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Do you like the current 4 man dungeon queuing system?

akl77
akl77
✭✭✭✭✭
Despite the current buggy and broken dungeon queuing system, do you like it if it works?

The current system doesn't tell you which dungeon you are doing if you queued for random.
I don't think that's a good idea, cos the people who are not doing certain dungeon are going to leave after all ported there, then the group had to search for a replacement while everyone waited in the dungeon, why?

Isn't the system supposed to have everyone willing and able clicked yes, then form the group?
To be willing people got to see which dungeon they going to be doing.

For example I've no mic, so I'm going to leave for mazzatun vet no matter what cos the last boss requires co ordination!
Edited by akl77 on February 28, 2017 8:53PM
Pc na

Do you like the current 4 man dungeon queuing system? 106 votes

Yes
33%
otis67idkRavenSwornyotanutrwfairchildpub19_ESOerebozSpacemonkeyJeremyrunagateOzstrykerCherryblossomacheron888ArgrunaAnhedonieEocosaMotokoKusanagi34jert14JOE_WILLIEBeardimusBartdude 36 votes
No
59%
Artislolo_01b16_ESOfred.thomsonb16_ESOSLaytanicM0bimadeeh91rwb17_ESOAlex_LexhondelinkbottleofsyrupxSkullfoxsolllookstwiceRajajshkaWolfchild07MemnockEdziuSarevoccKozaiEnemy-of-ColdharbourBalticBlues 63 votes
Other
6%
raglauphaneub17_ESOdroids097KingDasDingEntegreparkhambloodthirstyvampire 7 votes
  • Entegre
    Entegre
    ✭✭✭
    Other
    If it didn't bugged the dungeon with "this is not your instance removing you" I would like it.
  • akl77
    akl77
    ✭✭✭✭✭
    No
    Queued for random, turns out it's mazzatun, um no thanks.
    If it's the old system I don't even need to wait for every one to click yes then wait for the load screen and port me there, I'd left the group b4 it port me there. Then another load screen to port me back, who designed this..


    Edited by akl77 on February 28, 2017 7:04AM
    Pc na
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I've had no real issues with it.

    Sure you get some absolutely terrible players sometimes, but usually you just need 3 other bodies and can carry the whole thing yourself. It only becomes frustrating when trying to do some of the tougher dungeons, but even then, it's serviceable as you get good teams as often as bad ones.
  • snakester320
    snakester320
    ✭✭✭✭
    No
    No it's a stupid system because quite often you get dps queuing as tanks and healers to get shorter ques.. there system of allowing hybrid builds while makes for interesting builds it also makes for fail groups ( add there stupid 15 minute penalty which ZOS seems to continually support for some STUPID reason) with ppl that have no idea how to play theses hybrid type classes .. also not putting lvl restrictions on each dungeons also adds fail groups.. the hybrid system is just a lazy way of not making different classes.
  • rwfairchildpub19_ESO
    Yes
    I like it when it works. Keep getting removed and have to port back.

    BTW is there a better way to port back in or do i have to pay the little bit of gold every time?
  • akl77
    akl77
    ✭✭✭✭✭
    No
    I like it when it works. Keep getting removed and have to port back.

    BTW is there a better way to port back in or do i have to pay the little bit of gold every time?

    Travel to your house or a guild member, free port.
    Pc na
  • Sintao
    Sintao
    ✭✭✭
    Yes
    I like it when it works. Keep getting removed and have to port back.

    BTW is there a better way to port back in or do i have to pay the little bit of gold every time?

    You can port for free to anyone in your group who is already in the dungeon (right click their name and travel to them in the Group window). You can go to a wayshrine and port fro free to the dungeon (find it on the map).
  • Bartdude
    Bartdude
    ✭✭✭
    Yes
    When it works it works fine, the main issues I find are "instance full" and the god damn penalty you get when it creates a group and the leader disbands it as soon as you enter the dungeon! In that instance just the leader should get a penalty not the entire group!
    I also agree it would be nice to see what dungeon it's sending you too before you get ported.
    "No *** lady! does it sound like I'm ordering pizza?"
  • raglau
    raglau
    ✭✭✭✭✭
    Other
    It's very broken right now, but the principle of the thing I don't have an issue with.

    I just have an issue with the fact that a company charging for content plus a sub can't make the most basic MMO tool work in 3 years of trying.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    It's okay... It's weird when I'm queued as a Tank or Healer and it takes over an hour to find a group sometimes.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Because of the Champion System the Finder needs to group players of similar Level/CP Level in order to maximize potential.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    No
    I'd like to be able to see what dungeon was selected and view the group composition before accepting. I'm not a good enough player to be stuck with low level folk who selected all roles in WGT
  • Ozstryker
    Ozstryker
    ✭✭✭✭
    Yes
    It's okay... It's weird when I'm queued as a Tank or Healer and it takes over an hour to find a group sometimes.

