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https://forums.elderscrollsonline.com/en/discussion/668861

If it's bad etiquette to do story on dungeons.....

  • baratron
    baratron
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    Also, this:
    disintegr8 wrote: »
    We are both 600+ cp and we still stop and loot every chest and heavy sack we find - let the others run ahead if they want. Wed don't go slow to look every where for them but we will not run past them if we have seen them.

    The only time my friends and I don't stop to loot things as we go is if we're doing a speed run. You never know when that Heavy Sack has 5 Kuta in it - or even better, Heartwood! :)
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • raglau
    raglau
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    Pibbles wrote: »
    Not the ones i get into, vetern wise. Sometimes normal dungeon groups wait for a very short time though. But in verern content, if I happen to have the quest, someone will just spam through the dialogue while im trying to read so I miss out anyway. I believe it's best to create a group specifically stating the story has some kind of priority.

    I will always let someone on a normal dungeon do the story if they ask, including reading everything they need to and me waiting with them at the end to close the quest. Veteran, the issue should not arise because people should have completed the story when they did the dungeon in normal mode. If players have not done the dungeon in normal mode first, well they are just part of a bigger problem anyway, so people will not tend to have much patience with them.

    By veteran we're usually grinding so just want to get the experience over with as quickly as possible, after all ESO dungeons are hardly the most interesting of things, mechanically speaking that is, some of the writing is very good.

    Yeah but is it not a skill point in vet versions as well? So people still need to talk to npcs in vet even if they done normal version.

    Actually, maybe you are right there. It's so long since I completed all the vet dungeons that I can't remember!

    Ultimately, if someone says they want to go slow speak to NPCs etc, I'll always accomodate that.
  • mariskaas
    mariskaas
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    Just tell your group when you get in. Every group I've been in (several with multiple 600+ CP people) have been totally understanding.

    Yes they are understanding that you need to do the quest but they still won't wait around for you to actually read/listen to the dialogue. Which I totally understand but still kinda sad i completely missed pretty much all dungeons stories x)
  • Saturn
    Saturn
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    It's not a huge diversion from the original path, and usually just involves waiting around for an NPC for a little bit. Most players will just do the stories if they haven't already, some listen to them, others skip through dialogue. If you want to do the stories and listen to them you should just go for it, but just make sure to tell your group. You shouldn't feel bad about it I don't think, most people tend to be pretty understanding if you just tell them, and the ones that don't .. well, *** 'em.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Loc2262
    Loc2262
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    I just recently started a new alt (kitty stam DK DD), so I'm taking the opportunity to thoroughly read all the dungeon story dialog.

    I duo the dungeons with a friend who runs as healer, since some of the higher tier ones are unnecessarily stressful to solo if you just want to enjoy the story. ;)

    @OP, if you're on PC-EU and need a partner for a story duo, let me know. :) I'm appreciating that my friends put up with me reading the stories, so I'll gladly help others with that.
    Edited by Loc2262 on March 6, 2017 9:41AM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • mariskaas
    mariskaas
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    Loc2262 wrote: »
    I just recently started a new alt (kitty stam DK DD), so I'm taking the opportunity to thoroughly read all the dungeon story dialog.

    I duo the dungeons with a friend who runs as healer, since some of the higher tier ones are unnecessarily stressful to solo if you just want to enjoy the story. ;)

    @OP, if you're on PC-EU and need a partner for a story duo, let me know. :) I'm appreciating that my friends put up with me reading the stories, so I'll gladly help others with that.

    Maybe we should start a 'want to listen to dungeon stories guild' x)
  • zaria
    zaria
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    Simply saying you need quest works.
    If you are tank it always work :)

    Also tell if new in dungeon, this includes the veteran version.
    Its nice to do quest with guild first anyway as they are more patient and better to explain tactic.

    Looting, is ok for chests or heavy sacks, make the others aware of treasure and don't loot while others are fighting.
    Looting random barrels, only on breaks like then the other is doing quests or somebody manage to res back to entrance.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Auros
    Auros
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    Maybe ZOS can enable dungeons "story mode" (I am serious here) - remove the reward (let it be in the quest), just for RP (to avoid farming) then scale down the difficulty or give you "mercenaries" to fill the group ... many solutions.

    For me personally, not a huge problem so far, enough PvE content for immersion, I can live without story in dungeons, but that's me.
  • theher0not
    theher0not
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    Lore_lai wrote: »
    I'd totally let anyone listen to all the dialogue they want to in any dungeon/trial.

