hmsdragonfly wrote: »RinaldoGandolphi wrote: »The only thing shortening the duration of shields done was force mag Sorcs into sustain sets like Seducer, Lich, Amberplasm, and Bloodthorn touch.
Other classes can wear damage sets instead in pvp makes a big difference
So Sorcs use wear sustain sets and high max magicka and will simply never run out of resources 1v1.
Those who whined about Sorcs shields made it worse. You could run a Kags wearing Sorc out of magic. You have no chance to run that Seducer/Lich/Amberplasm/Bloodthorn Touch Sorc out resources alone...and with the CP cap how it is those sustain Sorcs hit as hard as the old damage Kags Sorcs did except they have infinite sustain.
Was a very poor choice to shorten duration it just made the mag Sorc meta even more powerful then it was
OK, so you were saying: ward nerf made magsorc OP because they now use sustain sets? What? So if they didn't nerf wards no sorc would figure out that wearing sustain sets helps with resource management? What? People have put together so many cancerous setups like Blessed+Tremor+Viper and you are saying no one would figure out wearing sustain sets helps if they didn't nerf ward?
What, dude? What?
In various fantasy universees, Maintaining a ward has always required great concentration, thus the standing in place and constant cost of resource is much more "realistic" than one time cost with short duration.
RinaldoGandolphi wrote: »hmsdragonfly wrote: »RinaldoGandolphi wrote: »The only thing shortening the duration of shields done was force mag Sorcs into sustain sets like Seducer, Lich, Amberplasm, and Bloodthorn touch.
Other classes can wear damage sets instead in pvp makes a big difference
So Sorcs use wear sustain sets and high max magicka and will simply never run out of resources 1v1.
Those who whined about Sorcs shields made it worse. You could run a Kags wearing Sorc out of magic. You have no chance to run that Seducer/Lich/Amberplasm/Bloodthorn Touch Sorc out resources alone...and with the CP cap how it is those sustain Sorcs hit as hard as the old damage Kags Sorcs did except they have infinite sustain.
Was a very poor choice to shorten duration it just made the mag Sorc meta even more powerful then it was
OK, so you were saying: ward nerf made magsorc OP because they now use sustain sets? What? So if they didn't nerf wards no sorc would figure out that wearing sustain sets helps with resource management? What? People have put together so many cancerous setups like Blessed+Tremor+Viper and you are saying no one would figure out wearing sustain sets helps if they didn't nerf ward?
What, dude? What?
No
It changed "The style" of play for Sorcs pushing them to infinite sustain instead of high damage.
Back in the day many Sorcs ran 5 Kags, 2 Engine Guardian, 3 Arcane Willpower and VMA Destro and Resto was BIS for mag Sorc before the shield nerf. They had good sustain, but not infinite, and could be killed easier, but hit harder as a trade off.
Those same Sorcs(Such as German) Simply traded Kags for Seducer, and in conjunction with Engine Guardian...Good luck.
You have other Sorcs like Faso usingf Amberplasm and Dark Conversion, etc.
This is worse and made the Sorc meta worse because every other class focusus on high bust damage in PVP and have poo for sustain. So these Mag Sorcs become OP by having a 13-14k Ward in PVPO they can spam infinitly and will regain the mag before the animation is done. Stacking it with Harness is even better. CP has gotten to the point you cna go all out damage on your glyphs and still have infinite sustain.
Had they not reduced duration of shield like they did, many Sorcs will still be running a Kags or similar damage set instead of infinite sustain because the numbers would make more sense. Once they reduced the duration of shields, mathematically the numbers overwhelming shows sustain sets to be BIS period. Prior to this, many damage options weigh heavily against this not making the sustain sets such a clear choice.
If shields still had a 20 sec duration, i'd gladly trade Seducer or Bloodthorn for it. It would be a very competitive trade...i'd def get significantly more damage, i'd lose some of my sustain, but the loss would be worth it. With a 6 second sheild? no way...simply not worth it....
The players complaining about shields and getting their duration nerfed created the OP infinite resource Sorcs you see today that so many simply can not kill. Sometimes you gotta be careful what your wish for, because you just might get it.
Been using this annulment for today now with the "New" duration, this is "active" for sure, but in PVE side, it just feels like i am pushing one button more than i need, just to keep the mage flavour on at my character, 6 seconds is quite a short time, You basically have to press the shield back on after each heacy attack because the next takes it down since too much time has passed for the duration to last.
The active playstyle is basically bash more buttons more quickly. It does not need any thought process at all.
