Sorcerers already had their shields nerfed... They already had their shield time decreased to 6 damn seconds... And now because of PvP, you want to further nerf a class that will hurt them more so in PvE than your initial goal of hurting them in PvP.
Do people who make these nerf threads realize that there is more than just PvP, and when asking for said nerfs than 9x out of 10 it ends up hurting the class/skill more so from a PvE aspect? Or is it that they simply just don't care, so long as their request is granted.
Mephisto939 wrote: »Damage shield stacking are the equivalent of god mode for Sorcs This class already has the best damage, and with shield stacking more survivability than heavy armor. Can someone explain how this is balanced?
Sorcerers already had their shields nerfed... They already had their shield time decreased to 6 damn seconds... And now because of PvP, you want to further nerf a class that will hurt them more so in PvE than your initial goal of hurting them in PvP.
Do people who make these nerf threads realize that there is more than just PvP, and when asking for said nerfs than 9x out of 10 it ends up hurting the class/skill more so from a PvE aspect? Or is it that they simply just don't care, so long as their request is granted.