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Homestead Ranged Sorc Build

Miss_Morphine
Miss_Morphine
✭✭✭
So after much testing on PTS and live, this is what I have come up with for the best possible setup.
For All Setups Run 5/1/1, I simply do not have a med or heavy Illambris shoulder.
Potions: Essence of Spellpower(Increase spellpower, increase spell critical, restore magicka)

Boss Fights
IQCXBgc.jpg


Boss Fights Where You Cannot Use Pets(Specifically Zhaj’hassa and the Twins)
uieyKnu.jpg


Aoe Fights of 3+ Targets(Gauntlets)
or
If you do not want to switch gear between fights
BhATdFv.jpg

Rotation Single Target: Heavy attack - Destro Ult - Blockade - Liquid Lightning - Bar Swap - Curse - Volatile Familiar - Force Pulse until Frag proc - Frag Proc...
Once Blockade runs out bar swap, Blockade - Liquid lightning - Bar Swap
Every ult after first use Meteor.
Keep your dots up and treat the familiar as a dot. Let both curse and familiar run all the way out before recasting. Cast familiar on the front bar, always.
Light attack weave If you struggle with weaving do not use Burning Spellweave, use setup #3.

AOE Fights: Curse - Bar Swap - Blockade - Liquid Lightning - Volatile Familiar - Heavy Attack
Destro Ults when ult is up. Keep the four aforementioned dots up just like in the single target rotation, light weaving when applicable.
We don't use BSW because we are doing virtually no fire damage, so the uptime on BSW would be pretty much 0.

My parse completely self buffed other than Ele Drain and Worm:
y2Enaww.jpg

Trial Parses Coming Soon.

I tested double barring inferno and in purely single target situations it worked out better on the PTS but worse on Live. Not quite sure what to think about that.

Instead of Moondancer you can use Infallible Aether.

Helpful Addons:
For Keeping Up Your Dots(At least until Srendarr is fixed): Action Duration Reminder http://www.esoui.com/downloads/info1536-ActionDurationReminder.html
For Quickly Swapping Setups: AlphaGear Lives http://www.esoui.com/downloads/info1534-AlphaGearLives.html


Credits:
For ideas: @Oreyn_Bearclaw @Yirmeyahu @Lanranax
For using the familiar again Yolo Wizard and his build found here: http://tamrielfoundry.com/topic/2-3-the-yolo-wizard-v2-non-overload-pve-dps-build-vet-mol-approved/
For ele drain/worm and such: @Zomnomnombie @Jaylee @Sazza_s
Edited by Miss_Morphine on February 21, 2017 3:30AM
Fear is Failure NA PC
Main - mSC - Somatic Fury EP
mNB - A Sussurrus EP mTP - Wicked Light DC mDK - Flagellant AD
sNB - Wicked Haze EP sDK - Do'Ashara EP
TP healer - The Morphine EP
DK tank - Unyielding Fury EP

vMA Flawless - vMoL HM - vHRC HM - vAA HM - vSO HM - vDSA
  • Horowonnoe
    Horowonnoe
    ✭✭✭✭✭
    <3
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
    Magicka Nightblade DPS "Nephaleth Telvanni"
    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
    How to get Felms to jump correctly in vAS HM?
    Horow's vMA Magicka Sorc Build for beginners and lazy farmers
    Horow's Magicka Sorc Triple Pet Heavy Attack Build - Summerset Isles Ready
    More builds at anthem-guild.com/pve/.

    Notable Achievements:
    - World's first 18 Axes vAA clear
    - World's first 20+ enrage stack Llothis in vAS HM and World record cone damage
  • dpencil
    dpencil
    ✭✭✭✭
    In terms of duration, Curse (12), LL (10), Blockade and Familiar (8), should determine the order in which they are cast. Not sure why you have Blockade before LL and Curse in your rotation.
  • Miss_Morphine
    Miss_Morphine
    ✭✭✭
    dpencil wrote: »
    In terms of duration, Curse (12), LL (10), Blockade and Familiar (8), should determine the order in which they are cast. Not sure why you have Blockade before LL and Curse in your rotation.

