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Craft Skill Lines (Shared across all characters on account)

Betahkiin
Betahkiin
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Hello

As the title says, I think it would be great to be able to share the craft skill lines between all the characters on the same account.

It would be something that improves the quality of life of the player, to be able to access them with the character that is playing at that time instead of having to change the characters to use them.

I am not against having to progress with each character in the lines of class, weapons, armor, race, world, war and guilds skill lines, but in the case of craft I think it is too much.

I think that if a player invests the time necessary to maximize these lines (with their respective researchs) he must be able to access them from all his characters, the same way he does with the materials, or even as it is in the case of the champion points that are shared freely between all the characters and in this case they offer great advantages on PVP and PVE.

Sharing craft skill lines offers no advantage over the new character more than that of not having to exit and enter in the character selection screen in order to create or obtain something useful to be able to transfer it to the desired character you want to play.

It would be good if this were also put into practice in the case of mount training, but I believe that in this particular case it is more difficult to do because it would go against the consumables of the crown store (sad thing).

I do not know what you guys think about it, I'd like to know if you think it's worth it and you want it to come true or you think it's not worth it.

  • Sigma957
    Sigma957
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    While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.
  • Betahkiin
    Betahkiin
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    Sigma957 wrote: »
    While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.

    I mean having the ability lines already released (50), but each character should assign them the corresponding skill points to access, in this way each one chooses how many skill points to assign and how to access the different advantages.

    In this way it is only necessary to put together the sufficient number of skill points to use them without having to level them again and have to repeat the researchs.
  • max_only
    max_only
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    All I want is for motifs, especially cash shop only limited time motifs :/, to be learned by the ACCOUNT not the character. It's messed up that only one character gets it.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • SquareSausage
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    Basically this can't happen anymore as drop rate of master writs depends on your characters crafting skill and motifs known.

    having it all across all characters would allow all chars to get a high amount of master writs for every normal writ returned.
    Breakfast King
    PS4 EU
  • Betahkiin
    Betahkiin
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    Sigma957 wrote: »
    While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.

    Now I understand what you are referring to (it costs me sometimes for the difference of language) and you are right.

    But Zeni could add the option to select what level of material one wants to obtain independently (for each character), since it is unreasonable to have characters of different levels in order to collect different tier mats. It is assumed that a master of crafting as it is perfected can access from the most basic to the most complex and not as it is currently, lose the ability to acquire simple things.
  • Fabulosity
    Fabulosity
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    This would be pretty unfair for those who have already put in the effort to level up the skill lines on other characters. Also, it would just be a plain stab in the back if you could all of a sudden divide your trait research up between 8 characters and finish them all in a fraction of the time.
  • Betahkiin
    Betahkiin
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    Basically this can't happen anymore as drop rate of master writs depends on your characters crafting skill and motifs known.

    having it all across all characters would allow all chars to get a high amount of master writs for every normal writ returned.

    But it does not depend on the researchs, so in the first moment we could say that these could be shared at the account level, right?

    I think it is the most tedious part and being able to unify it would already be an important advance.

    As for the level of profession that interferes with master writs maybe there is a way to solve it so that it does not result in an exploitation of the system.

    I do not think it's impossible to find a way to make the player's effort in certain aspects of the game to be rewarded at the account level.

    To favor in this sense improves and motivates the creation of new characters and the exploration of all the diversity that the game offers without feeling that the time invested in a character is lost when using another or that you have to resort to very inconvenient practices to access to what has already been obtained.

    I think the real wealth of this type of games is to offer the player the possibility to explore options without being constantly punished or forced to use the time to do new things by repeating the same thing over and over again.

    It is important that the feeling of progression is not lost and that the benefits gained are felt at all times at the account level.

    When a player creates a new character it does (at least in my case) to explore something different, not to repeat what I already do with another and get the same repeatedly in all the characters created.

