Jjitsuboy98 wrote: »I like sword and board the most with two hander. I just like bow in open world. What should someones stamina recovery be in open world if you was to run sword and board two hander. Mine is 600 and i have to streak away to dark deal all the time.
Waffennacht wrote: »Jjitsuboy98 wrote: »I like sword and board the most with two hander. I just like bow in open world. What should someones stamina recovery be in open world if you was to run sword and board two hander. Mine is 600 and i have to streak away to dark deal all the time.
Up that regen, the moment you run into frost staff spam you'll know why
Jjitsuboy98 wrote: »Waffennacht wrote: »Jjitsuboy98 wrote: »I like sword and board the most with two hander. I just like bow in open world. What should someones stamina recovery be in open world if you was to run sword and board two hander. Mine is 600 and i have to streak away to dark deal all the time.
Up that regen, the moment you run into frost staff spam you'll know why
Not sure how to up it without sacrificing damage glyphs on my jewlery.
Waffennacht wrote: »Jjitsuboy98 wrote: »Waffennacht wrote: »Jjitsuboy98 wrote: »I like sword and board the most with two hander. I just like bow in open world. What should someones stamina recovery be in open world if you was to run sword and board two hander. Mine is 600 and i have to streak away to dark deal all the time.
Up that regen, the moment you run into frost staff spam you'll know why
Not sure how to up it without sacrificing damage glyphs on my jewlery.
You're right about losing some damage. The question becomes does it change you ttk (time to kill)?
Lets have an example. Let's say right now your primary attack (doesn't matter which) deals in PvP a huge 10k. Let's say we are considering upping the regen at a cost of damage.
Now let's say your opponent has 22k health, your TTK would be 3 attacks from your primary attack.
Is it worth it to lose 2k damage (or 4k from tooltip) from your attack to up your regen?
Absolutely!
At 8k dmg per attack you'll still need 3 attacks to kill your opponent. In this case losing damage will have no noticeable effect while upping your regen will be noticeable.
We can further add variables (such as an opponent's HoT) if your 3 attacks 3 secs, and your opponent has a 1k HoT his health is effectively 25k, at which point losing 2k damage WOULD increase TTK and therefore more regen may not be effective.
The trick is finding the sweet spot, based upon your experiences against enemies.
I have a feeling you can lose some damage without noticing very much difference in TTK against most opponents.
IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Jjitsuboy98 wrote: »Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
I have been running tri food atm but i will look at that. Streak is so handy the extra magicka helps.
Waffennacht wrote: »Jjitsuboy98 wrote: »Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
I have been running tri food atm but i will look at that. Streak is so handy the extra magicka helps.
Yes it is I like dodge roll streak conversion if they don't have immunity, if they do, it's streak roll conversion.
The CC will get your conversion off, or the dodge roll will prevent your conversion from being interrupted. Try and get it where 4 seconds lapse between streaks. Like streak, roll, conversion roll, something (I like a roots ability here to prevent them from going pure offensive here) then streak again if necessary.
Remember to streak through your opponent, if they don't get CC'ed they'll still have to turn to target you (giving you time)
Just some helpful advice
Mojomonkeyman wrote: »You guys must be crappy Stamsorcs, I wonder how many of you giving advice actually play one successfully at a high level.
Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
I never liked the overload bar. I feel like it takes too long to set up in Cyrodill. Maybe for planned out duels, yeah.Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Here's the thing. Stam sorc, while able to go toe to toe with many opponents, WILL come across people they can't deal with directly. This is where the mobility of the class comes into play, vigor+vitality(or immovable pots) with minor expedition from hurricane, major expedition from hasty retreat, and a streak and you're easily able to get LoS.
Stam sorc isn't meant to be played like a stam DK clone, use the mobility and the extra bar from overload to set yourself in favorable situations where its virtually impossible to lose. Use your overload bar for trap + caltrops, combine those DoTs with bow heavy+poison injection, with hurricane running, then reverb all but guarantees you a kill. The mobility and speed of stam sorc is what makes the rest of the kit work.
@Jjitsuboy98 dw+bow is actually incredible as well, you lose out on the rally burst heal, but you gain a sick DoT and HoT from blood craze and a ton more overall damage, the only real negatives are using rune prison as your CC and not having a gap closer. However, nothing in the DW/Bow stam sorc kits breaks rune prison and since stam sorc really shines in kiting situations where you can string out opponents and out sustain them while maintaining burst, not having a gap closer can easily be overcome.