    For the beginning of the fight - sure, but in the end I want to keep blockade up constantly both for off balance and vMA buff to weaves, so I'm going to cast it before LL runs out and cut off LL or have an extra bar swap which works out worse. Curse and familiar end up being recast when they run out so they don't really fit a circular rotation anyway.
    Fear is Failure NA PC
    Main - mSC - Somatic Fury EP
    mNB - A Sussurrus EP mTP - Wicked Light DC mDK - Flagellant AD
    sNB - Wicked Haze EP sDK - Do'Ashara EP
    TP healer - The Morphine EP
    DK tank - Unyielding Fury EP

    vMA Flawless - vMoL HM - vHRC HM - vAA HM - vSO HM - vDSA
  • Minute_Waltz
    Minute_Waltz
    ✭✭✭
    What's your unbuffed parse (ele drain only) without pets on a skeleton with your rotation?
  • Horowonnoe
    Horowonnoe
    ✭✭✭✭✭
    What's your unbuffed parse (ele drain only) without pets on a skeleton with your rotation?

    She posted it. Pets are part of the build. Ele only.
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
    Magicka Nightblade DPS "Nephaleth Telvanni"
    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
    How to get Felms to jump correctly in vAS HM?
    Horow's vMA Magicka Sorc Build for beginners and lazy farmers
    Horow's Magicka Sorc Triple Pet Heavy Attack Build - Summerset Isles Ready
    More builds at anthem-guild.com/pve/.

    Notable Achievements:
    - World's first 18 Axes vAA clear
    - World's first 20+ enrage stack Llothis in vAS HM and World record cone damage
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Love that screenshot, everything on one screen. Is that vanilla PC or an Add on.

    Wish we had that for Console if vanilla
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Xerton
    Xerton
    ✭✭✭✭
    Don't take it personally but there are a few flaws in your build.
    For example: Inferno Front makes no sense with this build, as most your skills are AoE and for the 8% bonus the active bar counts, not the bar a skill was casted on.
    So you should go lightning front and inferno back bar.
    This would also increase your BSW uptime (y i know you don't get inferno weaves, but trust me).

    Next thing is, that you should not play with BSW in the first place. Necropotence is way more effective.
    Pets only scale with magicka and you other skills don't care.
    1 Spell dmg = 10.5 magicka.
    So Necropotence gives you: 710 spell dmg (not real spell dmg, but you know what i mean)

    And BSW with your uptime (let's say it is even 60%) only 586. Ofc you also lose 3% crit chance but that does not rly matter.

    Next thing is: With inferno back bar your destruction staff ultimate deals way more dmg as it gets the fire buff + lightning AoE buff on front bar.
    The only 2 skills that count as single Target and currently get your inferno damage boost are frags and force pulse.

    Don't have parses atm as i am in office and my combat metrics currently bugs and does not let me save fights, so you just have to trust me:
    On vMoL first Boss i had 60k and until i have to run into the backyard i have between 58-62k on Rakkhat HM.

    Oh and as you said you can't use Pets on vMoL first boss: After each door you have to re summon your pets or they will bug.
    On the twins you can use them to, you have to set a keybinding to tell them which enemy to attack.
    But i agree with you, that it is better to change and go BSW without pets, as they tend to die in negates.
    If you are lucky and they survive your dmg will be much higher, but it just is not reliable.
    CP 810+
    PC - EU - DC

    Officer of DRUCKWELLE (druckwelle-hq.de)
    Proud Member of Aquila Raiders - Raidgroup Hydra

    ~ Dro-m'Athra Destroyer ~
    ~ Flaweless Conqueror ~

    vMoL HM (Nuke); vSO HM; vHRC HM; vAA HM; vDSA - cleared
    vMSA - cleared on all classes mag+stam
  • Miss_Morphine
    Miss_Morphine
    ✭✭✭
    Xerton wrote: »
    Don't take it personally but there are a few flaws in your build.
    For example: Inferno Front makes no sense with this build, as most your skills are AoE and for the 8% bonus the active bar counts, not the bar a skill was casted on.
    So you should go lightning front and inferno back bar.
    This would also increase your BSW uptime (y i know you don't get inferno weaves, but trust me).

    Next thing is, that you should not play with BSW in the first place. Necropotence is way more effective.
    Pets only scale with magicka and you other skills don't care.
    1 Spell dmg = 10.5 magicka.
    So Necropotence gives you: 710 spell dmg (not real spell dmg, but you know what i mean)

    And BSW with your uptime (let's say it is even 60%) only 586. Ofc you also lose 3% crit chance but that does not rly matter.

