Azurephoenix999 wrote: »Inscribing
This will be a skill line dedicated to the storage and distribution of all information-based things in crafting. I was conversing with someone on these forums a few weeks ago about something similar, and he had the idea of making a skill line about making books. Since then I've expanded upon his idea and this is what I've come up with.
Research Tome
In this crafting line, people will be able to make tomes that store information. This information can be anything from any of the crafting skill lines; inspiration, reagent knowledge, rune translations, recipes, styles, and traits. Due to each type of information having different levels of...let's say "accessibility", the ones that are more difficult to get in the first place will have stricter requirements before a research tome can be made with them included. In addition, Scribes will only be able to make Research Tomes containing knowledge that character has already acquired.
A Research Tome's level determines how much information it can store. Each piece of information is worth a certain number of points (determined based on complexity), and each level of parchment has a maximum amount of points it can hold. As long as they stay within this limit, the Scribe can put as many pieces of information in their Tome as possible. The final level of parchment (Ruby Ash Parchment) will have a very high limit.
A Research Tome's quality determines the types of information it can store. Information that's easy to obtain normally (for example, translating runes and the effects of alchemy reagents) can be written down in lower quality Tomes, while information that's much more difficult to come by (styles and traits) will require a much higher quality of Tome in order to store the information.
A Research Tome will also require special binding material depending on what crafting line the information is from.
Lastly, it will have the name of the character that crafted it in its description.
Once crafted, this Tome can either be sold to another player, placed in the guild store, or even just given to an alt. The character who crafted it cannot use it. Upon being used by another character, that character will instantly have access to all the information in that Tome (like reading a style chapter), in addition to gaining any Inspiration that was stored inside of it.
Materials
Parchment [Level]:
- Soggy Parchment (1-20)
- Cheap Parchment (21-30)
- Well-Made Parchment (31-40)
- Fine Parchment (41-50)
- Luxury Parchment (CP1-CP100)
- Nightwood Parchment (CP101-CP159)
- Ruby Ash Parchment (CP160)
Binding [Crafting Line]:
...No idea what to call them, I don't know a thing about book binding.
Ink [Quality]:
- Common Ink (White) - Can make Tomes to pass on Inspiration
- Quality Ink (Green) - Can make Tomes to pass on Rune Translations and Reagent Knowledge
- Superb Ink (Blue) - Can make Tomes to pass on Provisioning Recipes and Crafting Styles 1-14 (minus Imperial)
- Prime Ink (Purple) - Can make Tomes to pass on the other Crafting Styles
- Animatic Ink (Gold) - Can make Tomes to pass on Traits (!!IMPORTANT!! Traits cannot be stored individually, they can only be stored in a set determined by the item they belong to, e.g. Heavy Shoulders. In addition, they can only be stored in said set if the character knows ALL traits for that item. This is to prevent it being used for boosting purposes. !!IMPORTANT!!)
Passives
These are the Passives associated with this skill line:
- Writing (6 Ranks) - Each rank unlocks another type of parchment for the player to use. Final Rank unlocked at Level 50.
- Ink Improvement (4 Ranks) - Each rank unlocks another type of ink for the player to use. Final Rank unlocked at Level 50.
- Copier (3 Ranks) - Each rank allows the player to create an extra Tome for every one they make (same as "Chef" and "Brewer" perks in Provisioning). Final Rank unlocked at Level 40.
- Cursive (3 Ranks) - Each rank allows the player to store more information in each Tome. Final Rank unlocked at Level 35.
- Hireling (3 Ranks) - Because free stuff is always welcome. Final Rank unlocked at Level 45.
Crafting Station
In all towns where crafting tables are currently located, there will be a writing desk placed somewhere. That is the crafting station that will be used in conjunction with this skill line.
From there, they will select the crafting line they want to make a Tome for. Then, they will select the type of information they want. They will then select the specific information they want to include. The interface will then show the player the materials they need and whether or not the player has them. If the player has the materials AND the passives, they can craft the Research Tome.
Feedback
Any constructive feedback will be greatly appreciated, and I'll be happy to answer any of your questions provided you ask them politely.
https://en.wikipedia.org/wiki/Bookbinding
Might help with the binding portion. Probably some kind of cloth/silk or hair of some kind. Wasnt horse hair used in something? Not sure
Nah, I don't tink so.NewBlacksmurf wrote: »The game doesn't need new crafting skill lines, it needs to revamp what exists.
TheShadowScout wrote: »I like this idea... but then, I would
I'll repost what I stated on that idea before:SpoilerThe basic premise, of character-generated tomes however, that is something I do find interesting.
After all, we do on occasion find style tomes in the world, do we not? Who wrote those? Who's to say our master crafters cannot write them as well?
But that is also the limit of the amount of information any such "research tome" should convey - one style. And similar for other things...
And naturally, there should be a crafting skill involved. Making books used to be a full time craft, art even, back in times equivalent to tamriels tech development... and the advancement in skill would decide on how much info they can pack into one tome... naturally the scribe would have to research all that infor themselves, and only could make tomes for completed research collections...
So, a new crafting skill, "Scribe", "Scrivener" "Calligrapher" or "Bookbinder" or whatever... and different inks dependent on what level of skill or amount of information you want to put into your research book (like, an common racial style motiv would use the blue ink, a rare style the purple ink, and a collection of any super rare style would require the gold ink - just like the complete style books of the sort are rated in game...) and also parchament comparable to the amount of info (so a single recipe or the used of one alchemy reagent could be made with one page of parchament, but a style book might need twenty or more pages...)
