Replace implosion with Overtime which allows 3s/6s delay for toggles turning off when you bar swap to bar without toggle slotted.
NeillMcAttack wrote: »Chilly-McFreeze wrote: »How much base Health do you need that 6-10k implosion dmg + skill dmg is needed to kill you if you already sit below 15%?
Btw there are some nasty ravage health poisons + sets and torugs centered builds out there, but that doesnt contribute to the topic.
You're completely ignoring the fact that someone has to actually 'do something' to hit that execute, in the same time, I can react with something.

sometimes i think we really need a 'rolleyes' emoticon.
leave it be, please.
Chilly-McFreeze wrote: »NeillMcAttack wrote: »Chilly-McFreeze wrote: »How much base Health do you need that 6-10k implosion dmg + skill dmg is needed to kill you if you already sit below 15%?
Btw there are some nasty ravage health poisons + sets and torugs centered builds out there, but that doesnt contribute to the topic.
You're completely ignoring the fact that someone has to actually 'do something' to hit that execute, in the same time, I can react with something.
@NeillMcAttack
I quote myself here, maybe you missed my post:
"Uh, you now that Implosion procs on dmg dealt to enemies in execute range. Like i said before: 15% of 25k hp = 3.75k. Means if that sorc hits you with eg force pulse, mages wrath, curse etc ,as he HAS TO in order to proc Implosion, you would be dead anyway. If this happens due to a dot or aoe, you just had bad luck to be within these enormous 6%. Nothing different from any poison, enchant or proc set."
Emphasis the part "procs on dmg dealt".
cschwingeb14_ESO wrote: »An FYI for everyone, implosion checks health after the damage is dealt. Tested by hitting a mob for 90% of it's health, then it died to implosion.
Implosion also can trigger from DoT damage
It's more or less balanced on a magicka sorc, because magicka damage does not proc it. But the DoTs from a stam sorc increase the % chance of proc to a high degree
cschwingeb14_ESO wrote: »An FYI for everyone, implosion checks health after the damage is dealt. Tested by hitting a mob for 90% of it's health, then it died to implosion.
Implosion also can trigger from DoT damage
It's more or less balanced on a magicka sorc, because magicka damage does not proc it. But the DoTs from a stam sorc increase the % chance of proc to a high degree
Does it not have some kind of cooldown? Something along like 6% per second chance, no matter, how many dots, aoe-s you run?
WalksonGraves wrote: »cschwingeb14_ESO wrote: »An FYI for everyone, implosion checks health after the damage is dealt. Tested by hitting a mob for 90% of it's health, then it died to implosion.
Implosion also can trigger from DoT damage
It's more or less balanced on a magicka sorc, because magicka damage does not proc it. But the DoTs from a stam sorc increase the % chance of proc to a high degree
Does it not have some kind of cooldown? Something along like 6% per second chance, no matter, how many dots, aoe-s you run?
The things that trigger it aren't dots, hurricane and blade cloak are high rof small dmg individual hits. Either way as said before, you are already dead at 15% hp it's just overkill damage. Literally beating a dead horse on this.
NeillMcAttack wrote: »WalksonGraves wrote: »cschwingeb14_ESO wrote: »An FYI for everyone, implosion checks health after the damage is dealt. Tested by hitting a mob for 90% of it's health, then it died to implosion.
Implosion also can trigger from DoT damage
It's more or less balanced on a magicka sorc, because magicka damage does not proc it. But the DoTs from a stam sorc increase the % chance of proc to a high degree
Does it not have some kind of cooldown? Something along like 6% per second chance, no matter, how many dots, aoe-s you run?
The things that trigger it aren't dots, hurricane and blade cloak are high rof small dmg individual hits. Either way as said before, you are already dead at 15% hp it's just overkill damage. Literally beating a dead horse on this.
If your already dead at 15% then why not want something useful!?
