I wouldn't mind if Zenimax beefed up the grafted sets a little bit, but I don't see that happening.
It's really a balance between effort vs reward. Crafted sets still have a massive advantage that people don't often talk about:
Once you learn the traits, you can craft exactly the kind of set you need for your build with all the optimal traits and enchantments. Crafted sets are largely immune to the RNG boss.
Dropped gear is nice, but RNG is a cruel, cruel mistress. To get the optimal drops, people will spend obscene amounts of hours over the course of weeks or month grinding their faces off to get that stuff.
I wouldn't mind if Zenimax beefed up the grafted sets a little bit, but I don't see that happening.
It's really a balance between effort vs reward. Crafted sets still have a massive advantage that people don't often talk about:
Once you learn the traits, you can craft exactly the kind of set you need for your build with all the optimal traits and enchantments. Crafted sets are largely immune to the RNG boss.
Dropped gear is nice, but RNG is a cruel, cruel mistress. To get the optimal drops, people will spend obscene amounts of hours over the course of weeks or month grinding their faces off to get that stuff.
I wouldn't mind if Zenimax beefed up the grafted sets a little bit, but I don't see that happening.
It's really a balance between effort vs reward. Crafted sets still have a massive advantage that people don't often talk about:
Once you learn the traits, you can craft exactly the kind of set you need for your build with all the optimal traits and enchantments. Crafted sets are largely immune to the RNG boss.
Dropped gear is nice, but RNG is a cruel, cruel mistress. To get the optimal drops, people will spend obscene amounts of hours over the course of weeks or month grinding their faces off to get that stuff.
so introduce a middle ground, only one crafted 5 set and one dropped 5 set can be equipped at a time
I wouldn't mind if Zenimax beefed up the grafted sets a little bit, but I don't see that happening.
It's really a balance between effort vs reward. Crafted sets still have a massive advantage that people don't often talk about:
Once you learn the traits, you can craft exactly the kind of set you need for your build with all the optimal traits and enchantments. Crafted sets are largely immune to the RNG boss.
Dropped gear is nice, but RNG is a cruel, cruel mistress. To get the optimal drops, people will spend obscene amounts of hours over the course of weeks or month grinding their faces off to get that stuff.
But that just makes crafted sets the convenient fillers until you get the drops you want.
Did i spend 20ish skill points and all that time per craft for that? To be the duct tape and plastic until the window is replaced?
That's a good point that nobody really brings up - crafters spend a huge portion of their skill points on something that is currently not worthwhile.
My nightblade, who is now nothing but a crafting slave, has nearly 50% of his 240 something skill points just in crafting.
I wouldn't mind if Zenimax beefed up the grafted sets a little bit, but I don't see that happening.
It's really a balance between effort vs reward. Crafted sets still have a massive advantage that people don't often talk about:
Once you learn the traits, you can craft exactly the kind of set you need for your build with all the optimal traits and enchantments. Crafted sets are largely immune to the RNG boss.
Dropped gear is nice, but RNG is a cruel, cruel mistress. To get the optimal drops, people will spend obscene amounts of hours over the course of weeks or month grinding their faces off to get that stuff.
But that just makes crafted sets the convenient fillers until you get the drops you want.
Did i spend 20ish skill points and all that time per craft for that? To be the duct tape and plastic until the window is replaced?
I don't know if I would say that it's duct tape and plastic... Crafted sets aren't ineffective by any means. They still work well for the content, even the endgame stuff, if you get the quality up to purple or yellow.
Take Law of Julianos vs Burning Spellweave for example.
LoJ: 299 spell damage, 100% uptime. Additional crit.
BSW: 600 spell damage, 50%-60% uptime depending on build/RNG. 8 second uptime, 4 second downtime, but only IF it procs on cooldown EVERY cooldown. 129 additional spell damage that's constant, but slightly lower crit.
LoJ is pretty consistent in its performance, while BSW is a bit more of a mixed bag despite having bigger numbers. While BSW normally comes out on top, it's maybe 2%-4% better judging by the 31k dps vs 33k dps numbers I've seen people posting when comparing these two sets.
Neither of those two numbers are low enough to keep you from being viable in any content. One of those sets, on the other hand, required significantly less grinding to obtain it.
I wouldn't mind if Zenimax beefed up the grafted sets a little bit, but I don't see that happening.
It's really a balance between effort vs reward. Crafted sets still have a massive advantage that people don't often talk about:
Once you learn the traits, you can craft exactly the kind of set you need for your build with all the optimal traits and enchantments. Crafted sets are largely immune to the RNG boss.
