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Commodore 64 can run the servers better.

Weasel_Tunneler
Weasel_Tunneler
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seriously.
  • QahnaarinDynar
    QahnaarinDynar
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    Guildmaster of Amaraldane Arpen Nenalata

    PC/NA - Trueflame

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  • starkerealm
    starkerealm
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    No. Having actually used a C64, they wouldn't.
  • Weasel_Tunneler
    Weasel_Tunneler
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    No. Having actually used a C64, they wouldn't.

    Oh look! we have Sherlock Holmes in here!
  • ZiRM
    ZiRM
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    ZOS server network power system.

    2ONsFyz.jpg
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • starkerealm
    starkerealm
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    ZiRM wrote: »
    ZOS server network power system.

    2ONsFyz.jpg

    Yeah, that's substantially better than a C64. :p

    But... where are the hamsters?
  • tinythinker
    tinythinker
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    Funny you should mention the C64. ZOS has been contracted to develop The Bard's Tale Online (BTO)...
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  • Tandor
    Tandor
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    No. Having actually used a C64, they wouldn't.

    Indeed, it wasn't called the snail-drive for nothing!

    I also wonder how many 5.25" floppy disks they'd need to fit the server code on for the initial installation :smiley: !

    It's really quite sobering when you check out some of the old games (I've been playing them since 1983) and realise how few bytes they took up. Those guys back then were geniuses to produce so much with so little. We never spent the whole time moaning about it either, because we realised how exciting it all was as everything advanced so quickly.
    Edited by Tandor on March 6, 2017 12:26AM
  • starkerealm
    starkerealm
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    Tandor wrote: »
    No. Having actually used a C64, they wouldn't.

    Indeed, it wasn't called the snail-drive for nothing!

    I also wonder how many 5.25" floppy disks they'd need to fit the server code on for the initial installation :smiley: !

    It's really quite sobering when you check out some of the old games (I've been playing them since 1983) and realise how few bytes they took up. Those guys back then were geniuses to produce so much with so little. We never spent the whole time moaning about it either, because we realised how exciting it all was as everything advanced so quickly.

    I vaguely remember codding a game out of a couple hundred lines of BASIC. I think it was in the back of a magazine, because there's no way I would have programed it from scratch at that age.

    The biggest change is honestly the mechanical scope of games from back then. No, not the graphics. Even stuff like roguelikes can run on some pretty simple code. It's when you start wanting large numbers of cases, or complex system interactions that your code base really starts to explode.
  • spencer2361
    spencer2361
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    I remember the Commodore Vic 20, used cassette tapes instead of disks, maybe try that
  • sirston
    sirston
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    would like to see a chart like this
    spamhaus_ddos_attack.png.scaled500.png

    because I don't trust ZOS's word on "issues"

    @ZOS_RichLambert
    Edited by sirston on March 6, 2017 12:50AM
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  • Lieblingsjunge
    Lieblingsjunge
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    I don't get all the trashtalking though. Yes, servers got issues. Happens to a lot of games/platforms.
    Making forum-threads like this have absolutely no real value & does not contribute to any constructive discussion.
    Ignorance is the greatest weapon of tyranny.
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  • SunfireKnight86
    SunfireKnight86
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    sirston wrote: »

    would like to see a chart like this
    spamhaus_ddos_attack.png.scaled500.png

    because I don't trust ZOS's word on "issues"

    @ZOS_RichLambert

    You know you can actually just... not play. Like, it isn't West Wing in here. If you think they're lying to you for whatever reason, just go somewhere else.
    Edited by SunfireKnight86 on March 6, 2017 12:58AM
  • tinythinker
    tinythinker
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    I don't get all the trashtalking though. Yes, servers got issues. Happens to a lot of games/platforms.
    Making forum-threads like this have absolutely no real value & does not contribute to any constructive discussion.

