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Can we please get a buff on WW?

Sneaky-Snurr
Sneaky-Snurr
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Currently, I feel that transforming into a WW is just one of the means to get yourself annoyed and crazy.

The cost of being in WW is just ridiculous high. Now before you say anything about that, allow me to elaborate why I feel so.
1. Make it so that we are able to generate ulti points whilst in WW form. This will allow us to be in WW much more frequently. I'm even open to the idea of increasing the next consecutive WW transformation ulti cost to 500 ulti points only because it's fair to people who are of the idea that the ulti generation in WW form is OP.
2. The WW form duration is just extremely and annoyingly short! If point number 1. does not sound appealing enough for balancing issues, then increase the duration in WW form for Azura's sake. 1 or 1.5 minutes in WW form would do imho. The current duration is such a joke.
3. This may be the most annoying thing of being in WW form. Your feeding takes WAY too long! Sure, the timer is frozen when you feed on corpses but a lot of times they just disappear too quickly. Especially in PvP land where you can't even feed off of your dead enemies in time. "Let me just feed on this corpse because it's fre- GAH they disappeared! D:". Feeding duration MUST be decreased.

I believe the suggestions are enough to appeal to the masses for actually wanting to be a WW. Myself included.
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  • FlyLionel
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    Yeah, I have been a WW since forever and I never really use it. If I do it is only for the regen bonus on that bar. The game has evolved and they have made changes to WW and Vampires but not significant changes towards being a WW, only a new morph with pets? I dont want WW to be op in endgame trials spamming howls at rakkat (Actually I do, in the name of build diversity) maybe it shouldnt even have a place in trials or anything dungeon wise; I am fine with that. So for pve its more RP and the hell with it beastmode? That is fine, now for pvp; Vampires are everywhere and Ww's are nowhere. I personally would never use WW unless in some type of heavy armour build; which makes WW super linear and high risk high reward. If Zos likes it the way it is than okay, but Vamp is by far the better option and there should be an even playing field, not just spamming howls and hoping they die. Maybe one day.
    The Flyers
  • SFDB
    SFDB
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    Being Wonder Woman is enough of a privilege already.
  • DephlaterMouse
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    Try WW just once on a magica class. You'll LOL@ everyone in PVP with your 14-ish heals.

    If you put 75 in Thamaturge you get weapon crit bonus and bonus damage for your WW DOTS.
    Edited by DephlaterMouse on March 22, 2017 3:37PM
    USA to New Zealand transplant.
  • Sneaky-Snurr
    Sneaky-Snurr
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    Try WW just once on a magica class. You'll LOL@ everyone in PVP with your 14-ish heals.

    If you put 75 in Thamaturge you get weapon crit bonus and bonus damage for your WW DOTS.

    @DephlaterMouse
    But you don't transform into a WW so you could LOL-heal yourself regardless.
    Yes I agree that Thaumaturge will grant you more DoT damage and consequently will increase healing from Claws of Life morph but I'm just saying that WW needs a buff in terms of duration. As it is, being and staying in WW form is just too costly that it is enough to deter interested parties from opting for WW.
    Edited by Sneaky-Snurr on March 23, 2017 10:24AM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Ghettokid
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    SFDB wrote: »
    Being Wonder Woman is enough of a privilege already.
    Oh god. By saying WW he means werewolf not wonderwoman...
  • JinMori
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    WW sucks for pve, the skills are just not useful, there are not enough dots, a fear( which in pve is awful since it spread the mobs), a gap closer(useless in pve), and some self heals. To make ww on par with other builds howl would literally have to hit for 60 k which would make them god mode in pvp.
    Everytime i see someone transforming to ww in dungeons i always think to myself, here's a *** dd, and i was correct 100% of the time.
    Edited by JinMori on March 22, 2017 4:44PM
  • Strider_Roshin
    Strider_Roshin
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    No don't buff it. I'd hate to have to put points into it :trollface:
  • wolfdoggie_ESO
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    They also need to add sideburnz
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  • Chrlynsch
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    It has been mentioned before that if you want werewolf to become viable in pve damage has to be increased. You can't increase damage output of howls because in pvp it would be too strong of an ability.

    My suggestion is let the werewolf bleed stack up to 10x but lower damage and duration by 50%. Essentially allowing you to build very powerful bleeds, without increasing burst which already very strong.