    I'm an uber lore-nerd and I love knowing the stories.
    I've ran the dungeons and trials multiple times, but if I would run a grp with someone asking to listen to the quest, then I'd have no issues with it.
    It still pains me that I've ran vMAW sooooo many times yet I never had any opportunity to listen to the story or the beautiful song the devs created for Adara'hai. :'(

    I feel the same way. I might not always like it when people are going slow and staying to listen to the story, but I don't try to stop them.

    If people want to listen to the lore let them, it is only a few minutes extra (and for normal you can easily 3 or even 2 man most trash mobs so the people who has seen it before can start clearing while they wait).
    Edited by theher0not on March 6, 2017 10:48AM
  • DurzoBlint13
    DurzoBlint13
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    just post in area/text chat that you want to run some dungeons for the stories. You get skill points from them so anyone with a low-bee would join. As long as I know that we are doing the story I have no problem waiting a min or two for you to read and listen along. I have done a couple characters this way to get both Skill points and Undaunted XP....and just good old XP. Do a random right off the bat to get the big XP boost. If you do it on normal you can run through solo and have all the time in the world to listen to dialogue. (you could run vet solo too but if you only want the dialogue, there is no difference between vet and normal anymore, so go for the quick and easy method)
  • Ep1kMalware
    Ep1kMalware
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    Lore_lai wrote: »
    I'd totally let anyone listen to all the dialogue they want to in any dungeon/trial.

    I'm an uber lore-nerd and I love knowing the stories.
    I've ran the dungeons and trials multiple times, but if I would run a grp with someone asking to listen to the quest, then I'd have no issues with it.
    It still pains me that I've ran vMAW sooooo many times yet I never had any opportunity to listen to the story or the beautiful song the devs created for Adara'hai. :'(

    *** that caterwalling. Screetchy ass cats are all upset because someone invaded their kitty box. That's the whole story f vmaw.
  • Lore_lai
    Lore_lai
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    Lore_lai wrote: »
    I'd totally let anyone listen to all the dialogue they want to in any dungeon/trial.

    I'm an uber lore-nerd and I love knowing the stories.
    I've ran the dungeons and trials multiple times, but if I would run a grp with someone asking to listen to the quest, then I'd have no issues with it.
    It still pains me that I've ran vMAW sooooo many times yet I never had any opportunity to listen to the story or the beautiful song the devs created for Adara'hai. :'(

    *** that caterwalling. Screetchy ass cats are all upset because someone invaded their kitty box. That's the whole story f vmaw.

    You'd be terrible to visit a museum with.
    Or funny...I can't very well decide...
  • baratron
    baratron
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    Pibbles wrote: »
    Pibbles wrote: »
    Not the ones i get into, vetern wise. Sometimes normal dungeon groups wait for a very short time though. But in verern content, if I happen to have the quest, someone will just spam through the dialogue while im trying to read so I miss out anyway. I believe it's best to create a group specifically stating the story has some kind of priority.

    I will always let someone on a normal dungeon do the story if they ask, including reading everything they need to and me waiting with them at the end to close the quest. Veteran, the issue should not arise because people should have completed the story when they did the dungeon in normal mode. If players have not done the dungeon in normal mode first, well they are just part of a bigger problem anyway, so people will not tend to have much patience with them.

    By veteran we're usually grinding so just want to get the experience over with as quickly as possible, after all ESO dungeons are hardly the most interesting of things, mechanically speaking that is, some of the writing is very good.

    Yeah but is it not a skill point in vet versions as well? So people still need to talk to npcs in vet even if they done normal version.

    Actually, maybe you are right there. It's so long since I completed all the vet dungeons that I can't remember!

    There is one skill point available for each story in a dungeon. Some dungeons only have one story, for example Arx Corinium and the DLC dungeons. These dungeons can only give you one skill point, on either Normal or Veteran. It doesn't matter which you do first, since there is only one skill point available.

    Other dungeons have two stories, for example Banished Cells has Banished Cells I (previously Normal Banished Cells) and Banished Cells II (previously Veteran Banished Cells). One skill point is available for the Banished Cells I story, on Normal or Veteran, and a second skill point is available for the Banished Cells II story.

    I hope this makes sense!
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • raglau
    raglau
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    baratron wrote: »
    Pibbles wrote: »
    Pibbles wrote: »
    Not the ones i get into, vetern wise. Sometimes normal dungeon groups wait for a very short time though. But in verern content, if I happen to have the quest, someone will just spam through the dialogue while im trying to read so I miss out anyway. I believe it's best to create a group specifically stating the story has some kind of priority.