I never liked the overload bar. I feel like it takes too long to set up in Cyrodill. Maybe for planned out duels, yeah.Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Here's the thing. Stam sorc, while able to go toe to toe with many opponents, WILL come across people they can't deal with directly. This is where the mobility of the class comes into play, vigor+vitality(or immovable pots) with minor expedition from hurricane, major expedition from hasty retreat, and a streak and you're easily able to get LoS.
Stam sorc isn't meant to be played like a stam DK clone, use the mobility and the extra bar from overload to set yourself in favorable situations where its virtually impossible to lose. Use your overload bar for trap + caltrops, combine those DoTs with bow heavy+poison injection, with hurricane running, then reverb all but guarantees you a kill. The mobility and speed of stam sorc is what makes the rest of the kit work.
@Jjitsuboy98 dw+bow is actually incredible as well, you lose out on the rally burst heal, but you gain a sick DoT and HoT from blood craze and a ton more overall damage, the only real negatives are using rune prison as your CC and not having a gap closer. However, nothing in the DW/Bow stam sorc kits breaks rune prison and since stam sorc really shines in kiting situations where you can string out opponents and out sustain them while maintaining burst, not having a gap closer can easily be overcome.
True that, I guess we have different play styles. I run heavy armor so I'm looking to keep you in my face and run you out of resources while hurting you a lot. Stamsorcs feels awesome in the fact that their good at everything.I never liked the overload bar. I feel like it takes too long to set up in Cyrodill. Maybe for planned out duels, yeah.Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Here's the thing. Stam sorc, while able to go toe to toe with many opponents, WILL come across people they can't deal with directly. This is where the mobility of the class comes into play, vigor+vitality(or immovable pots) with minor expedition from hurricane, major expedition from hasty retreat, and a streak and you're easily able to get LoS.
Stam sorc isn't meant to be played like a stam DK clone, use the mobility and the extra bar from overload to set yourself in favorable situations where its virtually impossible to lose. Use your overload bar for trap + caltrops, combine those DoTs with bow heavy+poison injection, with hurricane running, then reverb all but guarantees you a kill. The mobility and speed of stam sorc is what makes the rest of the kit work.
@Jjitsuboy98 dw+bow is actually incredible as well, you lose out on the rally burst heal, but you gain a sick DoT and HoT from blood craze and a ton more overall damage, the only real negatives are using rune prison as your CC and not having a gap closer. However, nothing in the DW/Bow stam sorc kits breaks rune prison and since stam sorc really shines in kiting situations where you can string out opponents and out sustain them while maintaining burst, not having a gap closer can easily be overcome.
That's where the kiting comes in. Between streak and the mobility from major+minor expedition its not that hard to get around a rock, pop overload, drop trap+caltrops then get off overload. At that point you can charge a bow heavy, when someone enters los and pops your trap you've already released the bow heavy+poison injection. That's caltrops+hurricane+trap+poison injection all ticking away on a target, for 90% of cyrodiil all you need at this point is reverb+
1 offensive combo.
Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Here's the thing. Stam sorc, while able to go toe to toe with many opponents, WILL come across people they can't deal with directly. This is where the mobility of the class comes into play, vigor+vitality(or immovable pots) with minor expedition from hurricane, major expedition from hasty retreat, and a streak and you're easily able to get LoS.
Stam sorc isn't meant to be played like a stam DK clone, use the mobility and the extra bar from overload to set yourself in favorable situations where its virtually impossible to lose. Use your overload bar for trap + caltrops, combine those DoTs with bow heavy+poison injection, with hurricane running, then reverb all but guarantees you a kill. The mobility and speed of stam sorc is what makes the rest of the kit work.
@Jjitsuboy98 dw+bow is actually incredible as well, you lose out on the rally burst heal, but you gain a sick DoT and HoT from blood craze and a ton more overall damage, the only real negatives are using rune prison as your CC and not having a gap closer. However, nothing in the DW/Bow stam sorc kits breaks rune prison and since stam sorc really shines in kiting situations where you can string out opponents and out sustain them while maintaining burst, not having a gap closer can easily be overcome.