    I've had this.... If i wait any more than 5 mins as a tank or healer I simply leave the que then join the que again... Works as normal!

    Also I'm glad they didn't add a function to see the random dungeon before we click ready check, folk would just start being picky and leaving if they didn't like the dungeon generated.... Random is Random!! "Ready check" exists to weed out AFK people... That's it's only function.

    For me though.. The system is fine, works ok.. The odd bug, but nothing to get disheartened about.. :wink:
  • Ozstryker
    Ozstryker
    ✭✭✭✭
    Yes
    I'd like to be able to see what dungeon was selected and view the group composition before accepting. I'm not a good enough player to be stuck with low level folk who selected all roles in WGT

    You can use the "specific dungeon" function to choose the dungeons you want to do.... Saves alot of grief :smile:
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    No
    Ozstryker wrote: »
    I'd like to be able to see what dungeon was selected and view the group composition before accepting. I'm not a good enough player to be stuck with low level folk who selected all roles in WGT

    You can use the "specific dungeon" function to choose the dungeons you want to do.... Saves alot of grief :smile:

    Not if I want my daily random prize :)
  • psxfloh
    psxfloh
    ✭✭✭✭
    No
    TL/DR version:
    - Me: I'm an elitist, but a good player capable of getting through all of the vet dungeons, and even giving unpromising PUGs a shot!
    - My (imho valid!) goal: get as many rewards as fast as possible (i.e. 100k xp+undaunted letter, monster helm, pledge done).
    - The situation: The devs are driving ppl like me ever further away from the activity finder (AF), by making it more and more annoying to achieve my goal.
    - My question: Will it solve any issues non-elitists have, if ppl like me stop using the AF altogether? Or will it make PUGging even worse, bc of lesser 'good' players using the AF?
    - Conclusion: we need new ways to make more goals achievable without messing up the all the other goals.


    Long version:
    They introduced the 100k xp + undaunted reward letter as an incentive to use the activity finder - nice! I suppose many ppl (including me) want to get that - as fast and easy as possible, and best with a chance at a monster helm and/or one of the daily undaunted pledges done.
    I hope we all can agree, that this is an understandable and valid 'goal'!? Anyone who would not be happy if he/she could get 1. 100k xp, + undaunted reward letter, 2. a monster helm and 3. one of the daily pledges done in one go, raise a hand! No one? Thought so...

    But now there are quite a lot of dungeons that make it hard to get through with a completely random PUG.

    Before the penalty ppl like me could just do some "queue-hopping". Many players complained, the devs aknowledged the problem and implemented the 15min penalty.
    Then ppl like me had to give an undesired dungeon or unpromising PUG a shot (and often leave halfway through, bc it was hopeless), or wait through the penalty, or switch chars. The two latter options weren't as comfortable as just leaving the group and directly queue again, but still the 'best' way in order to 'lose' as little time as possible.
    Now they made that even worse, as ppl like me have to wait through the ready check (often several ready checks!) + the dungeon loading screen before we can 'quit' and queue again.

    So no, I definitely do not like it.

    I know, I know.. what I am doing can be annoying as hell for everyone left behind. But it's also annoying as hell for ppl like me!
    Remember: We both have a 'valid' goal - saying my goal is rubbish or invalid would discriminate against me! ;)
    And usually I give low-CP PUGs a shot, at least if it's not sth like vet ICP, CoS or RoM, where it's very hard to compensate for even one player being subpar..

    Are ppl like me the real problem here? You can throw a lot at me, sure.. but please think about it: what if I heeded your advice, which is probably sth like "stay away from the activity finder", "get a guild", "find friends".
    Maybe it would really solve the issues of ppl leaving undesired dungeons or PUGs. Maybe, but at the price of one more experienced player not using the activity finder any more!
    Ask yourself a question: will it make PUGs more successful and effective - or less? - if more and more ppl like me stay away from the activity finder? IMHO its making things even worse for everyone left using the AF.

    But unfortunately that's the way the devs are taking: driving more and more good players away, because using the tool for their goal is eventually too annoying.

    I think we need new ideas and ways to make both/more goals achievable without messing too much around with all the other goals.