    Next thing is: With inferno back bar your destruction staff ultimate deals way more dmg as it gets the fire buff + lightning AoE buff on front bar.
    The only 2 skills that count as single Target and currently get your inferno damage boost are frags and force pulse.

    Don't have parses atm as i am in office and my combat metrics currently bugs and does not let me save fights, so you just have to trust me:
    On vMoL first Boss i had 60k and until i have to run into the backyard i have between 58-62k on Rakkhat HM.

    Oh and as you said you can't use Pets on vMoL first boss: After each door you have to re summon your pets or they will bug.
    On the twins you can use them to, you have to set a keybinding to tell them which enemy to attack.
    But i agree with you, that it is better to change and go BSW without pets, as they tend to die in negates.
    If you are lucky and they survive your dmg will be much higher, but it just is not reliable.

    Not taking anything personally, especially since on paper I thought all of the same things.
    One of the first things I thought was lightning frontbar, inferno backbar, necropotence.
    Then I tested, I tested necropotence, I tested every combination of frotbar and backbar, I even tested Mother's Sorrow, TBS, Infalliable v Moondancer. I tested with one dummy and with 3 to see what happens with adds. Multiple trials with everything.
    Note that I tested the inferno backbars with another person giving me lightning blockade.

    If I were to just theorycraft without testing I would have come to the same exact conclusion as you, but in practice I parse higher with what I posted. Noticeably and consistently higher. The stars haven't yet aligned for me to get clean parses in trials but I have been doing better even when everything goes south. Like 55k on Rakkhat, 47k while running meteors - all of that without being able to do a clean execute phase. And I'm probably not as good a player, so I wonder what someone like you would pull with this setup.
    And I'm aware of the pet command, thought I wasn't aware of the resummon bug. It's that pets die in pillar explosion and negate that gets me to downvote them for that fight.
    @Xerton
    What's your unbuffed parse (ele drain only) without pets on a skeleton with your rotation?

    Haven't saved one to post, but I will once I do.
    Beardimus wrote: »
    Love that screenshot, everything on one screen. Is that vanilla PC or an Add on.

    Wish we had that for Console if vanilla

    It's the addon Superstar
    Edited by Miss_Morphine on February 21, 2017 5:23PM
    Fear is Failure NA PC
    Main - mSC - Somatic Fury EP
    mNB - A Sussurrus EP mTP - Wicked Light DC mDK - Flagellant AD
    sNB - Wicked Haze EP sDK - Do'Ashara EP
    TP healer - The Morphine EP
    DK tank - Unyielding Fury EP

    vMA Flawless - vMoL HM - vHRC HM - vAA HM - vSO HM - vDSA
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Out of curiosity, what's making your eyes glow purple?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Masel
    Masel
    Class Representative
    BSW everywhere :s

    Good build, even though I hope someone is able to come up with something new that is further away from the old meta (2 Illambris, 5 BSW and 4 Aether/Moondancer and a vMA staff) and still worth running (thus not sacrificing too much DPS) :)


    @Lynx7386 Bound aegis does that :)
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Beardimus wrote: »
    Love that screenshot, everything on one screen. Is that vanilla PC or an Add on.

    Wish we had that for Console if vanilla

    It's an add on, very useful.
  • WarpigFunk
    WarpigFunk
    ✭✭✭
    Lynx7386 wrote: »
    Out of curiosity, what's making your eyes glow purple?


    Bound Aegis probably. Sorc skill giving bonus to mag and some damage shielding. When active your eyes glow purple and you have a purple mist emanating from your body.
    PS4 [NA]
    Hingle McKringleberry - Altmer MagSorc DD The Flawless Conquerer
    Sek Sual Chocolate - Redguard StamSorc DD Stormproof
    Doktor Feelgood - Breton Templar Healz Boethia's Scythe
    Tiberius Asskickatron - Imperial DK StamTank Mageslayer
    -VERIFIED-
    -FFF-
    vAAHM 100k+, vSOHM 100k+, vHRCHM 100k+, vMoL 78k, vDSA 36k, vMA 535k
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yea I've used bound armaments but not the other morph, guess I never noticed it
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Miss_Morphine
    Miss_Morphine
    ✭✭✭
    Yeah, it's Bound Aegis.
    Fear is Failure NA PC
    Main - mSC - Somatic Fury EP
    mNB - A Sussurrus EP mTP - Wicked Light DC mDK - Flagellant AD
    sNB - Wicked Haze EP sDK - Do'Ashara EP
    TP healer - The Morphine EP
    DK tank - Unyielding Fury EP

    vMA Flawless - vMoL HM - vHRC HM - vAA HM - vSO HM - vDSA
  • Xerton
    Xerton
    ✭✭✭✭
    @Miss_Morphine so i tried around yesterday and i still deal more dmg with necropotence and lightning front.
    One thing you have to have in mind is, that the necropotence setup benefits more from warhorn as it has a way higher max magicka pool in the first place.