True that, I guess we have different play styles. I run heavy armor so I'm looking to keep you in my face and run you out of resources while hurting you a lot. Stamsorcs feels awesome in the fact that their good at everything.I never liked the overload bar. I feel like it takes too long to set up in Cyrodill. Maybe for planned out duels, yeah.Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Here's the thing. Stam sorc, while able to go toe to toe with many opponents, WILL come across people they can't deal with directly. This is where the mobility of the class comes into play, vigor+vitality(or immovable pots) with minor expedition from hurricane, major expedition from hasty retreat, and a streak and you're easily able to get LoS.
Stam sorc isn't meant to be played like a stam DK clone, use the mobility and the extra bar from overload to set yourself in favorable situations where its virtually impossible to lose. Use your overload bar for trap + caltrops, combine those DoTs with bow heavy+poison injection, with hurricane running, then reverb all but guarantees you a kill. The mobility and speed of stam sorc is what makes the rest of the kit work.
@Jjitsuboy98 dw+bow is actually incredible as well, you lose out on the rally burst heal, but you gain a sick DoT and HoT from blood craze and a ton more overall damage, the only real negatives are using rune prison as your CC and not having a gap closer. However, nothing in the DW/Bow stam sorc kits breaks rune prison and since stam sorc really shines in kiting situations where you can string out opponents and out sustain them while maintaining burst, not having a gap closer can easily be overcome.
That's where the kiting comes in. Between streak and the mobility from major+minor expedition its not that hard to get around a rock, pop overload, drop trap+caltrops then get off overload. At that point you can charge a bow heavy, when someone enters los and pops your trap you've already released the bow heavy+poison injection. That's caltrops+hurricane+trap+poison injection all ticking away on a target, for 90% of cyrodiil all you need at this point is reverb+
1 offensive combo.
Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Here's the thing. Stam sorc, while able to go toe to toe with many opponents, WILL come across people they can't deal with directly. This is where the mobility of the class comes into play, vigor+vitality(or immovable pots) with minor expedition from hurricane, major expedition from hasty retreat, and a streak and you're easily able to get LoS.
Stam sorc isn't meant to be played like a stam DK clone, use the mobility and the extra bar from overload to set yourself in favorable situations where its virtually impossible to lose. Use your overload bar for trap + caltrops, combine those DoTs with bow heavy+poison injection, with hurricane running, then reverb all but guarantees you a kill. The mobility and speed of stam sorc is what makes the rest of the kit work.
@Jjitsuboy98 dw+bow is actually incredible as well, you lose out on the rally burst heal, but you gain a sick DoT and HoT from blood craze and a ton more overall damage, the only real negatives are using rune prison as your CC and not having a gap closer. However, nothing in the DW/Bow stam sorc kits breaks rune prison and since stam sorc really shines in kiting situations where you can string out opponents and out sustain them while maintaining burst, not having a gap closer can easily be overcome.
Mojomonkeyman wrote: »Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Here's the thing. Stam sorc, while able to go toe to toe with many opponents, WILL come across people they can't deal with directly. This is where the mobility of the class comes into play, vigor+vitality(or immovable pots) with minor expedition from hurricane, major expedition from hasty retreat, and a streak and you're easily able to get LoS.
Stam sorc isn't meant to be played like a stam DK clone, use the mobility and the extra bar from overload to set yourself in favorable situations where its virtually impossible to lose. Use your overload bar for trap + caltrops, combine those DoTs with bow heavy+poison injection, with hurricane running, then reverb all but guarantees you a kill. The mobility and speed of stam sorc is what makes the rest of the kit work.
@Jjitsuboy98 dw+bow is actually incredible as well, you lose out on the rally burst heal, but you gain a sick DoT and HoT from blood craze and a ton more overall damage, the only real negatives are using rune prison as your CC and not having a gap closer. However, nothing in the DW/Bow stam sorc kits breaks rune prison and since stam sorc really shines in kiting situations where you can string out opponents and out sustain them while maintaining burst, not having a gap closer can easily be overcome.
There`s not a single good stamsorc on PC EU who runs dw/bow successfully in PvP. They just die. Same goes for overload hipsters. Good stamsorc play is not in any way reliant on speed and mobility. I know that style is kinda popular in NA, but from what I heard you can make a lot of stuff work on NA pugs.