The other aproach people seem to want to ignore, would be better. A ward that consumes resources and lasts as long as the resource lasts, be it stamina or magicka. This does not mean, that the ward scales off the resource It means you have x amount of resource, and as long as that resource lastas, the shield stays up if not manually toggled off.. Taking damage would cost extra resource relative to amount of damage.
Have you played warcraft? Well there mas this mage spell "Mana shield".
Quote from WOWWIKI.
"Mana Shield is a self-cast mage spell that shields the caster from all damage. It can be a mage's best friend or worst killer. When this shield up, physical and magical damage will be absorbed at the cost of 1 mana per point of damage. The shield collapses after absorbing a set amount or 1 minute passes, whichever comes first."
Something similar to that would be much better alternative than simple short duration which just makes people spam buttons and abilities more.
You see the good side of this thing is, that it can stay up long in small non consequence types of damage situations like PVE normal weak world mob, the dowwnside though, is that it eats resources all the time. So if you plan to use this shield, you better be ready to also have enough offensive material in hand to kill enemies before you run full OOM and therefore, are left with heavy and ligth attacks only.
In PVP, a nightblade can burst this buble very quickly but cant kill the mage with that, mage is left with few optoions even though the death is almost certain.
A ward that consumes resource relative to damage requires more skill and management than skill that simply needs button bashing every few seconds. This kind of skill also keeps the feel of mage intact.
hmsdragonfly wrote: »RinaldoGandolphi wrote: »hmsdragonfly wrote: »RinaldoGandolphi wrote: »The only thing shortening the duration of shields done was force mag Sorcs into sustain sets like Seducer, Lich, Amberplasm, and Bloodthorn touch.
Other classes can wear damage sets instead in pvp makes a big difference
So Sorcs use wear sustain sets and high max magicka and will simply never run out of resources 1v1.
Those who whined about Sorcs shields made it worse. You could run a Kags wearing Sorc out of magic. You have no chance to run that Seducer/Lich/Amberplasm/Bloodthorn Touch Sorc out resources alone...and with the CP cap how it is those sustain Sorcs hit as hard as the old damage Kags Sorcs did except they have infinite sustain.
Was a very poor choice to shorten duration it just made the mag Sorc meta even more powerful then it was
OK, so you were saying: ward nerf made magsorc OP because they now use sustain sets? What? So if they didn't nerf wards no sorc would figure out that wearing sustain sets helps with resource management? What? People have put together so many cancerous setups like Blessed+Tremor+Viper and you are saying no one would figure out wearing sustain sets helps if they didn't nerf ward?
What, dude? What?
No
It changed "The style" of play for Sorcs pushing them to infinite sustain instead of high damage.
Back in the day many Sorcs ran 5 Kags, 2 Engine Guardian, 3 Arcane Willpower and VMA Destro and Resto was BIS for mag Sorc before the shield nerf. They had good sustain, but not infinite, and could be killed easier, but hit harder as a trade off.
Those same Sorcs(Such as German) Simply traded Kags for Seducer, and in conjunction with Engine Guardian...Good luck.
You have other Sorcs like Faso usingf Amberplasm and Dark Conversion, etc.
This is worse and made the Sorc meta worse because every other class focusus on high bust damage in PVP and have poo for sustain. So these Mag Sorcs become OP by having a 13-14k Ward in PVPO they can spam infinitly and will regain the mag before the animation is done. Stacking it with Harness is even better. CP has gotten to the point you cna go all out damage on your glyphs and still have infinite sustain.
Had they not reduced duration of shield like they did, many Sorcs will still be running a Kags or similar damage set instead of infinite sustain because the numbers would make more sense. Once they reduced the duration of shields, mathematically the numbers overwhelming shows sustain sets to be BIS period. Prior to this, many damage options weigh heavily against this not making the sustain sets such a clear choice.
If shields still had a 20 sec duration, i'd gladly trade Seducer or Bloodthorn for it. It would be a very competitive trade...i'd def get significantly more damage, i'd lose some of my sustain, but the loss would be worth it. With a 6 second sheild? no way...simply not worth it....
The players complaining about shields and getting their duration nerfed created the OP infinite resource Sorcs you see today that so many simply can not kill. Sometimes you gotta be careful what your wish for, because you just might get it.
So you were saying, if they extend the shield to 20 seconds, the spinner+lich meta will go, because no sorc will figure out that with that setup + 20s shield, a sorc will be able have 40k+ shield up ALL THE TIME, while dealing insane damage at the same time, instead of the trade-off shield-or-offensive right now? Everyone will just run spinner+lich and become gods.
