From the 2.6.4 patch notes:
Combat & Gameplay
General
In order to get loot and XP credit for killing a mob, you now only need to deal 3% of its maximum health
I remember the day the change went into effect clearly, because it's the day my tank started getting world boss drops even in huge groups.
That might be about the same time pure healers started complaining about no longer getting drops?
Exactly, yes.From the 2.6.4 patch notes:
Combat & Gameplay
General
In order to get loot and XP credit for killing a mob, you now only need to deal 3% of its maximum health
I remember the day the change went into effect clearly, because it's the day my tank started getting world boss drops even in huge groups.
Wasn't that just for Halloween event drops?
No, that change was part of the One Tamriel update, and is still in place today.
ZOS_JessicaFolsom wrote: »TheRealPotoroo wrote: »SydneyGrey wrote: »By the way, I just killed two world bosses in Hew's Bane, and got ZERO drops. ZERO. Not even 19 gold. Not sure if that's a bug, or if it's because there were a million other people there at the same time.
I read that there's a limit of 12 people who get rewards.
@TheRealPotoroo is correct. There is a limit to how many people can get rewards from monsters (and it is 12) based on top contributions for damage and healing.
You get loot if you deal 3% or more of the total damage. If your damage is very low compared to the other players in the fight, you won't get loot. There is also a global cooldown on boss loot, so if you're killing them over and over on respawn, you won't get drops each time, no matter how much damage you deal.
Combat & Gameplay
General
In order to get loot and XP credit for killing a mob, you now only need to deal 3% of its maximum health
jlmecub14a_ESO wrote: »I haven't got a drop once from either. I can't imagine I'm doing that small of damage...must be.
From the 2.6.4 patch notes:
Combat & Gameplay
General
In order to get loot and XP credit for killing a mob, you now only need to deal 3% of its maximum health
I remember the day the change went into effect clearly, because it's the day my tank started getting world boss drops even in huge groups.
From the 2.6.4 patch notes:
Combat & Gameplay
General
In order to get loot and XP credit for killing a mob, you now only need to deal 3% of its maximum health
I remember the day the change went into effect clearly, because it's the day my tank started getting world boss drops even in huge groups.
From the 2.6.4 patch notes:
Combat & Gameplay
General
In order to get loot and XP credit for killing a mob, you now only need to deal 3% of its maximum health
I remember the day the change went into effect clearly, because it's the day my tank started getting world boss drops even in huge groups.
That might be about the same time pure healers started complaining about no longer getting drops?
From the 2.6.4 patch notes:
Combat & Gameplay
General
In order to get loot and XP credit for killing a mob, you now only need to deal 3% of its maximum health
I remember the day the change went into effect clearly, because it's the day my tank started getting world boss drops even in huge groups.
Wasn't that just for Halloween event drops?
SolidusPrime wrote: »First I have ever heard of a cooldown. I have gone back and forth between world bosses in Hew's Bane over and over and gotten loot every single time.