Mojomonkeyman wrote: »Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Here's the thing. Stam sorc, while able to go toe to toe with many opponents, WILL come across people they can't deal with directly. This is where the mobility of the class comes into play, vigor+vitality(or immovable pots) with minor expedition from hurricane, major expedition from hasty retreat, and a streak and you're easily able to get LoS.
Stam sorc isn't meant to be played like a stam DK clone, use the mobility and the extra bar from overload to set yourself in favorable situations where its virtually impossible to lose. Use your overload bar for trap + caltrops, combine those DoTs with bow heavy+poison injection, with hurricane running, then reverb all but guarantees you a kill. The mobility and speed of stam sorc is what makes the rest of the kit work.
@Jjitsuboy98 dw+bow is actually incredible as well, you lose out on the rally burst heal, but you gain a sick DoT and HoT from blood craze and a ton more overall damage, the only real negatives are using rune prison as your CC and not having a gap closer. However, nothing in the DW/Bow stam sorc kits breaks rune prison and since stam sorc really shines in kiting situations where you can string out opponents and out sustain them while maintaining burst, not having a gap closer can easily be overcome.
There`s not a single good stamsorc on PC EU who runs dw/bow successfully in PvP. They just die. Same goes for overload hipsters. Good stamsorc play is not in any way reliant on speed and mobility. I know that style is kinda popular in NA, but from what I heard you can make a lot of stuff work on NA pugs.
Huh? Speed / Mobility is what a Stamsorc is all about.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Waffennacht wrote: »Jjitsuboy98 wrote: »IMO, the most dangerous Stam sorcs are Snb+bow and DW+bow.
Snb relies on poison injection, hurricane, and possibly trap combined with reverb heal debuff to maintain pressure but will probably need an ulti, proc set, or fasalla to kill.
DW has more overall damage, healing, dots, and burst, but then you need rune prison or draining shot for CC. You also lack a gap closer.
I wouldn't run serpent. You're better off dropping a damage glyph for regen or cost resuction and running thief or shadow. Shadow gives more burst than thief if you're at 50% crit without thief, but thief is always better for healing on Stam builds IMO.
I was wanting to run sword and board and bow but figured without rally or executioner it wouldnt be worth it.
I feel the same. It's hard to get off your heels if you're pressured in SnB bow with only really vigor and conversion (which some opponents actually interrupt)
You can theoretically use knight's errant but then your build is going in a completely different direction than what you got going on now.
Imo, the first thing Id consider is dubious throne (if you're not already runnin it) then yes change a glyph or two. I think it would be the least impactful change to your style.
Here's the thing. Stam sorc, while able to go toe to toe with many opponents, WILL come across people they can't deal with directly. This is where the mobility of the class comes into play, vigor+vitality(or immovable pots) with minor expedition from hurricane, major expedition from hasty retreat, and a streak and you're easily able to get LoS.
Stam sorc isn't meant to be played like a stam DK clone, use the mobility and the extra bar from overload to set yourself in favorable situations where its virtually impossible to lose. Use your overload bar for trap + caltrops, combine those DoTs with bow heavy+poison injection, with hurricane running, then reverb all but guarantees you a kill. The mobility and speed of stam sorc is what makes the rest of the kit work.
@Jjitsuboy98 dw+bow is actually incredible as well, you lose out on the rally burst heal, but you gain a sick DoT and HoT from blood craze and a ton more overall damage, the only real negatives are using rune prison as your CC and not having a gap closer. However, nothing in the DW/Bow stam sorc kits breaks rune prison and since stam sorc really shines in kiting situations where you can string out opponents and out sustain them while maintaining burst, not having a gap closer can easily be overcome.
There`s not a single good stamsorc on PC EU who runs dw/bow successfully in PvP. They just die. Same goes for overload hipsters. Good stamsorc play is not in any way reliant on speed and mobility. I know that style is kinda popular in NA, but from what I heard you can make a lot of stuff work on NA pugs.
Huh? Speed / Mobility is what a Stamsorc is all about.
And I think that`s not true. That interpretation was shaped by 2-3 streamers that I consider to have less insights and experience than me on stamsorc setups. Take minor exped out of hurricane and you still have a class excelling at things compared to other classes. Theres far more noticable class strength defining mechanisms in place when looking at stamsorc, in my opinion.