    I will always let someone on a normal dungeon do the story if they ask, including reading everything they need to and me waiting with them at the end to close the quest. Veteran, the issue should not arise because people should have completed the story when they did the dungeon in normal mode. If players have not done the dungeon in normal mode first, well they are just part of a bigger problem anyway, so people will not tend to have much patience with them.

    By veteran we're usually grinding so just want to get the experience over with as quickly as possible, after all ESO dungeons are hardly the most interesting of things, mechanically speaking that is, some of the writing is very good.

    Yeah but is it not a skill point in vet versions as well? So people still need to talk to npcs in vet even if they done normal version.

    Actually, maybe you are right there. It's so long since I completed all the vet dungeons that I can't remember!

    There is one skill point available for each story in a dungeon. Some dungeons only have one story, for example Arx Corinium and the DLC dungeons. These dungeons can only give you one skill point, on either Normal or Veteran. It doesn't matter which you do first, since there is only one skill point available.

    Other dungeons have two stories, for example Banished Cells has Banished Cells I (previously Normal Banished Cells) and Banished Cells II (previously Veteran Banished Cells). One skill point is available for the Banished Cells I story, on Normal or Veteran, and a second skill point is available for the Banished Cells II story.

    I hope this makes sense!

    OK thank you. That's how I remembered it; type I and type II offered a skill point each. But by the time you get to Vet you have - theoretically anyway - done the dungeon in normal mode, so there's no further skill point available. It therefore ought to not matter in Vet if people are rushing as players really should do the intended content on normal first, in order to understand mechanics. IME people will always let someone take their time in normal mode, but if someone asks for a slow down in Vet they will just be ignored.

    Some dungeons I still enjoy to this day - CoH I and CoS being two - but mostly I'm running them as my daily or to grind gear and just want them over with. Now, if ZOS delivered some more dungeon content my view might change, but I'm not holding my breath, don't think there's even a new dungeon in Morrowind from what someone was telling me!
  • NewBlacksmurf
    NewBlacksmurf
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    Just tell your group when you get in. Every group I've been in (several with multiple 600+ CP people) have been totally understanding.

    yep
    Not the ones i get into, vetern wise. Sometimes normal dungeon groups wait for a very short time though. But in verern content, if I happen to have the quest, someone will just spam through the dialogue while im trying to read so I miss out anyway. I believe it's best to create a group specifically stating the story has some kind of priority.

    Prob not the people I'd want to play with again....
    I know there are people like this but...my hopes are that those continue to manually form groups for speed runs and not use the activity finder.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I dont think its bad etiquette at all to ask to do the story as long as you actually ask at the beginning.

    The only time I have ever been upset with someone doing the story is if the group in question was specifically a farm effort (i.e. the plan is to run the same dungeon multiple times for gear). If someone says, "LF1M COA1 farm", and you join and start doing the story, people wont be happy. Haha
    Edited by Oreyn_Bearclaw on March 6, 2017 7:34PM
  • alexkdd99
    alexkdd99
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    Narvuntien wrote: »
    They are not soloable by a stamNB set up for PVP

    I need to do the story if you are just going to rush through you'll have to do them without me.

    Also some of these dungeons I want jewellery, it is inefficient for me to do the normal and then do the vet when I could just do the vet.

    You should probably make your own group to run them if you are finding yourself being repeatedly left behind.

    You say it is inefficient to run normal then vet but you are also saying you want to stand around listening to dialogue, which is not efficient.

    Often times if people are constantly stopping and not contributing to the group they are kicked and nobody wins in that scenario.

    Can't really expect random people who have done the dungeon x amount of times to stand around waiting for all the dialogue. Now when it comes to the end when turning in quest for the reward, most people I have run with will wait for whoever to turn quest in.


    If someone really wants to take it slow and read everything and loot every crate and barrel they should probably find some like minded people. Most I have seen in group finder want to complete dungeon as fast as possible.
  • Koensol
    Koensol
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    Dont do pugs, run with guild or friends that want to listen to the story if you are doing a pug group then yes it's not wise to sit there wasting other people's time.
    This mentality... Seriously, what happened to common decency? Is it really so hard to wait for someone who does a dungeon for the first time? Give people a chance to have fun with the game. There's not always a guild group standing ready to run you through.

