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Anyone Planned out their Warden yet?

  • TheNuminous1
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    SirAndy wrote: »
    SirAndy wrote: »
    ArchMikem wrote: »
    Anyone Planned out their Warden yet? Bookmark
    I'll probably have mine summon pets and primarily use a ice staff ...
    idea.gif
    As been said many many times the only permanent summon is the bear ult. And the ice staff has been being changed to fit tanking.

    I didn't say anything about permanent ...
    confused24.gif

    Summon then. They arnt summoned they are cast. Pet animations to different spells effects.
  • Paincake
    Paincake
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    VoiDGhOs7 wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    Sort of. I've planned my Warden out to be a Magicka Warden High Elf DPS.

    I have full gold Necropotence, BSW, TBS, Julainos, and a few other gold sets specifically for Magicka DPS, including Ilambris and Grothdarr.

    I'm HYPE!

    Ohhh I didn't think about Necropotence! I'm just tryna figure out weapons :/ Feels dumb slotting an inferno staff for a Warden... Ice Staffs is a no go for dps... hmm

    With all those pets there's a chance it could be really powerful on a Warden. We'll see when we have more details.

    As for cold damage who knows man.... I'm hoping there might be a super powerful +Cold Damage passive! something like 10-15% damage (plz ZOS) ;)

    Yess! But Ice Staffs are so hard to light/heavy attack with compared Inferno Staffs. If only they changed the animation of light/heavy with ice Staff to work the same way as an inferno staff but with ice spikes.

    I upgraded my Moondancer sharpened Ice staff to legendary yesterday. I really hope my Warden can make use of it :lol:

    Also I agree about the heavy attacks. Imo they should give Ice staves a (slightly) new stance to differentiate it from Inferno/Shock staves.

    Reviving the old two-handed staff animation and applying it only to Ice staves might be cool.

    Animations aside and as the OP said,the main issue with frost staff is the taunt passive which makes it completely useless in mostly any PvE related content.I'd like to see anyone allowing a frost staff user in any trial and using a heavy attack on bosses :D.
    So unless they remove the taunt there's no way for frost staff to be viable in PvE.

    The taunt mechanic is from a passive. Don't put points into it.
  • Ilsabet
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    I've sketched out a Breton ice mage and if I felt like wasting a couple hundred thousand gold I'd reroll my Bosmer storage noob for a stam version. Nothing set in stone though until I see skill specifics and decide if it's worth spending money on another character slot and/or wasting the aforementioned gold.
    Ilsabet Menard - DC Breton Nightblade archer - Savior of Pretty Much Everything, Grand Overlord & Empress Nubcakes
    Katarin Auclair - DC Breton Warden healer & ice mage
    My characters and their overly elaborate backstories
    Ilsabet's Headcanon
    The Adventures of Torbyrn Windchaser - Breaking the Ice & Ashes to Ashes
    PC NA
  • Lynx7386
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    My plan is for a khajiit warden tank. All heavy armor, shield+ice staff, hybridized as much as possible to make the most of both resource pools. I have collected a lot of armor sets so far, including black rose, hatchlings shell, trainee, dreugh king slayer, working on ebon armory right now, and I have the selenes, tremorscale, and a few other monster sets in storage.

    Wanting to build more of a warrior-shaman/druid rather than a pure caster or pure ranger. He'll be the biggest khajiit I can make in the editor (wish we could choose subspecies like Cathay-raht). I have the skinchanger motif for his frost staves (staff with an antler set on top, very druidy). He'll most likely stick to using mace and shield, as opposed to a sword or axe. Maces seem to fit the character style better, particularly the barbaric, Mercenary, bosmer, and argonian maces.

    For soloing I'll probably run black rose + dreugh king slayer for the damage boost, and use the damage/enraged bear ultimate to help make up for lost output. Considering leveling bow as well to see how it works out, but given the focus on heavy armor it probably won't be viable. Think I'll probably still be better off with the ice staff
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Phatmattfu
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    I'm basing my Breton Bear Mage on a famous Druid that was known for his vicious bear companion.

    Gonna be tall, big and bearded lol.
  • Malamar1229
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    that dungeon set that adds spell dmg to frost spells might be some use.
  • Khaos_Bane
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    I am hoping it is more for Tanking and Healing than DPS.
  • Malamar1229
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    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    Sort of. I've planned my Warden out to be a Magicka Warden High Elf DPS.