    Thank you...
  • M0bi
    M0bi
    ✭✭✭
    No
    also...The grouping tool is bugged to hell...auto-queue's while I am in a dungeon and stuff.
    FOR THE DOMINION!!
  • theher0not
    theher0not
    ✭✭✭✭✭
    Yes
    I like the ready check and not showing what dungeun it is (at least for Random dungeun, I havn't tried specific dung que). I don't like the bugs.

    However I hope they add an option to veto 1 or 2 dungeuns from the random que (that would reduce the problem with leavers and make it more likley for people to get one that drops items they need). But random shouldn't tell which one you get before it starts. That would eliminate the meaning with random que.
    Edited by theher0not on February 28, 2017 9:40AM
  • Vipstaakki
    Vipstaakki
    ✭✭✭✭✭
    No
    The toxicity completely ruins the group finder. You will be better off by running a dungeon with guildies.
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    No
    I'd prefer the version pre patch. Back then you could just queue up for a new dungeon while still inside the old one and it would port you. Now you always have to port out and reform the group :/
  • SlayerTheDragon
    SlayerTheDragon
    ✭✭✭✭✭
    No
    1 Tank, 1 Heal, and 3 DPS would balance out the system far better with much less frustrations (difficulty adjusted upwards ofc).
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Edziu
    Edziu
    ✭✭✭✭✭
    No
    againt it not working always, this work when this want, while done 1 dung need to regroup or leave dung before next queue because it will just bug group tool to unable to teleport us to next dung and if want just fing group by this finder and you find winnaly you cant see who is in group before dung teleport,, someone will press he isnt ready to go to dung and need active group finder from start waiting for new group
  • Ozstryker
    Ozstryker
    ✭✭✭✭
    Yes
    psxfloh wrote: »
    TL/DR version:
    - Me: I'm an elitist, but a good player capable of getting through all of the vet dungeons, and even giving unpromising PUGs a shot!
    - My (imho valid!) goal: get as many rewards as fast as possible (i.e. 100k xp+undaunted letter, monster helm, pledge done).
    - The situation: The devs are driving ppl like me ever further away from the activity finder (AF), by making it more and more annoying to achieve my goal.
    - My question: Will it solve any issues non-elitists have, if ppl like me stop using the AF altogether? Or will it make PUGging even worse, bc of lesser 'good' players using the AF?
    - Conclusion: we need new ways to make more goals achievable without messing up the all the other goals.


    Long version:
    They introduced the 100k xp + undaunted reward letter as an incentive to use the activity finder - nice! I suppose many ppl (including me) want to get that - as fast and easy as possible, and best with a chance at a monster helm and/or one of the daily undaunted pledges done.
    I hope we all can agree, that this is an understandable and valid 'goal'!? Anyone who would not be happy if he/she could get 1. 100k xp, + undaunted reward letter, 2. a monster helm and 3. one of the daily pledges done in one go, raise a hand! No one? Thought so...

    But now there are quite a lot of dungeons that make it hard to get through with a completely random PUG.

    Before the penalty ppl like me could just do some "queue-hopping". Many players complained, the devs aknowledged the problem and implemented the 15min penalty.
    Then ppl like me had to give an undesired dungeon or unpromising PUG a shot (and often leave halfway through, bc it was hopeless), or wait through the penalty, or switch chars. The two latter options weren't as comfortable as just leaving the group and directly queue again, but still the 'best' way in order to 'lose' as little time as possible.
    Now they made that even worse, as ppl like me have to wait through the ready check (often several ready checks!) + the dungeon loading screen before we can 'quit' and queue again.

    So no, I definitely do not like it.

    I know, I know.. what I am doing can be annoying as hell for everyone left behind. But it's also annoying as hell for ppl like me!
    Remember: We both have a 'valid' goal - saying my goal is rubbish or invalid would discriminate against me! ;)
    And usually I give low-CP PUGs a shot, at least if it's not sth like vet ICP, CoS or RoM, where it's very hard to compensate for even one player being subpar..

    Are ppl like me the real problem here? You can throw a lot at me, sure.. but please think about it: what if I heeded your advice, which is probably sth like "stay away from the activity finder", "get a guild", "find friends".
    Maybe it would really solve the issues of ppl leaving undesired dungeons or PUGs. Maybe, but at the price of one more experienced player not using the activity finder any more!
    Ask yourself a question: will it make PUGs more successful and effective - or less? - if more and more ppl like me stay away from the activity finder? IMHO its making things even worse for everyone left using the AF.

    But unfortunately that's the way the devs are taking: driving more and more good players away, because using the tool for their goal is eventually too annoying.

    I think we need new ideas and ways to make both/more goals achievable without messing too much around with all the other goals.

