lordrichter wrote: »"Auction House. There's been some questions about whether that's something we're ever going to consider. It's not something that we plan on considering. While global auction houses would be convenient, they are not ideal for the economy of the game, so it's not something that we're planning to do."
--Jason Leavey, ESO Live #15, April 10, 2015
"No. Sorry."
--Gina Bruno, ESO Live #15, April 10, 2015https://www.youtube.com/watch?v=7D0_q6cfhsE
I think we all agree on this though : Where is Jason and his amazing hair?
Yoga.isDrunk wrote: »Every mmo I have played has public auction houses except this one which seems determined to cater to theElitists most of which transferred from pc and destroyed the economy on console. You treat people the same way our Government does, to hell with the little guy as long as the Elitist rich are happy.
RedWarrior72 wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »TheStealthDude wrote: »The "elites" can manipulate a central auction house much easier than the guild trader system.
Not really, it's the same either way. It's actually better for the "Elites" to take advantage of this system than an open auction house cause they have the rights to sell in the most populated areas as the rest of the game does not.
Anyone can sell. There is a reason that there are always traders that don't get bid on. There is a reason that there are always spots open in the prime location trade guilds I am in. So no, anyone can participate in the current system if they choose to.
By the open spots in the prime location trade guild I am in it is obvious that everyone doesn't wish to sell in the main trade locations.
Yeah, but how does one new person manage to give a guild bank 30-50k a week as payment for the trader if they just started?
New players / returning players would have a much better time using a server wide market place to do business than to upkeep a guild trader like that in a prime location. Not sure why everyone's against this auction house idea its working in every single MMO to date, and not one has changed it.
New and returning players that do not have a couple of hundred thousand are the ones hurt by not having at least a central auction hub. This game has gone from a few hundred thousand die hard lovers of it in which the guild system worked, to over 3 million with the release of the console version, and every one of those new players had to either join a guild or grind their behinds off, or both, in order to even get the basic stuff needed to level any profession or have just a little better gear to work with.
I used to play WoW, 9 years in it in fact, and I was not an elite AH person, but yet in the first few months I had well over a million gold. It was not because their were no elite AH masters, but because they always stuck to the rarest stuff, unlike in ESO, that the low end stuff was cheap and easy to get for either crafting or flipping. There it was just that instead of having to go all over the world to find a good deal, (and lets face it, most people do not want to do that), WoW had centralized AH that allowed people to play the game and just buy the low priority stuff they needed in stead of having to spend hours looking for it like they have to in ESO. Not saying that ESO needs to be more like WoW, but dang.........at least it was easy to get the stuff that you needed and quickly.
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »TheStealthDude wrote: »The "elites" can manipulate a central auction house much easier than the guild trader system.
Not really, it's the same either way. It's actually better for the "Elites" to take advantage of this system than an open auction house cause they have the rights to sell in the most populated areas as the rest of the game does not.
Anyone can sell. There is a reason that there are always traders that don't get bid on. There is a reason that there are always spots open in the prime location trade guilds I am in. So no, anyone can participate in the current system if they choose to.
By the open spots in the prime location trade guild I am in it is obvious that everyone doesn't wish to sell in the main trade locations.
Yeah, but how does one new person manage to give a guild bank 30-50k a week as payment for the trader if they just started?
New players / returning players would have a much better time using a server wide market place to do business than to upkeep a guild trader like that in a prime location. Not sure why everyone's against this auction house idea its working in every single MMO to date, and not one has changed it.
I'm in 4 guilds that consistently get traders(each has higher than 75% weekly). Two require a sales of 5k and 10k a week, only donations if you can't make that amount. That's not hard. Nirnroot goes for about 300 each, so that's 17, and 34 a week. Columbine is about 200 so that's 25, and 50 a week. Raw iron ore goes for about 30 each, so that's 1 or 2 stacks a week. Even for a new player that isn't a huge requirement, and are amounts you can easily get questing. My other two guilds without dues have worse locations, an outlaws refuge and hollow city. Still any trader is better than no trader, and they can afford it without dues or sales requirement. Though I'm on PC NA, so probably the prices are a little different based on where you play.