    I have full gold Necropotence, BSW, TBS, Julainos, and a few other gold sets specifically for Magicka DPS, including Ilambris and Grothdarr.

    I'm HYPE!

    Ohhh I didn't think about Necropotence! I'm just tryna figure out weapons :/ Feels dumb slotting an inferno staff for a Warden... Ice Staffs is a no go for dps... hmm

    With all those pets there's a chance it could be really powerful on a Warden. We'll see when we have more details.

    As for cold damage who knows man.... I'm hoping there might be a super powerful +Cold Damage passive! something like 10-15% damage (plz ZOS) ;)

    Yess! But Ice Staffs are so hard to light/heavy attack with compared Inferno Staffs. If only they changed the animation of light/heavy with ice Staff to work the same way as an inferno staff but with ice spikes.

    I upgraded my Moondancer sharpened Ice staff to legendary yesterday. I really hope my Warden can make use of it :lol:

    Also I agree about the heavy attacks. Imo they should give Ice staves a (slightly) new stance to differentiate it from Inferno/Shock staves.

    Reviving the old two-handed staff animation and applying it only to Ice staves might be cool.

    theyll raise gear levels to cp180 just to troll you when Morrowwind drops
  • Ferretstalker
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    Frost tank orc

    Bear mount + bear cub + bear ult
  • Number_51
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    So many things I want to try, but been stuck on Stam, Bosmer, Bow/Resto Staff, DPS/Off-Healer lately. Maybe Hunt Leader and Kvatch Gladiator armor. Could try replacing Kvatch Gladiator with Archer's Mind, Night Mother's Gaze, Hawk's Eye, or Marksman (if PVP) as well.

    Hunt Leader may turn out to be a bust, but curious anyway. I know the bear ult is likely the only pet in the pet skill line, but with the permanent morph, and as long as you're attacking the same enemy, seems like it'd be a decent chunk of health and stam every 5 seconds.
    Edited by Number_51 on March 9, 2017 8:44PM
  • Danikat
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    My plan is to remake my breton magicka templar healer as a warden. So breton, and magicka as the main attribute, hopefully she'll be a decent healer still, but if not then DD.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Zinaroth
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    Molydeus wrote: »
    Nope, and I don't plan on making one until well after the hype is over. They'll be OP for a while and then nerfed into the ground. I'd rather not ride that FOTM train.

    Unless you don't own a NB or Sorc you already have been taking a few trips on that train.

    EDIT: Also you have no clue how they're going to be balanced and now you're just going off track record for class introduction in other MMOs. I expect the Warden to be rather weak since it's a hybrid like the Templar - and it took them over two years to get Templars to a spot where they're actually somewhat competetive (with emphasis on somewhat) outside of healing.
    Edited by Zinaroth on March 9, 2017 8:48PM
  • Danksta
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    Not outside of keeping Hunt Leader pieces in case stam Warden pets are a thing.
    BawKinTackWarDs PS4/NA

  • Anti_Virus
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    Pet ranger stam warden I've been wanting to play an Archer for a long time!
    Power Wealth And Influence.
  • JinMori
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    ArchMikem wrote: »
    I hate to be the bearer of bad news but the winters embrace skill line is going to be defensive magic and used mostly in tanking. In sure someone will find a way to make a ice mage dps but the skills are mostly wards and buffs.

    There's a few of the Winter's Embrace skills that do damage, (how much damage is still to be seen though..) but damage nonetheless. And of course I'm not talking about using JUST Class Skills. Destro skills have Ice variants when using a Frost Staff, not to mention the Winter's Embrace Ultimate is a large AoE Frost Damage ability.

    Here's what i have a problem with, i want a COMPETITIVE frost build, if i can just do more dps with lightning or fire, then it's basically non existent for me, and that's sad, frost builds would be really cool, but zenimax decided to go with stupid pets, instead of a cool cryomancer. This was they're chance to make a cool frost class, and they *** it up, thanks zenimax...
    Edited by JinMori on March 9, 2017 9:08PM
  • JinMori
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    Huyen wrote: »
    Most of the warden skills (both magicka and stamina) are ranged. So a bow-build will finally be viable again.

    Just because warden has many ranged abilities it doesn't mean that bow will be meta for them.
  • Zinaroth
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    Because easy mode heavy magplars wasn't enough

    As opposed to easy mode Stamblade, Stamsorcs or Magsorcs? ;)

  • Zinaroth
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    Turelus wrote: »
    I've chosen a "theme" for them.

