Ourorboros wrote: »It works for you too, you know? Why didn't you approach the camp in stealth? There are tools available to counter it that apparently you did not use. Don't make your problem an issue for everyone else.
GrumpyDuckling wrote: »Ourorboros wrote: »It works for you too, you know? Why didn't you approach the camp in stealth? There are tools available to counter it that apparently you did not use. Don't make your problem an issue for everyone else.
Hi, perhaps you're not aware, but when the animation begins for lighting fire to a forward camp, a player is automatically removed from stealth. My detection was inevitable once the animation began.
And I think you're missing the point. I don't have a personal "problem," as you seem to think. I am stating an opinion that I think stealth is too strong because players can remain invisible to one another in broad daylight in a wide open field. I am of the opinion that we should have been able to detect each other from a distance much further than 15 meters - preferably from a distance that is just outside of combat range for most skills, like 40-50 meters, for example.
Also, please note that an increased detection distance would also benefit the other players as well. If they are able to notice me from a further distance then they are better able to prevent me sneaking up to their forward camp to begin with.
Yea i bet ancient Roman soldiers were also thinking stealth is to OP. When they fought Gauls, Germanic and British tribes, they were ambushes many times by entire armies. Imagine Roman legatus watching entire army of angry Gauls poping up from tall grass not more then 50m away from Roman column, thinking to himself "My Gods this stealth is so *** OP!". What im trying to say is, you dont need magic world to be able to hide near your enemy. Just go watch the way modern snipers hide, he can be literaly beneath your feet and you wont notice him.
Stealth is a very important and useful part of the game. Everyone uses it including the people complaining about it. There are plenty of ways to counter stealth including going into stealth yourself. I have ganked many gankers by waiting for them to try and gank someone else. My suggestion is the next time you see an obvious trap you setup a counter trap.
So… you left a just-defended keep and it didn't cross your mind that the enemy may be regrouping nearby? Not even when you saw a camp? And then you approached the camp without magelight or detect pots?
I don't think "stealth too strong" is the problem in this situation.
GrumpyDuckling wrote: »So… you left a just-defended keep and it didn't cross your mind that the enemy may be regrouping nearby? Not even when you saw a camp? And then you approached the camp without magelight or detect pots?
I don't think "stealth too strong" is the problem in this situation.
I'm not defending my lack of skill or situational awareness. I used my "situation" as an example to lead into a larger point about stealth being too powerful.
Do you really think it makes sense that a small army of players can be invisible in and open, sunlit field?
GrumpyDuckling wrote: »
Do you really think it makes sense that a small army of players can be invisible in and open, sunlit field?
Yea i bet ancient Roman soldiers were also thinking stealth is to OP. When they fought Gauls, Germanic and British tribes, they were ambushes many times by entire armies. Imagine Roman legatus watching entire army of angry Gauls poping up from tall grass not more then 50m away from Roman column, thinking to himself "My Gods this stealth is so *** OP!". What im trying to say is, you dont need magic world to be able to hide near your enemy. Just go watch the way modern snipers hide, he can be literaly beneath your feet and you wont notice him.
Yeah, I'm sure those Gauls also had bonus stealth damage and a stun from stealth.
Applying real world concepts to a video game to justify it is stupid lol
TheBonesXXX wrote: »Perhaps this speaks of your inability to think as a stealth player, it is a thought process that requires a bit more finesse than "ME HAVE HAMMER" or "ME BIG TANK" or "ME HAVE FIVE WARDS AND DEMONS AND LIGHTNING" OR "ME POKEY POKEY YOU WITH LAZER"
The truth is you did not put the forethought into the trap to realize it is a trap. You haphazardly relied on your perception of the situation, not realizing it was an illusion to get you killed.
It was working perfectly as intended and you got yourself killed.
Damn those distal and proximal stimulus' or lack there of.
GrumpyDuckling wrote: »TheBonesXXX wrote: »Perhaps this speaks of your inability to think as a stealth player, it is a thought process that requires a bit more finesse than "ME HAVE HAMMER" or "ME BIG TANK" or "ME HAVE FIVE WARDS AND DEMONS AND LIGHTNING" OR "ME POKEY POKEY YOU WITH LAZER"
The truth is you did not put the forethought into the trap to realize it is a trap. You haphazardly relied on your perception of the situation, not realizing it was an illusion to get you killed.
It was working perfectly as intended and you got yourself killed.
Damn those distal and proximal stimulus' or lack there of.
Read the first post of the thread. I admit that it was a great trap. Props to the people who used the current mechanics to their advantage.
It's important to understand that I'm using my experience as an example to lead into a larger point - that I think it's ridiculous that a small army can be hiding in BROAD DAYLIGHT IN A SUNNY OPEN FIELD (because apparently I think in caps).