It's funny how Noone in eso including the users were fans of proc damage with the proc sets but Noone sees a problem with a procced execute. I feel stamsorc benefits more than magsorc simply because the way fury execute works is so similar, although I don't like the way that execute worKS either. To the point a stamsorc has hurricane which means a constant source of dmg to proc implosion at the moment your health drops. While hitting some of you make %15 health out to be dead I find that when using light or medium armor that even in fights you win you take mass dmg easily. Op took over 8k damage in a heavy Ransack weave, meaning if he is at literally full hp with 20k he's been brought down to barely half, dawnbreaker after that and you are now in implosion range with a combo any1 in this forum can do and takes like 2seconds total to pull off, not to mention the attacker is in swordandboard and probably heavy as well. I'd like to see them still maintain a passive with use but proc damage is not cool. Noone ever goes " wow he outplayed me with that implosion". Aren't we all tired of eso rng?
NeillMcAttack wrote: »I feel this passive is just total nonsense. As a magblade main, dropping below 15% health is common place in any fight that goes longer than 20 seconds. In fact you can expect it to happen many times over in a fight. It's in that period I can use my only reliable heal/defensive spell healing ward, or harness whilst waiting on my HOT's.
People will say keep your health above the threshold. As a light armour magblade, that simply is not possible. It's a case now where so many stam sorcs can just run heavy, S&B and keep dropping players below that 15% over and over and it will proc eventually.
Look at this and tell me it's ok where it's at!?
"It's fine where it is!" - People who main sorc
Why would anyone playing an OP class not attempt to keep it that way? Implosion is just one part of the problem with Sorcs over performing in every aspect
NeillMcAttack wrote: »I feel this passive is just total nonsense. As a magblade main, dropping below 15% health is common place in any fight that goes longer than 20 seconds. In fact you can expect it to happen many times over in a fight. It's in that period I can use my only reliable heal/defensive spell healing ward, or harness whilst waiting on my HOT's.
People will say keep your health above the threshold. As a light armour magblade, that simply is not possible. It's a case now where so many stam sorcs can just run heavy, S&B and keep dropping players below that 15% over and over and it will proc eventually.
Look at this and tell me it's ok where it's at!?
Poll needs a "damage increase option."
I don't think its bad where it is, but its easily out done by basic strategies.
Stam sorc damage is pisspoor without proc sets and you have 0 defensive utilities, implosion is essentially the one redeeming quality of running a stam sorc - and only barely, its a tiny % chance to get a hefty damage proc when a player gets low health. The class spec is essentially preying to RNGsus for a kill.
Replace implosion with Overtime which allows 3s/6s delay for toggles turning off when you bar swap to bar without toggle slotted.
KramUzibra wrote: »NeillMcAttack wrote: »I feel this passive is just total nonsense. As a magblade main, dropping below 15% health is common place in any fight that goes longer than 20 seconds. In fact you can expect it to happen many times over in a fight. It's in that period I can use my only reliable heal/defensive spell healing ward, or harness whilst waiting on my HOT's.
People will say keep your health above the threshold. As a light armour magblade, that simply is not possible. It's a case now where so many stam sorcs can just run heavy, S&B and keep dropping players below that 15% over and over and it will proc eventually.
Look at this and tell me it's ok where it's at!?
Poll needs a "damage increase option."
I don't think its bad where it is, but its easily out done by basic strategies.
Stam sorc damage is pisspoor without proc sets and you have 0 defensive utilities, implosion is essentially the one redeeming quality of running a stam sorc - and only barely, its a tiny % chance to get a hefty damage proc when a player gets low health. The class spec is essentially preying to RNGsus for a kill.
Agreed so let's push for a more useful passive.
