rwfairchildpub19_ESO wrote: »I like it when it works. Keep getting removed and have to port back.
BTW is there a better way to port back in or do i have to pay the little bit of gold every time?
rwfairchildpub19_ESO wrote: »I like it when it works. Keep getting removed and have to port back.
BTW is there a better way to port back in or do i have to pay the little bit of gold every time?
phaneub17_ESO wrote: »It's okay... It's weird when I'm queued as a Tank or Healer and it takes over an hour to find a group sometimes.
Bobby_V_Rockit wrote: »I'd like to be able to see what dungeon was selected and view the group composition before accepting. I'm not a good enough player to be stuck with low level folk who selected all roles in WGT
Bobby_V_Rockit wrote: »I'd like to be able to see what dungeon was selected and view the group composition before accepting. I'm not a good enough player to be stuck with low level folk who selected all roles in WGT
You can use the "specific dungeon" function to choose the dungeons you want to do.... Saves alot of grief
TL/DR version:
- Me: I'm an elitist, but a good player capable of getting through all of the vet dungeons, and even giving unpromising PUGs a shot!
- My (imho valid!) goal: get as many rewards as fast as possible (i.e. 100k xp+undaunted letter, monster helm, pledge done).
- The situation: The devs are driving ppl like me ever further away from the activity finder (AF), by making it more and more annoying to achieve my goal.
- My question: Will it solve any issues non-elitists have, if ppl like me stop using the AF altogether? Or will it make PUGging even worse, bc of lesser 'good' players using the AF?
- Conclusion: we need new ways to make more goals achievable without messing up the all the other goals.
Long version:
They introduced the 100k xp + undaunted reward letter as an incentive to use the activity finder - nice! I suppose many ppl (including me) want to get that - as fast and easy as possible, and best with a chance at a monster helm and/or one of the daily undaunted pledges done.
I hope we all can agree, that this is an understandable and valid 'goal'!? Anyone who would not be happy if he/she could get 1. 100k xp, + undaunted reward letter, 2. a monster helm and 3. one of the daily pledges done in one go, raise a hand! No one? Thought so...
But now there are quite a lot of dungeons that make it hard to get through with a completely random PUG.
Before the penalty ppl like me could just do some "queue-hopping". Many players complained, the devs aknowledged the problem and implemented the 15min penalty.
Then ppl like me had to give an undesired dungeon or unpromising PUG a shot (and often leave halfway through, bc it was hopeless), or wait through the penalty, or switch chars. The two latter options weren't as comfortable as just leaving the group and directly queue again, but still the 'best' way in order to 'lose' as little time as possible.
Now they made that even worse, as ppl like me have to wait through the ready check (often several ready checks!) + the dungeon loading screen before we can 'quit' and queue again.
So no, I definitely do not like it.
I know, I know.. what I am doing can be annoying as hell for everyone left behind. But it's also annoying as hell for ppl like me!
Remember: We both have a 'valid' goal - saying my goal is rubbish or invalid would discriminate against me!
And usually I give low-CP PUGs a shot, at least if it's not sth like vet ICP, CoS or RoM, where it's very hard to compensate for even one player being subpar..
Are ppl like me the real problem here? You can throw a lot at me, sure.. but please think about it: what if I heeded your advice, which is probably sth like "stay away from the activity finder", "get a guild", "find friends".
Maybe it would really solve the issues of ppl leaving undesired dungeons or PUGs. Maybe, but at the price of one more experienced player not using the activity finder any more!
Ask yourself a question: will it make PUGs more successful and effective - or less? - if more and more ppl like me stay away from the activity finder? IMHO its making things even worse for everyone left using the AF.
But unfortunately that's the way the devs are taking: driving more and more good players away, because using the tool for their goal is eventually too annoying.
I think we need new ideas and ways to make both/more goals achievable without messing too much around with all the other goals.
Thank you...
Despite the current buggy and broken dungeon queuing system, do you like it if it works?
