mota.
I agree with you. It would be awesome for one morph to be shalks while the other (stamina morph probably) was a Haj Mota.
I think it goes together wonderfully. Ice and Nature fit quite nice, especially because the Warden's color scheme is rounded out so well between blue and green colors (Ice magic is a pale blue cold, Animal's spawn with a green/blue teal color, healing magic is a forest green, etc). Imo it's perfect.
Agree to disagree. I am permanently maining Warden upon release, and am dropping my Mag Sorc who I've played since launch.
Gilliamtherogue wrote: »Having the ability of playing with the original skill, I am super happy that it was reworked. The Haj Mota was crucial for the Warden to be unique and to have any semblance of power, but the skill required an absurdly high management and skill cap that few people would have ever been able to use it, and wasn't nearly rewarding enough for the amount of effort it required.
It's unfortunate that we won't see any turtle bro's, but it's wayyyy better off for the health and longevity of the class.
TX12001rwb17_ESO wrote: »More likely they changed it to match the "Morrowind" theme of the other summons, although the whole class itself doesn't seem to go together at all, Dunmer who are the natives of Morrowind are more about fire then ice yet the ice class summons creatures native to their land.They mostly said they changed it due to technical issues with the Haj Mota.
I agree with you. It would be awesome for one morph to be shalks while the other (stamina morph probably) was a Haj Mota.
I think it goes together wonderfully. Ice and Nature fit quite nice, especially because the Warden's color scheme is rounded out so well between blue and green colors (Ice magic is a pale blue cold, Animal's spawn with a green/blue teal color, healing magic is a forest green, etc). Imo it's perfect.
Agree to disagree. I am permanently maining Warden upon release, and am dropping my Mag Sorc who I've played since launch.
IzakiBrotherSs wrote: »What kinda sucks is the fact that the stamina morphs don't add anything new to the ability AT ALL. They literally just convert the ability to stamina. The only exception is the Scorch which gives Fracture and Breach.
would have been better to unlock the major expedition skill first for a new character, instead of waiting on horse timers. being last in the skill line is pointless regardless of the minor buff you get(reminds me of blade cloak).
anyone notice the costs of the skills? 2400? i hope thats just because she has no CP's assigned
Dagoth_Rac wrote: »would have been better to unlock the major expedition skill first for a new character, instead of waiting on horse timers. being last in the skill line is pointless regardless of the minor buff you get(reminds me of blade cloak).
anyone notice the costs of the skills? 2400? i hope thats just because she has no CP's assigned
There is no more cost reduction CP in Morrowind. So skill costs are going way up for everything.
psychotic13 wrote: »Dagoth_Rac wrote: »would have been better to unlock the major expedition skill first for a new character, instead of waiting on horse timers. being last in the skill line is pointless regardless of the minor buff you get(reminds me of blade cloak).
anyone notice the costs of the skills? 2400? i hope thats just because she has no CP's assigned
There is no more cost reduction CP in Morrowind. So skill costs are going way up for everything.
Everyone keeps saying this, where has this been officially said?
IzakiBrotherSs wrote: »What kinda sucks is the fact that the stamina morphs don't add anything new to the ability AT ALL. They literally just convert the ability to stamina. The only exception is the Scorch which gives Fracture and Breach.
TX12001rwb17_ESO wrote: »No offense but looking at the abilities the class does seem kind of weak and relying on summons to be your main source of DPS isn't a good idea as the games AI is terrible.TX12001rwb17_ESO wrote: »More likely they changed it to match the "Morrowind" theme of the other summons, although the whole class itself doesn't seem to go together at all, Dunmer who are the natives of Morrowind are more about fire then ice yet the ice class summons creatures native to their land.They mostly said they changed it due to technical issues with the Haj Mota.
I agree with you. It would be awesome for one morph to be shalks while the other (stamina morph probably) was a Haj Mota.
I think it goes together wonderfully. Ice and Nature fit quite nice, especially because the Warden's color scheme is rounded out so well between blue and green colors (Ice magic is a pale blue cold, Animal's spawn with a green/blue teal color, healing magic is a forest green, etc). Imo it's perfect.
Agree to disagree. I am permanently maining Warden upon release, and am dropping my Mag Sorc who I've played since launch.
TX12001rwb17_ESO wrote: »No offense but looking at the abilities the class does seem kind of weak and relying on summons to be your main source of DPS isn't a good idea as the games AI is terrible.TX12001rwb17_ESO wrote: »More likely they changed it to match the "Morrowind" theme of the other summons, although the whole class itself doesn't seem to go together at all, Dunmer who are the natives of Morrowind are more about fire then ice yet the ice class summons creatures native to their land.They mostly said they changed it due to technical issues with the Haj Mota.
I agree with you. It would be awesome for one morph to be shalks while the other (stamina morph probably) was a Haj Mota.
I think it goes together wonderfully. Ice and Nature fit quite nice, especially because the Warden's color scheme is rounded out so well between blue and green colors (Ice magic is a pale blue cold, Animal's spawn with a green/blue teal color, healing magic is a forest green, etc). Imo it's perfect.
Agree to disagree. I am permanently maining Warden upon release, and am dropping my Mag Sorc who I've played since launch.