    As this makes beserker the clear choice for damage, allow pack leader's wolves to apply the bleed stacks. So while damage starts slow the wolves can end up doing a strong amount of damage against mobs/players/bosses.

    I personally don't think wolves need a duration increase, I currently can clear Vma in one transformation, thats 40+ min in form. Yesterday I spent 2 hours solo farming bosses in IC.

    If you find yourself struggling to stay in form find yourself a Pack of Werewolves to group with, I run a pvp group every Wednesday EP US, @Telel has a Pack of yellows, DC doesn't really have a notable wolf presence to my knowledge, though I'm sure they exsist.

    I do like the thought of gaining ultimate while in form and maybe some day they can do what they have done with warden's bear, while in form building up ultimate allows you to activate werewolf ultimate ability granting another effect;

    Bezerker gets 20% increase to stat pools and stare root immunity for 15 sec costs 150 ultimate.

    Pack Leader calls 2 werewolves to fight alongside for 20 seconds for 150 ultimate. These replace direwolves for the duration. Make these suckers vicious and quick, pounce knockdowns, rapid swipes to apply bleed stacks.



    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • KeiruNicrom
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    Personally I would just like the one passive that gives 3 seconds back to the timer every 3 seconds with a passive that pauses the timer while in combat. Would fix the duration annoyance and make it viable in PvE scenarios when you have a good tank that makes sure you don't take damage as a damage dealer

    Also yes shorten devour or make it a channel that returns 1 second every .5 seconds of devour or something. Maybe some stamina return too
  • Inhuman003
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    It would be nice once you turn in to a Werewolf you don't have limited time restriction by eating enemies. that's the buff I would love to see happen on transformation for Werewolf.
  • Duiwel
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    First of all praying to Azura will not get your prayers answered.

    Secondly I think you have a point OP.

    Thirdly the pack leader wolves should be removed and replaced with grey werewolves.

    @wolfdoggie_ESO Teen wolf werewolves look stupid mate.

    The game's werewolves look like the picture below, which is good.
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    @Duiwel:
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  • max_only
    max_only
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    Werewolf should be tankier.

    Vampires are already great for dps, so I want werewolf to be great for tanks (in and out of transformation).

    Soon this game will be a strategic choice between damage or sustain. Vamp is already in a good place for damage, so werewolf needs to make up for a lot of sustain (maybe even generate stam while blocking should come back as long as WW is slotted)
    #FiteForYourRite Bosmer = Stealth
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  • Thraben
    Thraben
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    The werewolf's timer is fine, we did yesterday's daily undaunted with 4 wolves... I had to feed only every 4 minutes or so.

    What the WW needs is a group heal to support the other WW in the pack.

    So either:

    a) the pack leader morph changes "Ferocious Roar" thus: after killing a feared target, the next time you use Hircine's Bounty you heal your allies for 20% of their lifes and 10% over the next 5 seconds

    b) you simply allow WW to use Alliance War skills (vigor)
    Edited by Thraben on March 23, 2017 8:37AM
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  • Tommy_The_Gun
    Tommy_The_Gun
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    I think that the only thing that ZOS needs to change in both WW & Vamp are morphs. WW skills use stamina (with the exception of Hircine's Bounty) and Vampire skills all use magicka.
    So if you want to be good WW - you have to go stamina. And if you want to be good Vamp - you have to go magicka.

    It would be nice if I could for example be a "magicka" based WW or "stamina" based vamp.
    Edited by Tommy_The_Gun on March 23, 2017 10:30AM
  • Tabbycat
    Tabbycat
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    From what I recall, WW and Vamp were both more powerful than they are now and players complained that they felt like they had to go WW or Vamp in order to remain competitive in PvP. Hence the nerfs.
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  • Enslaved
    Enslaved
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    Try WW just once on a magica class. You'll LOL@ everyone in PVP with your 14-ish heals.

    If you put 75 in Thamaturge you get weapon crit bonus and bonus damage for your WW DOTS.

    @DephlaterMouse
    But you don't transform into a WW so you could LOL-heal yourself regardless.
    Yes I agree that Thaumaturge will grant you more DoT damage and consequently will increase healing from Claws of Life morph but I'm just saying that WW needs a buff in terms of duration. As it is, being and staying in WW form is just too costly that it is enough to deter interested parties from opting for WW.

    I think Zos imagined WW as zerg type playstyle. Since other WWs around you extend duration and similar.
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