In terms of duration, Curse (12), LL (10), Blockade and Familiar (8), should determine the order in which they are cast. Not sure why you have Blockade before LL and Curse in your rotation.
Minute_Waltz wrote: »What's your unbuffed parse (ele drain only) without pets on a skeleton with your rotation?
Don't take it personally but there are a few flaws in your build.
For example: Inferno Front makes no sense with this build, as most your skills are AoE and for the 8% bonus the active bar counts, not the bar a skill was casted on.
So you should go lightning front and inferno back bar.
This would also increase your BSW uptime (y i know you don't get inferno weaves, but trust me).
Next thing is, that you should not play with BSW in the first place. Necropotence is way more effective.
Pets only scale with magicka and you other skills don't care.
1 Spell dmg = 10.5 magicka.
So Necropotence gives you: 710 spell dmg (not real spell dmg, but you know what i mean)
And BSW with your uptime (let's say it is even 60%) only 586. Ofc you also lose 3% crit chance but that does not rly matter.
Next thing is: With inferno back bar your destruction staff ultimate deals way more dmg as it gets the fire buff + lightning AoE buff on front bar.
The only 2 skills that count as single Target and currently get your inferno damage boost are frags and force pulse.
Don't have parses atm as i am in office and my combat metrics currently bugs and does not let me save fights, so you just have to trust me:
On vMoL first Boss i had 60k and until i have to run into the backyard i have between 58-62k on Rakkhat HM.
Oh and as you said you can't use Pets on vMoL first boss: After each door you have to re summon your pets or they will bug.
On the twins you can use them to, you have to set a keybinding to tell them which enemy to attack.
But i agree with you, that it is better to change and go BSW without pets, as they tend to die in negates.
If you are lucky and they survive your dmg will be much higher, but it just is not reliable.
Minute_Waltz wrote: »What's your unbuffed parse (ele drain only) without pets on a skeleton with your rotation?
Love that screenshot, everything on one screen. Is that vanilla PC or an Add on.
Wish we had that for Console if vanilla
Out of curiosity, what's making your eyes glow purple?
@Miss_Morphine so i tried around yesterday and i still deal more dmg with necropotence and lightning front.
One thing you have to have in mind is, that the necropotence setup benefits more from warhorn as it has a way higher max magicka pool in the first place.
So even if you should have slightly lower dps on your skeleton, in a raid with warhorn things look a lot different.
Oh and: Even with lightning front i still got a 60% uptime of BSW. So if you want to stick to BSW there is no real reason not to swap. (in case you have lightning moondancer and inferno maelstrom).
@Miss_Morphine so i tried around yesterday and i still deal more dmg with necropotence and lightning front.
One thing you have to have in mind is, that the necropotence setup benefits more from warhorn as it has a way higher max magicka pool in the first place.
So even if you should have slightly lower dps on your skeleton, in a raid with warhorn things look a lot different.
Oh and: Even with lightning front i still got a 60% uptime of BSW. So if you want to stick to BSW there is no real reason not to swap. (in case you have lightning moondancer and inferno maelstrom).
What were you doing to keep BSW at 60% with lightning staff front?
@Morvane if you really want to do dmg you have to use potions, not the dropped ones, but those you actually craft yourself.
They give you 20% spell dmg and crit.
All you get from Inner Light would be 7% max magicka.
Bound aegis on the other hand gives you 8% max magicka AND 2% spell dmg via the sorc passive
@Croblasta as mentioned above, the wall of elements and force pulse are more than enough to keep up BSW
@Miss_Morphine here is the math behind necro vs BSW:
First fo all one has to know, that 10.5 magicka gives your skills the same dmg increase as 1 spell dmg. Except for pets, they only scale with max magicka.
So in order to compare the dmg output with different spell power and max magicka values we have to use the following formula:
(spell dmg A + max magicka a / 10.5) / (spell dmg b + max magicka b / 10.5)
The result shows us the dmg of setting a compared to setting b, where a value bigger than 1 means higher dmg and a value below means less dmg.
With necropotence my average stats are: 2808 spell dmg and 50150 max magicka
With BSW: 3500 spell dmg and 42662 max magicka
-> (2808 + 50150 / 10.5) / (3500 + 42662 / 10.5) = 1.00279555
So the dmg of your abilities will be 0.28% higher on average (the max dmg a skill can hit will be higher with BSW, as they hit harder when ever BSW is active)
So that sounds like it would not make a difference, but actually it does, because your pet does not benefit at all from spell dmg and thus deals way more dmg with necropotence as only max magicka matters.
And there are two more reasons to war necropotence: Bigger dmg shields and as the orbs from the undaunted skill tree return a percantage of your max magicka, it makes your sustain a little bit easier. Having a bigger ressource pool in the first place obviously helps a lot too
Edit: And i forgot warhorn. With horn active you deal 1.16% more dmg