    While the characters are different, the user (who is the one sitting behind) remains the same.
  • Betahkiin
    Betahkiin
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    Fabulosity wrote: »
    This would be pretty unfair for those who have already put in the effort to level up the skill lines on other characters. Also, it would just be a plain stab in the back if you could all of a sudden divide your trait research up between 8 characters and finish them all in a fraction of the time.

    In this case this option could be enabled once all researchs with at least 1 character in the account are unlocked.

    This does not give an unfair advantage over those who did it in that way but allows sharing such progress once achieved.

    I do not say it's perfect but it's what I can think of right now.

    There may be another way and that is why I wanted to share this topic to see what ideas arise and how far we are that solutions like these are a reality that make playing a pleasant experience and not the feeling of being a tired and sacrificed work, After all this is a game and its purpose is to have fun, or at least I see it that way.
  • Sordidfairytale
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    Sigma957 wrote: »
    While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.

    As I understood, the first passive in the crafting skill line determines what level of material you will receive in the nodes. If you spend no skill points you will get tier 1 mats, 1 skill point = Tier 2, and so on. Not the skill level itself.

    That being said, I am against this, it's not that difficult to get to level 50 in your crafting skills. Provisioning and alchemy can both be maxed out in a little over an hour.

    I would however be open to having the rare (purple and gold) motifs be learned for your account. But only once a new character reached 50 in their crafting skill.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Betahkiin
    Betahkiin
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    Sigma957 wrote: »
    While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.

    As I understood, the first passive in the crafting skill line determines what level of material you will receive in the nodes. If you spend no skill points you will get tier 1 mats, 1 skill point = Tier 2, and so on. Not the skill level itself.

    That being said, I am against this, it's not that difficult to get to level 50 in your crafting skills. Provisioning and alchemy can both be maxed out in a little over an hour.

    I would however be open to having the rare (purple and gold) motifs be learned for your account. But only once a new character reached 50 in their crafting skill.

    And what about the researchs?

    Maybe level to 50 is ok, but research y all the characters?

    As for the motifs I agree in wath you say.
  • idk
    idk
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    There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.
  • Sordidfairytale
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    Betahkiin wrote: »
    Sigma957 wrote: »
    While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.

    As I understood, the first passive in the crafting skill line determines what level of material you will receive in the nodes. If you spend no skill points you will get tier 1 mats, 1 skill point = Tier 2, and so on. Not the skill level itself.

    That being said, I am against this, it's not that difficult to get to level 50 in your crafting skills. Provisioning and alchemy can both be maxed out in a little over an hour.

    I would however be open to having the rare (purple and gold) motifs be learned for your account. But only once a new character reached 50 in their crafting skill.

    And what about the researchs?

    Maybe level to 50 is ok, but research y all the characters?

    As for the motifs I agree in wath you say.

    No, I also disagree with the research being known on all characters.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Sordidfairytale
    Sordidfairytale
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    There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.

    True, and they already sort of have this with the champion point system.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • LordGavus
    LordGavus
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    There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.

    True, and they already sort of have this with the champion point system.

    Exactly. Shared CP is good enough for me.
    People need to realise that when you create an alt you're just going to have to level up some of the same stuff. It is a new character afterall.
  • Betahkiin
    Betahkiin
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    LordGavus wrote: »
    There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.

    True, and they already sort of have this with the champion point system.

    Exactly. Shared CP is good enough for me.
    People need to realise that when you create an alt you're just going to have to level up some of the same stuff. It is a new character afterall.

    I agree and that's why I mentioned earlier that it seems good to have to level up the skill lines of class, race, war, world, weapons and armor, etc.

    As for professions (especially research that have a limitation of time and quantity) I find it somewhat unnecessary to have to go up with all my characters to be able to use them at their maximum level with any of them.

