NEW FEATURES / UPDATES / BIG CHANGES
Campaign Changes
The Cyrodiil performance test with Champion Point removal and double AP gains has concluded. Thanks to everyone for your participation! We have implemented the following changes:
• Keep capture values are back to 6000 AP per capture.
• Resources, Towns and Districts are back to 1500 AP per capture.
• Outposts now grant 3000 AP per capture instead of 6000 AP per capture.
• Player kills and healing values have returned to their normal modifiers.
• Quest AP rewards will remain doubled.
JamieAubrey wrote: »You can still do it just not 12k per tick now
OutLaw_Nynx wrote: »Weren't you boosting last night in Bleakers? Could of sworn I saw you..
I've never been clear on what counts as "boosting". Can somebody with more PVP experience explain it to me?OutLaw_Nynx wrote: »Weren't you boosting last night in Bleakers? Could of sworn I saw you..
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I've never been clear on what counts as "boosting". Can somebody with more PVP experience explain it to me?OutLaw_Nynx wrote: »Weren't you boosting last night in Bleakers? Could of sworn I saw you..
Ah, OK. In that case I definitely wasn't boosting over the last week, as I was fighting hard to take resources/outposts/keeps as well as fighting hard to keep resources/outposts/keeps. I wasn't involved in any trading...I've never been clear on what counts as "boosting". Can somebody with more PVP experience explain it to me?OutLaw_Nynx wrote: »Weren't you boosting last night in Bleakers? Could of sworn I saw you..
Boosting is when you level up (in this case AvA ranks) in a way that is illegitimate but often very efficient.
In the past, people would boost their Alliance Rank by farming groups of their friends, who gave full AP on kill each time. The cooldown on gaining full AP from each individual kill was added to stop this, and it did. Same goes for a lot of the cheesier mechanics that people used in the past in order to level up much quicker.
Right now the current method to boost was with trading Keeps/Outposts and such. ZOS said they would change this (likely with a cooldown added to full AP gained on capture) but it doesn't seem they did according to the patch notes.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
OutLaw_Nynx wrote: »I was curious as to what the big deal was. I usually play in Scourge. And anyone that got a high rank from this to me isn't a real pvp player. Imagine the outrage there would be if pvp could cheese DD Destroyer lol. I don't see anyone but the people I know that legit beat HM with it.
I laughed when that blue repaired the wall at bleakers and ruins that boosting party lol
psychotic13 wrote: »Well it says they give 3k ap now instead of 6k, and double ap is up right? So it now takes 4 times as long to get the same tick as before hand
People have farmed ap for three years anyone can do it.
Yeah, I'd say that's cheesy and bad.@UrQuan Boosting is the trading of keeps, outposts, or resources with member(s) of an opposing faction without fighting. The sole purpose being to maximize AP gains with minimal to no conflict. It can be repeated very quickly in an effort to boost said gains.
I think most of the issue is that it breaks the spirit of the game and cheapens the hard work others have put in.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yeah, I'd say that's cheesy and bad.@UrQuan Boosting is the trading of keeps, outposts, or resources with member(s) of an opposing faction without fighting. The sole purpose being to maximize AP gains with minimal to no conflict. It can be repeated very quickly in an effort to boost said gains.
I think most of the issue is that it breaks the spirit of the game and cheapens the hard work others have put in.
I guess people do that kind of thing purely for the "rewards" of increasing their Alliance War skill lines, getting skill points for gaining ranks, getting AP to buy things with, and maybe to cheese campaign rankings. Which, fine, I can see the appeal of getting those things quickly and with little effort but...
I mean how can that be fun? How can you keep doing something like that over and over? It sounds mind-numbingly boring to me, and considering I'm just coming off a week of actually having a really good time fighting in Cyrodiil, I'd definitely rather get my AP by doing it the right way and actually PVPing.
In the past, people would boost their Alliance Rank by farming groups of their friends, who gave full AP on kill each time. The cooldown on gaining full AP from each individual kill was added to stop this, and it did. Same goes for a lot of the cheesier mechanics that people used in the past in order to level up much quicker.