    So even if you should have slightly lower dps on your skeleton, in a raid with warhorn things look a lot different.

    Oh and: Even with lightning front i still got a 60% uptime of BSW. So if you want to stick to BSW there is no real reason not to swap. (in case you have lightning moondancer and inferno maelstrom).
    Edited by Xerton on February 22, 2017 12:09PM
    CP 810+
    PC - EU - DC

    Officer of DRUCKWELLE (druckwelle-hq.de)
    Proud Member of Aquila Raiders - Raidgroup Hydra

    ~ Dro-m'Athra Destroyer ~
    ~ Flaweless Conqueror ~

    vMoL HM (Nuke); vSO HM; vHRC HM; vAA HM; vDSA - cleared
    vMSA - cleared on all classes mag+stam
  • Croblasta
    Croblasta
    Xerton wrote: »
    @Miss_Morphine so i tried around yesterday and i still deal more dmg with necropotence and lightning front.
    One thing you have to have in mind is, that the necropotence setup benefits more from warhorn as it has a way higher max magicka pool in the first place.

    So even if you should have slightly lower dps on your skeleton, in a raid with warhorn things look a lot different.

    Oh and: Even with lightning front i still got a 60% uptime of BSW. So if you want to stick to BSW there is no real reason not to swap. (in case you have lightning moondancer and inferno maelstrom).

    What were you doing to keep BSW at 60% with lightning staff front?

  • Miss_Morphine
    Miss_Morphine
    ✭✭✭
    Croblasta wrote: »
    Xerton wrote: »
    @Miss_Morphine so i tried around yesterday and i still deal more dmg with necropotence and lightning front.
    One thing you have to have in mind is, that the necropotence setup benefits more from warhorn as it has a way higher max magicka pool in the first place.

    So even if you should have slightly lower dps on your skeleton, in a raid with warhorn things look a lot different.

    Oh and: Even with lightning front i still got a 60% uptime of BSW. So if you want to stick to BSW there is no real reason not to swap. (in case you have lightning moondancer and inferno maelstrom).

    What were you doing to keep BSW at 60% with lightning staff front?

    Wall of elements and force pulse destro ult/meteor.
    Fear is Failure NA PC
    Main - mSC - Somatic Fury EP
    mNB - A Sussurrus EP mTP - Wicked Light DC mDK - Flagellant AD
    sNB - Wicked Haze EP sDK - Do'Ashara EP
    TP healer - The Morphine EP
    DK tank - Unyielding Fury EP

    vMA Flawless - vMoL HM - vHRC HM - vAA HM - vSO HM - vDSA
  • Morvane
    Morvane
    ✭✭✭✭
    I just wanna ask why Buond Agis >>>>> Inner Light? Does 8% mana from it better than 7% mana and 2k+ crit from lantern?
    Edited by Morvane on February 23, 2017 9:29AM
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Xerton
    Xerton
    ✭✭✭✭
    @Morvane if you really want to do dmg you have to use potions, not the dropped ones, but those you actually craft yourself.
    They give you 20% spell dmg and crit.
    All you get from Inner Light would be 7% max magicka.
    Bound aegis on the other hand gives you 8% max magicka AND 2% spell dmg via the sorc passive


    @Croblasta as mentioned above, the wall of elements and force pulse are more than enough to keep up BSW
    CP 810+
    PC - EU - DC

    Officer of DRUCKWELLE (druckwelle-hq.de)
    Proud Member of Aquila Raiders - Raidgroup Hydra

    ~ Dro-m'Athra Destroyer ~
    ~ Flaweless Conqueror ~

    vMoL HM (Nuke); vSO HM; vHRC HM; vAA HM; vDSA - cleared
    vMSA - cleared on all classes mag+stam
  • Morvane
    Morvane
    ✭✭✭✭
    Xerton wrote: »
    @Morvane if you really want to do dmg you have to use potions, not the dropped ones, but those you actually craft yourself.
    They give you 20% spell dmg and crit.
    All you get from Inner Light would be 7% max magicka.
    Bound aegis on the other hand gives you 8% max magicka AND 2% spell dmg via the sorc passive