    It is not about accessing something that I do not win because simply (currently) with changing characters I have access to all the options and I can create what I want for all my characters, but it is impractical to have to be constantly Changing character to do it, especially when one decides to play with another character for a while, loses a sense of continuity at the level of global progress achieved and even though is not available, can be used in an uncomfortable, and not immersive way.

    Of course it is my opinion and for that reason I wanted to know the one of the others, I understand its points of view and it seems reasonable to me.

    I simply think that sometimes you can reach solutions that benefit both parties, you just have to know how to look for them and implement them.

    I know there are many people who spend a lot of time on this kind of things and feel that it is unfair that others can access a much simpler version of the same thing, but there are also those who have another vision about what they want and how they want to do so, and not for that is less valid.

    The good thing about the forums is being able to share these visions as we are all consumers of the same product, but with different expectations.
  • LordGavus
    LordGavus
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    Betahkiin wrote: »
    LordGavus wrote: »
    There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.

    True, and they already sort of have this with the champion point system.

    Exactly. Shared CP is good enough for me.
    People need to realise that when you create an alt you're just going to have to level up some of the same stuff. It is a new character afterall.

    I agree and that's why I mentioned earlier that it seems good to have to level up the skill lines of class, race, war, world, weapons and armor, etc.

    As for professions (especially research that have a limitation of time and quantity) I find it somewhat unnecessary to have to go up with all my characters to be able to use them at their maximum level with any of them.

    It is not about accessing something that I do not win because simply (currently) with changing characters I have access to all the options and I can create what I want for all my characters, but it is impractical to have to be constantly Changing character to do it, especially when one decides to play with another character for a while, loses a sense of continuity at the level of global progress achieved and even though is not available, can be used in an uncomfortable, and not immersive way.

    Of course it is my opinion and for that reason I wanted to know the one of the others, I understand its points of view and it seems reasonable to me.

    I simply think that sometimes you can reach solutions that benefit both parties, you just have to know how to look for them and implement them.

    I know there are many people who spend a lot of time on this kind of things and feel that it is unfair that others can access a much simpler version of the same thing, but there are also those who have another vision about what they want and how they want to do so, and not for that is less valid.

    The good thing about the forums is being able to share these visions as we are all consumers of the same product, but with different expectations.

    I understand the pain of swapping characters to do crafting. I have one master crafter and when on an alt it's annoying to have to swap.

    The problem with arguing 'I have leveled x skill to max already, so it would be good to have it auto leveled on alts' is it can be applied to any skill line.

    Ultimately, I very much doubt this would happen. ZOS need people to be playing the game, if you could level a new alt to CP with maxxed skill lines in a few hours, it would be bad for them, and the game.

    But yeah, talking these ideas out here is good. We may disagree but some good points can be uncovered that could help the game.
    Plus gives me something to pass the time at work.
  • Khenarthi
    Khenarthi
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    I think each character should level their own skill lines, professions included.
    PC-EU
  • TheShadowScout
    TheShadowScout
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    Shared crafting skill lines would not work. Because skill points. You can't really share skill points after all, with your different characters having different skill points, and it would make no sense at all for skills one character spends skill points on to be available for other characters.

    And that includes crafting research - can't really share research, since that is affected by skill points again, with the different research times and slots different characters have...

    Motivs, also a bit of a problem, due to achievement issues - finding motivs are seperate achievemenafter all.

    Finally, it makes no sense at all. Yeah, the gimme crowd always whines for more account wide stuff - account wide crafting, account wide riding, account wide skill points, account wide achievements, account wide whatever... but ESO already has more accoujnt wide advancement then any other MMORPG I ever played with the champion system, so I really don't see any need for anything more then that...

    And there is no logical reason why different characters should have shared skills. I mean, if your father's brother's nephew's cousin's former roommate is a master blacksmith, that doesn't mean you suddenly know how to forge a sword, right? And that is what most characters on one account are to one another - absolutely nothing! (yeah, some people might make characters as siblings... but the rule still holds, just because my brother can do something does not mean I can do it too - unless I myself learn how to do it as well, right?)