    Going to go with a Dunmer who studies Dwemer and have a Dwemer theme, pets, mounts, costumes etc.

    I am thinking of going with a play on the ice magic, getting my hands on the sets already in game, however if I want to play a tanking role I might need to wait and see if Morrowind brings any heavy ice sets.

    @Turelus Ice Furnace would play on the Warden's frost affinity and the Dunmer's fire affinity. It fits pretty well into what you are doing, although it's a pretty *** set. But if it's just a "for fun" character which you will roam around on a bit it should be fine.
  • JinMori
    JinMori
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    Vaoh wrote: »
    Vaoh wrote: »
    Sort of. I've planned my Warden out to be a Magicka Warden High Elf DPS.

    I have full gold Necropotence, BSW, TBS, Julainos, and a few other gold sets specifically for Magicka DPS, including Ilambris and Grothdarr.

    I'm HYPE!

    Ohhh I didn't think about Necropotence! I'm just tryna figure out weapons :/ Feels dumb slotting an inferno staff for a Warden... Ice Staffs is a no go for dps... hmm

    With all those pets there's a chance it could be really powerful on a Warden. We'll see when we have more details.

    As for cold damage who knows man.... I'm hoping there might be a super powerful +Cold Damage passive! something like 10-15% damage (plz ZOS) ;)

    Yess! But Ice Staffs are so hard to light/heavy attack with compared to Inferno Staffs. If only they changed the animation of light/heavy with ice Staff to work the same way as an inferno staff but with ice spikes or something like that.

    ice staffs are easy to weave
  • Anti_Virus
    Anti_Virus
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    JinMori wrote: »
    Huyen wrote: »
    Most of the warden skills (both magicka and stamina) are ranged. So a bow-build will finally be viable again.

    Just because warden has many ranged abilities it doesn't mean that bow will be meta for them.

    It's primarily built ground up dps wise to be a ranger which is a staple playstyle that was missing from the game since the beginning. Hence the bear ultimate and all animals attacks other MMOs usually have their ranger class acompined by a couple of animals.

    You can probably use the warden as a decent frost tank dps but frost will probably be the tank skill line, I hope for your sake you can make a great caster warden but I believe it was designed to be a ranger dps wise and will probably function best as one In my opinion.

    If you want go play a caster/mage that was built ground up to play effectively then you can always play a mSorc best caster in the game atm.
    Power Wealth And Influence.
  • JinMori
    JinMori
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    Anti_Virus wrote: »
    JinMori wrote: »
    Huyen wrote: »
    Most of the warden skills (both magicka and stamina) are ranged. So a bow-build will finally be viable again.

    Just because warden has many ranged abilities it doesn't mean that bow will be meta for them.

    It's primarily built ground up dps wise to be a ranger which is a staple playstyle that was missing from the game since the beginning. Hence the bear ultimate and all animals attacks other MMOs usually have their ranger class acompined by a couple of animals.

    You can probably use the warden as a decent frost tank dps but frost will probably be the tank skill line, I hope for your sake you can make a great caster warden but I believe it was designed to be a ranger dps wise and will probably function best as one In my opinion.

    If you want go play a caster/mage that was built ground up to play effectively then you can always play a mSorc best caster in the game atm.

    Until they rework how bow works, it will never be meta, dw will always be stronger. better ultimate, better spammable, more raw damage, bow has amazing dots, and when it's paired with dw it deals a lot of damage. Bow, desto and 2h should give 2 set bonuses. That would close the gap a bit. But dw will still be superior even then.
  • SirAndy
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    SirAndy wrote: »
    I didn't say anything about permanent ...
    confused24.gif
    Summon then. They arnt summoned they are cast. Pet animations to different spells effects.
    Summon is a cast and by itself does not implicitly imply (is that a thing?) the lack of a timer.
    A pet animation as part of a skill is still a summon. The pet is summoned, does something, then goes away.

    Not sure why you are so hung up on semantics ...
    confused24.gif
  • Anti_Virus
    Anti_Virus
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    JinMori wrote: »
    Anti_Virus wrote: »
    JinMori wrote: »
    Huyen wrote: »
    Most of the warden skills (both magicka and stamina) are ranged. So a bow-build will finally be viable again.

    Just because warden has many ranged abilities it doesn't mean that bow will be meta for them.