    These posts aren't about constructive discussion. Mostly venting, with some people tossing out some jokes as well.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Myyth
    Myyth
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    ESO on the commodore 64.....

    OCV8QMm.jpg
  • Elvira
    Elvira
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    8 bit Atari maybe, but C64? No chance! :-)
  • Zardayne
    Zardayne
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    Tandor wrote: »
    No. Having actually used a C64, they wouldn't.

    Indeed, it wasn't called the snail-drive for nothing!

    I also wonder how many 5.25" floppy disks they'd need to fit the server code on for the initial installation :smiley: !

    It's really quite sobering when you check out some of the old games (I've been playing them since 1983) and realise how few bytes they took up. Those guys back then were geniuses to produce so much with so little. We never spent the whole time moaning about it either, because we realised how exciting it all was as everything advanced so quickly.

    If you took a hole punch and notched the other side of the disk you'd have double the available space lol
  • Zardayne
    Zardayne
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    Myyth wrote: »
    ESO on the commodore 64.....

    OCV8QMm.jpg

    ah man that's so awesome. That got me cracking up..such a flashback
  • kalimar44
    kalimar44
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    No. Having actually used a C64, they wouldn't.

    He thinks a c64 could run it better, LOL hahahahahahah.
  • SlinkySlack
    SlinkySlack
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    But the C64 used type cassettes, you know the one before cd came out.
  • ishilb14_ESO
    ishilb14_ESO
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    The real problem is the game code literally looks like

    DSCN2350.jpg

    It would probably takes 3 to 6 months of absolutely no new content development for the devs to spend an adequate amount of time to sort out the game code and correct inefficiencies.

    I don't fault the devs, I fault the people making the business decisions.
    Edited by ishilb14_ESO on March 6, 2017 1:03PM
    Original DC #Bloodthorn2014
    CoFounder - Terror
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  • idk
    idk
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    No. Having actually used a C64, they wouldn't.

    I think he is being snarky
  • Ulfgarde
    Ulfgarde
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    Welcome to your daily dose of anti-ZOS threads.

    Dissing on a DDOS attack? Seriously? Sure, it makes little sense to have seemingly weak DDOS protection on a triple-A company's, but come on now. Try again. Maybe complain about real issues, like the mess of code this game is built off? Hardware optimization?
    Very athletic eso player
    PC EU
  • sevomd69
    sevomd69
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    Bard's Tale on the C64 FTW!!
  • mrfrontman
    mrfrontman
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    jL3Ec4g.png
  • Myyth
    Myyth
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    Zardayne wrote: »

    ah man that's so awesome. That got me cracking up..such a flashback[/quote]

    here is another flashback

    If ESO was on C64.....

    tmF7BDD.jpg



  • cjthibs
    cjthibs
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    The real problem is the game code literally looks like

    ...

    It would probably takes 3 to 6 months of absolutely no new content development for the devs to spend an adequate amount of time to sort out the game code and correct inefficiencies.

    I don't fault the devs, I fault the people making the business decisions.

    And you know this because...?
  • CapnPhoton
    CapnPhoton
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    Tandor wrote: »
    No. Having actually used a C64, they wouldn't.

    Indeed, it wasn't called the snail-drive for nothing!

    I also wonder how many 5.25" floppy disks they'd need to fit the server code on for the initial installation :smiley: !

    It's really quite sobering when you check out some of the old games (I've been playing them since 1983) and realise how few bytes they took up. Those guys back then were geniuses to produce so much with so little. We never spent the whole time moaning about it either, because we realised how exciting it all was as everything advanced so quickly.


    48 GB game (PC) is 50331648 kilobytes. Commodore 64 disks were 174 kb, so you would need 289262.34 disks to install it.

    This is my nerd moment for today.
    Xbox One NA Aldmeri Dominion
  • Elsonso
    Elsonso
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    CapnPhoton wrote: »
    Tandor wrote: »
    No. Having actually used a C64, they wouldn't.

