While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.
While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.
SquareSausage wrote: »Basically this can't happen anymore as drop rate of master writs depends on your characters crafting skill and motifs known.
having it all across all characters would allow all chars to get a high amount of master writs for every normal writ returned.
Fabulosity wrote: »This would be pretty unfair for those who have already put in the effort to level up the skill lines on other characters. Also, it would just be a plain stab in the back if you could all of a sudden divide your trait research up between 8 characters and finish them all in a fraction of the time.
While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.
Sordidfairytale wrote: »While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.
As I understood, the first passive in the crafting skill line determines what level of material you will receive in the nodes. If you spend no skill points you will get tier 1 mats, 1 skill point = Tier 2, and so on. Not the skill level itself.
That being said, I am against this, it's not that difficult to get to level 50 in your crafting skills. Provisioning and alchemy can both be maxed out in a little over an hour.
I would however be open to having the rare (purple and gold) motifs be learned for your account. But only once a new character reached 50 in their crafting skill.
Sordidfairytale wrote: »While it might sound great having crafting skill shared on the account but then my lower alts/ alts with no crafting skill won't be able to collect low tier mats.
As I understood, the first passive in the crafting skill line determines what level of material you will receive in the nodes. If you spend no skill points you will get tier 1 mats, 1 skill point = Tier 2, and so on. Not the skill level itself.
That being said, I am against this, it's not that difficult to get to level 50 in your crafting skills. Provisioning and alchemy can both be maxed out in a little over an hour.
I would however be open to having the rare (purple and gold) motifs be learned for your account. But only once a new character reached 50 in their crafting skill.
And what about the researchs?
Maybe level to 50 is ok, but research y all the characters?
As for the motifs I agree in wath you say.
Giles.floydub17_ESO wrote: »There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.
Sordidfairytale wrote: »Giles.floydub17_ESO wrote: »There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.
True, and they already sort of have this with the champion point system.
Sordidfairytale wrote: »Giles.floydub17_ESO wrote: »There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.
True, and they already sort of have this with the champion point system.
Exactly. Shared CP is good enough for me.
People need to realise that when you create an alt you're just going to have to level up some of the same stuff. It is a new character afterall.
Sordidfairytale wrote: »Giles.floydub17_ESO wrote: »There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.
True, and they already sort of have this with the champion point system.
Exactly. Shared CP is good enough for me.
People need to realise that when you create an alt you're just going to have to level up some of the same stuff. It is a new character afterall.
I agree and that's why I mentioned earlier that it seems good to have to level up the skill lines of class, race, war, world, weapons and armor, etc.
As for professions (especially research that have a limitation of time and quantity) I find it somewhat unnecessary to have to go up with all my characters to be able to use them at their maximum level with any of them.
It is not about accessing something that I do not win because simply (currently) with changing characters I have access to all the options and I can create what I want for all my characters, but it is impractical to have to be constantly Changing character to do it, especially when one decides to play with another character for a while, loses a sense of continuity at the level of global progress achieved and even though is not available, can be used in an uncomfortable, and not immersive way.
Of course it is my opinion and for that reason I wanted to know the one of the others, I understand its points of view and it seems reasonable to me.
I simply think that sometimes you can reach solutions that benefit both parties, you just have to know how to look for them and implement them.
I know there are many people who spend a lot of time on this kind of things and feel that it is unfair that others can access a much simpler version of the same thing, but there are also those who have another vision about what they want and how they want to do so, and not for that is less valid.
The good thing about the forums is being able to share these visions as we are all consumers of the same product, but with different expectations.
Sordidfairytale wrote: »Giles.floydub17_ESO wrote: »There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.
True, and they already sort of have this with the champion point system.
Giles.floydub17_ESO wrote: »Sordidfairytale wrote: »Giles.floydub17_ESO wrote: »There is not difference between this and just having it so when we create a character everything is already leveled. Just putting it into perspective.
True, and they already sort of have this with the champion point system.
That is a stretch. Mage Guild. Fighters Guild, Undaunted. AvA, etc. Required to grind each to get the skills.
I see zero chance of this happening. Anyone who mildly thinks through their crafting will place all three armor/weapon crafts on the same character making this request moot.
Hello
As the title says, I think it would be great to be able to share the craft skill lines between all the characters on the same account.