Balticthunder wrote: »I also noticed that some zones now are more emptier than how it was right after Homestead patch - you can even find thieve troves and lock boxes lying around. Probably there were lot of players, who came back specially for housing and now, when novelty is off they also are off for another games with another big ""new contents"'. So, till Morrowind then...
RoamingRiverElk wrote: »Didn't they mention years ago that the technology tries to place you in the same instances with your friends and guildmates? If so, I wonder if those who are constantly experiencing empty zones aren't in many large guilds?
MarkusLiberty wrote: »Callous2208 wrote: »As a roleplayer, I have heard whispers of the EU community being down quite a bit overall, wasn't sure though. Sorry to hear this, PC/NA seems to be booming still in all areas of play.
That's a separate issue, the roleplaying community on EU is practically non-existent.
That doesn't mean that there aren't a lot of players who wants to get involved with roleplaying, the problem is that there just aren't any established communities for them to join anymore. What EU needs is someone who can take the initiative to establish and maintain a strong role playing presence, untill then it's just going to keep fading.
but i would prefer:
#Craglorn-de1
#Craglorn-......
#Craglorn-en1
#Craglorn-.....
....
#Craglorn-Int1
but they never would do this.
Can honestly say I have not noticed the population declining, our guild is busier than ever, cities appear well populated, overland is very busy, dolmens and delves always have a crowd!
Sry OP just not seeing it! Although I do take myself to my house to craft/decon etc. These days, maybe others are too... dunno?
I play ESO since about a year and a half, and I'm a bit confused about what is happening to the game. I play on EU server, mainly in the evening.
Back in the days, almost every city of the game was very crowded, full of players, to the point that logging in some cities (e.g. Mournhold) was an issue at peak hours, due to the huge number of player textures to load at login. Zone chat was very populated, every single evening, full of people looking for Damage Dealers, Tanks and Healers in order to create groups for pledges. With the constant "noise" in the zone chats of guilds recruiting, trading guilds recruiting, people trying to sell stuff, people looking for stuff to buy, people just chatting, and so on). Cities felt exactly like a city should feel: very crowded, and full of life. Setting up a group was usually a matter of seconds. You called for 2 DDs for pledges in zone chat, and you were usually whispered by 4-5 players in no time, having to write most of the time "sorry, we are already full" to the late ones. Mournhold center was everytime full of players deconstructing equipment, dueling (when duels were introduced) or just messing around spamming skills or doing stupid things just for the fun of it.
Now get to what is happening today. The situation feels very different, and I honestly don't understand exactly what is happening.
In the last two or three weeks I've almost never been able to set up a group in order to run pledges. Cities are almost empty. Zone chat is almost empty. Tried in Mournhold, Belkarth, Rawl'ka, Elden Root, Wayrest. All cities looks exactly the same: almost nobody is there. Using dungeon finder, it's almost the same. Back in the days it took seconds to be put in a group to start a dungeon. Nowadays, it often takes hours to find a member for your group (and the funny thing is that often, after all this time spent waiting in queue, when you find a member and the dungeon starts, you are ported in the dungeon and then all the group is removed from instance, because group finder is still broken and nobody seems to care about it. AND, when you are thrown out, you are on 15 mins queue cooldown (this I think is the most annoying thing).
So my question is: what am I missing?
Are people spending time doing different things todays (normal and vet trials?) so nobody is anymore messin'around in cities?
Are all players too busy crafting stuff and decorating their houses, so nobody cares anymore about being in city or doing group content? For sure housing put out of the cities a lot of people that are now "hidden" in their instanced houses, but is this really the reason why nobody is in city anymore? And, if so, don't you think this may be hurting the "social" aspect of the game? If I go in a city, shouldn't I expect to find a lot of other players there?
Or may be it's because (easiest answer) ESO's active player base is actually shrinking?
What do you think about it? Am I the only one having the feel that city todays looks a lot emptier than before?
p.s. sorry for my english, I'm not a native speaker.
I do play every day with my wife and we both see a lot of players around. Sometimes it is too crowded for my taste. And it happens quite often that I have to rejoin an instance/map to actually be with my wife. Therefore I think there are still a lot of players around, but just not in your "instance".
On the other hand: housing and farming dolmens or XP might be a reason why you see less people too. And being a member of 2 big guilds I still see a lot of people around in the member-roster. So no, I really don't experience a huge drop in population on the EU server from my point of view.
DarcyMardin wrote: »I've been playing on PC/NA since beta. Recently I decided to make a new character on the PC EU server, for the challenge of starting from scratch, as it were. I've noticed a big difference in the apparent populations of the two servers--just as the OP mentioned, EU zone chat is really quiet and the cities seem almost empty. I did join a guild, and there is some chatter there, but generally the EU server seems much less active than the NA server. Even during the double XP period, the Auridon dolmen train was tiny compared to the NA Auridon dolmen train.
I'm thinking of abandoning my EU effort since it feels as if I'm playing a single player RPG there. Besides, I have plenty of alts to play on NA...