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Name 1 thing in oblivion you would bring to eso if you could
Another 1 thing...storage space in player-owned homes...yeah, that may be a touchy subject with ZOS right now because everybody's clamoring for it, but hey...it was in OB, and also in SK, and to tell truth, this'd prolly be #1 to bring over, and KotN, from my previous comment, would be #2
The character building/selection system, where you get to choose the sign you're born under and which are your minor and major skills. The mechanics functioned in such a way that you could really make a unique, one-of-a-kind build catering to exactly what you had in mind at the time.
Unfortunately the thing I love the most about Oblivion can't be replicated, and that's its atmosphere. I would love to hear more of its soundtrack though as I consider it one of the best game scores ever composed.
True.
And yes the radiant AI could have some insane funny results outside of dialogue.
Getting helped by mystic dawn agents, sniping bandits having them run after mudcrabs or deer thinking they was the attacker.
Every DLC so far, and the Harborage story, has been about core experiences. Which gives them more limited boundaries than the single player TES experiences we all enjoy.
ZOS probably already has 2018 planned. But in 2019 I'd like them to tackle Shivering Isles as a Chapter. Instead of a core experience narrative, I want basically the opening choice of the Oblivion expansion as a gaming experience. After killing the gatekeeper, you chose Dementia or Mania. In the Chapter, Mania and Dementia can have their original land masses but as you progress into either side through NPC interactions and exploration, Dementia gets darker and its delves grow deeper, while Mania appears to be ascending into the heavens. Yet, in ambiance, there's a perverse inversion.
As goals, you can either choose to balance between the two, unlocking access to a fair share of both. Or, dig deeply into one or the other, altering your perception of the game world, how you view the players around you, and what new content you can unlock through each character's actions in the Isles. Instead of a linear walkthrough, people will be making videos showing what they found through combinations of choices, things that will make you want to try different paths to see what you can find.
It can be an absolute mind *** of an amazing experience if done right. And it would give us the Oblivion Moment in ways that Cyrodiil cannot in its present form.
I honestly would not have said Spellcrafting a few weeks ago, I thought that developing ESO as a class based game was an iffy choice, but that they pulled it off well. Now with what we've seen so far of Warden I think spellcrafting is a must-have, ZOS clearly cannot be trusted to develop new classes.
I'd say the atmosphere of the surroundings.
Somehow the NPCs' reactions in Morrowind's and Skyrim's are rather watered down compared to Oblivion's where the NPCs can be very hyperbolic in a given situation.
Recall the guards swarming towards you and yelling "why won't you die!" hysterically when you've just commited a petty crime (stealing apples). That is a little much per se but it makes the game more colourful and animated.
I'd like to elaborate more, especially on the landscape & general atmosphere, but time is not on anybody's side.
That said, I'd like more immersion improvements in ESO as the current one is very bland and uninspired.
From landscapes to player-NPC interactions (quests and general reactions).
The Order of the Shadows: Nightmare
EP CP810 Nightblade
AD CP810 Templar
AD CP810 Dragon Knight
AD Lvl 25 Sorceror
DC Lvl 23 Nightblade
{PC•NA•no-CP Ravenwatch}
Shadow hide you. -Unknown
There is no clean fight in a war. -Shun Izaki