Argonians are fine, more than fine actually. Great for Tanking and Healing in PvE.
increasing max stats would be a pretty huge buff, considering max magicka/stamina = more raw damage.
this sounds like you just want a gank build buff more than anything
austinwalter87ub17_ESO wrote: »You underestimate how valuable their 12% to all resources is from a potion use.
Especially in PVP.
EldritchPenguin wrote: »Lemme math this out for a second.
If the passive lasts 10 seconds, and potions have a 45 second cooldown, then the passive will have a 22% uptime without investing into potion cooldown reduction.
So over the course of the fight, you'll have an extra 10% to all stats 22% of the time, and an extra 0% to all stats the remaining 88% of the time. Over the course of a minute, you, on average, will have 2.2% increased stats, on top of your 3% Mag/Stam, for an overall increase of 11.2% to health and a whopping 5.2% increase to Mag/Stam.
It would really only be good for burst with Clever Alch builds in PvP, unless the numbers on it were significantly higher. In which case, I feel like people would still shy away from Argonians for DPS roles if they don't want to chug potions like addicts to stay competitive.
A pocket Warhorn could be an interesting idea, but I'd honestly rather have potion cooldown reduction or more Magicka.
kendellking_chaosb14_ESO wrote: »increasing max stats would be a pretty huge buff, considering max magicka/stamina = more raw damage.
this sounds like you just want a gank build buff more than anything
Actually that's what Argonians are every race fills its lore role besides Argonians are most know as deadly Assassins not just the Shadow Scales but in war Argonians use hit and run attacks Argonians are the best gorilla fighters Assassins are not just healers and are in no way tanks ZoS made them healers to full the Tank, Healer and Damage Dealer MMO standard.austinwalter87ub17_ESO wrote: »You underestimate how valuable their 12% to all resources is from a potion use.
Especially in PVP.
No lie this is a great passive on my Builds that have good sustain it's not as nice cause they barely use potions so it's a waste if you manage resources but no doubt the best passive we have.
The resistance buff and the max magic are both trash they equally do next to nothing. But none of this matter players we just pick the min/max races and ZoS has done nothing to stop the Tank and Healer pigeonhole. So not real help for the player base and we all know ZoS gives no damn.
So why keep trying this. I stop reporting bug, asking for changes and helping new players it's all a waste.
Whoops. xPleepalmer95 wrote: »EldritchPenguin wrote: »Lemme math this out for a second.
If the passive lasts 10 seconds, and potions have a 45 second cooldown, then the passive will have a 22% uptime without investing into potion cooldown reduction.
So over the course of the fight, you'll have an extra 10% to all stats 22% of the time, and an extra 0% to all stats the remaining 88% of the time. Over the course of a minute, you, on average, will have 2.2% increased stats, on top of your 3% Mag/Stam, for an overall increase of 11.2% to health and a whopping 5.2% increase to Mag/Stam.
It would really only be good for burst with Clever Alch builds in PvP, unless the numbers on it were significantly higher. In which case, I feel like people would still shy away from Argonians for DPS roles if they don't want to chug potions like addicts to stay competitive.
A pocket Warhorn could be an interesting idea, but I'd honestly rather have potion cooldown reduction or more Magicka.
You messed up on the maths
0% extra stats 78% of the time
i didThis thread makes me wonder if the OP ever saw the original Argonian passives!
Darkonflare15 wrote: »kendellking_chaosb14_ESO wrote: »increasing max stats would be a pretty huge buff, considering max magicka/stamina = more raw damage.
this sounds like you just want a gank build buff more than anything
Actually that's what Argonians are every race fills its lore role besides Argonians are most know as deadly Assassins not just the Shadow Scales but in war Argonians use hit and run attacks Argonians are the best gorilla fighters Assassins are not just healers and are in no way tanks ZoS made them healers to full the Tank, Healer and Damage Dealer MMO standard.austinwalter87ub17_ESO wrote: »You underestimate how valuable their 12% to all resources is from a potion use.
Especially in PVP.
No lie this is a great passive on my Builds that have good sustain it's not as nice cause they barely use potions so it's a waste if you manage resources but no doubt the best passive we have.
The resistance buff and the max magic are both trash they equally do next to nothing. But none of this matter players we just pick the min/max races and ZoS has done nothing to stop the Tank and Healer pigeonhole. So not real help for the player base and we all know ZoS gives no damn.
So why keep trying this. I stop reporting bug, asking for changes and helping new players it's all a waste.
I am so tired of players always going to Argonian lore for their passives. There is nothing in Argonian lore that clearly states Argonians are specifily good at anything that resembles offensive that would work with this game. Yes poison and disease resistance is there and something to do with swimming is there but just because they are good at hit and run tactics does not mean any stam buff or any other damage buff. All this means is they are knowledgeble about surviving and that they are jack of all trades not really a master of anything. So what to do with a race that not really good at anything other than survival and do not have any defining traits. You make them a survival race. Argonian is the only race in game that has a way to get resources from all sources. Magic, health, and stamina. Give them health to survive hits and allow them to heal faster. Any other buff is just there to make them more useful and other areas.