    Not to mention, characters are supposed to be -individuals-; that's the whole point of an RPG, even an MMORPG - to have seperate and distinctly different characters, one who might be a brainy mage, the other who might be a brawny warrior, and to develop their characters according to your vision for them. So, again... if you want your crafting on an alt, you have to learn it all over again on your alt.

    ...

    That being said, there is one thing I would agree on - crown store motivs. I think anyone who ever paid that much for a motiv should not get a single use motiv book, but an unlock that allowes them to draw a bound, zero-value motiv book as often as they want, so they can have every character learn a crown bought motiv (which might also increase the likelyhood people would buy that - hear, hear, profit-oriented suits over at ZOS :p ).

    And...

    ...there could be a new skill line that allows a way to transfer research knowledge one character has learned to parchment, to chuck over to your alts (or people who might pay good coijn for that) so they can learn them too... like, say: https://forums.elderscrollsonline.com/en/discussion/301619/crafting-skill-line-concept-inscribing ;)
  • Enslaved
    Enslaved
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    I am not sure about sharing crafting skill lines, but I would like to see motifs shared.
  • ifDoubtNerfIt
    ifDoubtNerfIt
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    traits, maybe, but skills, no! It's a MMO after all.
  • idk
    idk
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    There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.

    True, and they already sort of have this with the champion point system.

    That is a stretch. Mage Guild. Fighters Guild, Undaunted. AvA, etc. Required to grind each to get the skills.

    I see zero chance of this happening. Anyone who mildly thinks through their crafting will place all three armor/weapon crafts on the same character making this request moot.
  • Sordidfairytale
    Sordidfairytale
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    There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.

    True, and they already sort of have this with the champion point system.

    That is a stretch. Mage Guild. Fighters Guild, Undaunted. AvA, etc. Required to grind each to get the skills.

    I see zero chance of this happening. Anyone who mildly thinks through their crafting will place all three armor/weapon crafts on the same character making this request moot.

    Yeah, that's why I disagreed with the OP about sharing the skills across characters. I was only open to discussing the rare (purple and gold) motifs being account wide.

    I started out in DC and had 8 maxed characters with 50 in each crafting skill that I deleted and now have 9 max AD characters with 50 in all crafting skills. So I appreciate the grind.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • O_LYKOS
    O_LYKOS
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    It's fine how it is.

    The more they change or try to fix the more they break. It's just not worth it.
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • Vizier
    Vizier
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    Interesting discussion.

    I think this would be a great convenience. Basically they could make it so each character on an account has access to the other character's crafting without making the skill "actually" account wide. This way all characters use their individual levels and prowess for writs etc, but if they need an item crafted from another account character they access that at the crafting station but the gear goes into their bank or something. At least this way there's not alot of logging out and in..running to the bank etc, etc.

    They already do this for crafting materials in the crafting bag and banks etc. Honestly would be awesome IMO. They could even make it a subscription option. I mean since ZoS is fubar regarding future content for subscribers they could at least make the subscription feature rich with stuff like that and the crafting bag etc.
  • SFDB
    SFDB
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    At the absolute minimum, motifs bought with crowns should be account wide. They should be in collections and unlock on a character with a click.
  • AlnilamE
    AlnilamE
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    Betahkiin wrote: »
    Hello

    As the title says, I think it would be great to be able to share the craft skill lines between all the characters on the same account.


    I do not think this would be a good idea.

    Another think you are taking into consideration is hirelings. If all your characters share the crafting level of your "crafter", then they can have tier 3 hirelings pretty much from start, with no extra effort involved.

    Organizing one's crafting life is one of the aspects of this game one has to consider when creating a character "family". I don't think that should be removed.

    And trust me, if they did that, then everyone would clamor for shared weapon skill lines, skyshards, and guild skill lines (as they already do).
    The Moot Councillor
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