psychotic13 wrote: »https://youtu.be/H3gx0jl5hDgI like 5 spinners 5 julianos 2slimecraw/skoria/Bloodspawn
Joy_Division wrote: »For templar, I think heavy and sword and board are too good too pass up.
What I hate about light armor is not the squishiness, you have way less stamina for blocking and dodging. Everything light armor grants can be acquired somewhere else. Use Elemental Drain to get the spell penetration. Constitution already giving you enough regen that you can run the thief mundas for the extra crit.
The best setup I have found in 5 Rattle, 5 Lich (jewelry and sword & board), 2 Skoria, and a destro (preferably Maelstrom). Other builds might have better stats, but this setup is so versatile: it can tank, move, and do damage without worrying about its resources.
Lich is by far the best magicka sustain set that it should be worn even if you're a vampire. Warlock gives less than half of Lich. Furnace is not a bad alternative, but one of its traits are meh and you can't guarantee getting hit with melee. If you have to mist 4 times in a row while the proc happens to be active, you're kind of screwed anyway. With Rune Focus and Elemental Drain, you can easily run Thief Mundas in Heavy
Black Rose: really not sure here...it sounds good on paper but is it really helpful?
Just throwing this out there, but because of this new xpac creating issues with sustain. What about 5 heavy 2 light seducer, altercation mastery, and skoria? I feel like you would be able to outlast anyone.
Just throwing this out there, but because of this new xpac creating issues with sustain. What about 5 heavy 2 light seducer, altercation mastery, and skoria? I feel like you would be able to outlast anyone.
I'm running 5 heavy seducer, 5 worm cult/alteration mastery and 2 piece molag kena. You can sustain the molag kena procs pretty easy now since kena procs make your skills cost 20% more now, as opposed to the 33% of last update. Most of that cost increase is offset 12-14% by running two reduction sustain sets. So really the skills only cost 6-8% more, but gaining 516 spell and weapon damage for 6 seconds. Good for setting up big burst.
Since Morrowind what changes have you made to your builds?
- What enchantments are you using? I'm considering 'cost reduction'
- CP points? I'm really unsure here!?!?!?
iTs_2Funky4u wrote: »Hi,
anyone thought about the new Set "Impregnable Armor" all divines + "Twice born star" all divines + any monster set of choice?
I remember that we Templars always liked Twice Born Star but it was a NoGo for PVP due the "impenetrable traits" being to good. Now with that new Set we could get the impenetrable bonus from Impregnable armor with still stacking divines. Then we just choose 2 mundus stones that complement our build best. Anyone who can do the math if it´s actually worth trying?
Waffennacht wrote: »Wanna be a little trollish? Try bloodspawn + Akaviri Dragon + resto Light's Champion
Add any other set to flavor
You're invincible
iTs_2Funky4u wrote: »Hi,
anyone thought about the new Set "Impregnable Armor" all divines + "Twice born star" all divines + any monster set of choice?
I remember that we Templars always liked Twice Born Star but it was a NoGo for PVP due the "impenetrable traits" being to good. Now with that new Set we could get the impenetrable bonus from Impregnable armor with still stacking divines. Then we just choose 2 mundus stones that complement our build best. Anyone who can do the math if it´s actually worth trying?
I've been trying to build sustain for BGs, but so far I have encountered far too much burst from procs, and I'm even in 7 heavy impen. I have been looking at Impregnable as it appears to provide some value, but I don't feel like all divines TBS has enough value for me to run over Seducer for example. But... I am a big Seducer fan boy...
Brutusmax1mus wrote: »iTs_2Funky4u wrote: »Hi,
anyone thought about the new Set "Impregnable Armor" all divines + "Twice born star" all divines + any monster set of choice?
I remember that we Templars always liked Twice Born Star but it was a NoGo for PVP due the "impenetrable traits" being to good. Now with that new Set we could get the impenetrable bonus from Impregnable armor with still stacking divines. Then we just choose 2 mundus stones that complement our build best. Anyone who can do the math if it´s actually worth trying?
I've been trying to build sustain for BGs, but so far I have encountered far too much burst from procs, and I'm even in 7 heavy impen. I have been looking at Impregnable as it appears to provide some value, but I don't feel like all divines TBS has enough value for me to run over Seducer for example. But... I am a big Seducer fan boy...
Got bgs, if you wanna survive multiple proc sets hitting at once, you've gotta block. My group has 3 players with viper and we kill pretty much every non block healer with toppling charge, stampede, ambush, crit rush. We can literally just disengage for 4 seconds and Target charge/execute just about anyone without block up.
psychotic13 wrote: »My other 4 builds are geared and golded out, so I'm left with deciding what to do with my Templar before I can just PvP without having to think about finishing builds and farming pieces.
Currently I'm using x5 Soulshine x5 Lich and x2 Skoria and I'm not a fan to be honest.
1) Light Armor vs Heavy Armor?
2) SPC works on yourself, so would it be a decent offensive set to use?
3) I'm using DW but can't decide between SnB/Resto/Destro for my secondary weapon
4) Do you use shields? (Or only if your going light)
Appreciate feedback, need to finish off my final character and I'm not the most experienced Templar, are there any other sets that work well with them?
Waffennacht wrote: »Brutusmax1mus wrote: »iTs_2Funky4u wrote: »Hi,
anyone thought about the new Set "Impregnable Armor" all divines + "Twice born star" all divines + any monster set of choice?
