Chilly-McFreeze wrote: »If you dip below 15% you most likely gonna die anyway. Also, it has only a small 6% chance when you are under 15%. Heal to 16% and the chance is ZERO.
Also, if I checked correctly, implosion scales with the sorcerers max health. So it won't benefit from the usual ressource bonuses.
Edit: Of course there are ways to not dip under 15% as a magblade in PvP. Ever tried a shield? How do you compete if you are always under 15% health?
Chilly-McFreeze wrote: »If you dip below 15% you most likely gonna die anyway. Also, it has only a small 6% chance when you are under 15%. Heal to 16% and the chance is ZERO.
Also, if I checked correctly, implosion scales with the sorcerers max health. So it won't benefit from the usual ressource bonuses.
Edit: Of course there are ways to not dip under 15% as a magblade in PvP. Ever tried a shield? How do you compete if you are always under 15% health?
Chilly-McFreeze wrote: »If you dip below 15% you most likely gonna die anyway. Also, it has only a small 6% chance when you are under 15%. Heal to 16% and the chance is ZERO.
Also, if I checked correctly, implosion scales with the sorcerers max health. So it won't benefit from the usual ressource bonuses.
Edit: Of course there are ways to not dip under 15% as a magblade in PvP. Ever tried a shield? How do you compete if you are always under 15% health?
Chilly-McFreeze wrote: »If you dip below 15% you most likely gonna die anyway. Also, it has only a small 6% chance when you are under 15%. Heal to 16% and the chance is ZERO.
Also, if I checked correctly, implosion scales with the sorcerers max health. So it won't benefit from the usual ressource bonuses.
Edit: Of course there are ways to not dip under 15% as a magblade in PvP. Ever tried a shield? How do you compete if you are always under 15% health?
Shader_Shibes wrote: »
NeillMcAttack wrote: »Chilly-McFreeze wrote: »If you dip below 15% you most likely gonna die anyway. Also, it has only a small 6% chance when you are under 15%. Heal to 16% and the chance is ZERO.
Also, if I checked correctly, implosion scales with the sorcerers max health. So it won't benefit from the usual ressource bonuses.
Edit: Of course there are ways to not dip under 15% as a magblade in PvP. Ever tried a shield? How do you compete if you are always under 15% health?
Where do I say "I'm always at 15% health".Of course I use shields. But it's far more common place to drop within this threshold without a burst heal!
Shader_Shibes wrote: »
lolo_01b16_ESO wrote: »So you complain that you get killed by an execute mechanic when you drop below execute range?
Also how do you survive against other classes? I mean implosion has just a chance to kill you, if you drop below 15% without any shield up against any build with a real execute, you'll almost always be dead. I mean, even if you spam crushing shock on that enemy templar, the first tick if radiant oppression will already kill you. Same goes for mages wrath and good luck dodging some reverse slice spam as a mag build.
Chilly-McFreeze wrote: »Uh, you now that Implosion procs on dmg dealt to enemies in execute range. Like i said before: 15% of 25k hp = 3.75k. Means if that sorc hits you with eg force pulse, mages wrath, curse etc ,as he HAS TO in order to proc Implosion, you would be dead anyway. If this happens due to a dot or aoe, you just had bad luck to be within these enormous 6%. Nothing different from any poison, enchant or proc set.
Joy_Division wrote: »They should give this skill back to DKs and move Implosion to DKs passive and rename it "Explosion."
It's not technically irony. It's a reference to how other classes (including Sorcerers) have taken some skills from Dragonknights in the past, one of which was the old Inferno, which was reworked into the lackluster ability it is today, while Sorcerers ran off with Lightning Form.NeillMcAttack wrote: »Joy_Division wrote: »They should give this skill back to DKs and move Implosion to DKs passive and rename it "Explosion."
As a console noob, is there some kind of irony I'm not getting here?
Chilly-McFreeze wrote: »How much base Health do you need that 6-10k implosion dmg + skill dmg is needed to kill you if you already sit below 15%?
Btw there are some nasty ravage health poisons + sets and torugs centered builds out there, but that doesnt contribute to the topic.
Joy_Division wrote: »They should give this skill back to DKs and move Implosion to DKs passive and rename it "Explosion."