And then the idea could be expanded to other info...
...books containing all trait research on ONE item type (like, sword, or sash, or frost staff... if the scribe has researched ALL the traits for one item, they can make the book with blue ink, or at higher skill an collection tome for a whole crafting skill with gold ink)
...books containing all the alchemy uses of ONE ingredient (would be green ink, since its little info, with another collection tome of all ingredients if the scribe has them all researched and uses gold ink)
...books containing all the recipes of ONE grouping (like, "Common [green] meat dishes" or "uncommon [blue] drinks" made with blue or purple ink... again, a gold ink tome can be made if the scribe learned ALL possible recipes; but also single recipes can be made with the equivalent ink and a single page of parchament)
...books containing all the translations of ONE rune (with green ink, purple ink for an entire rune group, and gold ink for a tome with all the runes)
Eidetic memory would be more of an issue. Since those are -already- books... still, there could be "collection" tomes, if the scribe managed to get all the info themselves... in fact, making those could be the very first step for a scribe, green ink and plain parchment to copy a single book or recipe before they work up their way to pen collections and more complex crafting instructions...
Mages guild books on the other hand cannot ever be allowerd to be player-copied due to guildline progression issues. Prolly have some spell on them to prevent the knowledge to be copied, I wager...
And naturally, all those scribe made books should be tradable between players. I mean, style tomes are, so why should player-made tomes not be?? As long as the good inks are difficult enought to get... I see no problem, when people have to work their ass off to make a book, these books will be rare and costly enough that other players may think twice about taking that shortcut...
Which of course means... the really good stuff like gold-quality ink would have to be super-duper rare. Since it could be used to make an style tome worth 5000 crowns... it would be just as rare and hard to get as the gold crafting tome in-game. Or cost 5000 crowns in the crown store itself. And that in turn means, even the purple ink would be very hard to get, and only drop rarely from the most challenging of content. And the blue ink would still be on the rare side, being about as common as blue style books in world. Green ink May be common, and show up in treasure chests or purchasable from some select vendors... there may also be daily scribe requests that reward ink and parchment bundles... (stuff like: Copy "Almalexia and the Mudcrab" and deliver to Mournhold...)
Giles.floydub17_ESO wrote: »ESO doesn't need an additional crafting line to manage the other crafting lines. The current system works fine. Additionally, no to selling advanced crafting. It's simple enough as it is though takes time and dedication to keeping up with it until finished where researching comes into play.
*** no, its already easy as *** to lvl crafting lines, learn traits. all this would do is make motiffs even brand new motiffs worthless for time immemorial.
Vanthras79 wrote: »What do you think the market would be for these if they were sell-able?
Azurephoenix999 wrote: »
Don't worry, I've just edited the post with some stuff for the binding.
What do you think of the idea as a whole?
Azurephoenix999 wrote: »
I personally hate the research system in this game. You just click a button and wait, you're not actively researching anything and it takes FOREVER.
Yeah, I get that it's supposed to reward people with patience and stuff, but once you're on 8/9 on every item, it takes approx.a full year to get from there to the end. That's too much waiting, it's boring, and it sucks. If you actually had to do stuff, it'd at least be challenging in some way, but it's not.
Clicking a button and waiting sucks, and I think the research system should be revamped.
Giles.floydub17_ESO wrote: »
@Azurephoenix999
If it's taking you a full year to research the 9th trait on everything then your doing it wrong. 3 x 30 days means 9 items are complete in 3 months. Do the math from there.
Beyond that, I respect you don't like the research system, however most are fine with it. It's a clean straight forward system. Certainly more straight forward than learning a completely separate craft that is wholly unrelated in order to level up the crafting one really wants to do.
Additionally, one should not be able to just purchase maxed crafting.
I do not see any need to add more skill points, people can already get a lot of skill points, they ought to bloody well have to think about what they want to spend them on, instead of being able to buy everything.NewBlacksmurf wrote: »What ideas do you have to insert more skill points. The reason I'm suggesting to merge is because if you adding a skill line, you also have to add content to support those new skills.
That would depend on how hard the inks were to get, would it not? if a purple ink to multiply a purple crafting book was easily farmable, then yeah, it would inpact the worth of that book severely. If the purple ink was actually just as hard to get as the crafting book... things would remain pretty much as they are, except that the farmerd could now also farm for inks...*** no, its already easy as *** to lvl crafting lines, learn traits. all this would do is make motiffs even brand new motiffs worthless for time immemorial.
Azurephoenix999 wrote: »Materials
Parchment [Level]:
- Soggy Parchment (1-20)
- Cheap Parchment (21-30)
- Well-Made Parchment (31-40)
- Fine Parchment (41-50)
- Luxury Parchment (CP1-CP100)
- Nightwood Parchment (CP101-CP159)
- Ruby Ash Parchment (CP160)
WhiteCoatSyndrome wrote: »
Point of order: parchment is properly made of animal hides. So Nightwood and Ruby Ash probably shouldn't be components.
Azurephoenix999 wrote: »
Ah, right. So maybe Shadowhide and Rubedo Parchment instead?