AzraelKrieg wrote: »The gif is really just there as a visual to my annoyance of the amount of these threads and how quickly they appear. Yes, ZOS know we want this feature. But don't take their silence as a denial of them looking at doing it.
AzraelKrieg wrote: »The gif is really just there as a visual to my annoyance of the amount of these threads and how quickly they appear. Yes, ZOS know we want this feature. But don't take their silence as a denial of them looking at doing it.
Oh look, the great and very important player of Elder Scrolls Online community is annoyed. How sad. We probably should all shut up because of that and not express how greatly we want that feature by making our voice louder with more threads and posts supporting this idea. You know you can choice not to visit the thread if you don't like it, right?
On a side note, the more we keep bringing this topic up - the more chance that ZOS staff will consider this feature to be really important. They know that players want many things. But they don't know whether feature X is wanted more than feature Y. And the only way to determine that is by amount of input on given subject. That includes, surprise, amount of threads. I know it must be really surprising to figure out, right...
AzraelKrieg wrote: »Oh look. The great and very important player of Elder Scrolls Online community is annoyed by someone else's post about being annoyed about repetitive topics. We probably should all shut up because of that and not express our annoyance at repetitive and annoying threads about the same topic over and over. You know you can choose to not read my post if you don't like it, right?
People seem to forget that any MMO is about continued income generation, not designing the game to make things less profitable for the company. If players could convert their gear, they wouldn't BUY costumes to hide them; I would bet that a lot of the reason players buy costumes is to hide their ugly or non-matching armor. So even IF ZOS ever did this, I would expect they would charge a significant sum for a 'transmogrification gem' in the Crown Store to make up for lost costume sales.
I just can't understand why people ask for transmog if they could ask for costume tabs. Transmog is soooo damn limited in comparision to a wardrobe system! Why don't you get that transmog is a bad system and should never be implemented instead of a costume tab system like in lotro.
no
the only thing craft sets have that drops do not get - the only unique for crafted at all - is style control.
dont kill off crafted sets in favor od all drop sets all the time, pls.
ZOS_JohanaB wrote: »A few comments have been removed. We ask that even when disagreeing with another member of the community you remember to still be civil, and constructive while following the community rules.
People seem to forget that any MMO is about continued income generation, not designing the game to make things less profitable for the company. If players could convert their gear, they wouldn't BUY costumes to hide them; I would bet that a lot of the reason players buy costumes is to hide their ugly or non-matching armor. So even IF ZOS ever did this, I would expect they would charge a significant sum for a 'transmogrification gem' in the Crown Store to make up for lost costume sales.
no
the only thing craft sets have that drops do not get - the only unique for crafted at all - is style control.
dont kill off crafted sets in favor od all drop sets all the time, pls.
People don't craft sets for their looks but for their stats. And in a system like transmogrification, it could require to know a motif in order to change the armor style which is NOT detrimental to the crafting system.
Allowing drop sets to choose their styles/looks from the many motifs available (a feature currently only found on crafted sets) will shift the play of drops and crafted in only one direction - more drops used, fewer crafted used.
Costumes and the standard gear does not compare, few crown costumes are armor, we on the other hand get multiple reward armor costumes.People seem to forget that any MMO is about continued income generation, not designing the game to make things less profitable for the company. If players could convert their gear, they wouldn't BUY costumes to hide them; I would bet that a lot of the reason players buy costumes is to hide their ugly or non-matching armor. So even IF ZOS ever did this, I would expect they would charge a significant sum for a 'transmogrification gem' in the Crown Store to make up for lost costume sales.
at lest this mechanic will be unlocked
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
no
the only thing craft sets have that drops do not get - the only unique for crafted at all - is style control.
dont kill off crafted sets in favor od all drop sets all the time, pls.
People don't craft sets for their looks but for their stats. And in a system like transmogrification, it could require to know a motif in order to change the armor style which is NOT detrimental to the crafting system.
Some people DO use crafted sets for their looks - as well as their stats.
Some people DO shy away from certain dropped sets for their looks - in spite of their stats.
Allowing drop sets to choose their styles/looks from the many motifs available (a feature currently only found on crafted sets) will shift the play of drops and crafted in only one direction - more drops used, fewer crafted used.
Drops got an amazing boost in 1T - how much more do they need before enough is enough?
no
the only thing craft sets have that drops do not get - the only unique for crafted at all - is style control.
dont kill off crafted sets in favor od all drop sets all the time, pls.
hmsdragonfly wrote: »no
the only thing craft sets have that drops do not get - the only unique for crafted at all - is style control.
dont kill off crafted sets in favor od all drop sets all the time, pls.
People don't craft sets for their looks but for their stats. And in a system like transmogrification, it could require to know a motif in order to change the armor style which is NOT detrimental to the crafting system.
Some people DO use crafted sets for their looks - as well as their stats.
Some people DO shy away from certain dropped sets for their looks - in spite of their stats.
Allowing drop sets to choose their styles/looks from the many motifs available (a feature currently only found on crafted sets) will shift the play of drops and crafted in only one direction - more drops used, fewer crafted used.
Drops got an amazing boost in 1T - how much more do they need before enough is enough?
People use crafted set because they are good, cheap and easy to get. Some are almost BIS, like TBS, so if people have to choose between farming BSW for 20 hours or just go craft a set of TBS in 5 minutes, a lot of people (maybe except for the top 0.5% who do competitive raiding) will just go for the crafted set. 1% more DPS ain't going to make you a better DD. Some are versatile and can be used for multiple builds effectively: Kagrenac, Julianos, Seducer, Night Mother's Gaze etc. Some are very unique that cannot be replaced by dropped set in any way: Clever Alchemist, Eternal *unt etc. A lot of people don't care about styles of crafted sets, because they use costume anyway. Good sets like TBS, Julianos, Kagrenac, Night Mother's Gaze, Clever Alchemist, Seducer, Tava's Favor, Eternal *unt etc will stay as strong as ever, they are not going to go away.
The few of us who shy away from certain dropped sets in spite of the stats will scream in joy if we can change the style of those sets.
Master crafters will get more "jobs" because only they can change the style of the gear.
So, who loses? No one. Well, maybe only you, for some unknown reasons.