CapnPhoton wrote: »
Yes this. In 2 other games I played with a global auction system it was heavily manipulated and hard to make any money. With 1000 of the same item in one place, you make pennies on the dollar for things. Plus, the booths are more realistic for the technology represented in the ESO game world. A global one stop shopping location connecting multiple vendors is a modern day thing, and not at all realistic for tamriel. I don't see any department stores, computers, or linked inventory with point of sale systems, therefore a global auction house would be lore breaking, would it not?
Kyle1983b14_ESO wrote: »Yeah, but how does one new person manage to give a guild bank 30-50k a week as payment for the trader if they just started?
Artemiisia wrote: »was wondering if the one week of posting this was gone, havent seen a new thread about it in two weeks !!!
its quite simple, this game has a unique and special trading system, that stands out from other mmos, which makes this game so great and special, that it dont follow the same way all the time of other mmos.
I do find it funny that the reasoning we won't have a global auction house is to safeguard the economy... But BoP and the lack of a crafter's market kills it far more.
Kyle1983b14_ESO wrote: »TheStealthDude wrote: »The "elites" can manipulate a central auction house much easier than the guild trader system.
Not really, it's the same either way. It's actually better for the "Elites" to take advantage of this system than an open auction house cause they have the rights to sell in the most populated areas as the rest of the game does not.
Anyone can sell. There is a reason that there are always traders that don't get bid on. There is a reason that there are always spots open in the prime location trade guilds I am in. So no, anyone can participate in the current system if they choose to.
By the open spots in the prime location trade guild I am in it is obvious that everyone doesn't wish to sell in the main trade locations.
TheStealthDude wrote: »The "elites" can manipulate a central auction house much easier than the guild trader system.
stevesherpa wrote: »RedWarrior72 wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »TheStealthDude wrote: »The "elites" can manipulate a central auction house much easier than the guild trader system.
Not really, it's the same either way. It's actually better for the "Elites" to take advantage of this system than an open auction house cause they have the rights to sell in the most populated areas as the rest of the game does not.
Anyone can sell. There is a reason that there are always traders that don't get bid on. There is a reason that there are always spots open in the prime location trade guilds I am in. So no, anyone can participate in the current system if they choose to.
By the open spots in the prime location trade guild I am in it is obvious that everyone doesn't wish to sell in the main trade locations.
Yeah, but how does one new person manage to give a guild bank 30-50k a week as payment for the trader if they just started?
New players / returning players would have a much better time using a server wide market place to do business than to upkeep a guild trader like that in a prime location. Not sure why everyone's against this auction house idea its working in every single MMO to date, and not one has changed it.
New and returning players that do not have a couple of hundred thousand are the ones hurt by not having at least a central auction hub. This game has gone from a few hundred thousand die hard lovers of it in which the guild system worked, to over 3 million with the release of the console version, and every one of those new players had to either join a guild or grind their behinds off, or both, in order to even get the basic stuff needed to level any profession or have just a little better gear to work with.
I used to play WoW, 9 years in it in fact, and I was not an elite AH person, but yet in the first few months I had well over a million gold. It was not because their were no elite AH masters, but because they always stuck to the rarest stuff, unlike in ESO, that the low end stuff was cheap and easy to get for either crafting or flipping. There it was just that instead of having to go all over the world to find a good deal, (and lets face it, most people do not want to do that), WoW had centralized AH that allowed people to play the game and just buy the low priority stuff they needed in stead of having to spend hours looking for it like they have to in ESO. Not saying that ESO needs to be more like WoW, but dang.........at least it was easy to get the stuff that you needed and quickly.
OMG, the very concept of a world where there is not intermet inside of it, where materials had to be farmed and not found in a :globally connected auction house" - why not just have electricity instead of fires or nuclear weapons to kill the world bosses? It would be easier
CapnPhoton wrote: »
Yes this. In 2 other games I played with a global auction system it was heavily manipulated and hard to make any money. With 1000 of the same item in one place, you make pennies on the dollar for things. Plus, the booths are more realistic for the technology represented in the ESO game world. A global one stop shopping location connecting multiple vendors is a modern day thing, and not at all realistic for tamriel. I don't see any department stores, computers, or linked inventory with point of sale systems, therefore a global auction house would be lore breaking, would it not?