That doesn't make any sense.
RinaldoGandolphi wrote: »hmsdragonfly wrote: »RinaldoGandolphi wrote: »hmsdragonfly wrote: »RinaldoGandolphi wrote: »The only thing shortening the duration of shields done was force mag Sorcs into sustain sets like Seducer, Lich, Amberplasm, and Bloodthorn touch.
Other classes can wear damage sets instead in pvp makes a big difference
So Sorcs use wear sustain sets and high max magicka and will simply never run out of resources 1v1.
Those who whined about Sorcs shields made it worse. You could run a Kags wearing Sorc out of magic. You have no chance to run that Seducer/Lich/Amberplasm/Bloodthorn Touch Sorc out resources alone...and with the CP cap how it is those sustain Sorcs hit as hard as the old damage Kags Sorcs did except they have infinite sustain.
Was a very poor choice to shorten duration it just made the mag Sorc meta even more powerful then it was
OK, so you were saying: ward nerf made magsorc OP because they now use sustain sets? What? So if they didn't nerf wards no sorc would figure out that wearing sustain sets helps with resource management? What? People have put together so many cancerous setups like Blessed+Tremor+Viper and you are saying no one would figure out wearing sustain sets helps if they didn't nerf ward?
What, dude? What?
No
It changed "The style" of play for Sorcs pushing them to infinite sustain instead of high damage.
Back in the day many Sorcs ran 5 Kags, 2 Engine Guardian, 3 Arcane Willpower and VMA Destro and Resto was BIS for mag Sorc before the shield nerf. They had good sustain, but not infinite, and could be killed easier, but hit harder as a trade off.
Those same Sorcs(Such as German) Simply traded Kags for Seducer, and in conjunction with Engine Guardian...Good luck.
You have other Sorcs like Faso usingf Amberplasm and Dark Conversion, etc.
This is worse and made the Sorc meta worse because every other class focusus on high bust damage in PVP and have poo for sustain. So these Mag Sorcs become OP by having a 13-14k Ward in PVPO they can spam infinitly and will regain the mag before the animation is done. Stacking it with Harness is even better. CP has gotten to the point you cna go all out damage on your glyphs and still have infinite sustain.
Had they not reduced duration of shield like they did, many Sorcs will still be running a Kags or similar damage set instead of infinite sustain because the numbers would make more sense. Once they reduced the duration of shields, mathematically the numbers overwhelming shows sustain sets to be BIS period. Prior to this, many damage options weigh heavily against this not making the sustain sets such a clear choice.
If shields still had a 20 sec duration, i'd gladly trade Seducer or Bloodthorn for it. It would be a very competitive trade...i'd def get significantly more damage, i'd lose some of my sustain, but the loss would be worth it. With a 6 second sheild? no way...simply not worth it....
The players complaining about shields and getting their duration nerfed created the OP infinite resource Sorcs you see today that so many simply can not kill. Sometimes you gotta be careful what your wish for, because you just might get it.
So you were saying, if they extend the shield to 20 seconds, the spinner+lich meta will go, because no sorc will figure out that with that setup + 20s shield, a sorc will be able have 40k+ shield up ALL THE TIME, while dealing insane damage at the same time, instead of the trade-off shield-or-offensive right now? Everyone will just run spinner+lich and become gods.
That doesn't make any sense.
No.
Prior to shield nerf my shield lasted more then 6 seconds about 60% of the time. It was far easier to keep a 100% uptime on them with the longer duration thus it did not cost as much resources to keep them up thus you could focus more on damage.
After the change shield costs went up 70% or so because you have to cast them 4 times in the same time window you only needed to cast them once before hence Sorcs shifting to sustain.
Sorcs are OP now solely because they nerfed shields and would not listen to people like me to address the core issues. All the core issues still exist and Sorcs are forced to push sustain to the extreme to compete, and in doing so classes like DK, Nightblades, and Templars will often times find themselves in a fight with a Sorc with infinite sustain and still hits like a truck due to delayed burst damage.
Had they simply just made shields unstackable and made them have 15% less value in Cyrodiil instead of 50% less value and 6 seconds we wouldn't have the problems we have now, but they simply wouldn't listen to many of the insanely good Sorcs like Ezareth so this is what we're stuck with now.