FriedEggSandwich wrote: »"It's fine where it is!" - People who main sorc
Why would anyone playing an OP class not attempt to keep it that way? Implosion is just one part of the problem with Sorcs over performing in every aspect
To be fair the passive has been the same since launch iirc. It had a name change from disintergration to implosion but I'm 90% sure it's always been 6% (it might have started out as 4% though). It only really became an issue because of the increased use of dots by stam sorcs; multiple dots ticking will increase the chance of a proc. Before the stam sorc meta magsorcs hardly used dots, I would get a lucky disintergration kill once in a blue moon because some poor soul got too close to my boundless storm while in execute range. It always struck me as a bit cheesy but I had no issue with it because of how infrequent it was. If the passive is to be changed I, as a magsorc, would like to see something like it can only proc from direct damage and not dots or secondary effects. I would also accept a reduction in proc chance to 4%. One or the other though, not both. Sorcs have always been built on rng procs, hell even our main damaging skill works off a 30% proc chance. The rng proc is not the issue imo, the frequency of the proc might well be an issue though.
Edit: why do people fail to see the root issues behind these problems? Pets aside, sorcs (as a class) have hardly changed for patches. Destro staff gets an 8% damage buff and suddenly "omgz nerf sorcs". I see very little effort from people to try to work out what makes something op. This thread is a prime example; imlplosion procs too much so people want it removed lol. How about understanding why it now procs too much and tackle that ffs.
Replace implosion with Overtime which allows 3s/6s delay for toggles turning off when you bar swap to bar without toggle slotted.
What.... This isn't even in the summoning line.
This would basically gut the remaining perks of the class from a stam perspective.
This is a huge, stupid nerf.
Go hit another class with the nerf bat and gtf off sorcs. How about you learn to play against it instead of crying.
KramUzibra wrote: »NeillMcAttack wrote: »I feel this passive is just total nonsense. As a magblade main, dropping below 15% health is common place in any fight that goes longer than 20 seconds. In fact you can expect it to happen many times over in a fight. It's in that period I can use my only reliable heal/defensive spell healing ward, or harness whilst waiting on my HOT's.
People will say keep your health above the threshold. As a light armour magblade, that simply is not possible. It's a case now where so many stam sorcs can just run heavy, S&B and keep dropping players below that 15% over and over and it will proc eventually.
Look at this and tell me it's ok where it's at!?
Poll needs a "damage increase option."
I don't think its bad where it is, but its easily out done by basic strategies.
Stam sorc damage is pisspoor without proc sets and you have 0 defensive utilities, implosion is essentially the one redeeming quality of running a stam sorc - and only barely, its a tiny % chance to get a hefty damage proc when a player gets low health. The class spec is essentially preying to RNGsus for a kill.
Agreed so let's push for a more useful passive.
It IS a useful passive, you just clearly don't understand WHY it is useful. If you want a more useful passive, boost the damage and execute cap. Stam sorc burst damage is currently the only thing it has going and it BARELY has that going without procs. This thread is a disguised nerf sorc thread. You want to take probably the one redeeming damage passive we have and replace it with what... Pet buffs??? GTFO of here. 3-6s delay should just be already built into pets. We shouldn't have to give up things for something so basic.
Giles.floydub17_ESO wrote: »It is a 3% chance so it does not need to be reworked.. OP was just unlucky.
NeillMcAttack wrote: »Giles.floydub17_ESO wrote: »It is a 3% chance so it does not need to be reworked.. OP was just unlucky.
It's a 6% chance. And why should such a small, or large chance, (depends how you look at it I guess) decide fights!?
The argument that it doesn't happen often enough isn't an argument. It just makes the passive look even more ridiculous tbf.
implosion is essentially the one redeeming quality of running a stam sorc.
implosion is essentially the one redeeming quality of running a stam sorc.
hahahahahahaha.
I guess unlimited sustain, the best mobility in the game, a PBAOE DoT that gives 2 lucrative buffs, and a 3rd skill bar aren't redeeming qualities. Not to mention the highest possible damage output as far as the numbers go. Listen man, idk how you personally play stam sorc, but in competent hands its probably still one of, if not the strongest spec in the game for open world PvP.
Am I saying it needs to be nerfed? No. But stop downplaying its strengths.