    Thank you...

    Seems to me someone who leaves a PUG group after queuing.. then getting through a ready check, just because they got an "undesired" random dungeon, or didnt like the composition of lesser good (LoL) players deserves a time penalty... So working as intended

    Also to answer your question: i believe it would improve the outcome of PUGs if ppl like you stopped using it, because the folk that you deem to be "lesser good". Would have the opportunity to become "more good" without dealing with people on a speed run trying to achieve their own (valid) end! (That is if YOU didnt waste their time by leaving)
    The reality is that everyone who enters a dungeon has all same goals as you, only.. the result depends on the attitude of 4 individuals.. Personally I would prefer if one of them didnt have your elite views!
  • SLaytanic
    SLaytanic
    ✭✭
    No
    Its buggy. I would also like to be grouped with people closer to my champion point level.
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Yes
    akl77 wrote: »
    Despite the current buggy and broken dungeon queuing system, do you like it if it works?
    Where it doesn't tell you which dungeon you'll be doing (if it's random dungeon), and have to wait for every one to select yes.

    It would appear many of the No's are based on the system as a whole rather than the addition of the new acceptance procedure.

    I've seen one comment about not seeing which dungeon it is on a Random, erm really think about it!

    I think the new procedure is good to stop the normal AFK people who have fell asleep waiting for a dungeon...

    The GF has got much better than the piece of crap at launch, but they still seem capable of adding game breaking bugs to it whenever they change something.
  • psxfloh
    psxfloh
    ✭✭✭✭
    No
    Ozstryker wrote: »
    psxfloh wrote: »
    TL/DR version:
    - Me: I'm an elitist, but a good player capable of getting through all of the vet dungeons, and even giving unpromising PUGs a shot!
    - My (imho valid!) goal: get as many rewards as fast as possible (i.e. 100k xp+undaunted letter, monster helm, pledge done).
    - The situation: The devs are driving ppl like me ever further away from the activity finder (AF), by making it more and more annoying to achieve my goal.
    - My question: Will it solve any issues non-elitists have, if ppl like me stop using the AF altogether? Or will it make PUGging even worse, bc of lesser 'good' players using the AF?
    - Conclusion: we need new ways to make more goals achievable without messing up the all the other goals.


    Long version:
    They introduced the 100k xp + undaunted reward letter as an incentive to use the activity finder - nice! I suppose many ppl (including me) want to get that - as fast and easy as possible, and best with a chance at a monster helm and/or one of the daily undaunted pledges done.
    I hope we all can agree, that this is an understandable and valid 'goal'!? Anyone who would not be happy if he/she could get 1. 100k xp, + undaunted reward letter, 2. a monster helm and 3. one of the daily pledges done in one go, raise a hand! No one? Thought so...

    But now there are quite a lot of dungeons that make it hard to get through with a completely random PUG.

    Before the penalty ppl like me could just do some "queue-hopping". Many players complained, the devs aknowledged the problem and implemented the 15min penalty.
    Then ppl like me had to give an undesired dungeon or unpromising PUG a shot (and often leave halfway through, bc it was hopeless), or wait through the penalty, or switch chars. The two latter options weren't as comfortable as just leaving the group and directly queue again, but still the 'best' way in order to 'lose' as little time as possible.
    Now they made that even worse, as ppl like me have to wait through the ready check (often several ready checks!) + the dungeon loading screen before we can 'quit' and queue again.

    So no, I definitely do not like it.

    I know, I know.. what I am doing can be annoying as hell for everyone left behind. But it's also annoying as hell for ppl like me!
    Remember: We both have a 'valid' goal - saying my goal is rubbish or invalid would discriminate against me! ;)
    And usually I give low-CP PUGs a shot, at least if it's not sth like vet ICP, CoS or RoM, where it's very hard to compensate for even one player being subpar..

    Are ppl like me the real problem here? You can throw a lot at me, sure.. but please think about it: what if I heeded your advice, which is probably sth like "stay away from the activity finder", "get a guild", "find friends".
    Maybe it would really solve the issues of ppl leaving undesired dungeons or PUGs. Maybe, but at the price of one more experienced player not using the activity finder any more!
    Ask yourself a question: will it make PUGs more successful and effective - or less? - if more and more ppl like me stay away from the activity finder? IMHO its making things even worse for everyone left using the AF.

    But unfortunately that's the way the devs are taking: driving more and more good players away, because using the tool for their goal is eventually too annoying.

    I think we need new ideas and ways to make both/more goals achievable without messing too much around with all the other goals.