    @Croblasta as mentioned above, the wall of elements and force pulse are more than enough to keep up BSW

    @Xerton really I didnt count ur spellcrit potions. thats true.
    so, second question. how u keep uptime of bsw with lightning WoE? Oo

    and 3d. I have old set gear. 5 gold julianos, 2 Ilambris (and any other Msets), 3 willpower 2 crap staves.
    im 600 cp sorc, returned in-game with Homestead. what is better option for gearing for me now?
    I think its 5 Juli, 5 BSW and 1 kena or 2 maelstorms (but I have only Frost sharpened :( ).
    or I can still use old setup and just need change champion points like u?
    Edited by Morvane on February 23, 2017 9:56AM
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Xerton
    Xerton
    ✭✭✭✭
    @Morvane i don't use lightning WoE, i have a lightning front and an inferno back bar.

    I would not use a frost staff, the risk of pulling the boss is not worth it, as the dmg gain from maelstrom weapon isn't that huge at all in the first place.
    I did not test it, nor did i do the math, but i believe 5x Julianos + 5x BSW with 2 random staffs could be stronger than 5x BSW + willpower + ilambris.
    But only if you play the rotation perfectly. Because ilambris proccs anyway no matter how bad your rotation is, so it gives you a fixed dps.
    In order to outperform that you would need to utilize your extra spell dmg from BSW perfectly.

    Best would be if you would use BSW weapons and slot one Kena piece.

    But yes, you could just stick to your old setup.
    CP 810+
    PC - EU - DC

    Officer of DRUCKWELLE (druckwelle-hq.de)
    Proud Member of Aquila Raiders - Raidgroup Hydra

    ~ Dro-m'Athra Destroyer ~
    ~ Flaweless Conqueror ~

    vMoL HM (Nuke); vSO HM; vHRC HM; vAA HM; vDSA - cleared
    vMSA - cleared on all classes mag+stam
  • Morvane
    Morvane
    ✭✭✭✭
    @Xerton so I have 5 gold Juli (include 2 staffs), 5bsw (3 jewel + 2 divines), 1 kena gold divines.
    does this setup will be much better than old 5 juli, 3 wp, 2 ilMBRIS, 2 crap staves? Seems so, but I need ur qualified opinion for saving my pocket from collapsing :)

    And if I understood u correctly, vMSA is BiS, but not must have wep cause difference isn't very big?
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Xerton
    Xerton
    ✭✭✭✭
    @Morvane i did not test it, so i can't give a definitive answer to that. If you have that gear already -> go ahead use it and test it. Otherwise just stick with your old gear.

    And yes Maelstrom staff would be BiS, but other than with stam builds, they are not a must have
    CP 810+
    PC - EU - DC

    Officer of DRUCKWELLE (druckwelle-hq.de)
    Proud Member of Aquila Raiders - Raidgroup Hydra

    ~ Dro-m'Athra Destroyer ~
    ~ Flaweless Conqueror ~

    vMoL HM (Nuke); vSO HM; vHRC HM; vAA HM; vDSA - cleared
    vMSA - cleared on all classes mag+stam
  • Xerton
    Xerton
    ✭✭✭✭
    @Miss_Morphine here is the math behind necro vs BSW:
    First fo all one has to know, that 10.5 magicka gives your skills the same dmg increase as 1 spell dmg. Except for pets, they only scale with max magicka.

    So in order to compare the dmg output with different spell power and max magicka values we have to use the following formula:

    (spell dmg A + max magicka a / 10.5) / (spell dmg b + max magicka b / 10.5)

    The result shows us the dmg of setting a compared to setting b, where a value bigger than 1 means higher dmg and a value below means less dmg.

    With necropotence my average stats are: 2808 spell dmg and 50150 max magicka
    With BSW: 3500 spell dmg and 42662 max magicka

    -> (2808 + 50150 / 10.5) / (3500 + 42662 / 10.5) = 1.00279555

    So the dmg of your abilities will be 0.28% higher on average (the max dmg a skill can hit will be higher with BSW, as they hit harder when ever BSW is active)

    So that sounds like it would not make a difference, but actually it does, because your pet does not benefit at all from spell dmg and thus deals way more dmg with necropotence as only max magicka matters.