So the next time you run into that Sorc you can't t kill with endless sustain that kills you, you can thank the community for crying about Sorcs. Sorc would have never been pushed into this direction if not for changes to the game. But when your forced to play defensive and forced to play a game of rope a dope until you get an opening, you play min max to the extreme with defense(shields) and sustain(sustain sets) Sorcs can create burst where burst doesn't normally exist due to their delayed damage nature thus they can minmax to the extreme for sustain and still have enough damage to wreck folks. They are the only class who can, but any Sorc would gladly take Kags or other more damage sets if their shields lasted 20 seconds, but you can't maintain your resources reshielding every 5 seconds unless you use sustain sets...so know that Sorc you run into alone can face tank your damage with impunity and never drop below 70% magicka until he turns and burst you
Hence folks whining about a Sorc mets the community forced them into...kinds ironic
Massive_Stain wrote: »Massive_Stain wrote: »Why is it, that these wards have such a short duration?
Its somewhat of annoyance to constantly keep up a spell, that feels more like an baseline armor extension that naturally comes with mage class.
It would be much more enjoyable to play if it had double the duration (Both).
I understand that this might be useful with this duration as protection against burst damage in PVP but in the other hand, this is just the reason why i dislike PVP stuff a lot, it tends to mess PVE side and every time PVE side seems to be the one that needs to adapt. Why cant we just have these things work differently in PVE and PVP.
Id just like this to have longer duration so i could concentrate on other things... No, i dont really need it but its more like a flavour thing on mage type character, no self respecting mage lets angry mobs pound fists and swords to his/her face, mage always have a protection spell that can be hold up for long durations.
Would be interesting to have this thing as "Toggle" though.. A toggle that consumes stamina (Mental stamina in story perspective) to keep up, each 2 seconds its up, it consumes certain amount of stamina, each hit you take costs extra stamina per hit but only x hits per 2 secs. This would be something different and interesting to have.
PS: I liked the originsal sound effect of annylment more.
You must be new. Long story short, PVP qq waaah :'(
Devs pat cauliky pvper on top of head. We take it from 20 to 6 seconds just 4 u
Except. That no other defense in the game protects you for 20K+ health (double stacked shield) for 20 seconds. Sure the monsters weren't crying about it, but someone had to. It was better than reflect scales, dodge roll, block, and combat cloak all put together.
Now you slot a sustain set, and the shield is part of your rotation. If you slot infernal guardian, shields become an *offensive* spell 50% of the time.
There's also a PVE conjured ward morph that lasts for ten seconds (empowered ward), that's plenty of time.
Shields are fine.
Just prove my point some more lol
RinaldoGandolphi wrote: »hmsdragonfly wrote: »RinaldoGandolphi wrote: »hmsdragonfly wrote: »RinaldoGandolphi wrote: »The only thing shortening the duration of shields done was force mag Sorcs into sustain sets like Seducer, Lich, Amberplasm, and Bloodthorn touch.
Other classes can wear damage sets instead in pvp makes a big difference
So Sorcs use wear sustain sets and high max magicka and will simply never run out of resources 1v1.
Those who whined about Sorcs shields made it worse. You could run a Kags wearing Sorc out of magic. You have no chance to run that Seducer/Lich/Amberplasm/Bloodthorn Touch Sorc out resources alone...and with the CP cap how it is those sustain Sorcs hit as hard as the old damage Kags Sorcs did except they have infinite sustain.
Was a very poor choice to shorten duration it just made the mag Sorc meta even more powerful then it was
OK, so you were saying: ward nerf made magsorc OP because they now use sustain sets? What? So if they didn't nerf wards no sorc would figure out that wearing sustain sets helps with resource management? What? People have put together so many cancerous setups like Blessed+Tremor+Viper and you are saying no one would figure out wearing sustain sets helps if they didn't nerf ward?
What, dude? What?
No
It changed "The style" of play for Sorcs pushing them to infinite sustain instead of high damage.
Back in the day many Sorcs ran 5 Kags, 2 Engine Guardian, 3 Arcane Willpower and VMA Destro and Resto was BIS for mag Sorc before the shield nerf. They had good sustain, but not infinite, and could be killed easier, but hit harder as a trade off.
Those same Sorcs(Such as German) Simply traded Kags for Seducer, and in conjunction with Engine Guardian...Good luck.
You have other Sorcs like Faso usingf Amberplasm and Dark Conversion, etc.
This is worse and made the Sorc meta worse because every other class focusus on high bust damage in PVP and have poo for sustain. So these Mag Sorcs become OP by having a 13-14k Ward in PVPO they can spam infinitly and will regain the mag before the animation is done. Stacking it with Harness is even better. CP has gotten to the point you cna go all out damage on your glyphs and still have infinite sustain.
