Hm... The whole game is set in a beautifully made and detailed world. All the NPCs also look like they are fitting in perfectly.
I never saw an NPC with a glossy dress or robe (I want that dye, by the way...) and I also never saw an npc with a red candystick weapon.
Melos-TheMadChimera wrote: »yes please and while they are at it can we finally get weapon dying?
2-jewel crafting
No but you could make an white armor of selected style to sell, the receiver would then use his bound set armor and change the style. Set armor would continue as bound.silvermistktralasub17_ESO wrote: »It might be worth thinking that if they did the transmogrification, they might make it much like the imperial transmog, as in that it is unsellable afterward, due to the fact that it's a 'special item'. That is, in fact, what I would consider to be most likely in this case. Just as you almost certainly won't be able to sell the morag tong restyled items, you also will not be able to sell the items you changed into another gear appearance. This would make it more or less fair, because it means that people will still have to get their crafting level to be sufficient to know the motif, and has to acquire the motifs themselves. Not that bad of an idea, honestly, as it is both a gold sink and an effort-sink. So, unlike what several people were saying here, it almost certainly would not be sale-fodder for crafters.
Alassirana
no
the only thing craft sets have that drops do not get - the only unique for crafted at all - is style control.
dont kill off crafted sets in favor od all drop sets all the time, pls.
Crafting need complete overhaul anyway.
And it can be implemented in very crafting friendly way, for example - master crafter can create a special item (expensive enough) for any known motive to be sold in trade guilds.
KeiruNicrom wrote: »Yes. Please? With whipped cream and cherries on top?
Then afterwards a buff to all current crafted sets would be nice. Something like being able to choose 2-3 choices for the 2,3 and 4 piece parts. As well as a decent buff to all the outdated and supremely weak 5 piece effects
Why the buff to crafted? Simple, so that crafted sets don't go completely out of style and can be useful. I love crafting. Transmog is essentially re-crafting an item, but that shouldn't diminish the fact one would like to craft an item from scratch. Crafted gear and Dropped gear should be on par. Right now one has cosmetic use while the other gameplay use and they need to be balanced or else one gets left to gather dust. Right now that is happening to crafted stuff. Slowly every update crafted becomes less and less useful, even cosmetically.
Buff crafted, introduce total cosmetic transmog/costume creation, and many people will be happy. Myself topping the list
hmsdragonfly wrote: »no
the only thing craft sets have that drops do not get - the only unique for crafted at all - is style control.
dont kill off crafted sets in favor od all drop sets all the time, pls.
People don't craft sets for their looks but for their stats. And in a system like transmogrification, it could require to know a motif in order to change the armor style which is NOT detrimental to the crafting system.
Some people DO use crafted sets for their looks - as well as their stats.
Some people DO shy away from certain dropped sets for their looks - in spite of their stats.
Allowing drop sets to choose their styles/looks from the many motifs available (a feature currently only found on crafted sets) will shift the play of drops and crafted in only one direction - more drops used, fewer crafted used.
Drops got an amazing boost in 1T - how much more do they need before enough is enough?
People use crafted set because they are good, cheap and easy to get. Some are almost BIS, like TBS, so if people have to choose between farming BSW for 20 hours or just go craft a set of TBS in 5 minutes, a lot of people (maybe except for the top 0.5% who do competitive raiding) will just go for the crafted set. 1% more DPS ain't going to make you a better DD. Some are versatile and can be used for multiple builds effectively: Kagrenac, Julianos, Seducer, Night Mother's Gaze etc. Some are very unique that cannot be replaced by dropped set in any way: Clever Alchemist, Eternal *unt etc. A lot of people don't care about styles of crafted sets, because they use costume anyway. Good sets like TBS, Julianos, Kagrenac, Night Mother's Gaze, Clever Alchemist, Seducer, Tava's Favor, Eternal *unt etc will stay as strong as ever, they are not going to go away.
The few of us who shy away from certain dropped sets in spite of the stats will scream in joy if we can change the style of those sets.
Master crafters will get more "jobs" because only they can change the style of the gear.
So, who loses? No one. Well, maybe only you, for some unknown reasons.
Yes, you know how insane valuable that item would beYes yes yes!!!
And can we have the armor and weapon traits alteration as well, like glyph but maybe call them T-glyphs.
Thank you Zosi!!!
MaximusDargus wrote: »
1st Method - Costume slots/Appearance Outfit slots/Alternative Slots
This one is very simple. Right now when we hit our Inventory screen we have 7 equipment slots for apparel for head, shoulders, chest, hands, waist, legs and feet. What ZOS should do is add another 7 apparel slots (so now each armour piece would have two slots). And now the way it would work is that any item placed in regular apparel slot would work just like everything works now but what would new is that any item placed in the new, secondary outfit slot would override the model of currently equipped armor piece.
This way, players would be allowed to wear literally anything they want and look just as they like while still maintaining their combat effectiveness. It's obvious, but of course, any equipment piece placed in "outfit slots" will have its stats removed and wont count towards any passives.
This method is extremely simple and at the same time greatly enriches crafting system, making equipment crafted in various styles useful once again but also, since lvl of equipment would not matter in these outfit slots, low lvl gear, lvl1 to lvl50 that for base races have some unique visuals would make a return to game. No matter what people wear, wheter its monster helmet or not, wheter its dropped or looted gear, wheter its BOP or not yet and most important, nobody is forced to start learning motifs/crafting because all anybody has to do, in order to change their own appearance is to simply buy/find/loot an item and put it on.
Below you can see a simple edit of default equipment UI - > blue equipment slots are the outfit slots. Of course nothing stops ZOS for making them also work for weapons. It would be up to ZOS to decide if there should be any limitations (like if primary slot equipment helmet is Heavy then outfit slot helmet should also be Heavy, if placing item in outfit slot binds it etc.) and wheter outfit slots would be next to regular equipment slots or maybe hidden in a secondary equipment tab.