    Thank you...

    Seems to me someone who leaves a PUG group after queuing.. then getting through a ready check, just because they got an "undesired" random dungeon, or didnt like the composition of lesser good (LoL) players deserves a time penalty... So working as intended

    Also to answer your question: i believe it would improve the outcome of PUGs if ppl like you stopped using it, because the folk that you deem to be "lesser good". Would have the opportunity to become "more good" without dealing with people on a speed run trying to achieve their own (valid) end! (That is if YOU didnt waste their time by leaving)
    The reality is that everyone who enters a dungeon has all same goals as you, only.. the result depends on the attitude of 4 individuals.. Personally I would prefer if one of them didnt have your elite views!

    hmm, looks like you didn't get what I wanted to say, so I try a different approach:
    There are conflicting 'goals' of players using the activity finder. Some may want to get through as fast as possible, some may want to go slowly and carefully, some may want to learn and don't care if they finish or not, and some others may even want to roleplay like they're in a horror movie or something.

    My point is:
    Everyone uses the same tool but expects a totally different experience, and none of the individual goals is "valid" or "invalid" per se.. that's just people forcing their expectations on others.

    You're a good example, btw. You don't like 'elitists', so being an elitist is 'wrong' and 'deserves' the implemented penalties! ;)
    And your 'answer' to my question only helps you with your goal, but is totally discriminating against ppl sharing my goal..

    The real problem imho is not the people, who, for a lack of alternatives, are forced to use the same tool, although they have different/conflicting goals, none of which is 'invalid' per se.
    It's more the lack of alternatives that the devs should put some thought into..
  • OldGamerESO
    OldGamerESO
    ✭✭✭
    No
    I voted no because of two things:
    • I queue as tank for random and over 50 percent of the time get WGT CoS, etc. I wish I could say "No DLC in my Random", but in lieu of that I wish it would identify the pick so I could drop out of the queue before the party is formed.
    • I wish they were a bit better about lumping similar CP and gear together. It might cut down on the kicks that happen so much.
  • SolarCat02
    SolarCat02
    ✭✭✭✭✭
    No
    I haven't gotten it to work yet. Usually we will queue with a partial group of three just looking for one more person. We always have a healer and usually have a tank, and after sitting waiting for over an hour for the final person (usually a dps) with no hits we either drop queue to three-man it or someone else from the guild logs in looking for dailies.

    It shouldn't take over an hour to find one dps for a daily undaunted dungeon, but consistently it just sits there, so I don't think it's actually looking for someone?
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • parkham
    parkham
    ✭✭✭
    Other
    I have no other MMO gaming experience to compare it to. I've seen some of the buggy issues where it ports you for no reason. I have done around 10 normal dungeons randomly (and less than 10 normal deliberately choosing the dungeon) and started playing as a tank. I'm > 60% with positive playing experience.

    The biggest deal maker or breaker is the people you get grouped with. Most are cool and help the noobs like me figure out the mechanics of the dungeon (like Wayrest Sewers II). Some just quit because they can't cake walk through it. Others quit because we are new and low CP ( < 300 CP).

    Just like any system, it's really only as good as the people.

    I say if you have to get a dungeon done, don't want to take extra time to help anyone, then: find people you know that can get it done with you and stay out of the dungeon queue.

    edit: It would be nice for new people like me to have a list of what most everyone thinks as easiest to hardest normal I & II and veteran dungeons. That way, us new people can start with "easy" dungeons and slowly progress our way down the list, learning the game that way.

    My guess is that after I go through 100 dungeon trips, I should have more than clue as to what I'm doing and be better prepared when I get into one I've never done before.
    psxfloh wrote:
    The real problem imho is not the people, who, for a lack of alternatives, are forced to use the same tool, although they have different/conflicting goals, none of which is 'invalid' per se.
    It's more the lack of alternatives that the devs should put some thought into..

    I just read through @psxfloh 's post. I can see the point on this as well. But what would happen if there were many, many ways to prune your group search for exactly what you're looking for?
    Edited by parkham on February 28, 2017 5:01PM

    PC-NA-EST

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  • SquareSausage
    SquareSausage
    ✭✭✭✭✭
    No
    I dont like it as it is.

    The biggest issue with the random function is getting put in grps were the palyers are obviously too low for the content. Like getting RoM with 3 lvl12's.

    Even *** FG2, were the dps is so poor they cant kill one add that holds you down, with 3 of them beating on the 1 guy.

    It should allow you to see grp composition before entering and put restrictions on dlc and version 2 dungeons.
    Breakfast King
    PS4 EU
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