    And there are two more reasons to war necropotence: Bigger dmg shields and as the orbs from the undaunted skill tree return a percantage of your max magicka, it makes your sustain a little bit easier. Having a bigger ressource pool in the first place obviously helps a lot too

    Edit: And i forgot warhorn. With horn active you deal 1.16% more dmg
    Edited by Xerton on February 23, 2017 1:53PM
    CP 810+
    PC - EU - DC

    Officer of DRUCKWELLE (druckwelle-hq.de)
    Proud Member of Aquila Raiders - Raidgroup Hydra

    ~ Dro-m'Athra Destroyer ~
    ~ Flaweless Conqueror ~

    vMoL HM (Nuke); vSO HM; vHRC HM; vAA HM; vDSA - cleared
    vMSA - cleared on all classes mag+stam
  • Morvane
    Morvane
    ✭✭✭✭
    @Xerton
    so I just follow ur advice and guides in links.
    now I have simple setup - 5 gold juli 5 gold bsw 1 gold kena. I use rotation from guides in links. My dps in vet dungeons grove up very very significantly. I use 2 inferno staves both wep damage enchants

    for PvP I just change BSW to Lich jewelry and 2 impen pieces, left gold Julianos as well and its also awesome and very easy to use (except I cant use monster sets now but I dont care of this.

    thanks a lot for ur answers and @Miss_Morphine for this topic
    Edited by Morvane on February 23, 2017 6:04PM
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Xerton wrote: »
    @Miss_Morphine here is the math behind necro vs BSW:
    First fo all one has to know, that 10.5 magicka gives your skills the same dmg increase as 1 spell dmg. Except for pets, they only scale with max magicka.

    So in order to compare the dmg output with different spell power and max magicka values we have to use the following formula:

    (spell dmg A + max magicka a / 10.5) / (spell dmg b + max magicka b / 10.5)

    The result shows us the dmg of setting a compared to setting b, where a value bigger than 1 means higher dmg and a value below means less dmg.

    With necropotence my average stats are: 2808 spell dmg and 50150 max magicka
    With BSW: 3500 spell dmg and 42662 max magicka

    -> (2808 + 50150 / 10.5) / (3500 + 42662 / 10.5) = 1.00279555

    So the dmg of your abilities will be 0.28% higher on average (the max dmg a skill can hit will be higher with BSW, as they hit harder when ever BSW is active)

    So that sounds like it would not make a difference, but actually it does, because your pet does not benefit at all from spell dmg and thus deals way more dmg with necropotence as only max magicka matters.

    And there are two more reasons to war necropotence: Bigger dmg shields and as the orbs from the undaunted skill tree return a percantage of your max magicka, it makes your sustain a little bit easier. Having a bigger ressource pool in the first place obviously helps a lot too

    Edit: And i forgot warhorn. With horn active you deal 1.16% more dmg

    Ha, I was about to comment and then saw the edit. I just got a necro set and need to do some more testing. The one thing that jumps off the page at me is that necro seems like it would scale much better with warhorn.

    Another thing to perhaps consider is the inherent RNG associated with any proc based set. I would also thing that necro would give you a lower standard deviation on your parses.
    Edited by Oreyn_Bearclaw on February 23, 2017 9:40PM
  • Izaki
    Izaki
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    So in which fights is it possible to actually use the pets?
    Sanctum:
    Mantikora: scamp can't block so you get a huge bleed on everyone with 4 sorcs.
    Stonebreaker: all good.
    Ozara: wasn't targeting the boss at all, just ran offsomewhere.
    Serpent HM: scamp gets rekt by the Meteor.

    Hel Ra:
    First boss: gets rekt at 30%.
    Second boss: up top gets rekt by impulse, down below targets the welwas
    Warrior: gets rekt by literally everything (shield, cleave, rain things)

    AA:
    Storm Atro: gets rekt by the lightning cause he stays on boss
    Stone Atro: have to shield him up very often (too often)
    Valariel: all good.
    Mage HM: spreads chain lightning, stands in the void, gets rekt by everything actually.

    vMol:
    The Forgotten: doesn't know what pillars are.
    Twins: targets anything, runs off
    Rakkhat: all good. (Unless he steals pad?)

    On console its basically impossible to make them work because you can't target anything...
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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