Where it doesn't tell you which dungeon you'll be doing (if it's random dungeon), and have to wait for every one to select yes.
TL/DR version:
- Me: I'm an elitist, but a good player capable of getting through all of the vet dungeons, and even giving unpromising PUGs a shot!
- My (imho valid!) goal: get as many rewards as fast as possible (i.e. 100k xp+undaunted letter, monster helm, pledge done).
- The situation: The devs are driving ppl like me ever further away from the activity finder (AF), by making it more and more annoying to achieve my goal.
- My question: Will it solve any issues non-elitists have, if ppl like me stop using the AF altogether? Or will it make PUGging even worse, bc of lesser 'good' players using the AF?
- Conclusion: we need new ways to make more goals achievable without messing up the all the other goals.
Long version:
They introduced the 100k xp + undaunted reward letter as an incentive to use the activity finder - nice! I suppose many ppl (including me) want to get that - as fast and easy as possible, and best with a chance at a monster helm and/or one of the daily undaunted pledges done.
I hope we all can agree, that this is an understandable and valid 'goal'!? Anyone who would not be happy if he/she could get 1. 100k xp, + undaunted reward letter, 2. a monster helm and 3. one of the daily pledges done in one go, raise a hand! No one? Thought so...
But now there are quite a lot of dungeons that make it hard to get through with a completely random PUG.
Before the penalty ppl like me could just do some "queue-hopping". Many players complained, the devs aknowledged the problem and implemented the 15min penalty.
Then ppl like me had to give an undesired dungeon or unpromising PUG a shot (and often leave halfway through, bc it was hopeless), or wait through the penalty, or switch chars. The two latter options weren't as comfortable as just leaving the group and directly queue again, but still the 'best' way in order to 'lose' as little time as possible.
Now they made that even worse, as ppl like me have to wait through the ready check (often several ready checks!) + the dungeon loading screen before we can 'quit' and queue again.
So no, I definitely do not like it.
I know, I know.. what I am doing can be annoying as hell for everyone left behind. But it's also annoying as hell for ppl like me!
Remember: We both have a 'valid' goal - saying my goal is rubbish or invalid would discriminate against me!
And usually I give low-CP PUGs a shot, at least if it's not sth like vet ICP, CoS or RoM, where it's very hard to compensate for even one player being subpar..
Are ppl like me the real problem here? You can throw a lot at me, sure.. but please think about it: what if I heeded your advice, which is probably sth like "stay away from the activity finder", "get a guild", "find friends".
Maybe it would really solve the issues of ppl leaving undesired dungeons or PUGs. Maybe, but at the price of one more experienced player not using the activity finder any more!
Ask yourself a question: will it make PUGs more successful and effective - or less? - if more and more ppl like me stay away from the activity finder? IMHO its making things even worse for everyone left using the AF.
But unfortunately that's the way the devs are taking: driving more and more good players away, because using the tool for their goal is eventually too annoying.
I think we need new ideas and ways to make both/more goals achievable without messing too much around with all the other goals.
Thank you...
Seems to me someone who leaves a PUG group after queuing.. then getting through a ready check, just because they got an "undesired" random dungeon, or didnt like the composition of lesser good (LoL) players deserves a time penalty... So working as intended
Also to answer your question: i believe it would improve the outcome of PUGs if ppl like you stopped using it, because the folk that you deem to be "lesser good". Would have the opportunity to become "more good" without dealing with people on a speed run trying to achieve their own (valid) end! (That is if YOU didnt waste their time by leaving)
The reality is that everyone who enters a dungeon has all same goals as you, only.. the result depends on the attitude of 4 individuals.. Personally I would prefer if one of them didnt have your elite views!
psxfloh wrote:The real problem imho is not the people, who, for a lack of alternatives, are forced to use the same tool, although they have different/conflicting goals, none of which is 'invalid' per se.
It's more the lack of alternatives that the devs should put some thought into..