Dropped gear is nice, but RNG is a cruel, cruel mistress. To get the optimal drops, people will spend obscene amounts of hours over the course of weeks or month grinding their faces off to get that stuff.
But that just makes crafted sets the convenient fillers until you get the drops you want.
Did i spend 20ish skill points and all that time per craft for that? To be the duct tape and plastic until the window is replaced?
I don't know if I would say that it's duct tape and plastic... Crafted sets aren't ineffective by any means. They still work well for the content, even the endgame stuff, if you get the quality up to purple or yellow.
Take Law of Julianos vs Burning Spellweave for example.
LoJ: 299 spell damage, 100% uptime. Additional crit.
BSW: 600 spell damage, 50%-60% uptime depending on build/RNG. 8 second uptime, 4 second downtime, but only IF it procs on cooldown EVERY cooldown. 129 additional spell damage that's constant, but slightly lower crit.
LoJ is pretty consistent in its performance, while BSW is a bit more of a mixed bag despite having bigger numbers. While BSW normally comes out on top, it's maybe 2%-4% better judging by the 31k dps vs 33k dps numbers I've seen people posting when comparing these two sets.
Neither of those two numbers are low enough to keep you from being viable in any content. One of those sets, on the other hand, required significantly less grinding to obtain it.
duct tape and plastic aren't ineffective either but you dont normally keep it once the window is fixed.
Reliable vs non-reliable - there are dozens of drop sets so you can pick your poison - for reliability, for systain, for burst - you name it its out there. Where is the crafted burst equivalent to three procs? Clever does fine but not that good.
Anymore than someone who wants end game dps would normally want to keep a 2k deficit if given the option.
If you are gonna argue how great crafted sets are vs drops - how many times do you see all-crafted non-monster non-maelstrom/dsa builds posting those awesome leaderboard scores and dps parses?
if you equip a 3pc jewel drop set, how many times do you then see the remaining 8-9 body/wpn slots all crafted?
i think the problem is the one-sided competition between drops and crafteds where one side gets cosmeitc and convenience but the other side gets "should be better - cuz effort - you know" and multiple unique configuration blocks that crafted cannot do at all..
Like i said, i want them to get to at least complementary - each bringing unique to the table - each included in final builds - neither out in the cold.
But as long as crafted sets dont get something unique, that wont happen.
Even at only 50% uptime and a 4 second cooldown between 8 second procs, bsw is still giving you a consistent 198 (let's call it 200) boost to spell power and the extra 129 passive. 330ish spellpower is, according to my last math course, greater than 300. Besides that, you aren't taking into consideration that a dropped set will already be purple quality, while, at least on ps4na, it's going to cost you hundreds of thousands of gold in materials to get a yellow crafted set, especially at cp160 where each item takes hundreds of base materials. The crafter has to spend just as much time farming gold to make an inferior set as you do farming for your perfect trait dropped sets.
You may spend time with the rng gods to get that set, but you ignore the time a crafter needs to spend on research to make even julianos as a 6 trait set.
Then consider the minimum of skill points spent on crafting skills, which have no benefit in combat so are otherwise wasted, that a non crafter can allocate into more combat oriented skills and passives.
Everyone is under the impression that crafting takes no time or effort and thus crafted gear should be inferior. That's simply not true,and never has been.
How many do you think you need for combat oriented stuff? There's roughly ~300-ish in the game, and you need maybe 100 to fully flesh-out most builds, 150 to go above and beyond.
How many do you think you need for combat oriented stuff? There's roughly ~300-ish in the game, and you need maybe 100 to fully flesh-out most builds, 150 to go above and beyond.
It depends on what you want to do. Normally a crafting-oriented character ends up giving up a few points that non-crafters can put into Ledgermein, Thieves guild, or Dark Brotherhood skill lines. That, or they end up pigeonholing their skill points.
Looking at my current crafter main, it's unlikely he's going to be able to skill up bow, or pick up a few non-vital skills that might be useful in niche situations. I'm also basically completely giving up legerdemain skills outside of MAYBE force lock, in exchange for that I have a solo-damage spec, and a tanking spec for skills and a few ults I can swap out for situations.
You can't take every skill. Crafters do give up some things in other areas that certain people may take for granted.
Even at only 50% uptime and a 4 second cooldown between 8 second procs, bsw is still giving you a consistent 198 (let's call it 200) boost to spell power and the extra 129 passive. 330ish spellpower is, according to my last math course, greater than 300. Besides that, you aren't taking into consideration that a dropped set will already be purple quality, while, at least on ps4na, it's going to cost you hundreds of thousands of gold in materials to get a yellow crafted set, especially at cp160 where each item takes hundreds of base materials. The crafter has to spend just as much time farming gold to make an inferior set as you do farming for your perfect trait dropped sets.
