The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

True Flame - How to Ruin a Campaign

  • Carpe-Veritatem
    Carpe-Veritatem
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    Iskra's point is well taken that faction jumping is killing the player experience on TF. People log into their Blue toons to ride the Aseanic wave and totally smash the map, usually crowning Emp and grabbing scrolls at the same time. Then they jump back onto their Red or Yellow toons to gain AP taking stuff back. The damage done during these hours of dominance is simply too much to be over come, and it explains why DC defeated AD by over 7000 points last campaign. 7000!!! Faction locking by account on a campaign by campaign basis is desperately needed. I've also proposed that ZOS implement changes to mitigate heavy population advantages by giving low pop factions super strong guards at keeps, significant stat boosts, and stat penalties for the dominating faction. But it all starts with faction locking by account. Players can hang with anyone they want to in 90% of the games content, but PvP areas require a different approach. Please restore faction locking for Cyro! The outcome of hard fought 30 day campaigns should not be determined by faction jumping folks who care nothing about who actually wins. Rewarding AP prostitutes is detrimental to the game IMO.
  • Malamar1229
    Malamar1229
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    Let the debate move forward. Those who participate in the campaign know very well what is happening (in this camp) today in True Flame.

    Best regards, Iskras
    Maybe for the people who maybe haven't been on Trueflame yet today, you could enlighten us on what is so terrible that is happening to it?

    Hard to tell since most AD has the OP on ignore at this point
  • FearlessOne_2014
    FearlessOne_2014
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    Let the debate move forward.

    Yes, lets. You can start by explaining what you're talking about.

    ...many guilds are leaving TF. We cant support more this server and this 'criterious of population by ZOS'. Another problem is in the design of the game by some former players. In this case, this topic is an appeal to 'common sense' (this is more subjective). Another issue is the rule of 'being able to change sides at any time in the same campaign, causing many, just playing on the team that is winning 'and without any serious commitment to their faction.

    There are more problems, but, as I said earlier, let this debate move forward and do not make this debate personal.

    Best regards

    I agree, been saying this for a long time, there is no Campaign pride no faction pride, when you can just flip flop to who ever is winning, and yes it does ruin pvp a bit.

    There is no campaign or faction pride. Because no one want's to deal with insufferable guilds. And guilds don't want to deal with new faces or new players they don't know. If they had it their way they'd close off the faction from anyone they don't know.Thus since people have nothing to attach them to said factions they just go to the one, that is more beneficially to them at the time. As they are NOT welcomed to any of the communities.

    You want players to stop just moving to the FoTM Faction? Then give players a reason to stick with your faction or STFU and live and let live. There is no reason to be loyal to a bunch of pricks, who rebuke you at every chance. Might as well make characters in all factions and farm AP on the one who is winning atm. More profit for less harassment. Everyone wins except for the ones who just shun new faces in the first place.
    Edited by FearlessOne_2014 on March 26, 2017 4:07PM
  • Baconlad
    Baconlad
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    I had no idea this was going on...but maybe a account wide choice of faction, able to change once in 7 days? To tie in with haderus.

    And great idea on guards. Losing faction gets three times stronger guards, second gets 2 times. Winning gets no bonus. Lasts untill ur buffed faction gets 1st, and resets if you drop below 1st. Would keep the scoring very even throughout, and cause a massive push at the end of the camp.
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