TX12001rwb17_ESO wrote: »This is what ZOS needs to do...
1. Make Accelerating Drain and Baleful mist both Stamina Morphs
The Reasoning for this is because they already have a +10% stamina regeneration buff so why no stamina related abilities? many of their passives also seem to focus on stamina draining activates as well such as sneaking AKA dark stalker .
2. They need to have a Frost resistance passive that scales with the Fire weakness, so 0% resistance at stage 1 and 25% resistance at stage 4.
The reasoning for this is simply down to consistency, the only reason an undead is weak to fire in the first place is because they are cold and dry, drinking blood makes them less dry but if something is cold and dry it lacks bodily water and therefor should also be resistant to frost.
3. Give Vampires a constant resistant to both Poison and Disease effects, the reason a vampire can't contract Sanius Lupius or Rockjoint in the first place is because they are supposed to be immune to disease, they are immune to poison because they aren't alive.
The Reasoning for this should be obvious, as it stands my vampire does not feel like an "Undead"
Yet they have a stamina regeneration Buff... why is that? You do realize vampires are also infamous for their supernatural "PHYSICAL" Abilities, hell most vampire NPCs don't even use magic, most of them fight with their claws and swipe at you.TX12001rwb17_ESO wrote: »This is what ZOS needs to do...
1. Make Accelerating Drain and Baleful mist both Stamina Morphs
The Reasoning for this is because they already have a +10% stamina regeneration buff so why no stamina related abilities? many of their passives also seem to focus on stamina draining activates as well such as sneaking AKA dark stalker .
2. They need to have a Frost resistance passive that scales with the Fire weakness, so 0% resistance at stage 1 and 25% resistance at stage 4.
The reasoning for this is simply down to consistency, the only reason an undead is weak to fire in the first place is because they are cold and dry, drinking blood makes them less dry but if something is cold and dry it lacks bodily water and therefor should also be resistant to frost.
3. Give Vampires a constant resistant to both Poison and Disease effects, the reason a vampire can't contract Sanius Lupius or Rockjoint in the first place is because they are supposed to be immune to disease, they are immune to poison because they aren't alive.
The Reasoning for this should be obvious, as it stands my vampire does not feel like an "Undead"
I agree with #2 and #3 but not #1. Vampires have always been magical undead creatures in the elder scrolls with unnatural resistances. The frost resistance and poison/disease resistances are actually apart of lore so the fact they don't exist is either because of game balancing or some other unknown reason.