  • AlMcFly
    AlMcFly
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    Just speak out and be honest at beginning of level. Most people will want to rush but often times many will allow you to read stuff as long as you're honest. Not speaking up ahead of time and just doing it, holding up the party, is poor poor ettiquete.
    Edited by AlMcFly on March 6, 2017 9:28PM
  • Zulur
    Zulur
    Soul Shriven
    Unfortunately the idea of story dungeons is great but the unfortunate fact is that not all players have the patience to go through with it or wait for those who really want to. Normal dungeons have become cp players playground with faster the better mentality. People are being kicked out of groups because taking too long, 5billion cp players taking their short cuts even when you have to kill x amount of people along the way, constantly running behind others trying to catch them… This happened to me last run they just kept going, using shortcuts, and I ended up leaving the group, and then got punished for it. I hear this a lot. I’ve missed over 70% of the stories. Most people I talked have told me that heir experience is pretty much the same, with few exceptions.

    Run them alone. Find like minded people to whom you can run them with and take your time. Yeah, lets not expect more from these companies. Worst thing to us customers would be to demand/get more bang for our buck!
    How about them adding a feature to dungeon finder where you click story and then you can wait in queue for people who want the story. But no we cannot have anything like this because we have our fanboys and corporate lackeys to make sure that we get less. To them less is more and higher is lower, give it to me big corporation, I’ll be your little b….

    Nothing will change, deal with it. Game has been out long enough them to figure these issues out. Prove me wrong developers.
  • Runefang
    Runefang
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    Zulur wrote: »
    Unfortunately the idea of story dungeons is great but the unfortunate fact is that not all players have the patience to go through with it or wait for those who really want to. Normal dungeons have become cp players playground with faster the better mentality. People are being kicked out of groups because taking too long, 5billion cp players taking their short cuts even when you have to kill x amount of people along the way, constantly running behind others trying to catch them… This happened to me last run they just kept going, using shortcuts, and I ended up leaving the group, and then got punished for it. I hear this a lot. I’ve missed over 70% of the stories. Most people I talked have told me that heir experience is pretty much the same, with few exceptions.

    Run them alone. Find like minded people to whom you can run them with and take your time. Yeah, lets not expect more from these companies. Worst thing to us customers would be to demand/get more bang for our buck!
    How about them adding a feature to dungeon finder where you click story and then you can wait in queue for people who want the story. But no we cannot have anything like this because we have our fanboys and corporate lackeys to make sure that we get less. To them less is more and higher is lower, give it to me big corporation, I’ll be your little b….

    Nothing will change, deal with it. Game has been out long enough them to figure these issues out. Prove me wrong developers.

    Lol
  • blacksghost
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    Just tell your group when you get in. Every group I've been in (several with multiple 600+ CP people) have been totally understanding.

    I wish this was true for the majority. A good number of groups won’t even kill all the bosses let alone allow time for the story!
    The sad part is that by racing along instead of taking the time to take in the story or even just breathe before rushing on, magical, stamina and health hasn’t always fully recovered before the next fight. Great for those with the perfect set up less brilliant when your recovery time is slower.

    Their precious seconds running a dungeon is oh sooo much more important than your experience of the story or environment. Gits.
    Everything will be alright in the end, if its not alright its not the end.
  • Niobium
    Niobium
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    Tabbycat wrote: »
    Pre-form your own group.

    If you are a member of a casual guild you might suggest setting up a dungeon night for it.

    Realistically this is probably your best chance to run story content. If you random in to a dungeon well, your outcome will be random. Folks on normals are usually ok with it because it's normal - just make sure you state it at the beginning of the run, particularly if you've got high level folk. At 670cp I'll run a random normal sometimes for the xp boost for first time random for the day - I'm happy to wait, but speak up. I'm not a mindreader and neither is anyone else in the group.
    Not the ones i get into, vetern wise. Sometimes normal dungeon groups wait for a very short time though. But in verern content, if I happen to have the quest, someone will just spam through the dialogue while im trying to read so I miss out anyway. I believe it's best to create a group specifically stating the story has some kind of priority.

    Veteran runs aren't the place to be doing story content. You can ask at the start and folks might be nice about it, but it certainly shouldn't be any kind of expectation. People in vet are either there because:

    a) It's pledge day and they want to get it done asap; or
    b) They're farming gear and want to get it done asap
  • Iccotak
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    Do the normal version not only for the story but also to learn the mechanics.
  • randomkeyhits
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    Always ask at the beginning, for sure.

    Did the speed runners ask you if you mind rushing the dungeon? No?