    Indeed, it wasn't called the snail-drive for nothing!

    I also wonder how many 5.25" floppy disks they'd need to fit the server code on for the initial installation :smiley: !

    It's really quite sobering when you check out some of the old games (I've been playing them since 1983) and realise how few bytes they took up. Those guys back then were geniuses to produce so much with so little. We never spent the whole time moaning about it either, because we realised how exciting it all was as everything advanced so quickly.


    48 GB game (PC) is 50331648 kilobytes. Commodore 64 disks were 174 kb, so you would need 289262.34 disks to install it.

    This is my nerd moment for today.

    So, what you are saying is that we could install ESO faster on a C64? :smiley:
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  • RinaldoGandolphi
    RinaldoGandolphi
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    ZOS got hit with a double whammy this weekend.

    1st their were being DDOS attacked

    2nd Level 3 Communications had a Fiber Line severed in Houston Texas (ZOS servers are in Texas)

    If you don't know, Level 3 Networks is one of the primary Internet Backbones in North America. 99% of all internet traffic goes through their network, and they own one of the root DNS zones for the entire Internet. They also host a giant CDN.

    This explains why VPN were allowing people to login while getting Error 200 messages without it(shows the issue being regional)

    AFAIK it seems finally Level 3 has everything resolved now. All our Level 3 Services at work are all working fine. ESO worked fine for me as well.

    ZOS was really in a no-win case, even if they did resolve the DDOS, the Level 3 Fiber cut was going to effect some of their players no matter what, and getting it fixed on a Sunday simply wasn't going to happen, Level 3 would just re-route traffic till then, the majority of internet services would work just fine until then(a small % of services, such as ESO not working is not high on Level 3 list of priorities) As long as web browsing, mail, business applications, streaming, etc function, games can wait.

    Level 3 had to hire contractors to dig, work with PUC in their state, coordinate with other utility companies, etc...the fact its fixed as of today is nothing short of remarkable considering everything that had to be done. The DDOS attacks, well thats a whole different matter...as far as i know the Level 3 cut is stated as being fully fixed.

    ZOS doesn't go into great detail because you never want to give the folks attacking you any information....anything, even if you think its insignificant, can be used by an attacker....they are better off just being vague, and not release any info that an attacker could use against them. This time they got it right.
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  • Sovjet
    Sovjet
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    ZOS got hit with a double whammy this weekend.

    1st their were being DDOS attacked

    2nd Level 3 Communications had a Fiber Line severed in Houston Texas (ZOS servers are in Texas)

    If you don't know, Level 3 Networks is one of the primary Internet Backbones in North America. 99% of all internet traffic goes through their network, and they own one of the root DNS zones for the entire Internet. They also host a giant CDN.

    This explains why VPN were allowing people to login while getting Error 200 messages without it(shows the issue being regional)

    AFAIK it seems finally Level 3 has everything resolved now. All our Level 3 Services at work are all working fine. ESO worked fine for me as well.

    ZOS was really in a no-win case, even if they did resolve the DDOS, the Level 3 Fiber cut was going to effect some of their players no matter what, and getting it fixed on a Sunday simply wasn't going to happen, Level 3 would just re-route traffic till then, the majority of internet services would work just fine until then(a small % of services, such as ESO not working is not high on Level 3 list of priorities) As long as web browsing, mail, business applications, streaming, etc function, games can wait.

    Level 3 had to hire contractors to dig, work with PUC in their state, coordinate with other utility companies, etc...the fact its fixed as of today is nothing short of remarkable considering everything that had to be done. The DDOS attacks, well thats a whole different matter...as far as i know the Level 3 cut is stated as being fully fixed.

    ZOS doesn't go into great detail because you never want to give the folks attacking you any information....anything, even if you think its insignificant, can be used by an attacker....they are better off just being vague, and not release any info that an attacker could use against them. This time they got it right.

    This person knows how it works and that not everything is easy! :)
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