I remember that we Templars always liked Twice Born Star but it was a NoGo for PVP due the "impenetrable traits" being to good. Now with that new Set we could get the impenetrable bonus from Impregnable armor with still stacking divines. Then we just choose 2 mundus stones that complement our build best. Anyone who can do the math if it´s actually worth trying?
I've been trying to build sustain for BGs, but so far I have encountered far too much burst from procs, and I'm even in 7 heavy impen. I have been looking at Impregnable as it appears to provide some value, but I don't feel like all divines TBS has enough value for me to run over Seducer for example. But... I am a big Seducer fan boy...
Got bgs, if you wanna survive multiple proc sets hitting at once, you've gotta block. My group has 3 players with viper and we kill pretty much every non block healer with toppling charge, stampede, ambush, crit rush. We can literally just disengage for 4 seconds and Target charge/execute just about anyone without block up.
It hurts me to read this....
Not because of you, I just get sad at "we have 3 players running viper" and "we execute everyone"
That's just cold. Viper blood cold.
Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »iTs_2Funky4u wrote: »Hi,
anyone thought about the new Set "Impregnable Armor" all divines + "Twice born star" all divines + any monster set of choice?
I remember that we Templars always liked Twice Born Star but it was a NoGo for PVP due the "impenetrable traits" being to good. Now with that new Set we could get the impenetrable bonus from Impregnable armor with still stacking divines. Then we just choose 2 mundus stones that complement our build best. Anyone who can do the math if it´s actually worth trying?
I've been trying to build sustain for BGs, but so far I have encountered far too much burst from procs, and I'm even in 7 heavy impen. I have been looking at Impregnable as it appears to provide some value, but I don't feel like all divines TBS has enough value for me to run over Seducer for example. But... I am a big Seducer fan boy...
Got bgs, if you wanna survive multiple proc sets hitting at once, you've gotta block. My group has 3 players with viper and we kill pretty much every non block healer with toppling charge, stampede, ambush, crit rush. We can literally just disengage for 4 seconds and Target charge/execute just about anyone without block up.
It hurts me to read this....
Not because of you, I just get sad at "we have 3 players running viper" and "we execute everyone"
That's just cold. Viper blood cold.
I know waff, I'm the Templar so i can live with it. With the increased cost, free damage is incredible. As it stands we can rely on at least 20k damage from just gap closing a target and it only costs around 3k resources for each of us. It's actually more on a regular basis, i just round down in regards to planning damage.
Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »iTs_2Funky4u wrote: »Hi,
anyone thought about the new Set "Impregnable Armor" all divines + "Twice born star" all divines + any monster set of choice?
I remember that we Templars always liked Twice Born Star but it was a NoGo for PVP due the "impenetrable traits" being to good. Now with that new Set we could get the impenetrable bonus from Impregnable armor with still stacking divines. Then we just choose 2 mundus stones that complement our build best. Anyone who can do the math if it´s actually worth trying?
I've been trying to build sustain for BGs, but so far I have encountered far too much burst from procs, and I'm even in 7 heavy impen. I have been looking at Impregnable as it appears to provide some value, but I don't feel like all divines TBS has enough value for me to run over Seducer for example. But... I am a big Seducer fan boy...
Got bgs, if you wanna survive multiple proc sets hitting at once, you've gotta block. My group has 3 players with viper and we kill pretty much every non block healer with toppling charge, stampede, ambush, crit rush. We can literally just disengage for 4 seconds and Target charge/execute just about anyone without block up.
It hurts me to read this....
Not because of you, I just get sad at "we have 3 players running viper" and "we execute everyone"
That's just cold. Viper blood cold.
I know waff, I'm the Templar so i can live with it. With the increased cost, free damage is incredible. As it stands we can rely on at least 20k damage from just gap closing a target and it only costs around 3k resources for each of us. It's actually more on a regular basis, i just round down in regards to planning damage.
Lol, this is ESO now guys.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »iTs_2Funky4u wrote: »Hi,
anyone thought about the new Set "Impregnable Armor" all divines + "Twice born star" all divines + any monster set of choice?
I remember that we Templars always liked Twice Born Star but it was a NoGo for PVP due the "impenetrable traits" being to good. Now with that new Set we could get the impenetrable bonus from Impregnable armor with still stacking divines. Then we just choose 2 mundus stones that complement our build best. Anyone who can do the math if it´s actually worth trying?
I've been trying to build sustain for BGs, but so far I have encountered far too much burst from procs, and I'm even in 7 heavy impen. I have been looking at Impregnable as it appears to provide some value, but I don't feel like all divines TBS has enough value for me to run over Seducer for example. But... I am a big Seducer fan boy...
Got bgs, if you wanna survive multiple proc sets hitting at once, you've gotta block. My group has 3 players with viper and we kill pretty much every non block healer with toppling charge, stampede, ambush, crit rush. We can literally just disengage for 4 seconds and Target charge/execute just about anyone without block up.
It hurts me to read this....
Not because of you, I just get sad at "we have 3 players running viper" and "we execute everyone"
That's just cold. Viper blood cold.
I know waff, I'm the Templar so i can live with it. With the increased cost, free damage is incredible. As it stands we can rely on at least 20k damage from just gap closing a target and it only costs around 3k resources for each of us. It's actually more on a regular basis, i just round down in regards to planning damage.
Lol, this is ESO now guys.
There are counters though. Roll dodge, shuffle, gossamer, blocking, shields, large hp pools, standing in Grand healing with 4 ticks running, mutagen, high armor, there are plenty more. Pressure is even a big counter as these builds are less hearty than most. It's trickier then you'd think.