    It's primarily built ground up dps wise to be a ranger which is a staple playstyle that was missing from the game since the beginning. Hence the bear ultimate and all animals attacks other MMOs usually have their ranger class acompined by a couple of animals.

    You can probably use the warden as a decent frost tank dps but frost will probably be the tank skill line, I hope for your sake you can make a great caster warden but I believe it was designed to be a ranger dps wise and will probably function best as one In my opinion.

    If you want go play a caster/mage that was built ground up to play effectively then you can always play a mSorc best caster in the game atm.

    Until they rework how bow works, it will never be meta, dw will always be stronger. better ultimate, better spammable, more raw damage, bow has amazing dots, and when it's paired with dw it deals a lot of damage. Bow, desto and 2h should give 2 set bonuses. That would close the gap a bit. But dw will still be superior even then.

    Agreed, the problem was none of the 4 classes had any synergy with the bow at all no ranged stamina class skills etc. NB was the closest thing to a bow build but its primarily a melee class.

    According to Rich Lambert in an interview he stated that he hopes people can make a proper primary bow dps build from the warden since they lack that playstyle.

    I think a lot of the animal companions skills will ranged stamina( and magicka morphs) that can a company the bow nicely.

    Ex Cliff racer attack as seen with the 2min Morrowind Trailer by the redguard with a bow in hand.
    Edited by Anti_Virus on March 10, 2017 4:51AM
    Power Wealth And Influence.
  • dodgehopper_ESO
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    Nope until I see morphs and passives I can't plan anything out

    I agreed, and this is exactly why I'm holding back. All I know I will do for sure is to make a magic focused Warden and a Stamina Focused warden. Depending how many slots they'll allow us to unlock, I'll also do up a 'Tank' Warden. So far I'm thinking Nord, Orc and Argonian if we get 3 slots.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Nerouyn
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    Keep_Door wrote: »
    Molydeus wrote: »
    Nope, and I don't plan on making one until well after the hype is over. They'll be OP for a while and then nerfed into the ground. I'd rather not ride that FOTM train.

    This is a very hipster response.

    It isn't though. They're absolutely right.

    The standard for new classes in any MMO is for them to be blatantly OP in some way to lure players into making one. Then a few months later they get hit with the nerf bat.

    We've all at least seen it, if not actually felt it.
    Keep_Door wrote: »
    Its a new class obviously everyone is going to roll one.

    If the extra character slots were included with the 'chapter' purchase maybe. I wouldn't bet on everyone who buys Morrowind shelling out more money to make a warden though.
  • Oompuh
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    Nord Tank, thats all I got
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • dodgehopper_ESO
    dodgehopper_ESO
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    Nerouyn wrote: »
    Keep_Door wrote: »
    Molydeus wrote: »
    Nope, and I don't plan on making one until well after the hype is over. They'll be OP for a while and then nerfed into the ground. I'd rather not ride that FOTM train.

    This is a very hipster response.

    It isn't though. They're absolutely right.

    The standard for new classes in any MMO is for them to be blatantly OP in some way to lure players into making one. Then a few months later they get hit with the nerf bat.

    We've all at least seen it, if not actually felt it.
    Keep_Door wrote: »
    Its a new class obviously everyone is going to roll one.

    If the extra character slots were included with the 'chapter' purchase maybe. I wouldn't bet on everyone who buys Morrowind shelling out more money to make a warden though.

    I've been told it will come with one free slot, plus we'll be able to buy 2 more. I'm not sure how true the free slot thing is though, but I've had a few people say such. Its very possibly an urban myth though...
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lizzrdd
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    Nerouyn wrote: »

    Thank you!
    Play how you want to, not how others tell you to! Live and let Play!
  • dodgehopper_ESO
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    Lizzrdd wrote: »
    Nerouyn wrote: »

    Thank you!

    I've seen the active/ultimate skill list, but I've not seen a passive list. Does anyone know what Warden PASSIVE skills will be? The passives really shape how a class plays in a major way. @Lizzrdd if you know please link. :)
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Bananko
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    All I know right now is that he'll likely be an Imperial just like my Nightblade (currently my only TESO character). I don't know much else about it at this point.

    And as has been mentioned earlier here, the Warden would've been the class I'd have chosen had it been available at launch. At this point, though, I'll probably have my Nightblade step foot in Morrowind first since he earned the right to do so after everything he's gone through in the game. ;)
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