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[Bug] Crushing Wall only applies to 1 person.

Nifty2g
Nifty2g
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If more than 1-2 people are using Crushing Wall (VMA Staff Enchantment) then the other 6-7 people in your raid are not getting the bonuses of their own weapon enchantment. Which is quite annoying considering that the weapon is pretty much best in slot and takes so long to get only to have it be bugged.

Feels like we're going full circle here every patch. First radiant only applies to 1 user, then embers only apply to 1 user and now crushing wall only applies to 1 user. Can we please start testing these sort of things where when more than *debuff of sorts* is applied the others won't lose their damage.

I hope to see this fixed before Morrowind cause of how reliant this actually is.

@ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom
Edited by Nifty2g on March 18, 2017 10:05AM
#MOREORBS
  • DRXHarbinger
    DRXHarbinger
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    But even more remarkably they never worked prior to homestead and no one noticed. Given that it took them a year to fix embers don't hold out for this.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Flaminir
    Flaminir
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    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
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  • Nifty2g
    Nifty2g
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    But even more remarkably they never worked prior to homestead and no one noticed. Given that it took them a year to fix embers don't hold out for this.
    There was a bug where the target had to be all the way in the middle of it, was that it?
    #MOREORBS
  • DRXHarbinger
    DRXHarbinger
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    Nifty2g wrote: »
    But even more remarkably they never worked prior to homestead and no one noticed. Given that it took them a year to fix embers don't hold out for this.
    There was a bug where the target had to be all the way in the middle of it, was that it?

    No check homestead patch notes. They fixed an issue were they were not working on light attacks. Hence why vma lit staff heavies were so much more op from the start.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • cpuScientist
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    So broken staff, and bow that keeps shooting off the enchantment. That's a good way to stop the complaining about vma. Make the loot not work...
  • Nifty2g
    Nifty2g
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    So broken staff, and bow that keeps shooting off the enchantment. That's a good way to stop the complaining about vma. Make the loot not work...
    DLC loot that doesnt work is something that ruffles my feathers
    #MOREORBS
  • Masel
    Masel
    Class Representative
    It's remarkable how we didn't get an answer after at least 5 Threads in the last days about this topic, and 3 in the Bug Report section. I mean we all farmed those weapons for a reason and spent a LOT of time in doing that.

    EDIT: This annoys me even more given that it weakens my Heavy Attack builds A LOT in group content, especially in raids. I always wondered why the singel target dps was only as high in raids as on my dummy. This is the reason why.
    Edited by Masel on March 18, 2017 11:45AM
    PC EU

    All Trial Trifecta Titles Done!

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  • Nifty2g
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    is there any acknowledgment?
    #MOREORBS
  • Vaoh
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    So the staff I farmed 150+ Maelstrom runs for..... that same staff which a lot of my Dro-m'Athra Destroyer 570K+ vMA score friends still don't have.... no longer works? And the acknoledgement by ZOS is nonexistent too.

    Well I guess we are talking about endgame PvE so who cares, right? That's been the general rule it seems.

    People say there are so few endgame PvEers in ESO so there's no reason to improve the situation. Just say screw em and put out content for others. I think the reason for this is because endgame gear keeps getting bugged and made useless and our trial content ruined performance-wise with low FPS, lag, and dcs.

    If ZOS actually cared about their endgame PvE playerbase a bug like this would be considered a rare and major thing, rather than the little-known problem it currently is. Maw of Lorkhaj would not freeze a player every add pull and 3-4 players before the first boss and when fighting Rakkhat. (PS4 NA, dced 6/7 pulls on 1st pad Rakkhat)

    If we're going to release Morrowind and buid so much hype, I would think it'd be wise to focus on fixing the stability of the game. Optimizing it so everything runs smoothly and bugs less frequent. I doubt it will ever happen though. Sony has even indirectly said in the past that ESO is poorly optimized -_-

    Edited by Vaoh on March 19, 2017 8:05AM
  • Vahrokh
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    Vaoh wrote: »
    If we're going to release Morrowind and buid so much hype, I would think it'd be wise to focus on fixing the stability of the game. Optimizing it so everything runs smoothly and bugs less frequent. I doubt it will ever happen though. Sony has even indirectly said in the past that ESO is poorly optimized -_-

    This happens because when you develop software you can focus either on quality or on quantity. But quantity sells a lot more and better than quality. Quality is that "intangible something" one thinks "well, quality is due diligence", no further credits.
    Quantity instead, is what appeal to the masses. Abundant stuff, abundant content, abundant shiny graphics. Only after you purchased the stuff you find out it's made poorly. At this point you have tossed the money, nobody cares about you any more.

  • Grumble_and_Grunt
    Grumble_and_Grunt
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    Vaoh wrote: »
    So the staff I farmed 150+ Maelstrom runs for..... that same staff which a lot of my Dro-m'Athra Destroyer 570K+ vMA score friends still don't have.... no longer works? And the acknoledgement by ZOS is nonexistent too.

    Well I guess we are talking about endgame PvE so who cares, right? That's been the general rule it seems.

    People say there are so few endgame PvEers in ESO so there's no reason to improve the situation. Just say screw em and put out content for others. I think the reason for this is because endgame gear keeps getting bugged and made useless and our trial content ruined performance-wise with low FPS, lag, and dcs.

    If ZOS actually cared about their endgame PvE playerbase a bug like this would be considered a rare and major thing, rather than the little-known problem it currently is. Maw of Lorkhaj would not freeze a player every add pull and 3-4 players before the first boss and when fighting Rakkhat. (PS4 NA, dced 6/7 pulls on 1st pad Rakkhat)

    If we're going to release Morrowind and buid so much hype, I would think it'd be wise to focus on fixing the stability of the game. Optimizing it so everything runs smoothly and bugs less frequent. I doubt it will ever happen though. Sony has even indirectly said in the past that ESO is poorly optimized -_-

    There is no end game in this game, ZOS tries too hard to accommodate and market their game for new players to push base game sales. Just look at Morrowind already, they've labelled it an expansion, voiding subscribers, whilst at same time trying to take advantage of the name and make it a 'new' game with a tutorial separating from the base game etc to accommodate new players, making drastic changes to CP, potentially removing it from BG all to aid new players and focus on their user experience more so than the player base as a whole imo, not to derail the thread.

    PC EU
    Fix Powerful Assault
    #3Qbiken
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