PLEASE! PLEASE! PLEASE! Do not even TRY to use the "realistic" or "immersive" argument. They FAIL horribly considering how many things in the game are neither realistic NOR immersive.
Case in point, how does EVERY SINGLE FREAKING GUARD immediately know my bounty, my description (even when in polymorph) IN ALL OF TAMRIEL?!
So please... realistic and immersive ARE NOT VALID ARGUMENTS.
Yoga.isDrunk wrote: »Every mmo I have played has public auction houses except this one which seems determined to cater to theElitists most of which transferred from pc and destroyed the economy on console. You treat people the same way our Government does, to hell with the little guy as long as the Elitist rich are happy.
Demycilian wrote: »Trade guilds are one of the least desireable ESO features (FOR SOME PEOPLE). Sadly, ZoS chose to ignore (THOSE THAT FAVOR A GAH) opinion on the matter.
Yoga.isDrunk wrote: »Every mmo I have played has public auction houses except this one which seems determined to cater to theElitists most of which transferred from pc and destroyed the economy on console. You treat people the same way our Government does, to hell with the little guy as long as the Elitist rich are happy.
Yoga.isDrunk wrote: »Every mmo I have played has public auction houses except this one which seems determined to cater to theElitists most of which transferred from pc and destroyed the economy on console. You treat people the same way our Government does, to hell with the little guy as long as the Elitist rich are happy.
Yoga.isDrunk wrote: »Every mmo I have played has public auction houses except this one which seems determined to cater to theElitists most of which transferred from pc and destroyed the economy on console. You treat people the same way our Government does, to hell with the little guy as long as the Elitist rich are happy.
stevesherpa wrote: »I am hoping this helps explain things a little bit. Since I played WoW for a lot of years and proved how easy it is to ruin an economy of scale in an MMO just by doing it, there was obviously quite a bit of thought into the idea of guild traders in this one.
First, economies of scale (I am sure after my first 140 characters, this is a TL;DR one) - all that really means is the economies scale to the society. We, in ESO, are trying to apply western style economics of a real good based system, into a virtual world. Those AH's in games like WoW and evercrack. Why this doesnt work - because those economies can be ruined very easily. Lets take leather scraps for example - applying the "free market" economic rules to it, the one who sells at the lowest price will always get picked first and it follows supply and demand theory. Then the next lowest, then the next. And so on. Generally, these prices stay very close to one another....A stack of 200 scraps for 1000 gold....next one is 1100, and so on. Well, this is all fine if everyone follows that trend - but what is stopping me from getting on and farming 10 stacks of 200 and selling it at 100 per stack?
The immediate answer is what I invested in it, right? No. Because we cant applie a real goods economy of scale into a virtual one. We arent talking about skinning real animals, putting real work inm investing in real tools, etc. In a virtual world, the only true investment is the time. What I am losing by spending 3 hours farming those scraps on a cartoon character? Nothing...but I can sure as hell kill the economy and the whole craft system (because now everyone can afford scraps to make them master crafts and sell the best gear" everyone is now equal. At that point, there really is no point in selling anymore because the market was flooded - and no real work was put in.
How do guild traders resolve that? because the market is dispersed. You have to invest the time into "finding the best prices for virtual goods and materials" which often results in "screw it, I dont feel like wasting time running around to every guild trader to save a few gold" - so you cannot severely undercut the market because they market isn't that connected (well imagine that, tamerial has no internet, so we can search an entire world for the best price - hmm, neat concept). The guild traders are ultimately "store fronts" and in fact, help tamper the the accumulation of wealth to corner the markets - which ultimately makes gold farming of these gold selling leeches, very hard to do and not profitable. How? Making guild compete at 3, 4 and 5 million a piece per week, keeps the currency "moving" in the virtual economy. So it doesnt behoove anyone to acquire so much wealth to where it is worth to sell it to one person. And items that cost a lot, cant be horded and the price controlled because it is too much of a hassle to see who is selling what and for how much. Again - this is designed as such in a virtual world where we dont have sales force software (or any electronics).
So in essence, this works 3exactly how an economy of scale should work in a virtual medieval fantasy world should.