Had they not reduced duration of shield like they did, many Sorcs will still be running a Kags or similar damage set instead of infinite sustain because the numbers would make more sense. Once they reduced the duration of shields, mathematically the numbers overwhelming shows sustain sets to be BIS period. Prior to this, many damage options weigh heavily against this not making the sustain sets such a clear choice.
If shields still had a 20 sec duration, i'd gladly trade Seducer or Bloodthorn for it. It would be a very competitive trade...i'd def get significantly more damage, i'd lose some of my sustain, but the loss would be worth it. With a 6 second sheild? no way...simply not worth it....
The players complaining about shields and getting their duration nerfed created the OP infinite resource Sorcs you see today that so many simply can not kill. Sometimes you gotta be careful what your wish for, because you just might get it.
So you were saying, if they extend the shield to 20 seconds, the spinner+lich meta will go, because no sorc will figure out that with that setup + 20s shield, a sorc will be able have 40k+ shield up ALL THE TIME, while dealing insane damage at the same time, instead of the trade-off shield-or-offensive right now? Everyone will just run spinner+lich and become gods.
That doesn't make any sense.
No.
Prior to shield nerf my shield lasted more then 6 seconds about 60% of the time. It was far easier to keep a 100% uptime on them with the longer duration thus it did not cost as much resources to keep them up thus you could focus more on damage.
After the change shield costs went up 70% or so because you have to cast them 4 times in the same time window you only needed to cast them once before hence Sorcs shifting to sustain.
Sorcs are OP now solely because they nerfed shields and would not listen to people like me to address the core issues. All the core issues still exist and Sorcs are forced to push sustain to the extreme to compete, and in doing so classes like DK, Nightblades, and Templars will often times find themselves in a fight with a Sorc with infinite sustain and still hits like a truck due to delayed burst damage.
Had they simply just made shields unstackable and made them have 15% less value in Cyrodiil instead of 50% less value and 6 seconds we wouldn't have the problems we have now, but they simply wouldn't listen to many of the insanely good Sorcs like Ezareth so this is what we're stuck with now.
So the next time you run into that Sorc you can't t kill with endless sustain that kills you, you can thank the community for crying about Sorcs. Sorc would have never been pushed into this direction if not for changes to the game. But when your forced to play defensive and forced to play a game of rope a dope until you get an opening, you play min max to the extreme with defense(shields) and sustain(sustain sets) Sorcs can create burst where burst doesn't normally exist due to their delayed damage nature thus they can minmax to the extreme for sustain and still have enough damage to wreck folks. They are the only class who can, but any Sorc would gladly take Kags or other more damage sets if their shields lasted 20 seconds, but you can't maintain your resources reshielding every 5 seconds unless you use sustain sets...so know that Sorc you run into alone can face tank your damage with impunity and never drop below 70% magicka until he turns and burst you
Hence folks whining about a Sorc mets the community forced them into...kinds ironic
If you were using them in every trash fight or low incoming damage moment but they allowed you to stand in red then you're just a bad player and the 'nerf' to shields has simply made that more clear to yourself and others.
There is more to it than being good or bad player when talking about mage shielding himself from harm.
A powerful mage can and will protect himself from harm by using various ward spells, this means a mage can stand in place while casting all sorts of spells. Study of arcane arts is often something that takes lots of learning and reading, study and experiment in mages residence, this often leads mages to be fragile, not very fit on physical side, this mean sthey often tend to stand in protectiave wards rather than run around. Casting spells also requires concentration which easily breaks when running around like crazy rabbit.
Therefore the wards or at least some of them should be designed with this in mind. There needs to be another mechanics in place than short duration which though, is easy mechanic to implement.
These wards could be for example, a toggleable skill that requires resource like stamina or magicka to keep up, every damage should also consume resource. This way the ward can be done right both in PVP and PVE. The burst in PVP can dissolve the shield quickly by draining its resource with large damage, this also prevents another shield stacking since there is no resource to cast another ward, in PVE where you attack normal weak enemies, the shield wwill hold for a long time, it has no big consequence in the end result (Enemies dying in PVE), but in side of doing the thing feel right for the mage ttype characters, it has a big impact.
In various fantasy universees, Maintaining a ward has always required great concentration, thus the standing in place and constant cost of resource is much more "realistic" than one time cost with short duration.
KEK
Didn't realise this was an RP thread, thought it was about skills/balance. You should probably have put it in https://forums.elderscrollsonline.com/en/categories/fiction-roleplaying
RP is definitely not my forte so I'll be off
KEK
Didn't realize there were minors in this thread.
@Molydeus lol, what?
So you have absolutely nothing to add to conversation, other than to insult people. KEK