You may spend time with the rng gods to get that set, but you ignore the time a crafter needs to spend on research to make even julianos as a 6 trait set.
Then consider the minimum of skill points spent on crafting skills, which have no benefit in combat so are otherwise wasted, that a non crafter can allocate into more combat oriented skills and passives.
Everyone is under the impression that crafting takes no time or effort and thus crafted gear should be inferior. That's simply not true,and never has been.
Yes, making a yellow LoJ set will cost a pretty penny if you're not already stocked up on Dreugh Wax, which is the bulk of the cost associated with upgrading to legendary. If you're deconstructing your purples, blues, and greens regularly, those should not affect the cost in any substantial way...
Which brings me to, yellow BSW:
A yellow BSW set will also cost you a lot of money because it drops in purple quality, and in order to make it yellow, you have to use Dreugh Wax, which isn't cheap.
So, crafted gear still carries the advantage when it comes to convenience.
On the subject of skill points:
How many do you think you need for combat oriented stuff? There's roughly ~300-ish in the game, and you need maybe 100 to fully flesh-out most builds, 150 to go above and beyond.
If you've been playing long enough to be a 9-trait crafter, you should easily have enough skill points to create a good combat build while having enough points to at least craft the armor/weapons/miscellaneous stuff you want to use.
Even at only 50% uptime and a 4 second cooldown between 8 second procs, bsw is still giving you a consistent 198 (let's call it 200) boost to spell power and the extra 129 passive. 330ish spellpower is, according to my last math course, greater than 300. Besides that, you aren't taking into consideration that a dropped set will already be purple quality, while, at least on ps4na, it's going to cost you hundreds of thousands of gold in materials to get a yellow crafted set, especially at cp160 where each item takes hundreds of base materials. The crafter has to spend just as much time farming gold to make an inferior set as you do farming for your perfect trait dropped sets.
You may spend time with the rng gods to get that set, but you ignore the time a crafter needs to spend on research to make even julianos as a 6 trait set.
Then consider the minimum of skill points spent on crafting skills, which have no benefit in combat so are otherwise wasted, that a non crafter can allocate into more combat oriented skills and passives.
Everyone is under the impression that crafting takes no time or effort and thus crafted gear should be inferior. That's simply not true,and never has been.
Yes, making a yellow LoJ set will cost a pretty penny if you're not already stocked up on Dreugh Wax, which is the bulk of the cost associated with upgrading to legendary. If you're deconstructing your purples, blues, and greens regularly, those should not affect the cost in any substantial way...
Which brings me to, yellow BSW:
A yellow BSW set will also cost you a lot of money because it drops in purple quality, and in order to make it yellow, you have to use Dreugh Wax, which isn't cheap.
So, crafted gear still carries the advantage when it comes to convenience.
On the subject of skill points:
How many do you think you need for combat oriented stuff? There's roughly ~300-ish in the game, and you need maybe 100 to fully flesh-out most builds, 150 to go above and beyond.
If you've been playing long enough to be a 9-trait crafter, you should easily have enough skill points to create a good combat build while having enough points to at least craft the armor/weapons/miscellaneous stuff you want to use.
yes right now both drops and crafted take tempers/resisn etc to upgrade and cost the same - so no matter which way you go it costs a lot.
Now it would be an interesting change and in keeping with the crafted = convenience thing if drop sets required more to upgrade - like say 50% more to upgrade quality for drop sets.
As for skills: Not sure where "need" comes into play as much as getting valuer for spend.
but in fact, my main crafter/adventurer is also a vampire, has TG and DB lines etc so even with the plethora of skill points a "came up thru bronze silver and gold the hard way" has compared to the "hit 50 and leapfrog all those vet levels and silver and gold content" - its not a luxury of riches in that area.
Character has a lot more weapon skills "learned" than has skills assigned to the right now.
I imagine it also depends on how many different types of content you play routinely. different setups needed for solo vs backed up by healers and tanks.
But i am not on the side of crafteds are useless or make them better than BiS as much as i am give them something unique they can use to be more involved in endgame builds - give both types their own unique tools.
If anything, Law of Julianos and Hunding's Rage are by far the most boring sets because they're solely there for boosting stats, but don't modify the gameplay much.
If anything, Law of Julianos and Hunding's Rage are by far the most boring sets because they're solely there for boosting stats, but don't modify the gameplay much.
Personally I do not mind crafted sets having boring, consistent bonuses. It sets a nice baseline to see if other gear is over or under-performing. Plus it allows folks levleing alts to have a very sturdy "I can have this" set ready at a moment's notice.