    Go for the story and don't worry about it, you have just the same say in how to play as them.

    But.....

    If pugging take things as they come. You might get the quest completed, you might not, just try again and hope pug RNG favours you with some decent people.
    EU PS4
  • Aisle9
    Aisle9
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    Join the GF, get in the dungeon...
    PuG: "wait for quest"
    Me : "Say when you need to stop"

    ...

    Profit.
    Narvuntien wrote: »
    They are not soloable by a stamNB set up for PVP

    I need to do the story if you are just going to rush through you'll have to do them without me.

    Also some of these dungeons I want jewellery, it is inefficient for me to do the normal and then do the vet when I could just do the vet.

    This made me giggle.

    1) they're not soloable by a snipe gankblade set up as glasscannon (there I fixed it for you).

    There are a bunch of dungeons with disabling mechanics (e.g. FGII) but the rest of them are soloable with any class, especially a stamblade set up for PvP.

    2H/Bow - 5 bone pirate/3 agility/2 veli + master sword (or AS sword)/master bow and Dubious Camoran Throne (<- PvP setup for a stamNB).

    Keep up leeching strikes (1.5k health every time you light attack) and then proceed to LA/cleave the whole thing. Add dawnbreaker for extra lulz. Vigor if needed.

    <- Soloed all the normals except the ones with disabling mechanics.

    2) Jewelry also drops from chests, if you have the treasure hunter passive there's a good chance they'd drop in normal as well, but most people know they can't have the cake and eat it too. You want to listen carefully to the sad tale of the dungeon without pesky PuGs pushing forward: solo the normal. Then go to vet and farm your jewelry.

    Edited by Aisle9 on February 1, 2018 10:52AM
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  • zaria
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    Always ask at the beginning, for sure.

    Did the speed runners ask you if you mind rushing the dungeon? No?

    Go for the story and don't worry about it, you have just the same say in how to play as them.

    But.....

    If pugging take things as they come. You might get the quest completed, you might not, just try again and hope pug RNG favours you with some decent people.
    This, do it in normal and say you need quest, note that the others might clear trash while you do quest, that is not an issue.
    You will catch up with them before they get to next boss unless its an very good group.

    If someone share the quest and you want to listen, don't accept share.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Prof_Bawbag
    Prof_Bawbag
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    My only problem with these is when you're pugging a dungeon and there's a lengthy wait for an npc to do their thing. There are some people who will just leave the group even if asked nicely if they would be kind enough to hold off for a minute. Tbf, I don't really blame the other players, I think ZoS need to remove the timer for any players who have the story in their quest log. Ridiculous you get removed and there's simply no need for it. It's not as if you're denying other groups an instance.
  • ArchMikem
    ArchMikem
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    Whoever gave you the idea it's wrong to do the Quests in Dungeons needs to keep their words to themselves.

    Because the game's been out so long a majority of high level players have run through those dungeons dozens if not hundreds of times, and they're doing them solely for the experience or the Undaunted Keys or farming gear. If it's your first time through and you need to do the quest say in Group Chat "First time, need the Quest", and most sensible players will acknowledge that and give you the breathing room to finish it. One or two might still disregard you and just rush through and immediately leave once the Boss is done, but people like me will make sure the group doesn't disband until you've completed the quest.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • klowdy1
    klowdy1
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    Zulur wrote: »
    Unfortunately the idea of story dungeons is great but the unfortunate fact is that not all players have the patience to go through with it or wait for those who really want to. Normal dungeons have become cp players playground with faster the better mentality. People are being kicked out of groups because taking too long, 5billion cp players taking their short cuts even when you have to kill x amount of people along the way, constantly running behind others trying to catch them… This happened to me last run they just kept going, using shortcuts, and I ended up leaving the group, and then got punished for it. I hear this a lot. I’ve missed over 70% of the stories. Most people I talked have told me that heir experience is pretty much the same, with few exceptions.

    Run them alone. Find like minded people to whom you can run them with and take your time. Yeah, lets not expect more from these companies. Worst thing to us customers would be to demand/get more bang for our buck!
    How about them adding a feature to dungeon finder where you click story and then you can wait in queue for people who want the story. But no we cannot have anything like this because we have our fanboys and corporate lackeys to make sure that we get less. To them less is more and higher is lower, give it to me big corporation, I’ll be your little b….

    Nothing will change, deal with it. Game has been out long enough them to figure these issues out. Prove me wrong developers.

    Necroed post hasn't been used for almost a year.
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