Nermy smells nice.
A polite good pact leader. Smells so nice!
I'd go entirely opposite of this direction and let players queue their toons for any of the 3 factions. If one faction is outnumbering the other 2; let the other 2 pool their resources.
QuebraRegra wrote: »The problem is 99% of people will queue for the winning team. There are no real "loyalty" bonuses (there should be, and they should be retroactive... I'm ready to get paid!!!!). They also need to somehow buff the underdog faction at any time.
QuebraRegra wrote: »The problem is 99% of people will queue for the winning team. There are no real "loyalty" bonuses (there should be, and they should be retroactive... I'm ready to get paid!!!!). They also need to somehow buff the underdog faction at any time.
i can only speak for myself, and, a few other gamers whom i've come to know fairly well - i have 8 characters split up on all the factions, all on the same map - i go out of my way to stay off my characters on the winning side (normally i wait util a couple of weeks into the campaign and the "winning" side starts thinning out before i play them, plus i'll only stay on each character a day or two to reach the tier 3 level rewards for 'end of campaign')...
personally there is so much more fun in fighting for the losing sides (most important - you normally don't have to travel too far to find a fight )...
i'm not naive enough about human nature not to know that there are probably a bunch of bandwagon pvpers...but, i believe a lot of us cross faction type folks generally do our best to support the undermanned factions...
there is a campaign loyalty payout for each character you keep in the campaign (3,300 gold) - but, no payout for fighting for just one side...
100% agree on buffing the underdogs in a campaign...once the campaign score gets out of hand - a lot of folks will leave...it would be great to allow for some kind of "catch up" mechanism to tighten up the race for first....
Playing for the losing side might seem like helping but it's really just an artificial way of creating a balance. If every player done the same thing, it would be nothing more than a game of alliance leap frog. And face it, everyone has their favorite alliance, so while it might be nice to see the other factions catch up, a line is drawn when they get too close.
People want to be on the winning team and the current setup has turned the campaign into something meaningless. It's good that you take the side of the losing team but you only get to do that because 99% of the players don't.
Twohothardware wrote: »They absolutely need to go back to the way it was before. What's going on now on PS4 is ridiculous. AD has become completely overpopulated the last couple of months with players and guilds leaving the other two alliances to join easy mode and this month AD has built up such a huge lead in Scourge thanks to a full 3 bars with a queue 24/7 that with just a week to go they're leaving it and all piling into the other campaigns to map cap them as well.
If players cared enough about the game to self manage the population and the better players didn't all run to join the winning alliance for easier stat padding then we could have unrestricted campaign play but that's never going to be the case so there needs to be restrictions to keep the alliances balanced.
....people who are only interested in their own personal advancement instead of helping their faction...
FearlessOne_2014 wrote: »Sure if there was either more of the same campaign type. Or if characters was not locked to a faction. ZOS could make it so Alliance War is account bound, so if you was EP then everyone of your characters on your account is EP. But then that would make their Adventurer Pack worthless now wouldn't it.
With what you are saying is that. People with characters in multiple factions should not have a choice to the Cyrodiil playstyles they can be apart off.
Not to mention all those PvE must have abilities tied to Alliance War level. So unless you are willing to convince ZOS to make it so they are not locked behind Cyrodiil. Then hell no, allow players to swap and do what even they want.
Who do you all think you are? To try to impose your will on other players, in this sense. At this point of the game this proposal will be completely game breaking for many players, who are not role playing AvA tryhards, and just want game basics like Vigor and Caltrops, for their PvE game play.
Deja vu???
this is one of those topics which gets raised fairly frequently @Enipfodnuos
honestly though - pretty good reasons for this (primarily due to trollsome/exploitive type players)...pretty good reason against (folks with multi characters stuck in unbalanced or dead campaigns/maps)...
I have 8 characters at the moment and have them all hanging out in the same map...
got to admit - it makes me smile to see a friend show up on my death recap
although all my characters actions during the campaign pretty much cancel each other out - i will say though: each character is very loyal to their own alliance...
that's probably the most role playing I do in the game is keeping the different characters allegiances straight - red fights blue/yellow, blue fights yellow/red, yellow fights blue/red...
after doing this for almost two years now...each character is all in for their alliance...
In addition leaving a losing faction to join the winning faction is no different than leaving a trial group that is wiping for a better trial group; they both are fundamentally the same ethically but do we see tons of polls asking whether people should be allowed to leave parties to join another one? No.